Hi,
it looks great so far! Would it be possible to make it so the roofs of the buildings have snow on them in winter?
I like the fall colors. The red and yellow could be a bit warmer for my taste, but I guess Bremgarten in general is slightly desaturated as per Alfie's vision and I think your fall colors fit in with this very well. If the trees on the whole were to be made a little more vibrant, the fall colors could also stand to look a bit warmer but that may be too big of a change.
There is a long row of small bushes at one point, on the left. I think maybe those should take on fall colors as well.
Also, the ground and thus the grass only turns white in winter but doesn't change color otherwise. If that all dried up a bit from late summer onward and got a bit more of a lively green in spring, I think that would look good.
I also noticed there are very low-res parts of the surrounding landscape visible at times, not too far from the track. If you could extend GrassFX to work its magic there, that would probably help these surfaces out a lot.
Thanks for doing that!
Sidenote: I love seasonal adjustments. It's such a neat feature. It used to be, in games, you had a track that was always rainy, another that was the autumn track... Now you just have "real" places that can have any weather or time of year/day. It's really cool.
I wish seasonal adjustments was developed a little further, so for example, trees could lose their leaves after fall and not just turn white. Leaves turning white could be used if the weather is set to snowing during times of the year when the trees still have leaves.
1.) I go back and forth on the roof tops. Some people like more snow, some like less so I always end up in the middle. It's a simple adjustment you can try yourself. If you know how to edit the file, look for the [MATERIAL_ADJUSTMENT_15] section and raise the VALUE_0 = 0.25 to something higher. I will play with the number myself before I release a final version and see if I can find a better balance to fit everyone's preference.
2.) One of Fat-Alfies requests was that I don't alter the trees or his original look. I have a skin I use for myself that has some slight changes to all of the vegetation. I have to honor Fat-Alfie's request for public release and am happy to do so. I'm not a big fan of making wholesale changes to someone else's work.
3.) The bushes I can't do anything with without turning other things orange that shouldn't be. It's the way the textures are setup. Different objects share the same material entry and you impact both things with changes to that material. I could do it as a mesh adjustment, but it still doesn't work quite right if the mesh shares different objects. It's a compromise. Plus, I never see orange bushes where I live so I always keep bushes green on my adjustments.
4.) I can look into the grass, but again, Fat-Alfie's request that I don't significantly change the look so I don't want to mess too much with it. Also, like the bushes, I don't see much change in grass color where I live throughout the year so I tend to leave that alone as well. I'll see what I can do.
5.) I am kind of new to this stuff so I don't want to overdue the grassfx because I don't know how that impacts track performance. That's why I left it inactive to begin with. Maybe I can extend it, but still leave it disabled and let the user decide if they want to use it.
Thanks for the test and feedback. Greatly appreciate it. Like you, I like seasonal adjustments which is why I started adding them to tracks that don't have them. In fact, I drive most often with the date set in October because I like things colorful for some reason. A true fall look is possible, but would require a separate skin with the leaves removed from the trees that you could use when you want to drive in the fall and winter. I've fooled around with it, but i'm no image editing expert so I got frustrated real fast when I couldn't figure out how to do it properly.