the images from your own post are very clearly 1920x1080
ah. And how can you tell this from pictures?
You can count the pixels and aliasing.
A native image will have perfect 1 to 1 pixel ratio, any upscale will show as double pixels which can makes things like jaggies more obvious, blurry image quality than native.
I'm not saying Forza 5 100% is 900p but looks roughly that to me but I'm not the expert at 100% proving this and I only counted the vertical res. Best wait for one of the guys on beyond3d to have a look.
Also the final release may be 1080p native, these things have gone up and down in the xbox one cycle like Ryse going down to 900p, BF4 is said to be higher than 720p for multiplayer but not confirmed 1080p so far.
1600x900 or higher like 940p is pretty good though and FM5 should look clean enough on a 1080p monitor.
I'm guessing it had less to do with any given track and more to do with the build. Prague and Laguna probably have their own issues that need to be sorted out. Since he was navigating through what looks to be the final UI, perhaps he had to choose this track so as not to give away any secrets in the menus by accident.Dont know why they showed Benese Alps though. Seems like it has a ton of bugs. The cockpit view lighting was totally off in the Dan presentation.
King, it's time to knock that off.
The multiple posts, posting the same information in multiple threads, posting nonsense like what I've just deleted - it all ends. Now.
Excitement is one thing but posting content simply to get a rise out of someone when you could very well post in the appropriate thread (which you've done before and multiple times at that) isn't the point of this thread.