- 513
- London
![]()
wake up babe, Silverstone 2009 by Kniker97 just released
Finally a 1990s Silverstone that passes the eye test!
![]()
wake up babe, Silverstone 2009 by Kniker97 just released
The ones he's done look great, but yeah - maybe an alt set at some point.Yep that's him. Reckon you might do some billboards for the Silverstone track?
![]()
wake up babe, Silverstone 2009 by Kniker97 just released
I have zw_midohio v2.1 installed and I used to have the NAGP (bumpy) version (used to because I seem to have lost it one way or anotherSomeone released a mesh for Long Beach here just a few days ago.
I use the NAGP version of Mid Ohio, which doesn't feel smooth. I'm not sure if Zwiss based his version off that or the original. Maybe @Fanapryde could confirm?
Otherwise you can have a go at this one, from THR server:I have zw_midohio v2.1 installed and I used to have the NAGP (bumpy) version (used to because I seem to have lost it one way or another).
Zwiss' version is based on the original by VLM for rFactor, converted to AC by Terra21, road mesh smoothed by NAGP, vao patch and config by @norms. Zwiss fixed a whole list and also @leBluem did some stuff.
EDIT: downloaded the track again thanks to @Breathe list, I hope it's the original bumpy version... too late now to try, but I already noticed: nagp smoothed/fixed by Assetto-fr.tk, so I fear it's not the case...
Thanks. Closed my rig for today, will DL and try tomorrow.
I deleted that file by mistake, I'm uploading a fixed version with the pit_lane.ai file in it, thx for letting me knowLooking really good, sadly the ai cars won't start the race when the lights go out (GP layout, the other layouts work properly). I just noticed there's no proper pit_lane.ai in the ai folder of the gp layout, not sure it's to do with the issue?
Same here. Thanks for the links and info, guys - let's see if there's a version that's okay. (Mine is flat, and another one I saw was TOO bumpy. Surely there's a realistic middle ground.)Thanks. Closed my rig for today, will DL and try tomorrow.![]()
Did you try it in Time Attack mode? That doesn't work in this build, everything else should work, also I've updated the download link with a version that include the pit_lane.ai file for the GP layout, I've deleted it by mistakeHmm. Sadly the Silverstone 1997-2009 track continues to not load for me. Anyone else having success?
Thank you but I still have the problem, the ai cars won't start the race..I deleted that file by mistake, I'm uploading a fixed version with the pit_lane.ai file in it, thx for letting me know
Try the new link for some reason my assetto overwritten the fast_lane.ai file with a blank oneThank you but I still have the problem, the ai cars won't start the race..
Yes, everything is working now, thank you!Try the new link for some reason my assetto overwritten the fast_lane.ai file with a blank one
Now should work, it's working in front of me rn, I updated it again if you are wondering.
Honestly didn't know this, at this point im sure was csp that messed with my fast lane during testing.Just a heads up, you should remove payload and with_grid files that are in the layout/ai folders before releasing. These a CSP cached files and can cause problems on other peoples systems.
Thx for the tip, now the link has a version with clean foldersJust a heads up, you should remove payload and with_grid files that are in the layout/ai folders before releasing. These a CSP cached files and can cause problems on other peoples systems.
Another "classico" finished, in my way, in plenty of time, after F1, and racing in the simulators, was almost converted into the "serial production" style. Starting from the original Assetto Corsa Ferrai 312t, removing the parts that would be "swapped" after all the textures had been saved, then "loading" those from the 312b3 model, after finishing, it created the next model from where it had finished, but the problems appear, but the fun of "seeing" in the "replay" this model is very good.
I deleted the mod again after two laps. The wipers are borked and the textures are stretched in some places, but most importantly I didn‘t like how it drives. I’m not a huge turbo fan. I started to fix the wipers but then figured it was not worth it.Velos new Bluebird, feels really nice but 2.5GB for 7 Skins are way to heavy...
Do you want the NAGP version again? I can upload it later if so.I have zw_midohio v2.1 installed and I used to have the NAGP (bumpy) version (used to because I seem to have lost it one way or another).
Zwiss' version is based on the original by VLM for rFactor, converted to AC by Terra21, road mesh smoothed by NAGP, vao patch and config by @norms. Zwiss fixed a whole list and also @leBluem did some stuff.
EDIT: downloaded the track again thanks to @Breathe list, I hope it's the original bumpy version... too late now to try, but I already noticed: nagp smoothed/fixed by Assetto-fr.tk, so I fear it's not the case...
Can you re-upload please?
Fixed wipers for the bluebird: https://www.mediafire.com/file/zx1uddx7nf0que4/atcc_nissan_bluebird_910_grpc.ini/fileI deleted the mod again after two laps. The wipers are borked and the textures are stretched in some places, but most importantly I didn‘t like how it drives. I’m not a huge turbo fan. I started to fix the wipers but then figured it was not worth it.
Sorry - no idea.How to activate the android via cm?
We ran an indycar (2021 VRC) event there last week, the Zwiss version was the only one that was drivable with them and DD wheels. It's still bumpy enough to be realistic but doesn't break your wrists/ruin your vision for a weekDo you want the NAGP version again? I can upload it later if so.
If I remember rightly, the original T21 version was too bumpy and LilSki made it more 'tolerable' for the NAGP version. However, it sounds like Zwiss based his on the NAGP version (smoothing the mesh was the only change that LilSki made), so would naturally be an improvement.
Thanks for this, it's coming together nicely.Ok, so I did redo the updates...
For those who want to try it out, here's the link:
- Transparent sun roof
- Working wipers
- Rain drops on the windows including sun roof
- Speed and gear indicators
- black window edging (is that the correct term?) visible from the inside
- Copied shifting animation from one of the Kunos cars (not perfect but better than nothing)
- Changed the driver from driver_no_HANS to driver_no_helmet in driver3d.ini
- Included the used fonts (though they might be stock ones from one of the Kunos cars, idk)
![]()
mini_cooper_clubman_v2
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
PS: the mod is still far from perfect, there are gaps between the ceiling and the sunroof, the lights on the dash are not working, I haven't fixed the mph scale, there are still rain drops inside the car, ...