Assetto Corsa PC Mods General DiscussionPC 

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shi
Hamilton Street Circuit v1.0

View attachment 1172087
Hamilton Street Circuit was a temporary street circuit in Hamilton, New Zealand.
From 2008 to 2012 it hosted the Hamilton 400 as part of the V8 Supercars championship.(Wikipedia)
Conversion from rFactor.

-CSP required
-26 pit/start
-AI, cam

Credits & Thanks;
rFactor Original Track by FVRfactor and Thank you for gave me permission (FlashQld).

AC Converted by @shi (shin956)
AI by @KevinK2
Sections file by @Fanapryde
some textures by @Breathe
cam by @DaBaeda
house, some textures by kunos
Test and Feedback by @Breathe , @KevinK2 , @RMi_wood

Enjoy.

Converted upon request by Patreon member Camereon Coster and Samuel Spencer.
Patreon-only track requests are now being accepted.

An awesome track! Thank so much to all of those who helped bringing this track to AC. I loved this circuit when the V8's raced there. It's awesome! Love your work!
 
I stumbled across these two tracks, they were on drifting forum, both are short ovals like proper short UK ovals.
Thing is they are set up for drifting so don't have any AI or start line it seems so i can't do an AI line or make cameras or race.

Could anyone fix them for racing? Is it quick to do?
Or alternatively give me or point me towards a tutorial as i've search for one but to no avail.
I have blender, 3dsim etc.

Happy to chuck a few beers over to whomever could get AI working on these.
Cheers.



 
big up to our texture master Marcel ^^

1657745559204.jpeg
 
Reworked Monza 1988 from Carrera4 and Rainmaker
Added GrassFX,RainFX,New Trees,Cameras,Blimp and Balloons from Masscot
Have Fun
DaBaeda
Download:

I really like this one, but I like anything Monza no mater what era. I can see me using this track a lot. Would you mind if I made the lights work? Maybe the real 1988 track didn't have lights, but i'd still like to have them since there are light posts on it.

EDIT: Got to work on the light intensity a bit in some spots, but the track looks great at night. I might do something with the two towers and s/f lights eventually.

Screenshot_rss_gt_ferruccio_55_db_monza1988_13-6-122-17-50-21.jpg
 
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Following on from this, if you think they are expensive then look at this.


View attachment 1171794

£25.
Really tempted as I just like the look of it.
But having a go at bodging my own one...

View attachment 1171793

quick exhaust fix:Shake,flow and glow for this nice little car.Replaces flames.ini in data folder and ext_config.ini in extension folder.
 

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  • content.zip
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Hey folks. Beta tests are looking promising for a soon release. It's a bit tricky because the new filter contains features that will come with a future update of Pure and CSP. Still needs some tweaks to make it also look nice on current versions.

Here's a little sneak peek...
Screenshot_bentley_continental_gt3_18_acc_ks_brands_hatch_13-6-122-23-32-8.jpg
Screenshot_urd_bayro_gt3_ks_brands_hatch_8-6-122-16-49-10.jpg
Screenshot_urd_bayro_gt3_mugello_11-6-122-21-39-22.jpg
Screenshot_ks_praga_r1t_evo_g333_sachsenring_4-6-122-12-48-10.jpg
Screenshot_urd_bayro_gt3_ks_nurburgring_6-6-122-13-49-13.jpg
Screenshot_urd_bayro_gt3_ks_nordschleife_12-6-122-12-48-18.jpg
 
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I stumbled across these two tracks, they were on drifting forum, both are short ovals like proper short UK ovals.
Thing is they are set up for drifting so don't have any AI or start line it seems so i can't do an AI line or make cameras or race.

Could anyone fix them for racing? Is it quick to do?
Or alternatively give me or point me towards a tutorial as i've search for one but to no avail.
I have blender, 3dsim etc.

Happy to chuck a few beers over to whomever could get AI working on these.
Cheers.



Sorted it!
It already had all the pits and starts set up just needed track left and right set up.

Screenshot_mk1_escort_70s_hr_ccxw_smeatharpe_stadium_13-6-122-23-47-49.jpg
 
One more thing about this track and the Imola 88 AMS conversion, Does anyone know how can I enable the team's pit wall boxes to show their team logos(like on Kunos' tracks for example), instead of the generic AC logo?
I've been looking into doing something similar on SimHub actually: Trying to write in code to get it to recognize the brand logo in the F1 TV towers/graphics that have been made, so if I was to do a 1960s race for example, it would show the Lotus logo, or Brabham logo, or BRM logo, etc, instead of either (depending on the overlay being used) being blank, or having an FIA logo
 
So in 3dsim I can remove objects, add pits add start slot.
I followed instructions to create separate file, then go to export and save as kn5 but it does nothing?
 
So in 3dsim I can remove objects, add pits add start slot.
I followed instructions to create separate file, then go to export and save as kn5 but it does nothing?
The separate file has to be started with models.ini, so make a new code block and put there the file name of the kn5 file in.
If it don´t have a models.ini, copy one from a different track and replace kn5 file names... :)
 
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The separate file has to be started with models.ini, so make a new code block and put there the file name of the kn5 file in.
If it don´t have a models.ini, copy one from a different track and replace kn5 file names... :)
Do i have to be on the same computer as where my assetto corsa install is?
I mod on a different computer so i don't have to be sat in a race seat fumbling around with my keyboard.
I have SDK and everything on another system and simply take track from my main rig and install them on the other system?
Shouldn't cause an issue right?

Its really annoying anything i do on 3dsim it won't export in any format.
 
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Do i have to be on the same computer as where my assetto corsa install is?
I mod on a different computer so i don't have to be sat in a race seat fumbling around with my keyboard.
I have SDK and everything on another system and simply take track from my main rig and install them on the other system?
Shouldn't cause an issue right?

Its really annoying anything i do on 3dsim it won't export in any format.
The models.ini is just a text file you can edit with every text editor.

If you want to test your changes on the computer you are modding on, AC should also be installed there, that might help... ;)
You can install AC on different computers if you like. As long, Steam is installed, too. :)

3DSimEd has various export formats. What export format do miss? What do what to achieve?
 
Thank you for this one. Awesome to see more LMP900s out in the wild! You guys have done a great job making such an old model stand up pretty well in the modern age. Looking forward to really sitting down with it and giving it a proper go soon. Also looking forward to seeing the updates and maybe further LMP900s. :)
You we're saying?

Screenshot_dlc_audi_r8_lmp_sx_lemans_17-5-122-18-30-42.jpg

Screenshot_dlc_audi_r8_lmp_lemans_2017_25-5-122-14-27-26.jpg


and this isn't all of them either.
 
I really like this one, but I like anything Monza no mater what era. I can see me using this track a lot. Would you mind if I made the lights work? Maybe the real 1988 track didn't have lights, but i'd still like to have them since there are light posts on it.

EDIT: Got to work on the light intensity a bit in some spots, but the track looks great at night. I might do something with the two towers and s/f lights eventually.

View attachment 1172294
I am curious about it, so I will stay out of it as far as the lights are concerned. :)

But for me at least, some objects on the track are far too bright and thus over-illuminated.
I have "dimmed down" that only a bit and still screwed on the rain_fx. But otherwise, I didn't change anything else. Maybe you want to adopt at least part of it?
I have attached the config. :)

Thx, also @Rainmaker87 and @DaBaeda for sharing your work!!! :)

Before:
1657802322059.png


now:
1657802227721.png
 

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  • ext_config.ini
    4.5 KB · Views: 20

Realistic F1 DRS activation at last!!!

Just when you thought AC had gone as far as it could with F1 then @Schmawlik pops up with this Gem!!!

Thank you so much for this and your hard work in bringing it to us.

https://www.racedepartment.com/downloads/f1-regulations.52534
BTW it also works when you're on a blue flag - Excellent!

I asked them how easy would it be to adapt to other F1 car Mods?

Authors Answer: As for other cars working with the script, just add the script.lua file that is in the RSS data folder to any vehicle of your choice. The biggest potential issue is the AI might be a little slower than acceptable. If that is the case I can help you adjust it till it works as desired.
 
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@slider666 judging on your pic you also fixed the horizon line here
1657805142743.png


May I ask what causes this? Since I got this line now on a regular base when using latest Pure along with the Highres 2D clouds, even at newer tracks like Zwartkoops. Maybe @Peter Boese you could have a look if you can fix that issue as well?

Thank you.
 
@slider666 judging on your pic you also fixed the horizon line hereView attachment 1172473

May I ask what causes this? Since I got this line now on a regular base when using latest Pure along with the Highres 2D clouds, even at newer tracks like Zwartkoops. Maybe @Peter Boese you could have a look if you can fix that issue as well?

Thank you.

Hi @Fall Guy,
in Monza 1988 I just tinted the horizon a little darker and applied the [Material_Horizon] settings to horizon objects, as I usually do.
Nothing more, as mentioned before, because @racinjoe013 is working on config too.

Do you mean this for example in Zwartkops?
1657806502335.png


This can be changed to this:
1657806623249.png


I have changed a few more settings, but have not fine-tuned them yet. That's the reason why I'm not sharing it at the moment.
But the easiest way of achieving this for PURE is to disable FOG_SHAPE or better to set it correctly.

Currently, I am still looking for the correct values, like the average humidity there, etc.
So I just deactivated it at the moment to show the effect in the quickest way.
Code:
[PURE]
ACTIVE= 1
FOG_SHAPE = -1.0
There are a few more settings and there should also be SOL and SOL2 settings for better backwards compatibility, but as I said, for now, this should be enough. :)
Unfortunately, the original configuration has none of these settings.
 
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