Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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I'm really sorry, because it's a nice model, it has an animated door, hood, trunk... I can see it in the CM showroom, but unfortunately I have to do without it in the game. I don't think just 1-2 users would be happy with the unencoded version - I think there are many people who don't want to use CSP and other additions. I've made some track mods and will continue to make them in the future, but I'm not going to force the community to use other stuff.
I understand. It's a wonderful car.
 
Sorry. I didn't pay attention to my grass lengths. Try this. It shortens the grass to see the signs better. Could be shorter, but if I go any shorter, there's no point in even having grassfx.
Thanks - looks great, a big improvement.
It'd also be good if someone with the necessary smarts could fix (or replace) the flags so they work with the CSP flag shader. The current zigzag cardboard ones look bloody awful by today's standards.
RainFX integration would be nice too. The 'Wet' layout (which drives more like ice) could then be deleted.

I may have forgotten. Is The IC still working on the track? I thought he abandoned it. That preview is 1 year ago.
Hopefully so, it looks amazing and almost complete.
I heard some encouraging noises about 6 months ago but... who knows.
Maybe drop a query into the YouTube comments as a little nudge?
 
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Thanks - looks great, a big improvement.
It'd also be good if someone with the necessary smarts could fix (or replace) the flags so they work with the CSP flag shader. The current zigzag cardboard ones look bloody awful by today's standards.
RainFX integration would be nice too. The 'Wet' layout (which drives more like ice) could then be deleted.
I'll get to the flags and rainfx eventually. Right now i'm working on the textures so that people can enjoy the track more while I work on other stuff. I also plan to add light poles as an extension\model that can be enabled for those that like to race at night. Or I can leave it enabled by default if the real track has\had them.

Did some work on the grass and need some feedback. I changed the grass map and grass textures to get rid of of some strange yellow grass areas and add some bare spots. Plus I found the old grass was more bluey looking while the trees were more warm looking. Thought this made things fit together better. I'd be interested in hearing how it looks, is it to saturated, to dark and\or too yellowish. I also changed the road edge texture because I couldn't get a seamless blend between the different green colors for those that don't use grassfx. I just made it a lighter brown\yellow color. Does it work or look out of place?

Best to delete past extension and skins folders.

Goodwood Test 2

Screenshot_ac_legends_gtc_shelby_cobra_289_goodwood_circuit_9-9-122-7-49-51.jpg



EDIT: Sorry, if you downloaded already, please download again. I forgot a texture in the grass folder that most people probably wouldn't have picked up on.
 
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You probably used one of the skins with a separate ext_config.ini in the skin folder, right? Quickfix: use a different skin (or delete/rename the ext file in the skin folder).
I did select a different livery so could be that (not exactly something obvious, sheesh). I'll try that and see, thanks!
 
TRACK UPDATE (SCRATCH-FULL) RELEASE by CrisT86

Circuito Di Fiorano
Original authors/conversion/update/whatever (if i missed anyone please ask to be added here) by PatrikPAT & OzAndy

Changelog v2.4 by CrisT86

  • New new_billboard_and_lights_by_crist86 .KN5 in order to improve the lights and the quality of the billboards.
  • New new_semaphore_by_crist86 .KN5 in order to have properly working semaphore
  • New sponsor_new_by_crist86 .KN5 with scratch made textures (thanks to Alessandro aka @Pez94 for the photos which helped me for the final version)
  • New scratchmade ext_config with all the latest and well known features
  • New TV Cams for both layouts
  • New track skins to try to match the real-counterpart
  • New semaphore.ini
  • New UI

!̶!̶!̶ ̶E̶X̶T̶_̶C̶O̶N̶F̶I̶G̶ ̶m̶i̶s̶s̶i̶n̶g̶ ̶t̶h̶e̶ ̶s̶e̶t̶t̶i̶n̶g̶ ̶f̶o̶r̶ ̶t̶h̶e̶ ̶r̶a̶i̶n̶ ̶(̶m̶y̶ ̶m̶i̶s̶t̶a̶k̶e̶ ̶i̶'̶i̶v̶e̶ ̶o̶v̶e̶r̶w̶r̶i̶t̶e̶ ̶t̶h̶e̶ ̶f̶i̶l̶e̶ ̶b̶e̶f̶o̶r̶e̶ ̶u̶p̶l̶o̶a̶d̶i̶n̶g̶ ̶w̶h̶i̶t̶o̶u̶t̶ ̶n̶o̶t̶i̶c̶i̶n̶g̶ ̶i̶t̶)̶.̶ ̶I̶ ̶h̶o̶p̶e̶ ̶t̶o̶ ̶f̶i̶n̶d̶ ̶t̶i̶m̶e̶ ̶t̶o̶ ̶u̶p̶d̶a̶t̶e̶ ̶a̶n̶d̶ ̶r̶e̶l̶e̶a̶s̶e̶ ̶t̶h̶e̶ ̶f̶i̶x̶ ̶a̶s̶a̶p̶ (FIXED)

!!! IMPORTANT !!! Be sure to remove all previous version in order to avoid any conflict. Do a clean install. This is a full release instead of a update only for the amount of kn5, models.ini and other stuff changed.

Fiorano (1).jpg
Fiorano (2).jpg
Fiorano (3).jpg
Fiorano (4).jpg
Fiorano (5).jpg
Fiorano (6).jpg
Fiorano (7).jpg
Fiorano (8).jpg
Fiorano (9).jpg
Fiorano (10).jpg
Fiorano (11).jpg



DOWNLOAD LINK (Full track updated with missing RainFX Values):

DOWNLOAD HOTFIX (If you don't want to redownload the whole track, but only the updated ext_config:
Enjoy
 
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I'll get to the flags and rainfx eventually. Right now i'm working on the textures so that people can enjoy the track more while I work on other stuff. I also plan to add light poles as an extension\model that can be enabled for those that like to race at night. Or I can leave it enabled by default if the real track has\had them.

Did some work on the grass and need some feedback. I changed the grass map and grass textures to get rid of of some strange yellow grass areas and add some bare spots. Plus I found the old grass was more bluey looking while the trees were more warm looking. Thought this made things fit together better. I'd be interested in hearing how it looks, is it to saturated, to dark and\or too yellowish. I also changed the road edge texture because I couldn't get a seamless blend between the different green colors for those that don't use grassfx. I just made it a lighter brown\yellow color. Does it work or look out of place?

Best to delete past extension and skins folders.

Goodwood Test 2

View attachment 1198967
Better and better. Road edge looks good to me. That and the shorter grass makes it look like Lord March is about to do an inspection just before Revival, and the groundskeepers have been hard at it. 👍
 
Thanks - looks great, a big improvement.
It'd also be good if someone with the necessary smarts could fix (or replace) the flags so they work with the CSP flag shader. The current zigzag cardboard ones look bloody awful by today's standards.
RainFX integration would be nice too. The 'Wet' layout (which drives more like ice) could then be deleted.


Hopefully so, it looks amazing and almost complete.
I heard some encouraging noises about 6 months ago but... who knows.
Maybe drop a query into the YouTube comments as a little nudge?


[RAIN_FX]
PUDDLES_MATERIALS = TARMAC, KERB, PitChicaneWall, Builds, misc2, gravel, Spitfire
PUDDLES_MESHES =
SOAKING_MATERIALS = TARMAC, PitChicaneWall, Builds, gravel, TREE?, Spitfire, wheat
SOAKING_MESHES =
SMOOTH_MATERIALS =
SMOOTH_MESHES =
ROUGH_MATERIALS = GRASS, Plants, grasstotarmac, Fences, Tire?, HAYBALE,
ROUGH_MESHES =
LINES_MATERIALS = lines
LINES_MESHES =

@racinjoe013
 
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[RAIN_FX]
PUDDLES_MATERIALS = TARMAC, KERB, PitChicaneWall, Builds, misc2, gravel, Spitfire
PUDDLES_MESHES =
SOAKING_MATERIALS = TARMAC, PitChicaneWall, Builds, gravel, TREE?, Spitfire, wheat
SOAKING_MESHES =
SMOOTH_MATERIALS =
SMOOTH_MESHES =
ROUGH_MATERIALS = GRASS, Plants, grasstotarmac, Fences, Tire?, HAYBALE,
ROUGH_MESHES =
LINES_MATERIALS = lines
LINES_MESHES =

@racinjoe013
I'll add this to my extension file. Thank you.
 
Update : The F1 2010 mod is not abandoned, i'm still working on it. I'm doing a lot of things on it to ensure a proper 2010 F1 mod and possibly one of the best pre hybrid full squad mod.
Each cars will hopefully have their own sounds, tyre will use codemaster F1 2010 tyres, and most importantly, drivers will all have their own helmets. Which would mean around 10+ driver kn5 files. But still it's something that is lacking in assetto corsa and add a lot to the realism aside of those hideous kunos 2012 helmet.

1665317320901.png

1665318089423.png


1665317331271.png

Some cars also have better steering wheel like the R30 and the F10 (and probably moree)
1665318302410.png


Except a release of the V1.0 in early november
 
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Don't have a 963 to share but I've got some tasty skins for the 962 on the way (right before my 'good' pc decided to suicide itself) :

__custom_showroom_1665328342.jpg


__custom_showroom_1665328304.jpg


__custom_showroom_1665328222.jpg


Also played around with existing skins and got them closer to their real life counterparts :

__custom_showroom_1665328524.jpg


__custom_showroom_1665328286.jpg


__custom_showroom_1665328610.jpg



But these are gonna need my reworked version (separated left and right front glasses, added front and rear covers) of Kunos' 962 and I don't think I can share it here lol.
 
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You probably used one of the skins with a separate ext_config.ini in the skin folder, right? Quickfix: use a different skin (or delete/rename the ext file in the skin folder).
So, of course out of 14 liveries I would select the ONE that had a custom ext file in its folder! Gulf is the guilty party. Now sorted, thanks!
 
BPR inaugural race grid for the 1994 Paul Ricard race grows further. Two Swiss teams join the show.


The Porsche 964 RSR Ecurie Biennoise #30 is ready. As for the Touroul car from the Paris 1000 km grid I had to change the rims to match the real life counterpart better. Well this time the rims fit much better, as I found out how to do it properly.

game.jpg


The next addition is the Scuderia Chicco d'Oro - Haberthur Racing #31 car.


game.JPG



I plan to release skin packs for all races where I have a sufficient amount of pictures to recreate the cars. When I will have finished the Paul Ricard grid, I will also release the first pack. All skins will then be updated.

I hope you like the skin and you will have fun with it.

Concerning the track configuration which was used for the 1994 BPR race, racingsportscars.com gives the information, that they raced on the long circuit 5.800 km
1665332116695.png


the layout on racingcircuits.info
1665332161375.png

Do we have this layout in a time period fitting version? Sadly the rainmaker version only has the Short Circuit (3.025 km)

1665332263058.png

Thanx
Daniel
 
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Release of BMW M1 Procar v2.5

pddw_bmw_procar_m1_ks_nordschleife_14_11_24.png

pddw_bmw_procar_m1_ks_nordschleife_14_02_23.png






Changelog:
  • Reworked exterior materials and shader
  • Added new interior textures
  • Added skin templates for wheelcover and steering wheel
  • Added skin package folder with the old skins (2k & 4k)
  • Added wheelcover templates (wheelcover A & wheelcover B) *
  • Added folder with tyre textures
  • Reworked refracting headlights and taillights *
  • Extended Physics/Rain tyres *
  • Reworked car physics
  • Added new LODs
  • All lights reworked in 3D model
  • New damage and dirt textures, credits to RealAKP. A big thank you for those
  • Reworked light settings *
  • Changed impact damage at the rear
  • Replaced skins with skins from Johnny23 - Racedepartment (readme file with further credits and links)
  • EXTRA-A: Fog lights (and the extra of the fictional skin) *
  • EXTRA-B: Interior light *
  • EXTRA-C: Drivers door *
  • EXTRA-D: Co-Drivers door *
  • now with CM autoupdate

* CSP required


Whats new?


You can find now in the "templates and tyres" folder some subfolder: "previews", "skin templates", "tyres" and "wheelcover"


  • "previews" folder - in the folder you can find the preview preset for creating new previews with your own skins and it has included a photoshop template for the "turbofan/rim" symbol in the previews.
  • "skin templates" folder - there is photoshop and gimp template included for the body skins. and now we have added photoshop templates for the new steering wheel mapping and for the car rims.
  • "tyres" folder - there are five different tyres included, you can use for your own skins or just swapping to the skins you want. just copy and paste all the *.dds files from the choosen tyre folder to the skin folder you want.
  • "wheelcover" folder - in the wheelcover folder you can find "wheelcover A" and "wheelcover B" and the photoshop template for creating your own design on the turbofan. in the two folder (A & B) you can find the standard texture , the needed extension file and the normalmap dds file. copy all three files to the skinfolder you want. In the "wheelcover B" folder you can find 10 new design textures for the turbofan you can use.
turbofan_textures_wheelcover_B.jpg


Download:
Have fun!

Pfalzdriver & DaWallace
 
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All, Having problems changing the Kunos C7 Stingray's wheels from black to chrome for a custom skin. Been looking for tutorials and videos but not having much like (could be the browser, privacy based). Can someone point me in the right direction? Thanks.
 
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