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Assetto Corsa
Assetto Corsa
Assetto Corsa PC Mods General Discussion
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[QUOTE="Kniker97, post: 13477784, member: 310156"] Unfortunately you know how AC's AI works, I tried to make it faster but on that kind of track with those elevations changes a faster AI always nuked itself in some corners especially on the West and Club layouts that use the "jump" section. For the Silverstone track you may be surprised but it's another conversion from the Shift series they use basically the same, although Shift 2 has some models downgraded, like the less detailed kerbs, some are flat instead of 3D shaped, and flat Tyrestacks barriers, so I used the NFS Shift version with the road section of Shift 2 because of the better default UV mapping. The Shift series has the best accessible 3D representation of that circuit in that era imho, ofc it's not laser scan quality but I think it's light years ahead of the Gilles's 1999 version. Of course you know how Shift tracks are decorated so I put a lot of effort on changing the aspect of the track to get a more appropriate 2005-2006 look (on which this version is based), I remade a lot of textures, remodeled some elements, i've added pit in and pit out roadlines and etc and I'm still optimising for the AC engine merging models and materials. [/QUOTE]
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Assetto Corsa
Assetto Corsa
Assetto Corsa PC Mods General Discussion