Contents 1. Introduction 2. Drift Dynamics: Staying In Control 3. A Step Away from the Drift Forum 4. A Short Note about Driver Aids 5. Settings and Tuning 6. An Example Setup 7. Drifting Techniques 8. Common Drifting Questions and Difficulties - [incomplete] 9. Practice Makes Perfect 10. Conclusion ____________________ 1. Introduction to Drifting in GT4 by Boundary Layer Okay, lets step right into this. First off, it’s a misconception of a lot of new members that you need a wheel to be a good drifter. This is completely untrue. Some of the best drifters on GTP have been using a DS2. These include Droptop_Chick, Delphic Reason, Sheron, and Forced Induction among others. Though, this is also not to say that you can’t be a successful drifter on a DF, or DFP either. Ske is quite talented on the DF, and BreakerOhio and the members of Team FBI have DFP drifts down to an exact science – just watch any of them on xlink if you get a chance. The point of this paragraph is to say that while the game experience may be different depending on the controller you use, one controller does not offer any profound advantage over the other. Each has its own benefits and shortcomings. As you have most likely noticed, the physics engine in Gran Turismo 4 is drastically different from the one used to model events in GT3. It has been updated to feel far more realistic. As a result, understeering in the game has become far more pronounced and this has given many people the opinion that drifting is too difficult or simply isn’t possible. Lets us set the record straight and say that this couldn’t be farther from the truth. Since the suspension and tire load modelling is now more realistic, though…. not perfect, it follows naturally that a greater understanding of the vehicles available grip and the forces at work is required. This seems as good a time as any to move to the next section.