Back to GT5 from Shift 2 things I learned

I agree with you on these points. I believe a lot could be solved if there was a difficulty selection. .



I disagree 100%. Some of the most fun I have had is hot lapping around GT5's tracks. I also love creating track day's in GT5 and running around the courses online with your friends. In my book, that experience is unmatched on the consoles.



That's excellent point.
You are turning your attention to what is fun , but not what SPOILS it. I mean you haven't mentioned the catches what you call fun. I am comparing both games not just one, I didn't say GT isn't "fun"
 
My 8 yr old son says to me last night. I am gonna play Shift 2 and just mess around. Not looking for a serious race tonight. That should tell you something.
 
I tried to like it for 5 days but this happened, "The physics in this game are terrible and feels like you're steering a yacht" (quoting Sephy). It's got alot of cool tracks and cars and sounds pretty decent but I can't get a handle on it.

Maybe they will fix it for the skills challenged (me).
 
GT5 really needs the stuff Shift2 has (cars, tracks, tuning and modifications) but keep the GT5 physics. I'd love to do the GT1 series with GT5 physics instead of the slidey Shift2 ones...
 
Not in all cases, but could be true for some, who knows. I myself am 34 and enjoy both GT5 and Shift 2. I do prefer the driving/handling in GT5, but Im also able to appreciate and enjoy the racing experience in Shift 2. I use a wheel, and with the proper settings and some tuning, I've been able to get my cars to handle somewhat similar to the way they do in GT5.

I also don't enjoy just crashing and blowing things up. I've had zero issues with the AI, unless I myself drive too aggressive, then they will hit me back. For me, I prefer the AI in S2U over the slow AI in GT5. The real fun in GT5 is racing online though, cause that's about the only place to get a real challenge out of a race. Trying to fill up a lobby with clean, like minded racers isn't always an easy task though.

It doesn't always have to be a war between 2 games. I still play both games, and will continue to do so for a while. GT5 is much easier to pick up and play (only assist I use is ABS 1), and S2U takes a lot of effort to get the cars to handle just right. IMO the time I've spent tweaking wheel settings and tuning cars, has made the game worth playing though.

You have more patience then I do. I tried for a few weeks, and failed to get things just right. GT5 has spoiled me. It wasn't just the driving either, the hyper AI Shift 2 has was something that annoyed me as well. My favorite track in GT5 is The Green Hell (and other versions). Shift 2's version of the Ring was something else I just could not get over.

I see your point about the age thing, but I do believe you are an exception.

I also believe people as a whole want cars that blow up per se. Shift 2's damage was excellent, but the only time I saw it was when I crashed intentionally at Monza. I do not play to crash.

You are turning your attention to what is fun , but not what SPOILS it. I mean you haven't mentioned the catches what you call fun. I am comparing both games not just one, I didn't say GT isn't "fun"

Did you not state that GT5 was "undeniably boring"? Yes, you did. I simply stated is was not. If you want specifics, I suggest you categorize what you find boring instead of posting as you did.

I am not sure I understand what you are trying to say when you state "mentioned the catches".

Anyways, I'll take a precise driving experience over Michael Bay's version of GT5 any day.:)
 
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GT5 really needs the stuff Shift2 has (cars, tracks, tuning and modifications) but keep the GT5 physics. I'd love to do the GT1 series with GT5 physics instead of the slidey Shift2 ones...

Amen Brother! I thought about this the other day and PD could actually make another game based on different racing formats minus all the car collecting and b-spec. JMO
 
Exactly what happened to me, got to 24% in shift2 on Elite/Hard with a G27. When i hit the time attack races (i love time attack), i could not bear the physics any more. Shift2 made me realize that realism should be based in physics. Just because you simulate the grit, dirt, shaking and damage does not make it more real.

The undeniable thing is that GT5 is BORING compared to Shift2, they encourage you to feel what it's actually like to RACE (magic word here) not to DRIVE. They might give you the same idea but that's what a dictionary is for?

I would not call GT5 boring, but i would call shift2 exciting and that's all it is. It's fun for the first couple of races then it is just a pain.

- Number of Cars, not matter that it have too many skylines.
- A lot better physics.
- Drifting acting as it should be, plus with a strong drifting online community.

Nuff said... GT5 is a game for years, Shift 2 is a game for weeks.

This, but I would also like to see better damage and faster AI in GT5.


Shift2 .... most realistic racer? If you where in Jupiter's moon Europa ... probably.
 
A counter point to that:
While I won't say that either game (GT5 or Shift 2) "accurately reproduces racing just like in real life", I think Shift gives the impression of accurately reproducing racing.

GT5 does drive better, but real driving is louder and dirtier than GT. I feel like I'm driving a model car on a model track. In shift I feel like I'm driving a (very poorly set-up) real car on a real track that actually get's driven on. Combine that with the number of real tracks in each game, and the car lists in each game and I get a more "playing with toys" feel from GT compared to Shift. That is, in Shift I'm driving a GT race car on an actual track, or a completely reworked, widebody track toy on my local circuit, and in GT5 I'm more often on a fantasy track in a highly tuned but stock looking car. I don't get the "race feel".

Hopefully that makes sense. Basically, even though I know it's less realistic, Shift 2 feels more real. For what it's worth (not much) I do have a license, watch racing as often as possible, I auto-x my GTI and really dislike typical NFS games.

THIS

I loved Dirt 2 for this reason (arguably a better game as well than the Shift Series). No the physics weren't perfect, nor the controls, etc. BUT I really felt like I was participating in a rally playing that game, GT5 doesn't give that same feeling.

That said I don't have Shift 2 yet, just the original, and I likely won't buy it till its on discount in a few months which I'm sure will happen because it happens to every EA game. Same reason I didn't buy Hot Pursuit when it came out, because in a month it was $39.99 for the holidays.

Even then based upon what everyone here has said, theres a lot of the same things I hated about Shift. Agressive AI, big crashes, yeah it does happen, but in a real race people aren't out to kill you, in Shift they are. I may just pass this one up.
 
Take away racing softs from GT5 and stick to sports and the cars are lousy. Put the slicks on and you can do crazy maneuvers that arent possible driving 200km/h with a regular car. You just cant flip it, spin it, crash it...it sticks like glue to the road or grass.
Playing without any assist except ABS 1. How fun is that???
Comparing Shift 2 to that is impossible but comparing that handling to real life is as impossible if not worse. Not many cars in GT5 are any good. Taking the few good cars and take Shift2 good cars you get rateher equal mix. Differance is that in SHift 2 they sound different, look different and you can tweak/tune them to works too...
 
They're both solid games which do certain things better than others.

Shift 2

+ Better visuals. It's just so much more crisp in terms of graphics, and the shadows/jaggies in GT5 can be brutal. And to me it seems like Photo Mode of GT5 really makes the game look better than it is in motion, where as in Shift 2 it just generally looks good all around. And this is even without any user mods yet. And of course I'm only referring to the PC version, I have not seen the console version of Shift 2.

+ Better sense of speed. A fast car feels very, very fast in Shift, where as in GT5 they're fast, but I just don't get the same feeling

+ UI/Menu navigation. It may look a little prettier in GT5, but it's so much easier in Shift 2. Not to mention the minimal load times where as on the PS3 it can get frustrating sometimes

+ "Overall" car customization. I would think GT5 would win this easily, but in Shift 2 I love the liveries, I love being able to really paint the car however you want, and the rim selection is great.


GT5:

+ Car selection. I guess that one is a bit obvious, seeing as it has 1000+ cars. However of course a lot of them are the junk/pointless "standard" versions, I still can't believe they did that. However the premium cars are great, and they have Ferrari's. And I guess if you like Nascar, they have that too.

+ Weather system. The night racing in Shift 2 is great, but in GT5 it's also great and you have rain/snow added to the mix. They did a great job on this, of course it would be nice if it was on more tracks but whatever.

+ Photo Mode. Photo Mode in GT5 is......amazing. You could almost make a game out of that yourself. They really did a great job on this.

+ "Overall" car handling/physics. I love how it feels to play Shift 2, but GT5 really just does an amazing job of making so many different cars feel unique.


I didn't think I could see myself in a situation where I played 2 games for a long amount of time that were similar in this way, but I think in these 2 I've found that scenario. Shift 2 has great things about it that GT5 doesn't have, and vice versa. I have a great time with both games, and yet while playing one I find things to wish that the other had. I guess that's what competition is all about.
 
GT5:

+ Car selection. I guess that one is a bit obvious, seeing as it has 1000+ cars. However of course a lot of them are the junk/pointless "standard" versions, I still can't believe they did that. However the premium cars are great, and they have Ferrari's. And I guess if you like Nascar, they have that too.

My off-road and DTM car collection disagrees with your "junk/pointless" comment.

Also, Shift2 has a way of constantly reminding me it's just a game. Every corner i get to with my high power car in time attack reminds me it's "ridge racer" on steroids.
 
They're both solid games which do certain things better than others.

Shift 2

+ Better visuals. It's just so much more crisp in terms of graphics, and the shadows/jaggies in GT5 can be brutal. And to me it seems like Photo Mode of GT5 really makes the game look better than it is in motion, where as in Shift 2 it just generally looks good all around. And this is even without any user mods yet. And of course I'm only referring to the PC version, I have not seen the console version of Shift 2.

+ Better sense of speed. A fast car feels very, very fast in Shift, where as in GT5 they're fast, but I just don't get the same feeling

+ UI/Menu navigation. It may look a little prettier in GT5, but it's so much easier in Shift 2. Not to mention the minimal load times where as on the PS3 it can get frustrating sometimes

+ "Overall" car customization. I would think GT5 would win this easily, but in Shift 2 I love the liveries, I love being able to really paint the car however you want, and the rim selection is great.


GT5:

+ Car selection. I guess that one is a bit obvious, seeing as it has 1000+ cars. However of course a lot of them are the junk/pointless "standard" versions, I still can't believe they did that. However the premium cars are great, and they have Ferrari's. And I guess if you like Nascar, they have that too.

+ Weather system. The night racing in Shift 2 is great, but in GT5 it's also great and you have rain/snow added to the mix. They did a great job on this, of course it would be nice if it was on more tracks but whatever.

+ Photo Mode. Photo Mode in GT5 is......amazing. You could almost make a game out of that yourself. They really did a great job on this.

+ "Overall" car handling/physics. I love how it feels to play Shift 2, but GT5 really just does an amazing job of making so many different cars feel unique.


I didn't think I could see myself in a situation where I played 2 games for a long amount of time that were similar in this way, but I think in these 2 I've found that scenario. Shift 2 has great things about it that GT5 doesn't have, and vice versa. I have a great time with both games, and yet while playing one I find things to wish that the other had. I guess that's what competition is all about.

I have only played Shift 2 on PS3 so I can't really compare with the PC experience but on PS3 at least Shift is pretty horrible looking, the menus are pretty laggy with loads of saving that takes forever and the sense of speed isn't really all that amazing due to the 30fps.

The customisation is much better though.
 
I tried Shift 2 about 10+ hours ago at a local game shop and it feels so different in terms of physics....I choose Nurburgring GP and it looks so diffferent and the roads look wider...I drive the way I use to in GT5's GP and it doesn't translate well in Shift...

In terms of graphics....GT5>Shift2
 
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Take away racing softs from GT5 and stick to sports and the cars are lousy.

How are they "lousy"? Because they now actually take skill to drive?

Put the slicks on and you can do crazy maneuvers that arent possible driving 200km/h with a regular car.

That's because the slicks are not realisitic. They're for cheatskates like yourself who don't know how to drive.

You just cant flip it, spin it, crash it...it sticks like glue to the road or grass.
Playing without any assist except ABS 1. How fun is that???

:shrugs: I find it "fun", it's okay if you don't. Maybe it's me but (again) it takes more skill to drive without all the crap on. You can accomplish more "stunts" (more oversteer, better drifting, better maneuverability overall) with the crap off, too, since it's now YOU who's actually driving the car. :dunce:

Comparing Shift 2 to that is impossible but comparing that handling to real life is as impossible if not worse. Not many cars in GT5 are any good. Taking the few good cars and take Shift2 good cars you get rateher equal mix. Differance is that in SHift 2 they sound different, look different and you can tweak/tune them to works too...

Mulan is it? You are now...on my BLOCK list. Lol. Yee haw!
 
The undeniable thing is that GT5 is BORING compared to Shift2, they encourage you to feel what it's actually like to RACE (magic word here) not to DRIVE. They might give you the same idea but that's what a dictionary is for?

The only difference between driving and racing is that racing is offensive. Unless your one of those clean driving purist guys... In which case it's no different from just driving.
 
i thought i would go back to straigt playing gt5 but i havent therere are good things about both shift 2 and gt5 however GT5 actually listens to there customers right now its seems like EA dosent hopeing for a patch!
 
How are they "lousy"? Because they now actually take skill to drive?



That's because the slicks are not realisitic. They're for cheatskates like yourself who don't know how to drive.



:shrugs: I find it "fun", it's okay if you don't. Maybe it's me but (again) it takes more skill to drive without all the crap on. You can accomplish more "stunts" (more oversteer, better drifting, better maneuverability overall) with the crap off, too, since it's now YOU who's actually driving the car. :dunce:



Mulan is it? You are now...on my BLOCK list. Lol. Yee haw!

EDIT: I PLAY with no assists except ABS1, when i read it now it seems as i say no fun to that. But i say no fun to the other stuff i mentioned.
And actually, why are you against me? I just feel this way about 2 games that are unrealistic but one is more fun and feels genuine.
 
EDIT: I PLAY with no assists except ABS1, when i read it now it seems as i say no fun to that. But i say no fun to the other stuff i mentioned.
And actually, why are you against me? I just feel this way about 2 games that are unrealistic but one is more fun and feels genuine.

Shift2's slippy slidy physics on dry tarmac does not translate to being "genuine" to me. Shift2 was fun on the first or second day, once i got to powerful cars it was terrible.

A couple of things pointed to poor physics .... different physics for drifting and Sliding around corners (all corners) is faster than actual grip driving.
 
The only difference between driving and racing is that racing is offensive. Unless your one of those clean driving purist guys... In which case it's no different from just driving.

facepalm.gif
Epic Fail.
 
If only Polyphony Digital could stop with the "everyday driving" feeling and go full racing like Toca Race Driver/GRID/DiRT/Shift, oh god if only PD could make a full racing game :drool: :ouch:
 
Trying to not take sides with the game il compare the two (hard because everybody knows i prefer GT5 but this is what i'l say).

Cars : GT5 has more even discounting the standard models, and they are graphically much higher quality, much more accurately modelled to the real world cars (though not always 100% accurate), i don't see how GT5 could lose in this area, save for a few cars that are missing that some fans may like in specific.

Graphics : I played the PC version and aside from the car models Shift 2 was vastly superior to GT5, no competition it is one of the best looking racing games I have ever seen.

Sounds :
Both games are fairly weak, Shift 2 has some really great sounding cars but is let down by almost an equal ammount of really bad sounding cars, I found the tyre noise sounds in GT5 to be better, and i like the way the exhaust sounds different depending on the type, cars change sound with tuning, not as polished as it could be though.

Driving Physics : I think Shift 2 is only a challenge if you dont have your wheel setup properly, and rather than the challenge being the hard to control car, its the difficulty of trying to control the car around the games input issues. GT5 cars generally act, react and feel much more naturally and much more realistically, as far as I am concerned GT5 is in a completely different league. When Shift 2 is setup properly it is very easy to drive and reminds me of the physics in the Codemasters games GRID and F1 2010. Often referred to as a Semi-Sim or an Arcade-Sim.

I should point out, in GT5 i almost only drive the road cars, and i almost never drive with Racing Tyres, if I do use a racing car with Racing tyres it will always be the hards, i find the mediums and softs to have far too much grip to be realistic, even the F1 cars have too much grip to be realistic with them

Collision/Crash Physics : GT games have never been good in this respect, but for someone like me who doesnt like crashing and doesnt crash a lot, learning on iRacing to run 50 laps without making a single mistake as much as not even touching the grass, crashing is not something I do often.

Shift 2 is better in this respect because you can get epic crashes, but all the effects the game puts in annoys me because it is obviously far from reality. I don't like how sensitive the cars are under small bumps, a healthy balance between the 2 would have been good. I like Rfactor in this respect.

Gameplay Mode Simply i much prefer the GT5 style, its an opinion and its just as undeniable as the last persons opposite opinion. GT5 is more of a sandbox type game with lots of lovely driving content, its focussed on the driving and the freedom of making enjoyment from driving different cars and thats what attracts me. Shift 2's approach is pitting you against rivals in different classes to create some drama using racing, its less about the cars. GT5 for me is a game i will play for years, where as Shift 2 was a game i played for about a week.



Being a Clean purist driver is how you get yourself racing licences, and on iRacing it is the only way you can progress through the games racing series. Just like in real life, where you have to prove yourself to be safe and fast while driving in a lower series in order to aquire a higher series licence. Sebastien Loeb was refused a Super Licence to race in F1 due to his lack of experience in lower series road races (despite him having done very well at LeMans).


Guys who think that clean driving is not racing are the guys who this game is aimed at, they think racing is all about hollywood style drama and action, and this is what the game will give them.


@ Freedomweesel - I respect your opinion and I cant understand where you are coming from, we have different preferences in this area and that is fine.
 
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EDIT: I PLAY with no assists except ABS1, when i read it now it seems as i say no fun to that. But i say no fun to the other stuff i mentioned.

Cool, my mistake. But using Racing Soft tires is still a bit of an "aid", especially on lower-powered production models that would normally race on sport tires IRL. Racing tires remove a lot of a car's "flaws", just like SRF, TCS, and Active Steering do. But these flaws can be avoided if the driver has some tuning and driving skill in most cases. Therefore, the driver who is relying on GT5's stickiest tires to make corners is not really relying on skill.

And actually, why are you against me? I just feel this way about 2 games that are unrealistic but one is more fun and feels genuine.

I'm not "against" you (I don't know you personally), I'm merely arguing against you. Racing Soft tires take less skill to drive than Sports or Comfort tires. This is not opinion it's fact. In your original post you said this:

Put the slicks on and you can do crazy maneuvers that arent possible driving 200km/h with a regular car.

and this...

You just cant flip it, spin it, crash it...it sticks like glue to the road or grass.
Playing without any assist except ABS 1. How fun is that???

Whether or not driving with Racing Soft tires is fun or not is opinion. I don't find it very fun.

In your original post, you said driving cars with Sport tires attached is "lousy". I'm waiting on your explanation why...
 
I've played both. I think shift 2's single player is more fun, less working more playing and more exciting than GT5. But GT5 online at Le Mans in changeable conditions and light with fair, competitive and equally matched drivers cannot be beaten by any racing game at the moment for me.
 
It doesn't always have to be a war between 2 games. I still play both games, and will continue to do so for a while. GT5 is much easier to pick up and play (only assist I use is ABS 1), and S2U takes a lot of effort to get the cars to handle just right. IMO the time I've spent tweaking wheel settings and tuning cars, has made the game worth playing though.

This +1000

Sometimes I'm in the mood for Shift 2...sometimes GT5, GTR2, Evo, RFactor, F1, Forza 3, Race On and yes - Nascar 2011 (unless patch #2 doesn't fix cautions).

I enjoy racing games. Period. There are elements in each of the above games that keep me coming back. If I could combine them all into one game, then I would.

Until someone makes the ultimate racing game however (read: never), I'll just play whatever I'm in the mood for and appreciate it for what it does right.
 
The undeniable thing is that GT5 is BORING compared to Shift2, they encourage you to feel what it's actually like to RACE (magic word here) not to DRIVE. They might give you the same idea but that's what a dictionary is for?

Well if I had to choose 1 it would be the way the car drive

whats the point of a sim racer if the driving physics arent good
Like i said I prefer shift 1 physics over shift 2
 
I disagree with this, in fact I find it deniable. The driving model is GT5 is so many times more fun than Shift 2. And to be honest my time now is spent racing online with great racers and it is a lot of fun!

And i'll come back and say that GT5 is undeniably boring. As jacked up as the driving in Shift 2 is I'm having more fun there and haven't even raced half the tracks. More interesting tacks and the Autolog make for plenty to keep busy with.

I've been playing GT since day one and have bought other race games here and there and they have all gone by the wayside, GT5 has joined those games with it's repetitiveness and moving road blocks called AI.
 

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