[ANIMATED_WIPER_0]
ANIMATION_OFFSET = 0.250000
DEBUG = 0
MESHES = LMP_P30_WIPER_LADX
UNDERLYING_SURFACE = LMP_P30_BODYWindows_LADX, LMP_P30_BODY_LADX
GROUP_0 = 'LMP_P30_WIPER_LADX@A=7', 'LMP_P30_WIPER_LADX@B=5', 'LMP_P30_WIPER_LADX@C=3'
GROUP_0_ANGLE_FROM = -51.200001
GROUP_0_ANGLE_TO = 51.200001
GROUP_0_ARM = 'LMP_P30_WIPER_LADX@A=1,3-6', 'LMP_P30_WIPER_LADX@B=1,3-4,6', 'LMP_P30_WIPER_LADX@C=1-2,4-5'
GROUP_0_AXIS = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_0_END = -0.000641, 0.913605, 0.931274
GROUP_0_PIVOT = -0.000732, 0.680977, 1.294922
GROUP_0_RUBBER_FROM = -0.000001, 0.728397, 1.237977
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.016200
GROUP_0_RUBBER_OFFSET_POS = 0.489000
GROUP_0_RUBBER_TO = 0.000123, 0.905005, 0.937734
GROUP_0_BASE = 'LMP_P30_WIPER_LADX@A=2', 'LMP_P30_WIPER_LADX@B=2'
GROUP_0_BASE_AXIS = 0.000000, 0.707107, 0.707107
GROUP_0_BASE_PIVOT = -0.000732, 0.680977, 1.294922
[MESH_ADJUSTMENT_...]
MESHES = LMP_P30_WIPER_LADX
MOVE_TO = modelRoot:y
[BASIC]
DISABLE_WIPER_KSANIM = 1
[WIPERS]
WIND_THRESHOLDS_KMH = 200, 340 ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1 ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1 ; multiplier for frequency
WIND_OFFSET = 0.02 ; base animation progress to vibrate around