Gran Turismo Sport delayed to 2017

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I come here, see the usual bunch of people whining, crying and being negative all the time, I SMH, I remember why I dont post here anymore, and I leave.
Nice of you to come in to let us know that you keep leaving. I wouldn't know that you left if you didn't repeatedly tell us about you leaving. I expect to get a progress report in the next few months to let us know that you left. Otherwise I'll start to worry.

The thing is
I'm either a genius or extremely stupid and I like to think it's the later(exception)..... but I'm never wrong.
So far, past history has proven that delays have not ironed out the issues with the games. Still, who knows, maybe things will be different this time around. Hopefully.
 
Now Jonny, behave yourself....... your a specific kind of guy, aren't you??
I didn't mention any of those things yet!! as I can only can gauge the visuals and that's what I mentioned. I was waiting for you chime in but not with outlandish comment like that :)

You were waiting for a specific member to post despite the fact you only joined today? Hmm....

As for you not mentioning those things yet, no, but you did ask "I'm just saying what game out there on console matches up to GT SPORT ??"

You can't ask a question like that then selectively decide which areas of the game are up for comparison.
 
Do they have roof/bonnet cam because that's quite popular with the people I race with and from all the YouTube footage it seems like cockpit or bumper cam is the main type
 
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You were waiting for a specific member to post despite the fact you only joined today? Hmm....
You do realise someone can read GTPlanet for ages before joining?

I myself discovered this site when searching for advise on GT3 on a dial up connection. :yuck:

I didn't join until quite some time after GT4 had been out.
 
You do realise someone can read GTPlanet for ages before joining?

I myself discovered this site when searching for advise on GT3 on a dial up connection. :yuck:

I didn't join until quite some time after GT4 had been out.
Same here. I noticed gtplanet from when I started buying Best Motoring videos(2003/2004)

There was a Japanese dealer at the time named gtnet. They specialised in reselling R32/R33 GT-Rs. When I searched for them, gtplanet popped up as well. 👍
 
Way to many replies to me so I am going to just go to general statement (with apologies if I miss a point here and there.) Great posts from all.

1 - To the producers, it's all about the numbers. I guess it's just the analyst in me, but no matter what our personal opinions are in regards to quality and shortcomings of any given title, the bottom line, is well, the bottom line. These companies that produce and sell the titles we all enjoy are in the business to make money. When I see Kick-starter titles and yearly editions, I can't help but detect a little red flag. Make no mistake... it's all about a return on investment.

2 - Can a wheel get reinvented?
I agree, it's a difficult problem and I like I said, I believe PDI understands this (they all probably do), hence the shift to online centric gameplay. I don't know if it's going to work, but switching gears from a car collector franchise to a competitive online title could be the change the game type needs. Over complicating any title with more realism will not help matters in my opinion and will eventually lead to a niche product. I am not suggesting that GT and FM forget their roots, just don't stay anchored to it!

3 - I see racing games everywhere. Ever hear of being overcrowded? As I initially stated, it will take a bullet point list from someone to show the differences between the titles. They all show shiny new cars and pretty vistas to drive around in. Does an arcade game like Driveclub offer the 'Ring? No, but you can find a track with a forest in it. Yes, I am aware of the differences between FM6 and FH3, but I feel it will soon (as in very) come down to the same ole' same ole' and the only thing that's different is the name on the box.

4 - It's complicated. Everything is, right?
Of course it's complicated. What @SlipZtrEm mentioned in his post in the last paragraph to me brings up some excellent points. I routinely read that FM6 offers the best car list out there, but have to wonder if really matters outside of the internet. In my opinion, making these games fun for the masses should be priority number one!
 
2 - Can a wheel get reinvented? I agree, it's a difficult problem and I like I said, I believe PDI understands this (they all probably do), hence the shift to online centric gameplay. I don't know if it's going to work, but switching gears from a car collector franchise to a competitive online title could be the change the game type needs. Over complicating any title with more realism will not help matters in my opinion and will eventually lead to a niche product. I am not suggesting that GT and FM forget their roots, just don't stay anchored to it!
That's the thing though, they aren't charting some new unexplored territory. They making an even more niche game than they where before. Online-only games don't tend to sell as well as those that has a good founded offline campaign, of a similar game type. Hell, even games that have a prime focus like that of COD have marginally small player bases compared to the amount sold, as you can see from the amount of players on at any given time.

This over complication with realism is exactly what GTS is doing, no? FIA sanctioned game, real life licenses. This is exactly what you're saying is what you think faults others, and it very much fits in this instance. It's leading to an even more niche product.

3 - I see racing games everywhere. Ever hear of being overcrowded? As I initially stated, it will take a bullet point list from someone to show the differences between the titles. They all show shiny new cars and pretty vistas to drive around in. Does an arcade game like Driveclub offer the 'Ring? No, but you can find a track with a forest in it. Yes, I am aware of the differences between FM6 and FH3, but I feel it will soon (as in very) come down to the same ole' same ole' and the only thing that's different is the name on the box.
If you know absolutely nothing about cars, racing, and whatnot, you may have a point. If your a fan of the genre, you basically know whats coming out and what it entails, for the most part. I'm fairly positive that we can get a handful of people from this forum and show them the cover of the most recent racing games and expect them to guess the correct answer of what you'd be able to find within it. The thing is, these types of game don't really go well with the general video gaming populace, so they obviously aren't going to know either or, even if there are bullet points. They aren't going to know the difference between the advertised Nurburgring, or the fictional tracks.

The fact of the matter though is that, no, there is not racing games everywhere. Those games listed have as much as a 2-3 year release date difference. However, I still stand firm with the fact that this is only gradually increasing and getting better for us, not worse.
 
That and SO much more. Turn 10 and Forza have taken a giant proverbial Cleveland steamer on PD and GT, and rightfully so. They listened to their fans, added what they wanted (except Fujimi Kaido - c'mon T10 bring it back), moved the series forwards with progress and innovation, while PD moved GT forward with lunacy, idiocy, and downright head scratching stupidity.

The fans wanted static puddles in Forza ?? :D

Of course, if you only give what the customers want the game will end up as the metaphorical faster horse. I think PD have probably got the balance right by including both requested features like the livery editor, and innovative ones like scapes.
 
The fans wanted static puddles in Forza ?? :D

Of course, if you only give what the customers want the game will end up as the metaphorical faster horse. I think PD have probably got the balance right by including both requested features like the livery editor, and innovative ones like scapes.

Haha, the static puddles..........they were an interesting addition that's for sure

I dont wanna start a flame war or anything, but I have to respectfully disagree with you on PD having the balance right. I can't help but feel that the livery editor is going to be a bare bones, poor excuse for a livery 'editor'. It will be like the track creator in GT5, advertised as one thing, but released as another.

Full credit to you for still having optimism with PD and GT after all these years of zero communication and idiotic design choices. I truly hope that you get all the enjoyment out of GT Sport that you expect my friend :cheers:

I just cant bring myself to be anything but pessimistic with PD, they have done nothing in the last 10 years to warrant my optimism.
 
Now Jonny, behave yourself....... your a specific kind of guy, aren't you??
I didn't mention any of those things yet!! as I can only can gauge the visuals and that's what I mentioned. I was waiting for you chime in but not with outlandish comment like that :)
Last week I was told I had white privilege, now I'm a specific kind of guy. When will the hating stop:mad:?

You didn't mention any of those things but that wasn't the point. The point being made is that there are all kinds of things that interest people in driving or racing sims and visuals alone won't cut it for many of us, certainly not for me. Pretty much all games look good enough for me at this point, so the competition really lies in the physics, sound, FFB and the level of immersion that comes from getting as many of the little details right as you can. On that level, nothing I've seen so far has convinced me that GT is bringing anything new to the table in that regard, beyond the visual level. While we're at it though, you can't even gauge the visuals at this point either. Until you see the game actually played on your system in the release version you have no idea how close what we've seen so far will resemble the final product. Certainly in the past, we've seen trailers that didn't accurately represent what we ended up with on our own systems.

(joking about the hating part of course:sly:)
 
Firstly you stated your on PC so that's puts the whole GT SPORT thing to rest then. :)

Moving on
You touched on GT SPORT brings nothing new to the table. If you Read a few post above, the other member is saying with previous GT titles you knew what you were getting. Lool

Moving on some more
If PD took time to made it look great and some talented drivers have reviewed early builds having good physics then what is there not to like ??
Anyways up to you what you like johnny

Btw I hear the sounds are coming on quite a treat too. lol

Now all that is left is to hope they make the game FREE.
 
It's all PD fault for delaying it. I'm too stressed out looool.

I can just imagine what I'd be like if it was a food rations que. I'd kill people for free loool
 
Firstly you stated your on PC so that's puts the whole GT SPORT thing to rest then. :)

Moving on
You touched on GT SPORT brings nothing new to the table. If you Read a few post above, the other member is saying with previous GT titles you knew what you were getting. Lool.
I assume this is for me. I am ready to buy a PS4 Pro at any time, so no, the GTSport thing is not put to rest. Moving on as I'm not sure what the rest of that means.

Moving on some more
If PD took time to made it look great and some talented drivers have reviewed early builds having good physics then what is there not to like ??
Anyways up to you what you like johnny

Btw I hear the sounds are coming on quite a treat too. lol

Now all that is left is to hope they make the game FREE
The reviews on physics are very mixed so far but no one has really put them through any substantial testing and one has tried tuning to my knowledge, to see if everything is working properly and what options exist. One of the most exiting features, to me anyway, the online rating system, we know nothing about in practical terms.
 
I come here, see the usual bunch of people whining, crying and being negative all the time, I SMH, I remember why I dont post here anymore, and I leave.
Okaaaay. Soooo, bye? Why should you state such and why should people even care if you leave? You have to remember; in the end, many come here to give out their "opinions" on a discussion board, regardless of tone.

So again, bye bye.
wave.gif
 
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The fans wanted static puddles in Forza ?? :D

Of course, if you only give what the customers want the game will end up as the metaphorical faster horse. I think PD have probably got the balance right by including both requested features like the livery editor, and innovative ones like scapes.
Why not? They admittedly over did it with the size of the puddles (most races would be stopped at that point) but it was a huge step forward IMHO (and many others) in terms of properly simulating rain beyond the typical raindrops and lower traction that everyone else does.

We wanted rain/weather since... The first Forza and they give us the best simulated rain/weather system in a racing game so far for Forza 6.
 
So Clearly your not gonna buy GTS because it's gonna be a terrible game.... and according to you so we're the previous ones.. no worries mate, forget about the whole thing and this is GT PLANET forum as this is primarly gran turismo focused place. So what are you doing here if the previous games were so bad ?? Lol

You do know that there were six previous games?
I'm just saying what game out there on console matches up to GT SPORT ??

There is not a racing game in the world that comes close to the breathtaking visuals and detail that GT SPORT has so far demonstrated.

If graphics is all you're looking for, sure.

PS4 a suffiecntly powerful system that runs 1080p 60fps will be better looking then any PC game.

Let's not get carried away, now.

ESPORTS is on the rise. ESPORTS is vital to the success of the franchise.

Why is that? It hasn't been particularly critical for racing games so far.
The fans wanted static puddles in Forza ?? :D

It's a step closer to what the fans really want, realistic and fun wet weather racing, especially compared to a normal track with a grip modifier where you need a numeric gauge because you can't visually judge how wet the track is.

Forza isn't quick to make progress, but you can't argue that they aren't slow and steady. And with their regular releases at this point they're at least the equal of GT, but with a LOT more content. And there's a decent chance that FM7 releases before GTS does.

We wanted rain/weather since... The first Forza and they give us the best simulated rain/weather system in a racing game so far for Forza 6.

I dunno, the Codies F1 games actually do weather really well, for all their other faults. But I agree that FM6 is right up there. Despite it being static you really have to approach racing in the wet completely differently, as you should.
 
Nice of you to come in to let us know that you keep leaving. I wouldn't know that you left if you didn't repeatedly tell us about you leaving. I expect to get a progress report in the next few months to let us know that you left. Otherwise I'll start to worry.


So far, past history has proven that delays have not ironed out the issues with the games. Still, who knows, maybe things will be different this time around. Hopefully.

And no one is saddened at all

Okaaaay. Soooo, bye? Why should you state such and why should people even care if you leave? You have to remember; in the end, many come here to give out their "opinions" on a discussion board, regardless of tone.

So again, bye bye.
wave.gif

This forum's a rubbish place to be thanks to all the whining negative people, just pointing that out. Enjoy your stay in the landfill
 
I dont wanna start a flame war or anything, but I have to respectfully disagree with you on PD having the balance right. I can't help but feel that the livery editor is going to be a bare bones, poor excuse for a livery 'editor'. It will be like the track creator in GT5, advertised as one thing, but released as another.

That seems a slightly different argument from your original one about listening to fans. Whether the end product is something you want/like will obviously depend on personal preferences.


Why not? They admittedly over did it with the size of the puddles (most races would be stopped at that point) but it was a huge step forward IMHO (and many others) in terms of properly simulating rain beyond the typical raindrops and lower traction that everyone else does.

We wanted rain/weather since... The first Forza and they give us the best simulated rain/weather system in a racing game so far for Forza 6.


Yes it's well implemented, but it's probably not something that featured too prominently on many wish lists beforehand.:D
 
This forum's a rubbish place to be thanks to all the whining negative people, just pointing that out. Enjoy your stay in the landfill
Oh, hello again. Didn't take you long to come back. :D Face it, regardless of our tone, there is no other forum like GTPlanet (IMO) on the internet that interests you to visit. So even if you say you're leaving, or state why you will leave, you will always come back in flying colours unless you snap on everyone to purposely get yourself banned, but even that would stop you.

Sooo...bye bye again.
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Back on topic.
Am I the only one suprised by the amount of gr. B cars for just a rally track?
I'm kinda am to be honest. Although it's a good selection of cars for a single rally track. :) If there was more dirt tracks, than yeah there will need to be at least more gr. B cars for them haha.
 
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There will probably be more rally courses but once again, they're just nowhere near finished/ready to show off. The one they have shown still looks 50% finished at best.
 
Must admit I'm really excited for GT Sport, suppose it makes me one of the few excited it seems:lol:. Been really impressed with what I've seen and heard as far as screenshots and game play is concerned. Seems that there's a definite improvement in overall quality so far (to me anyway). Either way feeling good about at, just hope it comes soon (soon being relative with Polyphony :lol:) as its the reason I don't have a PS4 for now .
 
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