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The point of this Pro from Sony's point of view is PSSR. The more third parties that get used to that, and as such the more data it has to train off of, the better for PS6.
PS5/XSX came out just a little too early to get in on the ML upscaling trend but that's clearly where advances in graphics tech are going to come from going forward, we're pretty capped out on where raw power and pure render resolution can take things (not to mention how much 4K native rending of assets is hurting development times).
PS5/XSX came out just a little too early to get in on the ML upscaling trend but that's clearly where advances in graphics tech are going to come from going forward, we're pretty capped out on where raw power and pure render resolution can take things (not to mention how much 4K native rending of assets is hurting development times).