It appears they have fixed the quick copy controls in the paint shop again, so that is positive. Unfortunately, they haven't fixed the vinyl groups loading slowly or the thumbnails for your vinyl groups sometimes not appearing.
On XSX I've been getting a sound hiccup on race launch for the first gear change in probably about a third of the races I've run so far. Not a big deal but sometimes it makes me think I missed the shift or something for a split second.
Also I noticed they haven't put up one of those poll things on the official forum asking for feedback about the update since update 9... One of the questions was always "What did you think about the value of earning the (whatever FOMO car) for completing the Featured Tour?" and I would be interested to see how the Huracan was received there...'
Also, speaking of the forum, I signed up for the Insider thing like 2 weeks ago or whatever it has been now, still can't access the Insider forum, just tells me I don't have permission to view the threads.
Having said that, I am happy with the weather options and custom starting time in Free Play.
Custom starting time has always been there though? Unless I'm misunderstanding something in which case ignore me.
If T10 expects people to do an open class series every month, they could at least throw us a bone and add some new lower - mid class cars to the game.
And I can't lie, I was a little disappointed with the new weather options in free play, can't do wet, dry, wet. Meh.
Yeah some new featured cars during the weeks would really make "engaging" with the career/featured lobbies more interesting. As I said earlier in the thread, when the only new content is locked behind a grind and a time-gated grind, it really doesn't make it feel like there is actually any new content to make the game feel fresh when you fire it up after an update.
Will have to do some testing with the new weather stuff, but you should be able to get dry conditions at least at the start of wet races by setting it to "Overcast Wet." I know it has "wet" in the name, but it's actually not wet at all and slicks are the optimal tire, and in the little bit of running I have done in that condition since the update it appears that hasn't changed. Will need to test how it interacts with existing wet track though.
In FM7, the track would only begin to dry if all rain stopped completely. For example, if it was heavy rain, then changed to light rain, the racing surface would still hold water like it was heavy rain and wouldn't dry out at all or speed up, and the puddles wouldn't go away. I don't know if that's the case in the new game yet, and if it is, I don't know if "Overcast Wet" causes it to hold the moisture, will have to test that out later. If "Overcast Wet" does maintain moisture then you are correct and yeah that would be very disappointing.