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Seasonal adjustments probably ?
Thanks for the replySeasonal adjustments probably ?
To me, it looks like the FM4-model, same as Legion's release. Same (wrong) rims as well.probably another encrypted thing with no COCKPIT_HR and no LODs to throw in the garbage. , if you encrypt do it right
Are you using Content Manager ?Thanks for the reply
I'm a woman, but my hobby is adding and creating mods for various games.
There are similar symptoms in other circuits, so
I would like to try changing the season etc.
thank you😘
Thanks for the replyAre you using Content Manager ?
Under settings > custom shaders patch > weather FX you can tick /untick Use seasonal adjustments.
Also check the Drive page: right side of the Time, there's three little dots. Click them and there's a possibility to choose a specific date.
I don't get what the gender reveal has to do with anything, but okThanks for the reply
I'm a woman, but my hobby is adding and creating mods for various games.
There are similar symptoms in other circuits, so
I would like to try changing the season etc.
thank you😘
Hey! Someone stole my car! 😂😂While we're on the subject of previews. Does any one know why some cars appear to be offset in generated previews?
For instance, this is a similar car from PedroBLR and 101 Creative. Previews are created with the same settings (CSP active) yet 101 Creatives is perfectly centered, whereas PedroBLRs is offset to the front left:
101 Creative:
View attachment 1294975
PedroBLR:
View attachment 1294974
The same happens to about 1/50 cars. As soon as I turn off CSP in previews, they seem to align to the center again.
Just to offer another opinion. It might not be a seasonal thing because by default I don't think Fonteny comes with any seasonal adjustments capability unless the CSP config added them. It could be that is just the way the track is with CSP\Sol\Pure depending on your ppfilter. By default, Fonteny was designed to work with the base game. Like most tracks designed for the base game, I've found they tend to render really bright when using CSP\Sol\Pure and need a little texture and\or shader value adjustments.Hello
I would like to ask you one thing.
I've been playing Fonteny a lot lately.
I feel like the trees on this circuit are flying white, is that okay?
This is the part circled in red.
I was worried that there might be a problem with my playing environment, so I asked this question.
View attachment 1295019
Where could someone like me find this particular Showwroom??Nah, here it is different - it´s just a different error message which is directly connected to the showroom 24h presented here. The error message you mean is slightly different.
Edit: found a workaround; if using Skins-> previews option it works without the error message! @24H
View attachment 1294794
That actually did it for me - needed to tick the box for 'In screen-space horizontally' and untick 'In world space'. Thanks a lot!Click the little arrow next to 'Update previews' and select options, you can then select the preview you want in the bottom of the panel and then in the Camera tab there is a section called Alignment which has 'In world space' and 'In screen-space horizontally'.
I think its to do with where the car is in relation to the 'origin' but Im not 100% sure, Im just a basic Sketchup modeller, not attempted AC stuff yet.
Thank you for your adviceJust to offer another opinion. It might not be a seasonal thing because by default I don't think Fonteny comes with any seasonal adjustments capability unless the CSP config added them. It could be that is just the way the track is with CSP\Sol\Pure depending on your ppfilter. By default, Fonteny was designed to work with the base game. Like most tracks designed for the base game, I've found they tend to render really bright when using CSP\Sol\Pure and need a little texture and\or shader value adjustments.
I have similar results as you on Fonteny using the stock track and stock config. Kind of bright and a little washed out:
View attachment 1295038
After I made a custom config for it and a couple of texture tweaks, I don't get that overly bright look anymore:
View attachment 1295039
Of course, if you are not using CSP\Sol\Pure, then you can disregard the ramblings of this old man.
just found more info online and I believe an all Black Alpha channel is missing, but I am still not 100% sure on what has to be ben to make it work. Would it be something like the below? Should the alpha channel be 100% for opacity? and when I save the file, which DDS format should I choose? I tried saving it with alpha channel set to opacity 100% using R8B8G8 format but no luck..... I also tried opacity 25%, masked areas in the channels options..... Would anyone mind to tell me what is missing? Appreciate it!Hi, does anyone bake AO map in 3DS max instead of using CM? I tried doing that, I put the resulted map into txDiffuse using the ksPerPixelMultiMap_damage_dirt shader, but the AO map baked by 3DS max seems to be different than the one generated by CM, it turns into a solid colour instead of creating shades on the model. Can anyone let me know how I can change the 3DS Max map to work the same way as the CM generated map? Thank you!
As an update to this, I found out he has an RD account, and his tracks were even posted there for a while before being removed (probably some dumb RD rule). I've reached out to him via PM through there, and am awaiting a response.Does anyone outside of Japan know how to buy Maneking's SUGO and Fuji? I drove his free Fuji for the first time today and had a good time - it's quite close to the Reboot team version in road quality, has excellent visuals and the AI might be better, even. I'm willing to throw a few coins down for the paid versions he has.
I'm fine with using PayPal, but it looks like he's using a Japanese equivalent of Patreon and they don't take PayPal or anything that I recognize, other than Visa/Mastercard. I'm not really willing to just blindly post my credit card info on a website I can't read.
Is he on here? If so, I'd be happy to just send the $3 PayPal F&F that's equivalent to the "monthly subscription" (if Google Translate is to be believed) to snag the paid versions. The "no PayPal" is a big problem for me when it comes to international purchases.
Thanks in advance.
Ok I think I got, it needs to be saved as A8R8B8G8.....just found more info online and I believe an all Black Alpha channel is missing, but I am still not 100% sure on what has to be ben to make it work. Would it be something like the below? Should the alpha channel be 100% for opacity? and when I save the file, which DDS format should I choose? I tried saving it with alpha channel set to opacity 100% using R8B8G8 format but no luck..... I also tried opacity 25%, masked areas in the channels options..... Would anyone mind to tell me what is missing? Appreciate it!
View attachment 1295055
thanks, but for me windows defender detects a virus. I suppose it's false positive?Added a 80s version of the new vintage gloves and suites:
Historic gloves and suits for 60s, 70s and 80s driver
This patches the anachronistic Sparco gloves and driver suit for all car mods using the original Kunos driver models "driver_60.kn5", "driver_70.kn5" and "driver_80.kn5". While the original Kunos cars will be untouched because they use it's own...www.racedepartment.com
or here:
Check 4 pages backWhere could someone like me find this particular Showwroom??
thanks for sharing, showroom looks blue when opened in CM and the ground did not seem to be at right elevation:Check 4 pages back