I thought it would be good if everyone explained what sort of crash damage they would like in GT5
. I think that if they do put damage in it must be proper, in other words if you hit a wall head on at 124mph \200km\h your car is totalled and you need to get a new one.The damage must be close to real life(excluding driver) with the option to turn it off. That's just what i think, i have played forza 2 and i found that the damage was a joke.I hope that PD will read this and see what we would like.
Forza 2 had options for damage and I think the system worked really well.
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Cosmetic = Just graphically damage. No aero, gearbox, shocks, steering etc.
Limited = Some physical damage to the vehicle. About 50% of normal.
Simulation = Not nearly 100% realistic, but you could kill your car depending. A front engine car hitting a wall at 100 mph or so, could total it. It depended on what part(s) were damaged at what angle, speed, where is the engine etc.
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Normally in a race a decent collision could hinder aero and take 3-5 seconds or so off your lap time. Steering or shock damage could do about the same. Gearbox would kill your acceleration or eliminate a certain gear.
Bottomline is that Turn 10 didn't want to stop you from finishing your race, but there was a significant penalty if you planned on winning.
I think it worked really well. Some rooms used simulation, some limited. Very few rooms used cosmetic. When simulation damage is on people do drive more realistically. It's disappointing to get taken out by someone, but the community knows it's and issue and the offender apologizes profusely or is quickly scorned and booted. It works. I hope PD offers something very close to the same system.
If we have to choose between perfect graphic damage and damage, I'd take damage any day. Screw the perfect graphics. This isn't a showroom for Nissan and Mitsubishi. It's a racing simulator. I vote "no" to bumper cars.
EDIT: Repair costs were minimal and automatically taken from your winnings at the finish screen after an online race. It didn't bankrupt anyone and wasn't a big deal. More like a damage "tax".
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Just saw this in an earlier post. It's KY's quote on damage.
https://www.gtplanet.net/forum/showpost.php?p=3005599&postcount=1
How accurate do you model the car damage and how does it affect the driving of the car?
- It’s almost impossible to make the damage completely realistic, because even a minor damage can make the car impossible to drive. That’s why the damage must be balanced in a right way. Car damage will most likely be more of a visual effect than changing the way the car behaves.
Kill me now...