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Deep Forest Endurance Challenge
For once, a completely original event
Date and time:
Late June/Early July, TBA, TBA CET
(click to see a countdown (when it comes). Work out what that means in your own time from there, or find a list of time zones)
PLEASE NOTE:
As of right now, this is nothing more than an interest check.
Whether this event will happen or not depends on the still-active part of the community.
For once, a completely original event
Date and time:
Late June/Early July, TBA, TBA CET
(click to see a countdown (when it comes). Work out what that means in your own time from there, or find a list of time zones)
PLEASE NOTE:
As of right now, this is nothing more than an interest check.
Whether this event will happen or not depends on the still-active part of the community.
Gran Turismo Sport is coming, and it brings with it a host of changes, from a more restricted class structure to an all-new selection of original tracks.
It has been a long standing tradition in Gran Turismo, that the best and most beloved circuits, real or fictional, host an endurance. If you think back, nearly every circuit to have appeared in the series has played host to one at some point - for good or for bad.
There is, however, one notable exception - Deep Forest Raceway. Curious, as this track not only ranked 1st in the GTPlanet staffs Tracks We Can't Stop Lapping, but was also highlighted by Kazunori Yamauchi himself as the original track he would recreate in reality, given the time and resources.
As part of a planned mini-series of events leading up to GT Sports release, it's time to give classic GT love to a classic GT circuit - Deep Forests own endurance event.
It has been a long standing tradition in Gran Turismo, that the best and most beloved circuits, real or fictional, host an endurance. If you think back, nearly every circuit to have appeared in the series has played host to one at some point - for good or for bad.
There is, however, one notable exception - Deep Forest Raceway. Curious, as this track not only ranked 1st in the GTPlanet staffs Tracks We Can't Stop Lapping, but was also highlighted by Kazunori Yamauchi himself as the original track he would recreate in reality, given the time and resources.
As part of a planned mini-series of events leading up to GT Sports release, it's time to give classic GT love to a classic GT circuit - Deep Forests own endurance event.
This event is run to the GTPlanet OnLine Racing Rules & Guidelines.
In the inevitable event that a car of a faster class needs to lap a car of a slower class, it is adviced that the slower car generally continues to race as they normally would, i.e. stick to the racing line in the corners and leave the job of overtaking them to the faster car, unless the slower car, in due time, makes aware of its intentions to move away from the racing line.
It is up to the individual driver to take appropriate measures.
Deliberately attempting to ruin the other drivers' race (beyond what should be expected, i.e. deliberately ramming into another car or zig-zagging down a straight (only o-ne change of line is allowed)), in any situation similar to this or during the race in general will not be tolerated and should be avoided.
In the inevitable event that a car of a faster class needs to lap a car of a slower class, it is adviced that the slower car generally continues to race as they normally would, i.e. stick to the racing line in the corners and leave the job of overtaking them to the faster car, unless the slower car, in due time, makes aware of its intentions to move away from the racing line.
It is up to the individual driver to take appropriate measures.
Deliberately attempting to ruin the other drivers' race (beyond what should be expected, i.e. deliberately ramming into another car or zig-zagging down a straight (only o-ne change of line is allowed)), in any situation similar to this or during the race in general will not be tolerated and should be avoided.
Race type: Endurance Race (timed)
Qualifying: Yes (in GT6 Community Club)
Start Time: N/A
Weather settings: N/A
Qualifying: Yes (in GT6 Community Club)
Start Time: N/A
Weather settings: N/A
Race quality: standard
Voice quality: standard*
Boost: none
Penalty: none
Tire wear/fuel consumption: Normal
Grip reduction: Real
Visible damage: On
Mechanical damage: Heavy
Slipstream strength: Real
Banned assists: Skid Recovery Force, Active Steering, Active Stability Management
*Preferably, voice chat can be moved to a third-party service (i.e. Skype, Discord etc.) to relieve some stress from the game and allow chat to be picked up on the stream. Should this be impossible, Voice quality will be set to normal.
Voice quality: standard*
Boost: none
Penalty: none
Tire wear/fuel consumption: Normal
Grip reduction: Real
Visible damage: On
Mechanical damage: Heavy
Slipstream strength: Real
Banned assists: Skid Recovery Force, Active Steering, Active Stability Management
*Preferably, voice chat can be moved to a third-party service (i.e. Skype, Discord etc.) to relieve some stress from the game and allow chat to be picked up on the stream. Should this be impossible, Voice quality will be set to normal.
Cars participating in this event will race in one of three classes, based on vehicle type and their Performance Point rating. These classes are mainly the same as the ones first used in the original Mid-Field Sportscar Trophy way back in 2015 and appear quite similar to the three main categories in GT Sport.
Please note that all-wheel drive is only allowed in the 500PP Modified Production class, and that cars "powered or aided by non-traditional sources", including, but not exclusively, cars such as the Chaparral 2J, Red Bull X201x-series and Chaparral 2X are subject to further PP-restrictions or outright ban.
Click a spoiler tag for more information on each individual class.
Please note that all-wheel drive is only allowed in the 500PP Modified Production class, and that cars "powered or aided by non-traditional sources", including, but not exclusively, cars such as the Chaparral 2J, Red Bull X201x-series and Chaparral 2X are subject to further PP-restrictions or outright ban.
Click a spoiler tag for more information on each individual class.
The 500PP category may be the slowest class in the event, but history suggests this will also feature the most varied car list.
The car must be based on a production model, i.e. a vehicle that is/was commercially available from its original manufacturer. You are allowed to make modifications to it, such as apply a rear wing, upgrade the engine etc.
Generally, a production car can be described as anything built for the road. Track cars, such as the LCC Rocket or KTM X-Bow, fall in a grey zone, but are generally allowed. Concept cars and cars upgraded by a dedicated tuning company are not allowed.
In terms of performance, cars in this category should generally fall in the same performance bracket as Gr.4/GT4 cars.
The car must be based on a production model, i.e. a vehicle that is/was commercially available from its original manufacturer. You are allowed to make modifications to it, such as apply a rear wing, upgrade the engine etc.
Generally, a production car can be described as anything built for the road. Track cars, such as the LCC Rocket or KTM X-Bow, fall in a grey zone, but are generally allowed. Concept cars and cars upgraded by a dedicated tuning company are not allowed.
In terms of performance, cars in this category should generally fall in the same performance bracket as Gr.4/GT4 cars.
The 600PP class is about mid-field in terms of performance, and usually consist of GT and high level Touring race cars that must be bought as a race-ready model.
In terms of performance, cars in this category should generally fall in the same performance bracket as Gr.3/GT3 cars.
In terms of performance, cars in this category should generally fall in the same performance bracket as Gr.3/GT3 cars.
The 700PP class is for the fastest cars and the class which will likely take overall victory. The relatively high PP limit aims this class squarely at Le Mans Prototypes and other high-end racing models.
For this event, the class has been given an extra 20PP, raising the upper limit from 680 to 700.
In terms of performance, cars in this category should generally fall in the same performance bracket as Gr.1/LMP1 cars.
For this event, the class has been given an extra 20PP, raising the upper limit from 680 to 700.
In terms of performance, cars in this category should generally fall in the same performance bracket as Gr.1/LMP1 cars.
Countdown timer
Sign up form
Grid order
Sign up form
Grid order
Gran Turismo 6 Community Club
Sign up: TBA
Qualification: TBA
Qualification: TBA