Here we go, my thoughts on the update and DLC, a lot to unpack
I have to say what Reiza have done physics and weather-wise with this update is basically AMS2, V2.0.
Or... "what Reiza have done physics and weather-wise with this update is basically"... what pCARS3 should have been.Here we go, my thoughts on the update and DLC, a lot to unpack
I still find PC2 relevant. While it's no AMS2, it has it's moments and usefulness. I wouldn't think of axing it just yet myself, not to mention there's new mods still coming out week after week.Or... "what Reiza have done physics and weather-wise with this update is basically"... what pCARS3 should have been.
The end of your video review is exactly how I felt this weekend... I just kept going back to AMS2. No racing, just testing cars and the FFB. I couldn't stop. AMS2 is giving me what pCARS2 could not... the ability to find a base FFB setting that I like for all cars, with slight tweaks here and there. (Loving the per car FFB add-on setting.) Time to uninstall pCARS2.
To each their own. I've got my mod fix with Assetto Corsa. Then ACC, AMS2 and Raceroom covers everything else I need. I'm not finding any reason to load up pCARS2. It's time...I still find PC2 relevant. While it's no AMS2, it has it's moments and usefulness. I wouldn't think of axing it just yet myself, not to mention there's new mods still coming out week after week.
I would only want rare/unique models from those brands. I don't need repeat of Ferraris and Lambos that are popular in other race sims. I purchased AMS2 for their focus on South American racing.I wonder is it possible that this game will get Ferrari and Lamborghini? For now I feel this is the only brands this game needs.
You'll be happy to know then that they are bringing us dirt.bookmarked this thread as this game is rapidly becoming my goto game for a blast. Rf2 still on top for me because of the car selection, but AMS2 is adding them each update now.
Am I the only one that went and bought AMS1 because they likes AMS2? in AMS1 I am loving the dirt tracks and cars. and I hope they bring these to AMS2, as well as the super4x4 series with jumps in the road!
Tykki in AMS1.. bring us DIRTTTT!!!!!
Unfortunately the Madness engine is the Madness engine. I think Reiza has done a better job with the engine than SMS, but some bounciness/oscillation still exists. The FFB is so much better now than at version 1.0 release, however I prefer the custom FFB file from the community. Maybe one of these custom FFB files will suit your taste. There is a T300 user that contributes to this group.Bought this in the Steam sale, I have to say I am not sure what to make of it, braking doesn't feel natural for me at all, I also feel sort of disconnected from the car, I think that may be the really bouncy nature of the cars not matching up to what I am feeling through the wheel.
More time needed, but initial impressions are not greatest! 🙁
I thought I saw a reshade file on RD. (I haven’t tried it.)interestingly i found the setup of AMS2 to be quite intuitive, compared to say rf2, or something like the disastrous R3E ui. I find myself quickly adding more hours to AMS2 than my favorite RF2.. but.. its a swing battle... each time i swing to AMS2 side.. RF2 releases something groundbreaking like the new BMW M4 Class1, and im stuck in RF2 world for a week or two again 😉
Does anyone know how to desaturate the grass only in AMS2 a bit, i find the AMS2 default colouring to be a little unreal, too saturated, colourful, when compared to running things like AC with natural_mod or jsut the default RF2 colouring which is more "natural" (on good tracks)
and as a joker priz, Pcars3 Bathurst... ignoring the horrible trees and all the arcade nonsense on screen, look at the grass, its fairly natural looking, not oversaturated green.
is this maybe a thing that will be solved by the new season tool, and once they apply it to bathurst we can drive it in late autumn to get the grass colour ok?