FRL - Furi Racing Leagues - Club Thread moving to Discord, news posted.

  • Thread starter Furinkazen
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The first FRL Sunday Series on GTS... your choice - you may vote for up to THREE options!


  • Total voters
    25
  • Poll closed .
FRL also invites you soon to Willow Springs, for a flagship endurance event.

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#GTE2 #WayOutWillow


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ToCA14 - OFFICIAL ANNOUNCEMENT

13 Seasons

278 Races
43 Race winners
128 Drivers
113 Points Scorers.
9 Champions.


Alright. A big announcement. Those around during GT5 & GT6 may recall the ToCA Series, a BTCC tribute that ran for 13 seasons across both games and featured a vast variety of tin-top machinery.

Some fantastic racing running across both games, with the original cars based on in-game Touring Cars from Lexus, Mazda, Honda, BMW. The latter three would become staples of the grid throughout an era of 300hp 1100kg road-car orientated tin-top warfare through the life of GT5 & GT6 - with by season 13's conclusion up to 370hp coming from RH shod 2-3.5 litre monsters, front, rear, and four wheel drive - a selection of retro pics here, which may bring back memories to many of you:


Autodromo Nazionale Monza.jpg
Autumn Ring_6.jpg
Circuit de Spa-Francorchamps_18.jpg
Circuit de Spa-Francorchamps_26.jpg
Fuji Speedway GT.jpg
Kyoto - Gion.jpg
Laguna Seca Raceway_1.jpg
Tsukuba Circuit_20.jpg
Cape Ring South_7.jpg
RENAULT2.jpg
HONDA2.jpg
Brands Hatch Grand Prix Circuit.jpg
15 Panoz.jpg
Brands Hatch Indy Circuit_1.jpg
Mount Panorama Motor Racing Circuit_1.jpg
SYM.jpg
6 Sk8r.jpg
AUDI3.jpg
HONDA2.jpg




So now it is time, a mere 920 days since the last race of ToCA13 at Brands Hatch GP to announce a new gen of car.

Specs are WIP, testing underway... Introducing the new base specification, sporting regulation highlights, and the first ToCA14 contenders.


Specification:

~ToCA goes back to it's race car roots with the adaptation of it's own regulation set based on PD "Group 4" class, known as "Group 4-T" regulations.

~Cars use engines tuned back to between 300~330hp, with the stripped out cars saving weight wherever possible resulting in them tipping the scales at under 1000kg - the lightest cars in ToCA history and boasting a superior power to weight ratio compared to their GT6 relatives.

~Tyres are specially developed with higher than normal wear rates, ensuring that during a 20-25 minute sprint race tyre management (especially for FWD cars) is critical and in case of longer events even forcing a pit stop. These are as fast, if not faster than the previous gen "NGTC" ToCA cars but make their lap times through completely different ways - with much higher cornering speeds demanding much more precise driving.



Sporting Regulations & Format:

~ToCA is planned to keep it's traditional Saturday night, 7pm to 9.30pm GMT timeslot.

~The traditional three-race format shall be retained for majority of ToCA14 - 8 race weekends, 23 races, and a drop weekend automatically factored in.

~Teams will remain the traditional two-car pairings.

~The Drivers, Jack Sears (Independents), Manufacturers Championships remain unchanged.

~The Teams championship will now also account for single car teams on the grid - if a single car entry doubles to a two-car outfit, the only consequence shall be that driver ceasing scoring in the Jack Sears.

~A 5th championship will be added for the top rookie to the series, named after ex-BTCC and ETCC champion John Whitmore.

~Qualifying will continue to have a "split" with the top 13 in the standings being "locked" into the grid for the weekend, and the final 3 spots decided by pre-qualifying race night.

~Qualifying for the main events will be in the "1-shot Qualifying" format with each driver permitted just the one Qualifying lap for Race #1.

~Reverse grids remain for Races #2 and #3 but Race #2 shall be a Reverse Top 12. Race #3 remains a full Reverse Grid.

~Success Ballast is abolished.

~Points system is currently being overhauled.


The First Contenders....

ToCA14 presents the first three cars in the series.

q7nkDpX.jpg

Renault bring the Megane back to ToCA. A race winning car through @Scaniabebe and @Andil in old ToCA days, with 300hp from the SODEMO engine that has always been one of the strongest on the grid.




jHVW3ub.jpg

Peugeot's RCZ was a race winner built on the back of the old 207, but lacked the development to stay up front despite @Roflwaffle best efforts. A radically overhauled car mechanically and visually will attempt to give the lion a first ToCA title.




0f6KwiO.jpg

Hyundai were one of the last entries to ToCA with the monstrous 3.8 litre Genesis, a proven title contender through @Yeratel84 & @snowgt . Whilst it is the heaviest car at over 1000kg, it's RWD advantage off starts and tyre durability will ensure it is a very strong contender.


More news to come in coming weeks - ToCA14 is expected to land December 2017 and start January 2018.

#3 - @Tom
#5 - @cnd01
#7 - @Eva
#8 - @Nico_Ble99 / @DaxCobra
#9 - @Whitetail
#10 - @AudiMan2011
#12 - @Yeratel84 (Regular)
#11 - @Wardez
#16 - @Roflwaffle
#17 - @ranhammerR34 / @ElRatto_NL
#18 - @Knelly
#19 - @Siggers
#21 - @jammy21
#22 - @GTRacer22
#23 - @burnabyboy604
#24 - @snowgt
#26 - @WanganGhost
#27 - @DrifterJoe
#32 - @RACECAR
#33 - @Neliz84
#38 - @Panoz
#43 - @LancerEvo7 / Rob The #2 Driver
#48 - @Niop
#54 - @Furinkazen
#56 - @Carbonox
#65 - @TNR_KING_FILO
#69 - @Akmuq / @Gedi69
#71 - @SRT DK Racing
#72 - @TDZdave
#77 - @Spurgy 777
#79 - @DexterWhite
#80 - @nascarfan1400
#81 - @Eva
#84 - @Yeratel84 (ToCA)
#85 - Fox when he logs on next decade.
#86 @choSeeCZ
#96 - @Gedi69
#177 - @Andil
#184 - @damonc84
#420 - @FlameyAUS
 
Last edited:
ToCA14 - OFFICIAL ANNOUNCEMENT

13 Seasons

278 Races
43 Race winners
128 Drivers
113 Points Scorers.
9 Champions.


Alright. A big announcement. Those around during GT5 & GT6 may recall the ToCA Series, a BTCC tribute that ran for 13 seasons across both games and featured a vast variety of tin-top machinery.

Some fantastic racing running across both games, with the original cars based on in-game Touring Cars from Lexus, Mazda, Honda, BMW. The latter three would become staples of the grid throughout an era of 300hp 1100kg road-car orientated tin-top warfare through the life of GT5 & GT6 - with by season 13's conclusion up to 370hp coming from RH shod 2-3.5 litre monsters, front, rear, and four wheel drive - a selection of retro pics here, which may bring back memories to many of you:


View attachment 688912 View attachment 688913 View attachment 688914 View attachment 688915 View attachment 688916 View attachment 688917 View attachment 688918 View attachment 688919 View attachment 688920 View attachment 688921 View attachment 688923 View attachment 688924 View attachment 688925 View attachment 688926 View attachment 688927 View attachment 688928 View attachment 688929 View attachment 688931 View attachment 688932



So now it is time, a mere 920 days since the last race of ToCA13 at Brands Hatch GP to announce a new gen of car.

Specs are WIP, testing underway... Introducing the new base specification, sporting regulation highlights, and the first ToCA13 contenders.


Specification:

~ToCA goes back to it's race car roots with the adaptation of it's own regulation set based on PD "Group 4" class, known as "Group 4-T" regulations.

~Cars use engines tuned back to between 300~330hp, with the stripped out cars saving weight wherever possible resulting in them tipping the scales at under 1000kg - the lightest cars in ToCA history and boasting a superior power to weight ratio compared to their GT6 relatives.

~Tyres are specially developed with higher than normal wear rates, ensuring that during a 20-25 minute sprint race tyre management (especially for FWD cars) is critical and in case of longer events even forcing a pit stop. These are as fast, if not faster than the previous gen "NGTC" ToCA cars but make their lap times through completely different ways - with much higher cornering speeds demanding much more precise driving.



Sporting Regulations & Format:

~ToCA is planned to keep it's traditional Saturday night, 7pm to 9.30pm GMT timeslot.

~The traditional three-race format shall be retained for majority of ToCA14 - 8 race weekends, 23 races, and a drop weekend automatically factored in.

~Teams will remain the traditional two-car pairings.

~The Drivers, Jack Sears (Independents), Manufacturers Championships remain unchanged.

~The Teams championship will now also account for single car teams on the grid - if a single car entry doubles to a two-car outfit, the only consequence shall be that driver ceasing scoring in the Jack Sears.

~A 5th championship will be added for the top rookie to the series, named after ex-BTCC and ETCC champion John Whitmore.

~Qualifying will continue to have a "split" with the top 13 in the standings being "locked" into the grid for the weekend, and the final 3 spots decided by pre-qualifying race night.

~Qualifying for the main events will be in the "1-shot Qualifying" format with each driver permitted just the one Qualifying lap for Race #1.

~Reverse grids remain for Races #2 and #3 but Race #2 shall be a Reverse Top 12. Race #3 remains a full Reverse Grid.

~Success Ballast is abolished.

~Points system is currently being overhauled.


The First Contenders....

ToCA14 presents the first three cars in the series.

q7nkDpX.jpg

Renault bring the Megane back to ToCA. A race winning car through @Scaniabebe and @Andil in old ToCA days, with 300hp from the SODEMO engine that has always been one of the strongest on the grid.




jHVW3ub.jpg

Peugeot's RCZ was a race winner built on the back of the old 207, but lacked the development to stay up front despite @Roflwaffle best efforts. A radically overhauled car mechanically and visually will attempt to give the lion a first ToCA title.




0f6KwiO.jpg

Hyundai were one of the last entries to ToCA with the monstrous 3.8 litre Genesis, a proven title contender through @Yeratel84 & @snowgt . Whilst it is the heaviest car at over 1000kg, it's RWD advantage off starts and tyre durability will ensure it is a very strong contender.


More news to come in coming weeks - ToCA14 is expected to land December 2017 and start January 2018.

#3 - @Tom
#5 - @cnd01
#7 - @Eva
#8 - @Nico_Ble99 / @DaxCobra
#9 - @Whitetail
#10 - @AudiMan2011
#12 - @Yeratel84 (Regular)
#11 - @Wardez
#16 - @Roflwaffle
#17 - @ranhammerR34 / @ElRatto_NL
#18 - @Knelly
#19 - @Siggers
#21 - @jammy21
#22 - @GTRacer22
#23 - @burnabyboy604
#24 - @snowgt
#26 - @WanganGhost
#27 - @DrifterJoe
#32 - @RACECAR
#33 - @Neliz84
#38 - @Panoz
#43 - @LancerEvo7 / Rob The #2 Driver
#48 - @Niop
#54 - @Furinkazen
#56 - @Carbonox
#65 - @TNR_KING_FILO
#69 - @Akmuq / @Gedi69
#71 - @SRT DK Racing
#72 - @TDZdave
#77 - @Spurgy 777
#79 - @DexterWhite
#80 - @nascarfan1400
#81 - @Eva
#84 - @Yeratel84 (ToCA)
#85 - Fox when he logs on next decade.
#86 @choSeeCZ
#96 - @Gedi69
#177 - @Andil
#184 - @damonc84
#420 - @FlameyAUS
Yeah, but can we have Clio tables please?
 
Will wait for other cars before making a choice. May not run all rounds if there's clashes with VRR.
 
It looks like I'll be making half the races again like always in this series. Will be monitoring the thread and/or the car specs to come out
 
FRL News - 21st November 2017.


FRL DRIVER RANKINGS

There are now additional "Driver Rankings" that may be amended and adjusted on monthly and / series-by-series basis. These will be used for series in 2018. Drivers inactive for long periods will automatically "drop" grades. Drivers who have registered but have for now not hit track are automatically "Unclassified".


rMgeRdY.jpg

#9 - @Whitetail
#21 - @jammy21
#24 - @snowgt
#27 - @DrifterJoe
#65 - @TNR_KING_FILO
#77 - @Spurgy 777
#84 - @Yeratel84
#177 - @Andil

J04Qw7I.jpg

#5 - @cnd01
#7 - @Eva
#10 - @AudiMan2011
#16 - @Roflwaffle
#38 - @Panoz
#43 - @LancerEvo7 / Rob The #2 Driver
#48 - @Niop
#54 - @Furinkazen
#56 - @Carbonox
#81 - @Eva

bSZgTd0.jpg

#3 - @Tom
#8 - @DaxCobra
#17 - @ranhammerR34
#18 - @Knelly
#19 - @Siggers
#32 - @RACECAR
#69 - @Akmuq
#71 - @SRT DK Racing
#80 - @nascarfan1400
#85 - Fox when he logs on next decade.
#96 - @Gedi69
#184 - @damonc84

UNCLASSIFIED
#8 - @Nico_Ble99
#11 - @Wardez
#17 - @ElRatto_NL
#22 - @GTRacer22
#23 - @burnabyboy604
#33 - @Neliz84
#79 - @DexterWhite
#86 @choSeeCZ
#420 - @FlameyAUS


FRL TRACK LIMITS: (Note to be revised again after discussion)
In the first race of the FRL Hankook AUDI SPORT TT CUP at Interlagos my attention was drawn to the track limit usage. This was queried prior to the event and I gave the answer of "two wheels on track, kerb as track". However in light of some perhaps extreme interpretations of the rule I'm going to make this post defining acceptable limits:

CASE #1 - Acceptable
Two wheels on racing track, two wheels on kerb.
qUAD2bX.jpg


CASE # 2 - Acceptable (Just)
Pushing it a little but majority of car is on kerb and close to the actual racing surface.
RSx2O9f.jpg


CASE #3 - Unacceptable
Under wording of last weekends race, this is technically legal as two wheels are on kerb. However, this is not going to be considered legal from now on as majority of the car is across "off" the racing surface. I understand that my wording last race was open to interpretation but this should clear things up.
O5xE3RU.jpg




Also, ToCA14 next news dump due at weekend.
 
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@Furinkazen The track limits should either be kerb is or isn't track, those pictures you've posted are basically saying "somewhere in between" which makes it wildly up for interpretation depending on the size of the kerb and very hard to judge because you have no clearly defined line to aim for as you do with the inside or outside of the kerb.
 
@Furinkazen The track limits should either be kerb is or isn't track, those pictures you've posted are basically saying "somewhere in between" which makes it wildly up for interpretation depending on the size of the kerb and very hard to judge because you have no clearly defined line to aim for as you do with the inside or outside of the kerb.

You were technically on kerb putting two wheels in grass past kerb at Interlagos...
 
You were technically on kerb putting two wheels in grass past kerb at Interlagos...

Which is what two wheels on track with kerb as track means Furi. Depending on the corner you can even have 2 wheel on tarmac and 2 wheels in the grass so I'm not really sure why having wheels in the grass matters.

At the end of the day, there are only 4 logical track limit rules, 4 wheels or two wheels on track with kerbs either being track or off track, you have to pick one of those 4 but your pictures don't seem to correspond with any of them.
  1. For 4 wheels on track with kerbs not being track, all your pictures are illegal.
  2. For 2 wheels on track with kerbs not being track, picture 1 is legal, with 2 and 3 illegal.
  3. For 4 wheels on track and kerbs are track, picture 1 is barely legal and 2 and 3 are illegal.
  4. For 2 wheels on track and kerbs are track, pictures 1 and 2 are legal with 3 being barely legal.
So as you can see, your example is somewhere between having 2 wheels on track with kerbs either being track or off track, or rules 2 and 4, and that's just at that corner.

Taking the corner we're talking about at Interlagos and using your "close to racing surface" by which I assume you mean tarmac, rule 3 would become the closest set of rules to your example, as you can fit the entire car off the tarmac without touching the grass. But then rules 2 and 4 suddenly becoming quite far away from the track limits you want, with rule 2 having the car no where near off the kerb, and rule 4 being nowhere near on the tarmac.
 
So would like some opinions from those who participated in FRL V8 SUPERCARS on GT6. Planning a reboot on GTS but do have two options - using GR3 and GR4 regulations as a base. However these come with advantages and disadvantages...

GT4:
+ Less aero-dependency, heavier cars, more mechanical grip related like IRL Supercars.
- Can only make around 500hp and at 1300kg (less than old specs of 650/1450) are around 7-8 seconds a lap slower at a track like Bathurst (on RH tyres, RM is an option to boost), and include 4WD

GT3:
+ Can make 650/1450 and do lap times comparable to IRL and old series regs, and are all FR (no 4WD).
- GT3 cars, reliant on aero grip more than mechanical, not entirely like a IRL Supercar.

Thoughts and ideas?

@Whitetail @Mini Stiggy @Yeratel84 @cnd01 @The Stig Farmer @R1600Turbo @Panoz @LancerEvo7 @Ninners @Carbonox @snowgt @Andil @chrisjohnson93 @GTracer38
 
FRL TRACK LIMITS: (Note to be revised again after discussion)
In the first race of the FRL Hankook AUDI SPORT TT CUP at Interlagos my attention was drawn to the track limit usage. This was queried prior to the event and I gave the answer of "two wheels on track, kerb as track". However in light of some perhaps extreme interpretations of the rule I'm going to make this post defining acceptable limits:

CASE #1 - Acceptable
Two wheels on racing track, two wheels on kerb.


CASE # 2 - Acceptable (Just)
Pushing it a little but majority of car is on kerb and close to the actual racing surface.


CASE #3 - Unacceptable
Under wording of last weekends race, this is technically legal as two wheels are on kerb. However, this is not going to be considered legal from now on as majority of the car is across "off" the racing surface. I understand that my wording last race was open to interpretation but this should clear things up.

Which is what two wheels on track with kerb as track means Furi. Depending on the corner you can even have 2 wheel on tarmac and 2 wheels in the grass so I'm not really sure why having wheels in the grass matters.

At the end of the day, there are only 4 logical track limit rules, 4 wheels or two wheels on track with kerbs either being track or off track, you have to pick one of those 4 but your pictures don't seem to correspond with any of them.
  1. For 4 wheels on track with kerbs not being track, all your pictures are illegal.
  2. For 2 wheels on track with kerbs not being track, picture 1 is legal, with 2 and 3 illegal.
  3. For 4 wheels on track and kerbs are track, picture 1 is barely legal and 2 and 3 are illegal.
  4. For 2 wheels on track and kerbs are track, pictures 1 and 2 are legal with 3 being barely legal.
So as you can see, your example is somewhere between having 2 wheels on track with kerbs either being track or off track, or rules 2 and 4, and that's just at that corner.

Taking the corner we're talking about at Interlagos and using your "close to racing surface" by which I assume you mean tarmac, rule 3 would become the closest set of rules to your example, as you can fit the entire car off the tarmac without touching the grass. But then rules 2 and 4 suddenly becoming quite far away from the track limits you want, with rule 2 having the car no where near off the kerb, and rule 4 being nowhere near on the tarmac.

I would propose to stick closely to the definition the game seems to be using (2 wheels on kerb is ok). I think Spurgy is right though that it needs to be clearly defined, not "something in between".

My suggestion would be: Kerbs are track and 2 wheels FULLY on kerbs (and 2 wheels off) is still ok. Once you even touch grass or whatever lies to the outside of kerbs with the inner wheels, that's illegal.

This definition is in line with Furi's pics/interpretation, as in #3 the inner wheels seem to already be touching the green-painted area.

Once a definition is agreed upon, the penalty should also be determined.
 
I'm trying figure out how I'm rated as a bronze.

That's actually jackpot for you, because if it's a racing series that has a team-format where you can only have gold/bronze or silver/silver pairings, you would get a faster teammate. :D
 
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