Look, your lack of comprehension is not my problem. Stop trying to project your deficiencies on me; I'm not the one unable to understand
very simple concepts.
And, once again, it is not pointless because the "its free"
fallacy is used, on this site, again and again by some as a method of attempting to shut down criticism of the update content. In an effort to debunk the "its free" fallacy it has been necessary to explain why the updates are not free; we may not have to pay for them at the time we receive them but they are, most definitely,
not free. Updates are planned and their production costed. That cost
has to be recovered from somewhere. That somewhere is the income. Unless PD start charging for updates then the
only income we provide PD is when we purchase the game. You, me, and everyone else who purchased the game
covered the cost of the production of the updates from our initial purchase.
Good Lord, I thought you Americans were all for upholding free speech? Here I am giving reasons why "it's free, stop complaining" is unmitigated BS, informing those who wish to complain, that they have
every right to complain, and no-one else has the right to try and stop them (with a fallacy). Perhaps I should have sneaked in something about taking away your guns, you may have paid a
little more attention then, no?
Yes. Of course they did. Sony/PD will have a rough idea of when initial sales slow down and when they need to encourage further sale through discounting.
Wait. You don't really think they didn't account for that, do you?
I'm gonna go out on a limb and say you don't run a business, right?
I'm aware of what the text in the video says,
I even referred to it earlier:
*slightly altered for clarity
I know little things like details may be tedious to some these days but to get my point across it was important and necessary to draw a distinction between those two terms and whether anyone else wants to recognise it, or not, as seems to be the case, there
is a
fundamental distinction.
The vast majority of updates
will be planned; some will not be (like after the complaints due to a lack of GT League) but
most will be. No bean counter (from Sony) would allow PD to keep chipping away at profits willy-nilly unless there is a damned
good reason (the complaints about the lack of GT League being a prime example of a good reason; and its
those kind of unplanned things that eat into profits). Using
statistics and previous experience Sony/PD will work out, ahead of time, how much the game is going to cost to make (including planned updates), what sales they are likely to achieve, and, more importantly, the profits they are likely to make (once costs have been deducted), and how long all of that will take. Thats how (the vast majority of) products live and die. Thats how decisions to even make the product in the first place are made. No
responsible company (and Sony
has to be responsible with their projections as I believe under US law Sony has a legal duty of care to create profit for its shareholders) makes any product without first having a damned good idea of those figures; in layman's terms... a business plan. Just because PD have been going for 20 odd years, with some considerable success, doesn't mean they get to escape a bean counters due diligence!
~~~~~~~~~~~
As an aside, for the sake of balance, I must acknowledge that the console itself is a different story; as we all (should) know for the majority of its sales life the console is a loss-leader. The reason I mention this is not only to acknowledge that their
are ways to make profits from losses, but to also highlight that Gran Turismo
has to make a profit; it, and all the other games on the platform, are the reason Sony are able to sell the console at a loss yet ultimately make a profit from the whole scheme. A loss-leader infinite loop would not make a terribly good business plan. Anyway, I digress...
To a certain (very small) degree I would agree but that doesn't make it factually correct; its because marketing wonks have managed to convince people that not-
actually-free is free that we find ourselves having these kinds of arguments.
Yet this is
exactly where it starts.
And they, generally, do it precisely because the contents didn't come with a (visible) price. Its not for nought that I have said, over and over again, that people use "its free, stop complaining". But thank you, this is precisely the point I was trying to make, and why I felt it was necessary to explain the fundamental difference between "free" and "no additional charge". All I was trying to do is explain why "its free" is a fallacy and therefore why it is wrong for people to use it in an attempt to shut other peoples opinions down (which you acknowledge happens).
Explaining why one thing is wrong required explaining why another thing, the root cause of the first thing, is
also wrong. (if you get what I mean). Perhaps this was too confusing for
some?
Yes. And now that you, an administrator, have also said it hopefully people will start to believe it and
finally stop using the "its free, stop complaining" method of shutting down criticism (or belittling others opinions).
This is no criticism of you, or any other administrator, moderator, or management, but the whole "its free, stop complaining" thing
should have been stamped out a
long time ago. I dunno, maybe you guys have previously tried to stamp it out but, from my experience, with many users being as stubborn as they are, the fallacy rampantly persists?
Indeed. But similarly, that update wasn't
actually free either. (Sorry, I couldn't help myself, I'm just messing with you!
)
You're talking about "feels" now and while "feels" do go some way to creating extra revenue, creating those "feels" has costs and those costs
have to be met one way or another, even if its a bit further down the line.
Never has "You can lead a horse to water but you can't make it drink" been so true. You're right, PD has no responsibility to release new content, unless they want to. If they want to, and they obviously do because they are, then the costs have to be recovered from somewhere. I'm not going through all this
again.
Its
still not free. If the assets are to be used across the "next GT game or 2" then the development costs are being shared across all the titles in which they will be used (or at least enabling cost cutting on
following titles)... it all depends how the accountants want to slice and dice it across the books. Think of it in terms of an actual car manufacturer sharing development costs of a platform with another manufacturer, only PD is sharing manufacturing
costs across titles with itself.
I can
only assume thats aimed at me (even though I have
emphatically not been "complain[ing] about the dlc not being technically free", I've been explaining
why it isn't free... I know, I know, complaining, explaining, they both end in "laining" its difficult but are actually two very different things). Anyway, to answer your question:
- Day 1.
- Full Price.
- Limited edition GT console (inc. game).
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