Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thom Lee
  • 105,731 comments
  • 22,101,956 views
194
Germany
Germany
Dubai from FM7, 7 layouts, 24 pits https://www.mediafire.com/file/s8mxe2k0qxzxtwq/sx_dubai.7z/
see readme inside for clues on fps gain or drown
View attachment 1149833 View attachment 1149832
First of all, I want to say that the track looks fantastic. Very good work in that respect. However, I also have to say that there are some questionable bumps or transitions in it (as already partially mentioned). The worst, from my view is on the city layout (see photo). You can/must adapt to it somehow, of course, but it's definitely not realistic.
 

Attachments

  • dubaiBump.jpg
    dubaiBump.jpg
    125.2 KB · Views: 14
56
Netherlands
Netherlands
Hey guys, I need some help. Does anyone know how I can tilt the floor collider so it lines up with the bottom of the car? The longest collider that is going from wheel to wheel is collider_0 and in the colliders.ini it corresponds to:

[COLLIDER_0]
CENTRE=-0.445 ,-0.20 ,-0.15
SIZE=0.6 ,0.05 ,2.0
GROUND_ENABLE=1
SPARKS_AS=TITANIUM

But I cannot seem to find a way to rotate it (pitching it up at the rear). Anyone knows what to do? Thanks in advance!
 

Attachments

  • __custom_showroom_1652553733.png
    __custom_showroom_1652553733.png
    111.2 KB · Views: 8
1
Germany
Germany
Hello, I have a question: Since CSP 1.78, I have had a permanent Speedometer on the right which I can't get rid of. it's not an app or anything like that. If I hide this, everything is gone except the speedometer. Please help
 
359
Germany
Germany
Wonderful track! Love the FM7 converts.
Wanted to point out that the Mountain layout pitlane isn't designated a pitlane. No limiter and you can crash into other cars.
Funny when the AI go blasting through cars to get to their pitbox, but might want to fix it. :D
arg mountain layouts missing surfaces.ini :crazy:
First of all, I want to say that the track looks fantastic. Very good work in that respect. However, I also have to say that there are some questionable bumps or transitions in it (as already partially mentioned). The worst, from my view is on the city layout (see photo). You can/must adapt to it somehow, of course, but it's definitely not realistic.
probably not gone be changed, its like it is, and probably meant to be like it? a bit exagerated, but a you want it all flat?

edit: Dubai FM7 v1.1 fixed missing files, same link as before, auto update through CM soon https://www.mediafire.com/file/s8mxe2k0qxzxtwq/sx_dubai.7z/file
 
Last edited:
48
Italy
Italy
Please, anyone can hel me? I have a problem with helmets.
Despite being in the right path: content-cars- for exemple f1 1997 prost- skin, the helmets are not loaded except the default one
 
194
Germany
Germany
...

probably not gone be changed, its like it is, and probably meant to be like it? a bit exagerated, but a you want it all flat?

...
I wouldn't want it completely flat either. There is a certain unevenness on almost all tracks. But this place seems to me to be greatly exaggerated. Especially since there is a discrepancy there between optics and physics (from my layman's point of view). When you've driven it a few times, you know it, but before you just don't see it coming.

But in the end, I'll have to deal with it if nothing is changed on it. 🤷‍♂️ Thanks for your answer anyway.
 
Last edited:
359
Germany
Germany
I wouldn't want it completely flat either. There is a certain unevenness on almost all tracks. But this place seems to me to be greatly exaggerated. Especially since there is a discrepancy there between optics and physics (from my layman's point of view). When you've driven it a few times, you know it, but before you just don't see it coming.

But in the end, I'll have to deal with it if nothing is changed on it. 🤷‍♂️ Thanks for your answer anyway.
only thing not right might be skids, no invisible detailed road mesh here :(
 
194
Germany
Germany
only thing not right might be skids, no invisible detailed road mesh here :(
I have to correct myself. You can also see it visually. At least when you get closer with the camera. There is a kind of hard edge (upper blue line) and a dent (i can't think of another word) in front of it. But as I said, if that's the way it's meant to be, I'll have to live with it.
 

Attachments

  • dubaiBump2.png
    dubaiBump2.png
    222.9 KB · Views: 9
Last edited:
148
United Kingdom
United Kingdom
Most of the tracks base on the ACU conversions which are ... meh. The best Monaco version is from CHQ but it is still a BETA 0.3 so not public for free yet (I try to push him doing this asap, hehe). He also has Albert Park 2019 (already published) in case you are fine with old versions. Soon there will be a 2021 version of Abu Dhabi made by him. His Jeddah version is also the best but I'm not sure whether his version is contained in the pack or the version from Tyrone.
The best Hungaroring version is also a BETA 0.3 converted from ACC, don't know who worked on it.
The best Interlagos version is the AMS2 conversion by VHE. You will find it in the ACTL.

In case you are looking for good classic versions of Imola and Spa RMi has some on his Patreon.
Thank you buddy, I'll have a look at your recommendation, what about the other tracks?
 
31
Germany
Germany
Wow, CHQ's Monaco looks awesome!! More like 0.9 than 0.3! He looks to have very high standards, maybe that's why it's just 0.3.

Do you know what is he converting that from? (Yt preview says it's a conversion.)
Monaco and Melbourne are converted from F1 2019. Jeddah and Abu Dhabi from F1 2021 (he started Montreal in F1 2019 but probably restarts in F1 2021). Hanoi from F1 2020 was planned as well but GabenHood did a good conversion as well, soooo ...

His betas are very early because he is doing performance optimizations at the very end. At least that was how he was arguing about that.
 
31
Germany
Germany
Thank you buddy, I'll have a look at your recommendation, what about the other tracks?
There isn't a specific alternative for all the tracks. You can use the ACU versions but sometimes the ai acts super weird (teleports into the pits (this way they sometimes lose a lap when pitting), hits the pitwall at the start, doesn't overtake at all, crashes without any reason, stays stuck in certain gears) or the graphics are just bad and old. Of course you can optimize this stuff by adding skins but this usually doesn't up the quality of the track itself. Some tracks really need to be made from scratch.

The best Suzuka version was made by Reboot Team (converted from ACC).
The best Zandvoort version was made by ACTK (converted from rF2 but also a paid mod, at least 1 € I think).

The other tracks I didn't mention are fine to be used.
 
1,213
probably not gone be changed, its like it is, and probably meant to be like it? a bit exagerated, but a you want it all flat?
It certainly shouldn't be flat, and some other areas of the track could probably have a little more aged road feel, as that climate just bakes the road surface.

As for the two over-exaggerated transitions, is it like that in FM? The transitions should be felt as they're driven over, but they shouldn't cause the car to throw it's rear up in the air, and spin around like a bucking bronco. It's like hitting one of those inside corner "croissant" cut-inhibitors.

The transitions at the overpass in the longer layouts of Dragon Trail are pretty good examples of how they should be. You can still hit those too fast, loose traction, and go into the outside wall or off the track, but they don't cause the car to buck like you hit a curb or track croissant.
 
29
Chile
Chile
hello!

I really like the way Tokyo R246 looks like... specially at night... but I found a lack in the bump "texture" of the road. I just made a few things on Blender to add more bumps... anyway... If someone wants to feel more the road (which is a street road bdw) just try this one... any feedback is always welcome


(remember make a backup of the original nk5 file)

If there anyone interested to work on this kind of "immprovements" for example to Baku or others grat looking tracks but with a lack of road texture just let me know and we can collaborate.


cheers
 
Last edited:
12
South Korea
South Korea

Attachments

  • Screenshot_ks_porsche_911_rsr_2017_sx_dubai_15-4-122-11-17-10.jpg
    Screenshot_ks_porsche_911_rsr_2017_sx_dubai_15-4-122-11-17-10.jpg
    99.8 KB · Views: 10
1,065
Western Sahara
Arrakis
Hello, I have a question: Since CSP 1.78, I have had a permanent Speedometer on the right which I can't get rid of. it's not an app or anything like that. If I hide this, everything is gone except the speedometer. Please help
You can get rid of it by removing the HelloWorld folder from the LUA folder, which is inside the apps folder.
 
Last edited:
372
Austria
Austria
Do you know any free version of Motegi?
No. There was a free version of Twin Ring Motegi available in the first years of AC. But it was very, very bad and it has disappeared. Now we have 2 pay-version of the track (Gilles and URD), which links can be found in Breathe's list.