Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Object in the CM showroom..... interesting.

1731194351634.png
"damn"
 
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I've tested the track with different cars and I have no problems with the track. All cars leave the pits for qualifying and start the race correctly. What version of CSP do you use? In the latest CSP version 0.2.4/0.2.5-preview1 there is an option to send all cars back to the pits, if they start from broken start positions. Try to deactivate this option. I think you can find it under "New AI behaviour". But in the latest CSP version 0.2.4/0.2.5-preview1 the AI is also broken, as randomly on some tracks some cars don't start at all or do donuts. As there is no solution for this bug, you can only switch back to CSP version 0.2.3/0.2.4-preview1. Someone also wrote a little app to remove those broken cars from the grid.

watching a replay, the cars do not start and disappear, they are not in the pits, I activated in"New AI behavior" restart from the pits and something is improved
"Broken Cars Kicker 1.3" does not start I use version 0.2.4/0.2.5-preview1
 
watching a replay, the cars do not start and disappear, they are not in the pits, I activated in"New AI behavior" restart from the pits and something is improved
"Broken Cars Kicker 1.3" does not start I use version 0.2.4/0.2.5-preview1
Switch back to version 0.2.3/0.2.4-preview1 and check, if your problem is solved. I use this version, as the AI is broken for me in the latest CSP version.
 
What do you mean I don't respect the schedule? I said I would release it this weekend, but in this there is 4 letters, if you change them with s o and n it gives soon!

Anyway, F60 dropped!



View attachment 1404001

F60 mod released by Cimmerian_Iter

This mod brings you the best version of the F60 possible, one of the cars that had a lasting impact when I was playing F1 2009 on my PSP, and the treatment done by simdream left me a sour taste like always. So I decided to completely rework it making it something worth to drive and worth to look, no more boat, welcome F60.

  • 3D Model reworked to fit the proportions of the original F60, and cockpit modeling reworked to match realy life cockpit (thanks @bensrac32 for the help, and Ignacy for the cockpit textures)
  • New shaders, New AO map, New carbon textures
  • Changed calliper to use real Ferrari calliper instead of a big black circle
  • Including fisichella skins, and badoer. Using real 3D helmet instead of kunos
  • Rain tyres (Thanks deploy for the textures)
  • Sound by fisherman
  • Shifting leds matching real leds
  • New physics by long, making it more realistic than ever
Also no I won't do other 2009 cars because they are beyond salvation

DOWNLOAD

View attachment 1404002
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View attachment 1404004
finally :D
 
What do you mean I don't respect the schedule? I said I would release it this weekend, but in this there is 4 letters, if you change them with s o and n it gives soon!

Anyway, F60 dropped!



View attachment 1404001

F60 mod released by Cimmerian_Iter

This mod brings you the best version of the F60 possible, one of the cars that had a lasting impact when I was playing F1 2009 on my PSP, and the treatment done by simdream left me a sour taste like always. So I decided to completely rework it making it something worth to drive and worth to look, no more boat, welcome F60.

  • 3D Model reworked to fit the proportions of the original F60, and cockpit modeling reworked to match realy life cockpit (thanks @bensrac32 for the help, and Ignacy for the cockpit textures)
  • New shaders, New AO map, New carbon textures
  • Changed calliper to use real Ferrari calliper instead of a big black circle
  • Including fisichella skins, and badoer. Using real 3D helmet instead of kunos
  • Rain tyres (Thanks deploy for the textures)
  • Sound by fisherman
  • Shifting leds matching real leds
  • New physics by long, making it more realistic than ever
Also no I won't do other 2009 cars because they are beyond salvation

DOWNLOAD

View attachment 1404002
View attachment 1404003
View attachment 1404004
Everything is fine. But I don't think the rear end of an F1 car moves that much when you brake on a flat road.
 
I just tested it. The Guerilla GT4s have no issues leaving the pits (Weekend - Qualification) for me. 🤷‍♂️
I am still to lazy to kill my current gt4 Championship and rebuilt it with the 1.O cars

How big are the differences between O.9 and 1.O ? Or what are the key differences?
 
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I am still to lazy to kill my current gt4 Championship and rebuilt it with the 1.O cars

How big are the differences between O.9 and 1.O ? Or what are the key differences?
I was just testing whether the AI works in this case. As for the differences between 0.9 and 1.0, I can only provide you with the information available on the Patreon page.

• Complete New Physics for all cars made by Chemflummi
• New tire model
• Corrected Driver Animations/Positions
• Finished esthetics works , Bugs corrected
• Extensions corrected
• Complete New BOP
 
I think that I've found an easter egg in Chem-Flummi's Chevrolet Camaro GT3.

Add the following lines to ext_config.ini and press the key assigned to "Extra option C" in "Settings\Assetto Corsa\Controls\Patch"

; Celebrate good times
[ANIMATION_...]
INPUT = EXTRA_C
INPUT_LUT = (| 0=1 | 1=0 |)
TIME = 1.5
FILE = celebrate.ksanim
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0 ; if set to 0, animation would go to 0% if not triggered, and
; to 100% otherwise; if set to 1, animation would play in
; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 0 ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation
; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 1 ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead
; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 0 ; force to update interior reflections mask if animation is
; playing (slower)
 
Hi modders,
Here's a small question that someone likely has an answer to: How to remove those ugly droplets that are thrown off the tyres of open wheelers in the rain?

My first suggestion would be Particles FX but cannot find it.
Also tried turning off CARDROPS in common\assettocorsa\extension\config\particles_fx.ini, to no avail.
I'm on latest everything, CSP, CM and Pure LCS.
Thanks in advance to the one with the golden tip :)
 

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Hi modders,
Here's a small question that someone likely has an answer to: How to remove those ugly droplets that are thrown off the tyres of open wheelers in the rain?

My first suggestion would be Particles FX but cannot find it.
Also tried turning off CARDROPS in common\assettocorsa\extension\config\particles_fx.ini, to no avail.
I'm on latest everything, CSP, CM and Pure LCS.
Thanks in advance to the one with the golden tip :)
I don't think there's a way. This is how tires behave under rain in real life.
 
Updated F60

Some shaders fix, and adding names of Fisichella and badoer to the headrest, and changing the group name so that the car doesn't ends up in the same category as another modder who does the 2009 season (and preventing people from using the wrong F60)



this

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Exactly what does enabling this do with your car? I have always been told that the only thing this does is enabling wet physics for cars that don't have it?
 
Exactly what does enabling this do with your car? I have always been told that the only thing this does is enabling wet physics for cars that don't have it?

The "only thing" it does is using csp physics feature. Which includes wet physics, but also other physics feature enabled by CSP like a change of the braking physics in which we can use additional features with lua scripts. And bypassing some limitation of original assetto physics engine
 
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Greetings!
Could anyone tell me how to eliminate in replays or F3 cameras the pilot who is immobile up to a certain distance and then suddenly comes to life once approached in the frame?
It's really annoying on all tracks and with all cars

Thank you
 
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