DGC SimRacing - Dragon Trail 400km - Results Posted, Freddude is your Winner!

  • Thread starter damonc84
  • 109 comments
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1,045
United States
Texas, USA
damon84c
DT400km_header.jpg



Hello all, starting to make my way back into to GT Sport scene (albeit at the end of it life span) and in that return I’ve overhauled the way I approach everything from competing, managing my team of good friends and drivers, to now organizing events. I’ve previously put on events with other organizations and decided with the rebranding of my team, I want to do my own stand alone events under my moniker, and that first event will be one that has not happened in almost 2 years with a new spin on it, The Dragon Trail 400km at Dragon Trail International Raceway's Seaside layout. This event was one of the first held on GT Sport when it launched in 2017, then it was a 300km event hosted by @rallymorten . It ran only two years with a 2019 event not being held, I wanted to put it on last year but never managed to get the stars to align to make it happen. This year, that changes. I am bringing the event back and adding 100km to the event and look to have just as much fun organizing and hosting the event as I did competing, and look forward to sharing that fun with everyone.​


Sunday, October 25th, 2020 - 7:00am EST - Event Registration Opens

Wednesday, November 18th, 2020 - 6:00pm EST - Event Registration Closes

Sunday, November 22nd, 2020 - Event Pre-Qualifying*
  • Lobby opens - 11:45am EST
  • Session 1 : 12:00pm EST - 1:00pm EST
  • Session 2 : 1:15pm EST - 2:15pm EST
  • Lobby closes - 2:30pm EST
Sunday, November 29th, 2020 - Race Day
  • Lobby opens/Free Practice - 11:45am EST
  • Race Day Qualifying - 12:00pm EST (10 minute session)
  • Race Start - 12:25pm EST (78 laps)
* Pre-Qualifying Required if entry count exceeds lobby capacity
All times are listed in Eastern Standard Time (US). Link is provided below for quick conversion to you specific time zone
https://www.worldtimebuddy.com/?pl=1&lid=5,100&h=5

  • All available Gr.3 Category vehicles will be allowed to compete

  • In-game Balance of Performance (BoP) will be used for entirety of event

  • Hard, Medium and Soft compounds will be allowed for entirety of event (Must use minimum of 2 compounds during race event, compound used to set fast lap in Race Day Qualifying must be used at start of race)

  • All drivers competing in the event must inform the event host of those intentions via thread post, detailing the car and car number they wish to use, team they are driving for (if applicable). Entries can only be submitted between October 25th to November 18th. (See “Event Timeline” for more info)

  • Race entry maximum will be 15 not including Event Host. If more than 15 register for event A Pre-Qualifying event will be held on November 22nd to set entry for race day. In the event that a qualified competitor can not make the event due to unforeseen circumstances, they are required to notify the Event Host if that can't make the event, in this case the highest non-qualified driver from Pre-Qualifying will take their place on Race Day.
  • Previous event winners @Akashi96 (2017) and @Freddude (2018) will have automatic invites to compete in the event with a guaranteed spot in the race. If a previous winner invite is declined that spot will be open to general entry.
  • Car numbers 2-999 are open to all entrants to use. Car Number 1 will be reserved for use by the most recent event winner (@Freddude ) if He so chooses.

  • Drivers can enter as Independent entry (non-team affiliated) or be part of a Team if the so desire.

  • Teams entries may have up to 2 vehicles for the event.

  • Teams participating in the event can use any chassis for all cars registered

  • A simple registration guide is provided below for all entrants to use once they've read the regulations.
-Team Name:

-Car Number:

-Car Choice:

-Driver: PSN Name (Nationality)

-PreQ session (if needed): 1 or 2

  • Liveries featuring sponsorship from tobacco or alcohol companies, pornographic materials, promoting a political stance or agenda will be prohibited. Vehicle Liveries will be submitted for approval to Event host (@damonc84 ) at time of entry via Direct Message. Liveries must be sent for approval no later than Friday, November 27th

  • All cars must have similar appearing number plates consisting of a plain white colored square with black colored numbers. Number font is the designer's choice but must be legible from the race replay camera.

  • Number Plates must be located between the Front Tires and the Middle of vehicles Front doors on both sides.

  • Vehicle number must match the in-game driver’s graphic. This can be set in the “Racing Item” Box on the Livery Editor.

  • “Total” decals will be mandatory on the center area of the front and rear of the vehicle. Can include leading edge of hood if front bumper space is not available. Link to required decal

  • “Pirelli” decals will be mandatory in areas under the front headlamps and rear Tail lamps. Link to Required Decal

  • “Pirelli” Tire Stickers will be mandatory where applicable on vehicle. Can either be the optional sticker or Default sticker if it is already Pirelli branded.

  • Optional wheels are allowed but must remain a center-lock wheel

  • Driver names on vehicle are optional

  • All vehicles will require a windshield banner, can be Optional “Black” banner or “Normal” Banner if color is black

  • Example pictures are available below
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  • Every driver is expected to adhere to the GTPlanet forums code of conduct.

  • Public verbal attacks against any participant, whether through the forums, in-game lobbies, or voice chats is strictly prohibited.

  • During races, use of the in-game chat for any reason besides communicating with race officials is strictly prohibited.
  • During Race event, all drivers must use at least 2 of the compounds allowed for the event
  • Event Host reserves the right to punish any of its participants should they exhibit disruptive, offensive behavior that ruins the experience of others.

  • Clean, fair racing is always expected from all drivers.

  • Contact between cars is permitted so long as contact does not result in another car going off track, damage to another car, or any outcome where contact is deemed excessive.

  • When defending track position, drivers are only allowed to make one move in defense. Excessive defending constitutes illegal blocking.

  • Overtakes are expected to be done fairly and cleanly. Overtaking drivers are expected to use their better judgment to ascertain whether they have gained control of the racing line.

  • If contact is made that results in another car going off-track, the offending car is expected to surrender track position to the other car involved in the incident as soon as possible.

  • A car rejoining the track after going off-track must rejoin the track in a safe manner. Approaching cars will have the right of way over cars that are rejoining.

  • For this event there will be Light damage settings. Cars coming around heavily damaged cars are expected to safely get around these cars.

  • Lapped cars are expected to give way to faster cars at the soonest possible opportunity and are not allowed to interfere with any on-track battles between faster cars. It is the responsibility of lapped cars to be aware of faster traffic coming through. Lapped cars deemed to have impeded faster traffic will be penalized.

  • Driving backwards on track is always strictly prohibited and results in an immediate disqualification and possible suspension from the series and/or the organization.

  • All cars are expected to be moving forward on track unless recovering from an incident.

  • Intentional or payback actions will be harshly penalized.

  • At least two tires must always be kept within track limits.

  • Generally, track limits are represented by either the white lines or the kerbs wherever present on track. However, these rules may be adjusted depending on the track and in doing so will be properly specified by the series organizer.

  • A car with two tires on the defined track limits is already considered having two tires off-track.

  • If a car gains an advantage by going over track limits, drivers are expected to reduce speed just enough to negate any potential advantage gained. Repeated instances of gaining an advantage by exceeding track limits results in a penalty.

  • Any overtake done by exceeding track limits is considered an illegal overtake and any offending are cars expected to immediately return the position(s) gained. The only exception to this rule is when the overtake is performed in avoidance of an accident that occurred ahead.

  • Crossing the white lines at pit entry and/or pit exit results in a penalty.

  • Causing a collision: 15 second penalty

  • Illegal blocking: 5 second penalty

  • Illegal overtake: 10 second penalty

  • Unsafe rejoin on track: 10 second penalty

  • Impeding faster traffic: 10 second penalty

  • Gaining advantage by exceeding track limits: 10 second penalty

  • Crossing Pit Entry line: 5 second penalty

  • Crossing Pit Exit line: 5 second penalty
  • Not Utilizing More than one tire compound during race: 1 Lap

  • Poor Driving Standards*

  • Unsportsmanlike Behavior*
*Penalties for Poor Driving Standards and Unsportsmanlike Behavior will be at the discretion of Event Host and Event Officials, and can result in Event Disqualification.

Incidents can be submitted to Event Host via Direct Message, must include Lap number, Sector number of track and involved participants in said incident.

This will be the lobby Settings Sunday, November 29th, items may change in lead up to event. In-game Track Times are listed below.

  • Practice - 6:30 Clear

  • Qualifying - 10:00 Fine Weather

  • 78 Lap (400km) Race - 16:30 Clear

  • Start Type : Rolling Start

  • Grid Order: Set By Host

  • Boost: None

  • Slipstream Strength: Real

  • Visible Damage: On

  • Mechanical Damage: Light

  • Tire Wear: 4x

  • Fuel Consumption: 2x

  • Initial Fuel: Default

  • Grip Reduction: Real

  • Race Finish Delay: 180 sec

  • Overtaking System Usage Time Multiplier: Default

  • Filter by Category: Gr.3

  • Balance of Performance: On

  • Power Limit: ---

  • Weight Limit: ---

  • Maximum Tire Rating: Racing Softs

  • Minimum Tire Rating: Racing Hards

  • Livery Restrictions: No Limit

  • Racing Number Type: No Limit

  • Assign Car Numbers Automatically: None

  • Tuning: No Limit

  • Kart Usage: Off

  • Ghosting During Race: None

  • Shortcut Penalty: Weak (Practice/Qualifying), None (Race)

  • Wall Collision Penalty: None

  • Side Contact Penalty: Off

  • Correct Vehicle Course After Wall Collision: Off

  • Replace Car at Course Out: Off

  • Flag Rules: On

  • Ghost-Lapped Cars: On (Qualifying), Off (Race)

  • Counter steering Assist: Prohibited

  • ASM: Prohibited

  • Driving Line: No Limit

  • Traction Control: No Limit

  • ABS: No Limit

  • Auto-Drive: Prohibited

  • Pirelli Pole Award (Fastest Lap during Race Day Qualifying)

  • Pirelli PaceSetter Award (Fastest Lap during Race)

  • Larini Systems Hard Charger (Most positions gained during Race from Starting position)

  • Total Excellence Team Award (The team impresses the most during race)


Follow the Event and Team on Twitter at DGC SimRacing


Entry List

 
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1,045
United States
Texas, USA
damon84c
Registration is now open for the event.

Acknowledgement edits to Original post:
- Track location (Seaside) has been noted on Event Article
- Changes to Lobby setup due to error made in previous revision, Tuning has now been set to "No Limit"
 
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1,045
United States
Texas, USA
damon84c
Team Name: DGC SimRacing
-Car Number: 84
-Car Choice: Subaru WRX STi Gr.3
-Driver: Damon_Cuccia (USA)
-PreQ session (if needed): Event Host

Team Name: DGC SimRacing
-Car Number: 57
-Car Choice: Toyota FT-1 Gr.3
-Driver: @kpstormie Kp_Stormie (USA)
-PreQ session (if needed): 2

DGC_SimRacing.jpg
 
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12
United States
United States
-Team Name: Team HyPrix RSC

-Car Number: 28

-Car Choice: Aston Martin V12 Vantage

-Driver: John_YDG (USA)

-PreQ session (if needed): 1
 
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11
United Kingdom
United Kingdom
-Team Name: Team Rei SportsCar
-Car Number: 33
-Driver: t0x1c_bac0n_ (UK)
-Car Choice: Aston martin V12 vantage gt3
-PreQ session (if needed): 1
 
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9,938
Portugal
South
HarskGaming96
Is any specific logo required to compete in this race?

I'm thinking of going in Lexus RC F GT3 #18 from GGT3C, but not sure yet.
 
1,045
United States
Texas, USA
damon84c
-Team Name: DGC SimRacing

-Car Number: 2

-Car Choice: Chevrolet Corvette Gr.3

-Driver: Elusion428 (Greece)

-PreQ session (if needed): 2

20201126113858.jpg
 

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9,938
Portugal
South
HarskGaming96
-Team Name: HRSC Racing
-Car Number: 18
-Car Choice: Lexus RC F GT3 (Emil Frey Racing) '17
-Driver: @Harsk100 HarskGaming96 (POR)
-PreQ session (if needed): 2
 
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1,045
United States
Texas, USA
damon84c
-Team Name: Top Performance Motorspot

-Car Number: 66

-Car Choice: McLaren

-Driver: BouFushidara (UK/Greece)

-Team Name: Top Performance Motorsport

-Car Number: 72

-Car Choice: McLaren

-Driver: GTP_Dylan_GTP (US of A)

Is this the F1 or the 650S @BouFushidara ? Also which Pre-Q session would you and Dylan take part in?
 
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Herimopp89

Premium
3,228
United States
Lebanon PA
Herimopp89
-Team Name: n/a

-Car Number: 55

-Car Choice: beetle

-Driver: PSN Name (Nationality) herimopp89 usa

-PreQ session (if needed): 1 or 2 dont matter to me

Just want to get my name in here I won't know for sure if i can race till a couple days before the event
 
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1,053
England
Surrey
MMR_LukeMitchell
-Team Name: MMRacing

-Car Number: 939

-Car Choice: Peugeot VGT

-Driver: MMR_LukeMitchell [GBR]

-PreQ session (if needed): PQ1
 
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