You are the man! Thank you for this, Red Bull Ring was a bit messed upRed Bull Ring Mod
The finished(?) modifications for Red Bull Ring that hopefully solve the lighting issues if you don't use CSP's WeatherFX seasonal adjustment changes. If you also have Allow Seasonal Adjustments turned off under Track Adjustments, I can't say how this will look.
Special thanks to @Quark67 for the advice on how to make my animated flags work without impacting @Pyyer F1 mods. I ended up using my own animated flags. I took the time to make them, it only seemed right that I used them.
As usual, a few notes:
-- Backup before extracting to be safe. Might overwrite files you already have.
-- The mod comes with a skin and ext_config modifications, but you do not need to use them together. If you have a particular skin you like, my config changes will work with other skins. You may however need to adjust some diffuse and ambient values in the ext_config because I set those numbers based on my track skin textures.
-- If you find the grass lacks saturation, go into the skin folder and delete the grass13C.dds file. Rename the grass13C - Copy.dds to grass13C.dds. It's a more saturated grass texture. If you find things too bright or dark, you can make ambient and diffuse value changes in the ext_config.
-- If you like the darkness modifications I made in the ext_config, you can apply them to the F1 mods by extracting the files in the Pyyer_F1mod_adjustments folder. I also fixed the flags on the 2021 versions, but I doubt anyone even uses the 2021 versions anymore. There was a couple of lines missing in one .ini file that caused the game not to hide the stock flags.
-- Please let me know of any problems. Any and all suggestions for improvements are welcome.
Red Bull Ring Mod
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EDIT: Almost forgot, if someone knows how to get the stupid sparkle\shimmer out of the grass, could you tell me how. It's driving me nuts because it's so dumb looking. I've never seen the grass in my yard shimmer before. Same thing on Brands Hatch. Thanks...