The shadow cascading issues are still there. No ray traced shadows or lighting then. Hope this eventually gets fixed.
When the presentation is that good, the little issues will be even more apparent.
Yes, seems like to be GT Sport's Graphics Engine, with some upgrades due PS5 devkit. I hope PD implement at some point, at least real time shadows and dinamic lighting.
BTW, it's clear they are using various GT Sports assets like cars, trees, track side detail, even some textures of foliage. Maybe PD is pursuing higher Frame rates, like Kazunori-san said? Or it's just initial stages of development?
It’s not a matter of using the same engine. Different game’s may use the same engine, while being totally different games. Yes, this was the same engine but more importantly, this was just GT SPORT, with Trial Mountain, some new cars and ray-traced reflections. They didn’t even try to hide that, which makes me hope that the whole gameplay was just a placeholder. Far cry from what GT7 will eventually look like when it’s due to release on PS5.I'm gonna give them the benefit of the doubt for now, but the engine did seem to be the GTSport one plus RT reflections so far.
Remember the first gameplay we saw from gt sport? That looked terrible. The nurburgring had flat tree surfaces next to the race track, the asphalt looked dull and all sorts of “unfinished” things were visible. This trailer doesn’t represent the final product I think. Let’s just hope it’ll not get worse when released, but better.
Yes, but looks almost the same as GTS while running on PS5, so there have to be more improvements down the road.