- 358
- verona
Please, hawe link this car? many thanks.speaking of dallara...
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4 Variants of the Dallara SP1 with correct models too.
2003 spec
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Please, hawe link this car? many thanks.speaking of dallara...
View attachment 1151122
View attachment 1151123
4 Variants of the Dallara SP1 with correct models too.
2003 spec
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You'll find the Tokyo R246 here ("fictive" tab):Please excuse me for asking, I remember seeing something about a Tokyo R246 conversion for AC? I was away from my sim rig when it was released and don't recall seeing it anywhere to download now. If someone could send that to me or direct me to where I can download it, then it would be extremely appreciated, thank you.
Here. link in the descriptionPlease excuse me for asking, I remember seeing something about a Tokyo R246 conversion for AC? I was away from my sim rig when it was released and don't recall seeing it anywhere to download now. If someone could send that to me or direct me to where I can download it, then it would be extremely appreciated, thank you.
Great car! many thanks!Ferrari 355 Berlinetta and ferrari F355 Berlinetta F1
Authors: GADU Boyz Mod, updated Peugeot905
download link: https://www.mediafire.com/.../Ferrari_355_Berlinetta.7z/file
Other mods I have updated or converted: https://www.mediafire.com/folder/hb0hx8n6y3c8b/Assetto_Corsa_Mods_1
Changelog
-Updated accurate gear ratio's(courtesy of Motortrend)
-Upated Tyres to help replicate reliastic grip levels.
-Updated Previews for mod.
-Updates to .Lut tyre files
-Slight modifications to car.ini
-other slight modifications.
Test's used for data
https://www.motortrend.com/reviews/ferrari-f355-berlinetta/
https://www.caranddriver.com/.../ferrari-f355-archived.../
https://www.roadandtrack.com/.../1995-ferrari-f355.../
Also BestMotoring videos
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i havent looked into his files but the capped top speed suggest it has been. could be wrong. shame as hes one of my fav modders.
Sandown Raceway v1.01
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Sandown International Raceway is a motor racing circuit in the suburb of Springvale in Melbourne, Victoria, approximately 25 kilometres (16 mi) south east of the city centre.
Sandown is considered a power circuit with its "drag strip" front and back straights being 899 and 910 metres long respectively.(Wikipedia)
Conversion from rFactor.
-CSP required
-26 pit/start
-AI, cam
-2012/2022 layout
Credits & Thanks;
rFactor Original Track by Learie11 and Thank you for gave me permission.
AC Converted by @shi (shin956)
AI, cam by @KevinK2
logo.png, sections.ini by @Fanapryde
terrain texture by Terra21 version Sandown Raceway
preview by @macko68
Additional ext_config by @slider666
Penrite bridge texture by @Breathe
ext_config and cam by @CrisT86
marshall, cameraman, some textures by kunos
Test and Feedback by @Breathe , @Fanapryde , @macko68 , @Masscot , @CrisT86
Enjoy.
Converted upon request by Patreon member Camereon Coster.
Patreon-only track requests are now being accepted.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
Fixed a crash caused by camera_facing.ini.
Fixed groove/skidmark height.
Added ext_config and cam by CrisT86.
You can be right if money doesn't push people to improve themselves in a way that I think just passion can do.And he is very right, i know where all the models you use come from and it is ok (not the finest kind, but ok) for me, most 3d models/cars aren't from scratch
and hardly anyone is interested either, just someone started being stupid with the money patreon train and boom the capitalist woke up, doing something with the aim of asking for something is really a mean thing in modding, I'm just saying GADUBoyz, perfect mods and don't take money for them.
On the other hand, Jaskier just makes rubbish and wants something in return, you can see the differences couldn't be bigger.
to each his own...
everyone has a different opinion and no one knows the ultimate truth.
Thank you both Legion and TMW
Zenvo TS1 GT
credits: Kenneth,Lukas and Dragster666
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known issue: the wing is inaccurately shaded its white for some reason we will fix this in the future.
Also a note if you're driving with auto shift the first 3 gears can be aggressive this is just a small reminder if you want to go 100% throttle with this car.
you can find one here : https://www.mediafire.com/file/rj61a5bqg5t6wmx/bmw_e46_m3_CSL.rar/file
You'd better save Breathe's amazing track list and search any track there. As a seperate and specific zwiss list - I don't know about that.Is there a list of all zwiss mods somewhere? I'm looking for his Adelaide conversion.
For championships lovers,
Skins and cars needed: https://www.racedepartment.com/down...ars-for-tcr-italy-and-dsg-championship.48889/
Skins are a tad lo-fi, some cars are outdated, but fun is decently hi-fi.
tracks:
monza
misano
vallelunga
imola
mugello
Maybe.CSL E46
Hey, can you be more polite? You are not talking to stones, kid.Hey dragster could you reupload it? Link's dead
Not the best but it exists :
Thanks!PhilmDash
THE NEW PHILMDASH PACK Please support me with a small donation, and receive (in less than 24 hours) the PhilmDash Pack with : PhilmDash5" 9.4, Tablet 2.4, Porsche RSR 1.4, Ferrari 1.4, Mazda MX-5 1.5 and the news PhilmDash G 1.6, DARK 1.0...www.racedepartment.comSimhub Discord: https://discord.com/invite/B9gS2GWSearch results for query: simhub
www.racedepartment.com
Gomez Sim Industries (GSI) Discord (GSI Simhub): https://discord.gg/zQ6TatmT
Free RSS dashes: https://racesimstudio.sellfy.store/p/lvxrhp/
I don't know if there are any good ones, I remember having driven and deleted quite a few of them due to poor 3d models and/or textures. Claudio has a Stock car Brazil 2019 championship including a link for the 1st RaceCar 2019 on his website: https://claudiowrc74.wixsite.com/simracing/championship-mods-assetto-corsa
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yes with the Simucube 2 Pro it's much too strongHmm... I just tried Baku (which felt to smooth indeed), but as I feel it now after the 'fix' (using a Simucube DD wheel) it's a bit too much. I mean, the road now feels practically the same as the kerbs.
Driven with a Norma M20 FC.
not yet available on the shop, it's a WIP version, coming soon for publicHey guys, I've seen a few videos and even a Le Mans event featuring the URD Oreca 07. I've been dying to get my hands on this mod since they first teased it but can't find it for sale on their site. Am I crazy?
not yet available on the shop, it's a WIP version, coming soon for public
I don't know if there are more and more Patreon paywall lazy-converting douches on the market, but it looks like we can witness an increase in Karen-angry customers too.I still have some thoughts from yesterday that have stuck with me, so I want to shift attention away from the "stolen pay mods" controversy, and more towards a general issue I have with historical authenticity and how AC modders need to step up (even if it's just the little things sometimes). I think what really came across as a shock when I switched my modded-sim-racing focus from GTL/GTR2 to Assetto Corsa is that while the latter game is significantly more popular, the actual attention to detail in a lot of mods -- especially earlier historic models predating, let's say, the 2000s -- can be seriously lacking compared to the deeper level of enthusiasm and accuracy that still somehow came from a smaller community. A telling case of what I'm thinking about can be displayed in just one car: the Nissan Skyline KPGC-10 GT-R. This is probably the best example I can think of when it comes to a well-known classic car that has a lot of fans and a lot of useful online resources devoted to it, to the point where an appearance of not only its road-going model but its cult-hero race-spec version is pretty much a given in modding circles.
So what's my gripe? Well, at the risk of making myself look like a fun-hating dork whining about "my immersioooooon," Here's a visual aid. From top to bottom: the real-world KPGC-10 (or at least a highly accurate replica) as it was raced in 1970s Japan, a mod created many, many years ago by Team21 for GT Legends, and the KPGC-10 that comes with the AC Legends GTL Classics pack.
View attachment 1151348
OK then. Well.
That bottom version is the most accessible and possibly the only version of the racing Skyline I can find without going on a wild goose chase of dead-link-strewn, unfinished, and private YouTube-posted mod footage. As you can see, it doesn't really bear more than a superficial "I guess that's the same source car" resemblance to the historic racing Skyline, or really to any period-correct Skyline that actually raced anywhere outside the fanciful imaginations of Need For Speed: Shift 2-era Slightly Mad Studios. Yes, the model was available, yes, it looks good, and yes, I trust that every bit of attention was paid to making it handle like a car of its specifications should. The PDF I got this screenshot from shows every indication that the team behind this mod knows the racing history of this car, and knows it well. And yet they used a model with a completely fictional widebody kit, and then took the step of giving it (and I quote) "a turbo engine delivering 417Nm @ 4000 rpm @ 1 bar of boost pressure. Maximum power is 452hp at 8000rpm" for league-friendly power-balancing purposes. When you get to that point, this 1971 "Hakosuka" might as well be a 1981 Zakspeed Capri for all it matters.
Not to pick on Bazza in particular, as his mods are actually a good example of someone knowing there's something missing in the game and working to fill that gap. In fact, it's the general sense of overall quality control and testing that goes into these mods that leads me to wonder why the AC Legends version can't go that extra step and give us a better representation of the genuine article. If I want to drive an accurate simulation of an actual historic-spec racing classic GT-R -- the kind of cars that obliterated the competition on the old banked Fuji Speedway of the early '70s -- I still, somehow, won't get it in AC despite the fact that the Team21 GT Legends mod was already meeting this standard in 2009. What is the reason for this, honestly?
"If you don't like it, make one yourself" is easier said than done, and "be thankful for what you've got" makes for a better song than a way to improve things. Believe me, if this was the kind of hobby I could commit an extra 30 hours a week to just so I can learn how to make a computer car seem more like the historically detailed mods I remember people used to regularly make for older, less popular games, that's what I'd be doing instead of just venting here. (Seriously, I looked at A&M / brotto marco's modding manual upthread and came to the conclusion it would be easier for me to build an actual Caterham in my garage.) I'm glad there are some people out there who actually are putting in the time and the work to get things right, but those aren't the people I'm complaining about.You want a historically accurate KPGC-10 from 1970 ? Well, search for it, and if you don't find it but still want it, search how to make it yourself. There are a few "stock" hakosuka around, that might be a good start. Ask the maker/converter if you can use it as a base to work on, I don't know. Even ask here for help to make it, there are plenty of talented dudes around that know a thing or two about 3D modeling.
But seriously, stop complaining for something free just because it is not at your taste. this recent trend around was funny at first, it is becoming just annoying.
I still have some thoughts from yesterday that have stuck with me, so I want to shift attention away from the "stolen pay mods" controversy, and more towards a general issue I have with historical authenticity and how AC modders need to step up (even if it's just the little things sometimes). I think what really came across as a shock when I switched my modded-sim-racing focus from GTL/GTR2 to Assetto Corsa is that while the latter game is significantly more popular, the actual attention to detail in a lot of mods -- especially earlier historic models predating, let's say, the 2000s -- can be seriously lacking compared to the deeper level of enthusiasm and accuracy that still somehow came from a smaller community. A telling case of what I'm thinking about can be displayed in just one car: the Nissan Skyline KPGC-10 GT-R. This is probably the best example I can think of when it comes to a well-known classic car that has a lot of fans and a lot of useful online resources devoted to it, to the point where an appearance of not only its road-going model but its cult-hero race-spec version is pretty much a given in modding circles.
So what's my gripe? Well, at the risk of making myself look like a fun-hating dork whining about "my immersioooooon," Here's a visual aid. From top to bottom: the real-world KPGC-10 (or at least a highly accurate replica) as it was raced in 1970s Japan, a mod created many, many years ago by Team21 for GT Legends, and the KPGC-10 that comes with the AC Legends GTL Classics pack.
View attachment 1151348
OK then. Well.
That bottom version is the most accessible and possibly the only version of the racing Skyline I can find without going on a wild goose chase of dead-link-strewn, unfinished, and private YouTube-posted mod footage. As you can see, it doesn't really bear more than a superficial "I guess that's the same source car" resemblance to the historic racing Skyline, or really to any period-correct Skyline that actually raced anywhere outside the fanciful imaginations of Need For Speed: Shift 2-era Slightly Mad Studios. Yes, the model was available, yes, it looks good, and yes, I trust that every bit of attention was paid to making it handle like a car of its specifications should. The PDF I got this screenshot from shows every indication that the team behind this mod knows the racing history of this car, and knows it well. And yet they used a model with a completely fictional widebody kit, and then took the step of giving it (and I quote) "a turbo engine delivering 417Nm @ 4000 rpm @ 1 bar of boost pressure. Maximum power is 452hp at 8000rpm" for league-friendly power-balancing purposes. When you get to that point, this 1971 "Hakosuka" might as well be a 1981 Zakspeed Capri for all it matters.
Not to pick on Bazza in particular, as his mods are actually a good example of someone knowing there's something missing in the game and working to fill that gap. In fact, it's the general sense of overall quality control and testing that goes into these mods that leads me to wonder why the AC Legends version can't go that extra step and give us a better representation of the genuine article. If I want to drive an accurate simulation of an actual historic-spec racing classic GT-R -- the kind of cars that obliterated the competition on the old banked Fuji Speedway of the early '70s -- I still, somehow, won't get it in AC despite the fact that the Team21 GT Legends mod was already meeting this standard in 2009. What is the reason for this, honestly?
The problem is that there are modders who have already done the studying themselves, who do know how to make detailed mods, who put dozens if not hundreds of hours into a project for the most-played and most-widespread moddable racing sim since rFactor if not of all time -- and the end result is a frankencar that is somehow less true-to-life than its equivalent from a "simcade" like Forza or GT.