Back to GT5 from Shift 2 things I learned

Shift2 does some things well except for what matters, a good foundation on solid physics. It gets old really quick, it should have an expiration note on the package "expires on 10 hours of game play or when you get to time attack races, which ever comes first".
 
All of this back and forth, point counter-point is confusing. The one thing that is keeping my $$$ in my pocket is the description of the physics. That is why I like GT5 among other things. If I want slippery handling I throw some Dirt(1 or 2) in. I wonder if 3 will be good?
 
I'll not get involved in an argument, but my personal experience is very different than what you are describing about the AI, BigBazz. I agree with Brambos that the AI are a lot more competitive in SU2 than in GT5, and the AI difficulty can be modified, based on your desire. I've also found that if I make a mistake and crash or slip into the kitty litter, I can't win the race. But you still have the incentive to keep going to try to achieve some of the other objectives, as well as earn $ and XP.

Oh I don't disagree, the AI in Shift 2 is more competitive than in GT5, but it still was not competitive enough for me regardless of the difficulty setting I chose. Being able to pull away in a large lead against the AI is not proof that the game does not have rubber banding. Whether it does or does not I have no idea and to be honest its not something that would bother me anyway.



If somebody enjoys the game more than GT5 then that is cool for them, and I am not going to dispute that, but when somebody claims an opinion as a solid fact, this is a different matter.


Matter of opinion and matter of fact should not be confused. Personal experiences will differ and that is life.
 
when you get to faster cars it's ridge racer, yeah! :yuck:

You keep saying this, but all your incessant ranting tells me is that:

A) You have never played Ridge Racer which, by the way, is an awesome franchise and has always been one of the defining classics on the Playstation platform

B) You have barely played Shift 2, or went in with the preconceived notion that it was going to suck if it was in any way different from the holy grail of driving sims; GT5
 
Matter of opinion and matter of fact should not be confused. Personal experiences will differ and that is life.

I agree. I think both games are great fun to play, but they are quite different. I wish everyone could just post their opinions and personal experiences, so others don't get misinformation and form false impressions.

But, after all...this is a video game forum, isn't it. :dunce:
 
On GT5 it feels like the G25 steering wheel is actually connected to something.
Unleashed felt like I was driving a blancmange.
 
How can a random guy make a race game more realistic by just making it more difficult, without accurate imput about whether the cars behave like they should.
Let's put this way , I 'm sure F1 2010 and Ntg2011 physics isn't totally realistic either yet I'm not fighting the controls like I am in Shift 2. Even though the AI maybe a little weak in these examples (including GT5) I do feel it's me vs the AI. In Shift 2 it's more like me vs the wheel. Once I beat "the wheel" the AI is a cakewalk.
 
I just can't put up with the aggressive AI and the faster the cars get less realistic they become.

Thanks for the input. I think GT5 handles it well. I fully tuned a ZR1 with every possible upgrade then took it to the A-Spec, Extreme Series, American Championship, Indy (5 laps). It couldn't keep up with the pack due to lack of high speed cornering due to insufficient down force. Camber, Toe, etc., can only take you so far. The RM has the needed down force and the difference is like night and day.

/Kudos PD
 
Shift 2 control is utter crap, if it wasn't for the car taking 1 second to respond to user input, it would be a great game. It was Shift 1's main downside and still is, I don't understand how it passed quality control and testing. Seriously, you turn the wheel and the car doesn't move right away, when I turn my car's steering the car moves immediately, unlike Shift. GT isn't like that, Forza isn't like that, PGR, Hot Pursuit, Motorstorm, etc. doesn't matter how good or bad a game might be, a unresponsive game is always frustrating. EVEN WHEN YOU PRESS LOOK BACK IT TAKES A SECOND.
 
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You keep saying this, but all your incessant ranting tells me is that:

A) You have never played Ridge Racer which, by the way, is an awesome franchise and has always been one of the defining classics on the Playstation platform

B) You have barely played Shift 2, or went in with the preconceived notion that it was going to suck if it was in any way different from the holy grail of driving sims; GT5

Ridge Racer maybe an awesome franchise but it is not known for it's physics, just to be clear ... i was not complementing Shift2 with the Ridge racer comment.

24% on elite/hard PS3/G27 is not enough to have an opinion of it's physics?
"The most realistic racer ever" does that ring a bell? It should at least have at par physics with what they thought was their competition. It's like they thought of improving the physics from shift1 but not too much, "let's make it half way better and call it elite."
 
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Let's put this way , I 'm sure F1 2010 and Ntg2011 physics isn't totally realistic either yet I'm not fighting the controls like I am in Shift 2. Even though the AI maybe a little weak in these examples (including GT5) I do feel it's me vs the AI. In Shift 2 it's more like me vs the wheel. Once I beat "the wheel" the AI is a cakewalk.

👍
I sucked eggs at the handling because I couldnt get use to it
But the AI itself was never a problem
even on elite with hard settings I managed to get pretty good gaps whilst driving crappy
 
Can anyone please tell me what they think of Shift2's rendition of Bathurst?

As a huge fan of bathurst i was anticipating it and bought shift2 50% because i could lap bathurst with my G27...Something i had always wanted to do.

They have widened the tight mountain section all the way through till you go through the tight left hander and head down the back straight, my guess is they widened it to allow for more passing, but it's really ruined the bathurst experience for me personally.
I played V8 supercars on ps2 the other day with just a controller and that was much more fun on bathurst than Shift2 with a PS3/G27 - That says something.

Edit : When i hit the first climb of the mountain section and going through the first left hander, it was almost unrecognizable to me from V8 Supercars and IRL.
 
Thanks for the mini-review. I think, with all the other negatives, that Shift 2 is off my list then.

Vote for Bathurst in the "Feedback" section of the forum. Why this track isn't in GT already is baffling.
 
I got Shift 2 today.
The driving physics are horrible, I really struggle keeping a car straight without it fishtailing around.
 
I got Shift 2 today.
The driving physics are horrible, I really struggle keeping a car straight without it fishtailing around.

1) Set up the controls properly (the default settings are too loose)
2) Set up the car properly (cars are not yet set up for racing when you buy them)
3) Don't expect it to be exactly like GT5

The game will be much better for you 👍

Most of us have no problem with the handling at all after the initial learning curve and are having a blast with this game. :)
 
In fact handling in Shift 2 is not that bad,i said it was crap first when i tried it,than turn all driving aids off and becomes much better.

Its a good game,not having any problems with handling after turned all off,its pretty good,some tracks on it remember me the original Need For Speed high stakes,greatest NFS ever.

But i never thought i will return to GT5 so fast,about 3 weeks with Shift 2 i got slightly bored and im playing GT5 again,still GT5 is the game to beat i think,no matter what whiners say,i think only GT6 can beat GT5.
 
Most of us have no problem with the handling at all after the initial learning curve and are having a blast with this game. :)

So true. Especially coming from GT5, Shift 2 takes some time to get used to. But when you do, you discover a very good game with suprisingly good physics underneath. Some physics are even done better in Shift 2 (jumps, grass) still I will enjoy both these games, It is what you look for in a game that makes you pick your favourite. If that is purely physics, I have to think twice to pick a winner.
 
On GT5 it feels like the G25 steering wheel is actually connected to something.
Unleashed felt like I was driving a blancmange.

Agreed 100% The steering on Shift 2 felt way too loose, GT5 got it just right 👍 Now to get the hang of drifting with the wheel.
 
Nuff said... GT5 is a game for years, Shift 2 is a game for weeks.

I'm almost done with the game (GT5), having completed almost all of the A-Spec and B-Spec events (gold, of course), got my S license, and done almost all of the special events. It's been like 4.5 months, which of course is obviously a lot more than "weeks" but definitely not "years". Later this year I'll be moving on to Forza Motorsport 4 and will likely be done with GT5 unless they have some major update that adds a bunch of new content. Then in 2013 it will be FM4, and then maybe in 2015 it will be FM5 and GT6.
 
A counter point to that:
While I won't say that either game (GT5 or Shift 2) "accurately reproduces racing just like in real life", I think Shift gives the impression of accurately reproducing racing.

GT5 does drive better, but real driving is louder and dirtier than GT. I feel like I'm driving a model car on a model track. In shift I feel like I'm driving a (very poorly set-up) real car on a real track that actually get's driven on. Combine that with the number of real tracks in each game, and the car lists in each game and I get a more "playing with toys" feel from GT compared to Shift. That is, in Shift I'm driving a GT race car on an actual track, or a completely reworked, widebody track toy on my local circuit, and in GT5 I'm more often on a fantasy track in a highly tuned but stock looking car. I don't get the "race feel".

Hopefully that makes sense. Basically, even though I know it's less realistic, Shift 2 feels more real. For what it's worth (not much) I do have a license, watch racing as often as possible, I auto-x my GTI and really dislike typical NFS games.

I would have to agree with most of that, i live for motor racing ,car,bike,boat etc. if it's got a motor and a finish line and I'm interested. Plus I've held a race licence in the past and was a very competitive racer at the time yet still i play Shift 2 over GT5 simply because of the competition presented by the AI. All GT is missing for me is competition from the AI, I want them to try and beat me in a comparable car, I don't want to drive a Honda civic against a GTR just to have a close battle , i want the AI to push the car to it's limit's to win just like i do . Until then I'll get more of a challenge chasing my own ghost than any AI will give me and that's a shame because GT5 is soooo good at everything else !
 
Yesterday night I had one of the most memorable experiences in my "sim" driving career behind the wheel of a Lancia Delta HF Integrale at Zolder where I nearly finsihed 2nd behind a superior AI, but a slight impact with another car (I think it was an M3 E30) made me hit the wall and flip the car just yards before the chequered flag. This I think is a vastly more visceral experience than the sterile one you get driving in GT5 (although I do love that game as well).
 
Although Shift 2 got a good deal of things right it also has some major issues imo. The handling (most of all, the steering) i think is messed up at its core. The out of the box handling feelings very, very wrong. Even with the 'Elite' setting, even with further tuning the handling still feels wrong.
The makers of Shift 2 are in love with drifting i assume, that is the main reason why you will drift at every corner with every car in this game, come on, this is crazy.
I like the view where you see nothing of the car and with that view every x seconds an insect splatters on the windshield. I could not turn this off, very annoying.
The cars do not seem to turn but rather rotate from the front to the end, from the middle of the car.
And then that floating feeling you get when the car is at its high speed.
Other cars are like magnets wanting to play bumper cars. Well i want to race.
I played this game for 5 or 6 hours. I already was done after 3 hours. I gave it a second chance but it did not take.

The rest of the game is fine but i cannot overcome the cons.
 
Unfortunately PD will never change their A-Spec disaster... Totaly boring races... You can take every car and tire you want, no restrictions, no rules, no damage, no tire wear, no fuel...no challenge... nothing... You start last or on #7 and try to get on first place in 3 laps (wich is always too easy)... You got to try tens of cars to find a good car that makes the race difficult... GT5 A-Spec and the features are really so poor and simple, no innovation, nothing...

T10 and EA did a good job on their career mode. EA knows such things really good. I´ve driven a few laps and there were so many great features in Shift2. It shows the lap times of your friends and much more great things.

But the physics and track modeling was not my thing. I really got my hopes on FM4...
 
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