Are you trying to use the blender to kn5 addon? psure that doesn't work anymore
Thanks, but the fogged mirror was the only issue I had with this car.
Hello Fall Guy
Thank you for the information I'll give it a try.
Re the gauges lightning, that´s an never-solved issue with CSP which could be fixed under the lightningFX tab. Go to lightningFX and changes 2 values from the upper right settings to 100% instead of the default values (200% or even 500%??). I am not on my rig but it should be called custom emissives value or something like that. I can check later on today for better help. Sorry for providing not the 100% answer right now, also @Fanapryde this should help you.
select faces and flip normals (mesh -> normals -> flip)Does anyone know how if windscreen glass is blue both sides in blender, ie no red side when checking normals, how i can make one side red?
This will sound like utter alien speak to anyone unfamiliar with blender, but someone might know if its possible.
Google throws up all sorts but no real clue as of yet.
Thx a lot, Masscot 👍 Will look at this, if i get some time and put it on a fix list for an update.😊A quick fix for the reflective strip at the base of the windscreen on the SF-R.
Add this to the config:
Darkens the strip and stops the annoying road reflection strobing when driving over road markings, kerbs, gravel etc.Code:
[SHADER_REPLACEMENT_...] ACTIVE = 1 MATERIALS = plastic_black SHADER = ksPerPixelAT
View attachment 1253811
@DaWallace there's a rogue poly glitch on the outside of the a-pillar on the driver's side, if and when this lovely little beast gets an update.
View attachment 1253812
You can set the exposure balance here:Hello Roger
I can't comment on your first issue as have not tried this combination. However the second issue I can confirm since updating to latest version of CSP & lights-patch-v0.1.80-preview218-full with Sol 2.4 weather script controller the interior intensity of emissive light when using pure Candy is way too bright especially in some historic cars, but when I revert to a different PP filter ie normal Pure it's way better. Hopefully when Peter Boese updates Sol/pure this will be resolved.
Going to see if I can reproduce your first issue now.
Please see attached image. Can confirm I have the same issue
VW Gol's worse than VW Polo, Gol is a very popular car with 4 cillinders 1000cc. Smallest, make for city.Without google`ing - it´s the same "base" like the VW Polo in Europe i suppose.
That's a "Lord of the Rings" character, uh? 🤣
Bufff, poor pilots... must end up with a broken back, on that bumpy track. 😅
You mean this one? DL-Link in video descpription.
Hi Rodger, I meant these settings here in red:Thanks guys, not just me then at least, seems like it's some bug in the car/CSP combo. Is there anyone here for whom the Ferrari P4 mirror doesn't fog up when raining (with Real Mirrors on)?
Cheers for the reply, I'll have a look at that later. Fingers crossed.
What's the latest version of the GTPlanet Modding Team Honda NSX GT3 pack?
I have the v1.3 for the EVO and v1.7 for the normal one, and on CSP 0.1.80-preview218 (as well as on preview115) I get the "Race Canceled" message when trying to drive any NSX from the pack.
If I'm not wrong, I think v1.5 the EVO and v1.9 the normal one, but my CSP is public v1.79; I can't check, sorry...What's the latest version of the GTPlanet Modding Team Honda NSX GT3 pack?...
The magnifying glass of the forum search is your friend... 😉I'd like to know where I can find the latest versions of these mods too. I have no idea where I downloaded them from, nor if they're the most recent ones. >.>
great work ! but im curious,can you have multiple installed at the same time? like for each skin i can assing a certain wheel?
Yeah that would be the way normally, but as it doublesided it just flips the whole screen to red so invisible in game.select faces and flip normals (mesh -> normals -> flip)
dunno why your windscreen mesh would be doublesided tho
Charade?SUNDAY EVENING GPLmania NEWS
Zolder 1967 is finished in development thanks to BassGaming that made a great video on how to do track mesh updates + thanks to Ludwig6666 that made one with extra bumps. Release is approximately next week!
Now that I could manage the track mesh thing I had a look in my archive and found some GPL gem (second picture) that I skipped in 2016 and which is still missing in AC. Development is going well, release SOON™.
Further more I plan a compilation of championships inspired by GPL mods (F1 1960s, CanAm, Sportscars) with a merge of the greatest vintage cars and tracks in AC. F1 1967 with Lotus 49 (What else?) is already done.
Artwork for Zolder 1967
View attachment 1254527
Second GPL gem and the next "guess the track game"
View attachment 1254528
you can try shift + N and recalculate normals inside (for selected faces)Yeah that would be the way normally, but as it doublesided it just flips the whole screen to red so invisible in game.
It's a hum3d model and all windscreens are this way. Sad as it reflects the road.
fantastic, the one thing missing of note, is the Tasman series...where the f1 drivers and teams would take cars to race in the off northern hemisphere season, Longford, Sandown, Warwick Farm in Australia, Pukekohe, Levin, Ardmore, Wigram, Teretonga in NZ though we don't Levin, Ardmore or Wigram in a modern day sim, only what was in GPL. The Wigram rfactor version doesnt seem anywhere near as good as some of the ex GPL tracks that have been given the love that northern historic tracks have been blessed with.
started as making new walls for the original St Petes to get the Sponsors right, ended up re-scratching the whole thing
28 pit boxes
sum 3d trees
basic night lighting, if you don't like the temporary lights u can delete them in the models ini
basic rain, nothing in detail
AI's not too bad, don't seem to be crashing
very much a work in progress, had enough of it for a while