Formation lap in GT5?

  • Thread starter Thread starter AleksandarSRB
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Most people call this a warm-up lap...:)

So if we are going to get the full tyre animation(temp/pressure/etc...)it would sound logicall to have a full warm-up lap before the race starts on full speed...allthough this would be a problem on long tracks offcourse...lol...imagine doing this on the nordschleife...:dopey:....

So it sounds good,but maybe its a bit too much for a racing game...:indiff:




spy.
 
I thought wanting reverse lights and million polygon trees was taking it too far but now I've seen it all.
 
Most people call this a warm-up lap...:)

So if we are going to get the full tyre animation(temp/pressure/etc...)it would sound logicall to have a full warm-up lap before the race starts on full speed...allthough this would be a problem on long tracks offcourse...lol...imagine doing this on the nordschleife...:dopey:....

So it sounds good,but maybe its a bit too much for a racing game...:indiff:




spy.

I can see myself crashing and have a broken car when the race start.
 
If GT is as good as we hope, we'll probably get tire temp, engine warmth etc. And a warm-up lap is the perfect way to compliment that.

It should have a speed limiter and I would turn damage off. There's always someone who wants to ruin it online. If you don't succesfully finish the lap or hit other cars, there would be penalties such as cold tires which has an obvious effect on the following race, encouraging good behaviour on track.

EDIT: You'd probably use the 'Rings GP circuit for the warm uo and not the full course, remember GT4 qualifying. :)
 
I thought wanting reverse lights and million polygon trees was taking it too far but now I've seen it all.

Parade laps or warm up laps have a direct use though, its a critically important part of the race start, as it determines how much heat is in your tyres and it can cause engine over-heating problems for the pole-sitter if he has to wait too long.
It also helps warm the brakes too, which is crucial for the turn 1 madness.

It also affects rolling starts too - real rolling starts do not have the cars perfectly aligned in a one car-queue like in Prologue, its more common to have two or even three-wide starts and the gap between cars is usually varied.

I agree that for Le Mans and Nurburgring, it may get a bit tedious, but thats the nature of racing at such circuits ;) Its the pole man's job to make sure the field doesn't get too dispersed.

I don't see how you thinks its rediculous, unless you haven't watched much motorsport.
 
There should be a SKIP option for those who doesn't want it then. Problem solved.
 
It does sound cool, but once the novelty wears off (which it will quite rapidly) we'll all be switching it off, probably never to be used again. As a guess, I'd say about 98% of us will never, or almost never, use the feature.

Of course, there's nothing stopping you doing it for online events if you happen to know the people you race with. I tried it out on ToCa Race Driver 3 a few years ago, and with clarity over the rules and honesty from the drivers, it actually worked out OK!
 
It might be fun for a few of the endurance races. I think it would be boring if you had to do it for all races and it would be completely pointless on any race that has less than 5 laps. Who would want to spend 1/5th or more of their race warming up?!?
 
^I'd rather do a warm up lap than having cold tires and brake when the race start (turn 1 pile up would be less likely)
 
E38
It might be fun for a few of the endurance races. I think it would be boring if you had to do it for all races and it would be completely pointless on any race that has less than 5 laps. Who would want to spend 1/5th or more of their race warming up?!?

Because it gives you an advantage off the line. In F1:CE, if you started without a parade lap, you would be given cold tyres at the start by default, so it was beneficial to run a parade lap and get the tyres up to a better temperature. I don't think they modelled brake temperature in that game though, but thats also another benefit in real life.
Even in a 5 lap race (or even in a 1 lap race) you would benefit enormously purely by the better start off the line and the better performance of the tyres and brakes going into the first few corners, especially if your rivals have colder tyres and brakes.
 
Yes, all races should, not only endurances. But it won't happen because casual gamers couldn't be bothered for a parade lap.
Ever ask yourself why casual (i.e. the majority of) gamers couldn't be bothered?! Even "hardcore" (ooooh) racers would get fed up doing a parade lap on 3 lap race. Endurance race or otherwise, the novelty would soon wear off I can guarantee you that, no matter how much you are into racing games.

Anyway, the simple answer would be to make it optional. That way, if you want to swerve your way around the track at slow speeds to get things up to temperature like it will really make a huge difference, you go for it. Personally, I'd just skip them and get on with the racing, which is what I buy such games for.
 
If GT is as good as we hope, we'll probably get tire temp, engine warmth etc. And a warm-up lap is the perfect way to compliment that.

It should have a speed limiter and I would turn damage off. There's always someone who wants to ruin it online. If you don't succesfully finish the lap or hit other cars, there would be penalties such as cold tires which has an obvious effect on the following race, encouraging good behaviour on track.

EDIT: You'd probably use the 'Rings GP circuit for the warm uo and not the full course, remember GT4 qualifying. :)

You're talking about realism regarding tire temperature etc, and then you want to hand out penalties like making the tires cold magically, if someone does something stupid during the warm-up lap??

The problem is, that somebody's race might be ruined before it starts, just because of one stupid driver crashing into him. The benefit of the warm-up lap in a game is somewhat limited, so I think that's just a concept for real life, but not a game.
 
Because it gives you an advantage off the line. In F1:CE, if you started without a parade lap, you would be given cold tyres at the start by default, so it was beneficial to run a parade lap and get the tyres up to a better temperature. I don't think they modelled brake temperature in that game though, but thats also another benefit in real life.
Even in a 5 lap race (or even in a 1 lap race) you would benefit enormously purely by the better start off the line and the better performance of the tyres and brakes going into the first few corners, especially if your rivals have colder tyres and brakes.

So you just want a bonus from the beginning?

I think it's more fair, if all competitors start with the same tire temperature. Why should you be the only one warming them up better than your competition? In real life, of course everyone has to do it, but noone has any advantage, because everyone does it. So, what's the point including this tedious routine in a racing game so that everyone ends up with the same result...?
 
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