Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thom Lee
  • 103,324 comments
  • 21,348,382 views
79
France
France
Hey !
New version of F1 2011 is here !
Thanks @andrevr for the update ! The DRS wing works good now !


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5,422
Ukraine
Ukraine
RTFM, lol. :D
Yeah, but why does it lock them from being adjusted in real time in individual Track Adjustments the Sol Config app? The whole point of that function is to be able to tweak those parameters to personal taste in real time... but it seems having them in ext_config stops the user from being able to override them, unless they delete [SOL2] first.
Seems daft.
 
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38
Italy
Italy
It took me like 20 minutes to create that showroom including the light config, it's really just a bowl with an emissive object on the roof.
I didn't make it the same as kunos showroom on purpose but you can extract the kunos one's kn5 and make a track folder for it really.
You can save positions in the photo app in game to make sure every pic is taken from the same angle.
Sadly, there is no way so far to make this process automatic, you need to load each car with each skin in game one at a time and it takes a long time.
I'm still hoping Ilja one day wakes up and decides to make a csp compatible showroom since every piece of the puzzle is already avaliable in game
Thanks mate, I really appreciate it.
Really hope Ilja know this "issue". Could be the definitive ver. of CM Showroom
 
669
Canada
Canada
evilgloomy
wow, we are almost complete for modern era F1 cars. Pre-1980s are more of the rare side, so far only 72,75,76 are available for the 70s era, and only a couple seasons are made for the 50s and 60s.

What's left of the 80s era are 1980, 81, 85, 87, 89
Two seasons remaining for the 90s, 1991, 99
2000-21 Completed
 
536
United Kingdom
United Kingdom
NEW TRACK by CrisT86 & @mordido

Jacarepagua - 4 layouts (Brazil)

Credits & Changelog:

v1.0

  • Initial Release
v1.0.1 - Small updates and fixes

  • Added cameras by @shi (shin956)
  • Added skins by @shi (shin956)
  • Deleted double flags
  • Deleted some unnecessary lod meshes from AMS
  • Deleted seagulls, planes, helicopter (Added through extension file)
  • Added more cars and lights to the paddock area
  • Fixed double fences issue on pitlane entrance
  • Added tents to Main and Short layout paddocks
  • Updated UI
  • Flying things by RT Team (thanks to @Masscot)

v2.0 Final release by Mordido & CrisT86

  • New ext_config by @CrisT86
  • Added cameras for alla layouts by @CrisT86
  • Added VAO patches
  • Added 3D mountain
  • Added pit crowds
  • Added crowds on the stands
  • Added pit props
  • Added marshalls
  • Added camera man
  • Added lights sources all around the track
  • Added buildings on the outskirts
  • Added fence next to the starting grid
  • Added kerbs to GP layout
  • Added reverb sound on main straight and under the bridge
  • Added animated planes
  • Added animated helicopters
  • Moved some other buildings to be more accurate
  • Replaced paddock pitstands
  • Replaced roads, pitroads, grass and sand textures
  • Fixed road verge texture
  • Opened garage doors
  • Fixed outside walls
  • Fixed tower glass
  • Fixed shaders on some objects
  • Changed frinction on surces.ini
  • Fixed kerbs on the last sector of the Oval and GP layout
  • Updated UI
  • New DRS Zones
  • New semaphores.ini by CrisT86

The track is a bit heavy on FPS, no solution yet, so you need to keep as it is. If i will found time to work more on it (we worked on it more than 4 months), i will release an update ;) Enjoy


View attachment 1109141 View attachment 1109142 View attachment 1109143 View attachment 1109144 View attachment 1109145 View attachment 1109146
Has anyone else noticed that this is named 'Jarepagua' in the UI?

EDIT: Just remembered that I was using the old UI files. I assume the new ones have been updated.
 
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dms

294
Netherlands
Netherlands
Assetto corsa/extension/config/particlefx

Then remove
; hidden
under car drops so it looks like mine.

; rain stuff
[CARDROPS]

ENABLED=1
LIMIT=8000

[SKIDWET]
; hidden
ENABLED=1
LIMIT=10000

[OILSPILL]
; hidden
ENABLED=1
LIMIT=100
Is there also a definitive solution to get rid of the 'flying drops'? Cool to delete them while taking a screenshot, but I really want them gone for good 😁😅

Screenshot_f1_1995_sauber_vhe_interlagos_29-0-122-18-17-24.jpg


Screenshot_f1_1995_sauber_vhe_interlagos_29-0-122-18-17-41.jpg
 
110
Germany
Germany
1997 FIA GT - Chrysler Viper GTS-R skinpack for RSS Vortex V10

Enjoy, hope you like it.


View attachment 1109160
Is there any viper with this nice rear wing out there?
 
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864
Italy
Italy
Has anyone else noticed that this is named 'Jarepagua' in the UI?

EDIT: Just remembered that I was using the old UI files. I assume the new ones have been updated.
Don't know if it has been updated or not man, the UI still says 1.0.3 even with the latest update (my mistake) so i need to re-update, but is a stupid thing and it requires to redownload the full track, so i will not release is as update unless something big will be required

the track is 2.0, as reported in the .txt inside the track folder
 
5,422
Ukraine
Ukraine
I don't normally go in for this type of mod but this one made me chuckle. It's pretty well done.

Rover SD1 Vitesse Police V8 3500 1984

1643478339084.png


-Encryption=No
-Model=Forza Horizon 4
-Convert, 3d work & Physics =Tony Cooke
-Sound= Dodge Monaco Police with siren (based on MB SLS I think?)
-3d driver= driver_police
-Test drivers= Colin Bennet and Gareth Hatton
Extra:
-Extra A = Front blue flashing fogs, roof beacons, flashing headlights and POLICE sign
-Extra B = Rear blue flashing fog lights, POLICE STOP sign, flashing rear lights
-Horn is siren. Press ON, press again OFF
-Rain ready with CSP animated wipers front and rear
-Cluster fully working; oil pressure, water temp, fuel.
At idle, the oil pressure light and caption will show (head gasket might need changing). Don’t sit at max revs (6000rpm) for too long otherwise it’ll go bang (just like the real thing)…
-Wiper shake (by speed and wind)
-Exhaust shake (by RPM)
-exhaust smoke
Animations:
-Non apart from wipers using CSP animation.
Download link: https://mega.nz/file/4rJB2KiL#9sC95ceQtMn5xPNXK93QvCiixktDS_v70johHvtZ0RU
 
536
United Kingdom
United Kingdom
Don't know if it has been updated or not man, the UI still says 1.0.3 even with the latest update (my mistake) so i need to re-update, but is a stupid thing and it requires to redownload the full track, so i will not release is as update unless something big will be required

the track is 2.0, as reported in the .txt inside the track folder
If it hasn't been updated, then everyone is probably still driving around Jacarepagua's lesser known neighbour, Jarepagua 😉 Still, its an easy fix to change the name in the UI files.
 
864
Italy
Italy
If it hasn't been updated, then everyone is probably still driving around Jacarepagua's lesser known neighbour, Jarepagua 😉 Still, its an easy fix to change the name in the UI files.
i've checked and my UI says Jacarepagua. I've update it today, but only the version from 1.0.3 to 2.0, but Jacarepagua was already right on my side :-/
 
1,660
Finland
Helsinki
Chevy Cheetah:

Pudong:
 
536
United Kingdom
United Kingdom
i've checked and my UI says Jacarepagua. I've update it today, but only the version from 1.0.3 to 2.0, but Jacarepagua was already right on my side :-/
Very odd. I'm not sure what happened on mine. I must have updated everything in the UI when the track was first released (as I usually do) and not noticed that the name itself was wrong!

If you do decide to do any updates, let me know and I'll send you a grass skin that I've made for myself. I've gone for a more green look with patches of dried grass rather than all dry grass.
 
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141
Canada
Canada
lots of good news

Ive added a couple of the RT choppers with anim and lights. Thanks RT team and @Masscot

A couple of tv screens and the cameras are decent. I may adjust and add 2 more as i dont think i like the current locations.

Working on reverb now and then its going to @KevinK2 for an AI rework that is desperately needed as they crash into 3 of the walls as is.

FfTqgUF.jpg


U0V2jQY.jpg


U1XS8iZ.jpg

Little bit more clean up, a few eyes on and the needed edits and it should be ready.
 
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110
Germany
Germany
Not my mod, it is from MNBA


Jaguar XJS 5.3 V12 manual 1990
-------------------------------------

-Encryption=No
-Model=Forza Horizon 3
-Convert, 3d work & Physics =Tony Cooke
-No LODS at the moment (frame rate friendly model and textures though)
-Sound= M-B W108 300 SEL 6.3
-3d driver= driver_maxpayne3
-Test drivers= Colin Bennet and Gareth Hatton
-Racebox fitted giving lap time, best lap time, lap delta, lap and position.
Extra:
-Extra A = Front fog lights
-Extra B = Rear fog lights
-Rain ready with CSP animated wipers front and rear
-Cluster fully working; oil pressure, water temp, fuel and battery. The horizontal tape gauges function correctly.
At idle, the oil pressure light and caption will show and the water temp caption will be on until warmed up. Don’t thrash a V12 when cold otherwise it will cost you a fortune!
-Wiper shake (by speed and wind)
-Exhaust shake (by RPM)
-exhaust smoke
Animations:
-Non apart from wipers using CSP animation.
Download link:
https://mega.nz/file/YrBhSS5S...
Things to do;
-Animate bonnet and boot (full engine detail)
Notice: This is my second full mod. If you find some issues, please give feedback as soon as possible.
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