Gran Turismo The myth of 1000 cars . Update 3.

Whould anyone by intrested if i did this for Forza Motorsport aswell just for comparison?

  • Yes

    Votes: 2 40.0%
  • No

    Votes: 1 20.0%
  • Whatever

    Votes: 2 40.0%

  • Total voters
    5
  • Poll closed .
1,605
Greece
Greece
Giorgos_Ferrari
Thread includes stats for GT7 version 1.23 and some mistakes were corrected.

Throughout the last few years I saw and listened to one thing being said: "Gran Turismo 6 had 1000 cars, but GT Sport only has (whatever the number of cars was at the time).”

And my reaction was, is and always will be: "Well, that's 🤬 ".

But then Ι thought: "Wait a minute, I know it's not true, but how far off is it really?". So, first I laid down some criteria in order to come to a conclusion, which leaves little room for doubt. Of course I’m open to a discussion and to changing my stance if a reasonble argument is presented. It originally started with the intention to cover GT5 and GT6, only because these were the two main line games where this issue went out of control. But then I decided to cover the older games as well, because PD always exaggerated the number of cars present in GT to a certain extend. But how did this myth started?

The year was 2010 when, after a number of delays, Gran Turismo 5 was close to release. The seed of the myth was planted by Polyphony's marketing department.

GT5 was going to be the first racing game with more than 1000 different cars, something unheared of at the time (and even today as we’re about to see). As GT or any other series hasen't managed to achieve that number, with Forza 7 being the closest at 834 cars, without knowing if and how many duplicates it may have. Now, if we take what was said 1000% literally, the developers are correct because technically there are more than 1000 different car entries into the games code. But if you can tell me the difference (Beside the colour) between this

Nissan_SKYLINE_GT-R_(R33)_'95.jpg

and this
Nissan_SKYLINE_GT-R_(R33)_'96.jpg


Without reading it first i will be amazed.

Some clarifications before you read any further:
1. This covers only the main line games, except for the first one which gets a free pass because of low budget, limited choice etc etc.
2. Small differences like bumpers headlights etc won't matter.
3. By "duplicate" Ι don't it mean like the actual definition of the word "Exactly like something else, especially through having been copied", but also cars which are too similar or inferior to other models of the the same car.
4. Research and counting for the older games was made using the Fandom Gran Turismo Wiki and I counted the cars for GT5, GT6 and GT Sport, but there is always margin for error.
5. I don't dislike all the duplicates on this list.

No matter if you have some cars labeled as Acura instead of Honda etc, All version should have 592 cars which is impressive for a PS1 game and not far of PDs "Over 600 cars claim".
Livery duplicates (This category features multiple copies of the same cars with different liveries)
3 out of 4 JGTC Honda NSXs, 1999 spec
1 out of 2 JGTC Nissan Silvias, 1999 spec
2 out of 3 Nissan Skylines (R33), 1999 spec
2 out of 3 JGTC Nissan Skylines (R34), 1999 spec
2 out of 3 JGTC Toyota Supras, 1999 spec

Concept duplicates (This category features pre-productions versions of some models which are included alongside the final production model but are usually inferior or have little to no difference).
1. Nismo 400R Preceding Model
2. Toyota MR-S Show Version 1997
3. Toyota XYR 1999

Model year duplicates (This category features copies of certain cars which are identical but they are labeled under a different model year).
1. Daihatsu Move SR-XX 4WD 1997
2. Ford Mustang GT 1998
3. Ford Mustang SVT Cobra 1998
4. Honda Accord SiR-T 1997
5. Honda Civic Type R (EK) 1998
6. Honda Life T 1997
7. Honda Prelude SiR 1996
8. Mazda Demio GL-X 1997
9. Mazda MX-5 (NA) 1993
10. Mazda MX-5 S-Special (NA, J) 1993
11. Mazda MX-5 V-Special (NA, J) 1993
12. Mazda RX-7 Type RB (FD) 1997
13. Mazda RX-7 Type RB (FD) 1998
14. Mazda RX-7 Type RS (FD) 1997
15. Mazda RX-7 Type RZ (FD) 1996
16. Mitsubishi 3000GT SL (J) 1995
17. Mitsubishi 3000GT VR-4 Turbo (J) 1996
18. Mitsubishi FTO GR 1994
19. Mitsubishi FTO GPX 1994
20. Mitsubishi Galant VR-4 (J) 1996
21. Mitsubishi Legnum ST 1997
22. Mitsubishi Legnum VR-4 Type S 1997
23. Nissan 180SX Type X 1995
24. Nissan 200SX 1995
25. Nissan Fairlady Z 300ZX Version S 1994
26. Nissan Fairlady Z 300ZX Twin Turbo Version S 1994
27. Nissan Silvia K's (S13) 1988
28. Nissan Silvia Q's (S13) 1988
29. Nissan Skyline GT-R (R32) 1991
30. Nissan Skyline GT-R (R33) 1995
31. Nissan Skyline GT-R V-Spec (R33) 1995
32. Nissan Stagea 260RS Autech Version 1997
33. Subaru Impreza Sedan WRX 1996
34. Subaru Impreza Sedan WRX 1997
35. Subaru Impreza Sedan WRX 1998
36. Subaru Impreza Sport Wagon WRX 1996
37. Subaru Impreza Sport Wagon WRX 1997
38. Subaru Impreza Sport Wagon WRX 1998
39. Subaru Legacy Touring Wagon GT-B 1993
40. Subaru Legacy Touring Wagon GT-B 1996
41. Suzuki Alto Works RS-Z 1997
42. Toyota MR2 G-Limited 1996
43. Toyota MR2 GT-S 1996
44. Toyota Supra SZ-R 1995
45. Toyota Supra SZ-R 1996
46. Toyota Supra RZ 1995
47. Toyota Supra RZ 1996
48. Toyota Starlet Glanza V 1996

Name duplicates (This category features copies of certain cars with different names for other markets besides the country of origin).
1. Mercury Cougar 24V 1999
2. Toyota Corolla Levin GT-Apex Type I 1983
3. Toyota Corolla Levin GT-Apex Type II 1985
4. Toyota Corolla Levin BZ-G 1996
5. Toyota Corolla Levin BZ-R 1998
6. Toyota MR Spider 1996 (Alternative name for the Toyota MR2 in Belgium and France).

Performance duplicates (This category features cars with similar performance {usually inferior) to other variants of the same model).
1. Alfa Romeo GTV 2.0 TS 16V 1998 (-95 BHP & +45 Kg compared to the V6 variant)
2. BMW 320Ci (-43 BHP & -24 Kg compared to the 328Ci)
3. BMW 323Ci (-18 BHP & -15 Kg compared to the 328Ci)
4. Chevrolet Camaro Z28 30th Anniversary 1996 (Same specs as the Chevrolet Camaro Z28 Coupe 1997)
5. Chevrolet Corvette Coupe (C4) 1996 (Same specs as the Chevrolet Corvette Grand Sport (C4) 1996)
6. Daihatsu Cuore TX (4WD,J) 1998 (Same Specs as the Daihatsu Cuore TR Aero Package (J) 1998)
7. Daihatsu Opti Aerodown Beex (4WD,J) 1998 (+7 BHP & +110 Kg compare to the Daihatsu Opti Club Sport (4WD,J) 1997)
8. Ford Focus 1.8i Zetec (-11 BHP & -35 Kg compared to the 2.0 model)
9. Honda Civic SiR (EK) 1998 (+78 Kg compared to the 1995 SiR-ii)
10. Honda CR-X del Sol VXi 1992 (-35 BHP & -63 Kg compared to the SiR model)
11. Honda CR-X del Sol VGi (-31 BHP & -60 Kg compared to the SiR model)
12. Honda NSX Type S 1997 (Since the Type S Zero model carries the upgrades from this model, it will be considered a duplicate)
13. Honda Prelude Si 1991 (-42 HP & -20 Kg compared to the Si VTEC model)
14. Honda Prelude Type S 1996 (+40 Kg compared to the SiR S spec model)
15. Jaguar XK8 (Inferior overall specification to the 1999 model)
16. Lotus Elise 135 (+9 BHP & +62 Kg compared to the Elise 111S and +50 BHP & +38 Kg compared to the Elise Sport 190)
17. Mazda Demio GL 1997 (-2 BHP compared to the GL-X variant)
18. Mazda RX-7 Type RB (FD) 1996
19. Mazda RX-7 Type R (FD) 1998 (Both models seem redundant, considering their place in the RX-7 range available in the game)
20. Mitsubishi 3000GT MR (J) 1995 (The MR models are supposed to be lighter. However, this base model is 70 kg heavier compared to the SL model)
21. Mitsubishi 3000GT VR-4 (J) 1999 (+10 Kg compared to the twin turbo MR model)
22. Mitsubishi Galant VR-G (J) 1999 (-6 HP compared to the VR-G Touring model)
23. Mitsubishi Mirage Asti RX 1996 (Overall inferior compared to the RX-R model)
24. Nissan Fairlady Z 300ZX Version S 2 by 2 1998 (+40 Kg compared to the 2seater model)
25. Nissan Fairlady Z 300ZX Twin Turbo Version S 2 by 2 1998 (+40 Kg compared to the 2seater model)
26. Nissan Primera 2.0Te 1995 (+1 BHP & +10 Kg compared to the 1990 model)
27. Nissan Silvia K's (S14) 1995 (Inferior to the 1996 K's Aero 1996)
28. Nissan Silvia Q's (S14) 1995 (Inferior to the 1996 Q's Aero model)
29. Nissan Silvia Spec-R (S15) 1999 (Inferior compared to the Spec-R Aero model)
30. Nissan Silvia Spec-S (S15) 1999 & Nissan Silvia Spec-S Aero (S15) 1999 (Both are mechanically inferior to their Spec-R equivalents)
31. Nissan Skyline GT-R (R32) 1989 (Base GT-R R32 model)
32. Nissan Skyline GT-R V-Spec (R32) 1993 (Inferior, compared to the V-Spec II model)
33. Nissan Skyline GTS25 Type S 1991 (Worst specs of the entire R32 range)
34. Nissan Skyline GT-R (R33) 1995 (Base GT-R R33 model)
35. Nissan Skyline GT-R (R34) 1999 (Base GT-R R34 model)
36. Nissan Stagea RS Four V 1997 (-40 BHP & - 30 Kg compered to the 1998 25t model)
37. RUF BTR Type II (+40 BHP & + 50 Kg compared to type I)
38. Subaru Impreza Sedan WRX STi Version II 1995 (Minor mechanical upgrades)
39. Subaru Impreza Sport Wagon WRX STi Version II 1995 (Minor mechanical upgrades)
40. Subaru Impreza Coupe WRX typeR STi Version 1996 (Minor mechanical upgrades)
41. Subaru Impreza Sedan WRX STi Version III 1996 (Minor mechanical upgrades)
42. Subaru Impreza Sport Wagon WRX STi Version III 1996 (Minor mechanical upgrades)
43. Subaru Impreza Coupe WRX typeR STi Version IV 1997 (Minor mechanical upgrades)
44. Subaru Impreza Sedan WRX STi Version IV 1997 (Minor mechanical and styling upgrades)
45. Subaru Impreza Sport Wagon WRX STi Version IV 1997 (Minor mechanical upgrades)
46. Subaru Impreza Coupe WRX typeR STi Version V 1998 (Minor mechanical upgrades)
47. Subaru Impreza Sedan WRX STi Version V 1998 (Minor mechanical upgrades)
48. Subaru Impreza Sport Wagon WRX STi Version V 1998 (Minor mechanical upgrades)
49. Subaru Impreza Sedan WRX STi Version VI 1999
50. Subaru SVX Version L 1995 (+30 Kg compared to the S4 model)
51. Subaru Vivio RX-R 1997 (+10 Kg compared to the RX-RA model)
52. Toyota Celica SS-III (ST202) 1997 (+10 Kg compared to the 1995 SS-II model)
53. Toyota Sprinter Trueno GT-Apex AE86 Type II 1985 (-3 BHP & - 20 Kg compared to the more known type I)
54. Toyota Sprinter Trueno BZ-G 1996 (Mechanically inferior to the BZ-R model)
55. Toyota Soarer 2.5GT-T 1995 (-6 Hp & +10 Kg compared to the 1996 VVT-I model)
56. TVR Chimaera 4.0 (-86 Hp compared to the 5.0 model)
57. TVR Chimaera 4.5 (-35 Hp compared to the 5.0 model)
58. Volkswagen Golf IV 2.3 V5 (Its inclusion seems redundant, considering the specs of this model are very similar to the V6 and 1.8 Turbo models)

Other (This category features cars which don't fit in any 0f the others).
1. Aston Martin DB7 Volante (The roofs don't work in this game)
2. Daihatsu Move Custom Aero Down 1998 (Cosmetic differences)
3. Dodge Neon R/T 1999 (Cosmetic differences)
4. Honda Beat Version F 1992 (Cosmetic differences)
5. Honda Beat Version Z 1993 (Cosmetic differences)
6. Lancia Delta HF Integrale Collezione (Cosmetic differences)
7. Lotus Esprit V8 SE 1998 (A more luxurious model of the Esprit V8. However, since the game doesn't feature modeled interiors, this model doesn't have any significant difference compared to the GT model).
8. Mazda Demio GL-X Special 1998 (Cosmetic differences)
9. Mazda MX-5 V-Special (NA, J) 1990 (Cosmetic differences)
10. Mazda MX-5 S-Special (NA, J) 1992 (Cosmetic differences)
11. Mazda MX-5 1.8 VS (NB, J) 1998 (Cosmetic differences)
12. Mazda RX-7 Cabriolet (FC) 1990 (Same explanation as for the Aston Martin DB7 Volante)
13. Mazda RX-7 Type RS-R (FD) 1997 (Cosmetic differences)
14. Mitsubishi Galant Super VR-4 (J) 1998 (Cosmetic differences)
15. Nissan Fairlady Z 300ZX Version R 2 by 2 1998 (Cosmetic differences)
16. Nissan Fairlady Z 300ZX Twin Turbo Version R 2 by 2 1998 (Cosmetic differences)
17. Subaru Legacy Touring Wagon GT-B Limited 1997 (Cosmetic differences)
18. Suzuki Wagon R RR 1998 (Cosmetic differences)
19. Toyota Celica Elegant Sports Version (ZZT231) 1999 (Cosmetic differences)

147/592 (24.83%)

The first game of the PS2 era and the best selling of the series saw the car count droping to less than 200 (dispite people beliaving GT Sport was the first game to do this) As such the amount of duplicates droped as well.
2 out of 3 JGTC Honda NSXs, 2000 spec
Mazda Eunos Roadster (NA) 1993
Mazda Eunos Roadster 1.8 RS (NB, J) 1998
Mazda RX-7 Type RS 1998 (mechanically identical and heavier to the Type RZ model)
Mitsubishi GTO Twin Turbo 1995
Mitsubishi Lancer Evolution VI Tommi Makinen Special Colour Package 2000
Nissan Silvia K's (S13) 1991
Nissan Skyline GT-R V-Spec (R34) 1999 (Inferior to V-Spec II models)
1 out of 2 JGTC Nissan Skyline GT-R (R34s), 2000 spec
Subaru Legacy B4 RSK 1998 (10 Kg lighter over the more popular Blitzen model)
1 out of 2 JGTC Toyota Supras. 2000 spec

(PAL) 12/178 (6.74%)
(NTSC) 12/182 (6.59%)
(NTSC Japanese) 12/183 (6.56%)

Regarded by many as the best in the series by many and my favorite game of all time increased the car amount almost to 4 times more than GT3. It was the most tricky to calculate because it h.ad 5 different releases.
Note: i counted the special black cars from the used car dealership as separate cars because we have to buy it separately.

Colour\Livery duplicates (This category features multiple copies of the same cars with different colours or liveries)
Ford GT (No Stripe) 2005
2 out of 3 JGTC Honda NSXs, 2000 spec
1 out of 2 JGTC Honda NSXs, 2001 spec
Mazda 787B 1991 (Special black used car)
Mazda RX-7 LM (Special black used car)
Nissan R92CP 1992 (Special black used car)
Nissan R390 GT1 Race car 1998 (Special black used car)
1 out of 2 JGTC Nissan Skyline GT-R R34s, 2000 spec
1 out of 2 JGTC Nissan Skyline GT-R R34s, 2001 spec
Toyota GT-ONE TS020 1999 (Special black used car)
1 out of 2 JGTC Toyota Supras, 2000 spec
2 out of 3 JGTC Toyota Supras, 2001 spec (For PAL, NTSC-J, Chinese and Korean versions. (Only 1 out of 2 for NTSC-U version, as the ESSO Ultraflo Supra is absent)

Concept duplicates (This category features pre-productions versions of some models which are included alongside the final production model but are usually inferior or have little to no difference)
1. Ford GT Concept 2002
2. Honda NSX-R Concept 2001
3. Mazda Atenza Concept 2001
4. Mazda RX-8 Concept (Type-I) 2001
5. Mazda RX-8 Concept (Type-II) 2001
6. Subaru Impreza Rally Car Prototype 2001

Model year duplicates (This category features copies of certain cars which are identical but they are labeled under a different model year).
1. Honda Civic SiR-II (EG) 1992
2. Honda Civic SiR-II (EG) 1993
3. Honda NSX 1993
4. Honda Civic SiR-II (EG) 1995
5. Honda NSX 1995
6. Honda Civic Type R (EK) 1998
7. Honda Integra Type R (DC2) 1998
8. Honda NSX 1999
9. Honda NSX Type S 1999
10. Honda NSX Type S Zero 1999
11. Honda NSX Type S 2001
12. Honda NSX 2003
13. Honda S2000 2001
14. Honda S2000 Type V 2001
15. Honda S2000 2003
16. Honda S2000 Type V 2003
17. Mazda Eunos Roadster J-Limited II (NA) 1993
18. Mazda ėfini RX-7 Type R (FD) 1993
19. Mazda ėfini RX-7 Type RZ (FD) 1993
20. Mazda Eunos Roadster S-Special Type I (NA) 1995
21. Mazda ėfini RX-7 Type RZ (FD) 1995
22. Mazda ėfini RX-7 Type RZ (FD) 1996
23. Mazda Eunos Roadster SR-Limited (NA) 1997
24. Mazda RX-7 Type RS (FD) 1998
25. Mazda RX-7 Type RS (FD) 2000
26. Mazda RX-7 Type RZ (FD) 2000
27. Mitsubishi FTO GR 1994
28. Mitsubishi FTO GPX 1994
29. Mitsubishi FTO GPX 1997
30. Mitsubishi FTO GP Version R 1997
31. Mitsubishi GTO SR 1996
32. Mitsubishi GTO SR 1998
33. Mitsubishi GTO Twin Turbo 1996
34. Mitsubishi GTO Twin Turbo 1998
35. Mitsubishi Lancer Evolution VI RS Tommi Mãkinen Edition 1999
36. Nissan Silvia K's (S13) 1989
37. Nissan Silvia K's (S13) 1991
38. Nissan Silvia Q's (S13) 1989
39. Nissan Silvia Q's (S13) 1991
40. Nissan Skyline GTS-t Type M (R32) 1991
41. Nissan Skyline GT-R (R32) 1991
42. Nissan Skyline GT-R V-Spec (R33) 1995
43. Nissan Silvia K's Aero (S14) 1996
44. Nissan Silvia Q's Aero (S14) 1996
45. Nissan Skyline GT-R (R33) 1996
46. Nissan Skyline GT-R V-Spec (R33) 1996
47. Nissan Skyline GT-R (R33) 1997
48. Nissan Skyline GT-R (R34) 2000
49. Nissan Skyline GT-R V-Spec II N1 (R34) 1999
50. Nissan 350Z (Z33.EU) 2003

Name duplicates (This category features copies of certain cars with different names for other markets besides the country of origin).
1. Honda Civic Type R (EP, EU) 2001 (PAL Only)
2. Infiniti G35 Sedan 2003 (PAL NTSC-J, Chinese and Korean )
3. Vauxhall Calibra Super Touring Car 1994 (PAL Only)
4. Vauxhall Tigra 1.6i 1999 (PAL Only)
5. Vauxhall Astra Super Touring Car 2000 (PAL Only)
6. Vauxhall VX220 2000 (PAL Only)
7. Vauxhall VX220 Turbo 2000 (PAL Only)
8. Vauxhall Corsa Comfort 1.4 2001 (PAL Only)
9. Vauxhall Vectra 3.2 V6 2003 (PAL Only)

Performance duplicates (This category features cars with similar performance {usually inferior) to other variants of the same model).
1. AC Cobra 427 1966 (-7 HP & +243 Kg compared to the Shelby Cobra)
2. Acura NSX 1991 (-8 HP & +15 Kg compared to its Honda counterpart)
3. Acura NSX Coupe 1997 (+13 HP & +42 Kg compered to its Honda counterpart)
4. Acura CL 3.2 Type-S 2001 (-3 HP & + 29 kg 5-speed automatic gearbox compared to 6-speed manual among other minor differences on the 2003 model)
5. Acura Integra Type R 2001 (-2 Hp & +107 Kg over its Honda counterpart)
6. Acura NSX 2004 (+3 Hp & +90 Kg compared to its Honda counterpart)
7. Acura RSX Type-S 2004 (-19 HP & +75 Kg over its Honda counterpart)
8. Daihatsu Copen Active Top 2002 (+30 Kg over the Detachable Top model)
9. Honda NSX Type S 1997 (All mechanical upgrades from this model were carried over to the Type S Zero model)
10. Honda S2000 Type V 2000 (The game doesn't simulate the model's trademark variable gear ratio steering system nor any of the other mechanical upgrades over the standard model. Therefor, its performance doesn't differ from any of the other standard S2000s)
11. Lotus Elise 111S 2003 (+25 HP & +92 Kg compared the base Series 2 Elise , -34 HP & +136 Kg compared to the Elise Sport 190 and -41 HP & -56 Kg compared to the Elise 111R)
12. Mazda Cosmo Sport (L10B) 1968 (Overall inferior to the 1967 L10A model)
13. Mazda ėfini RX-7 Type RZ (FD) 1992
14. Mazda ėfini RX-7 Type R-S (FD) 1995
(The game doesn't simulate any of the mechanical upgrades of these models)
15. Mazda ėfini RX-7 Type RS (FD) 1996 (In a similar case with the Honda NSX Type S, the RX-7 Type RS models are mechanically identical to the RZ models and they are also heavier, so every RS model will be considered as a duplicate)
16. Mazda Eunos Roadster J-Limited (NA) 1991 (+10 Kg compared to the 1989 Special Package model)
17. Mazda Roadster 1.8 RS (NB) 1998 (-12 HP & -30 Kg over the 2000 model)
18. Mitsubishi GTO Twin Turbo MR 1995 (This version is a lighter model of the regular GTO Twin Turbo without 4-Wheel Steering, ABS, ECS and Active Aero. But since 4-Wheel Steering and Active Aero don't work on the regular Twin Turbo anyway and we can use driving aids regardless all, we end up with is -30 Kg)
19. Mitsubishi GTO Twin Turbo MR 1998 (By 1998 ABS, ECS and Active Aero were discontinued, making the weight difference only -10 kg to the regular GTO Twin Turbo)
20. Mitsubishi Lancer Evolution VIII GSR 2003 (+10 Kg compared to the MR variant)
21. Nissan Skyline GT-R (R32) 1989 (Base GT-R model)
22. Nissan Skyline GTS25 Type S 1991 (Worst specs of the entire R32 range)
23. Nissan Skyline GT-R N1 (R32) 1991
24. Nissan Skyline GT-R V-Spec N1 (R32) 1993
25. Nissan Skyline GT-R V-Spec N1 (R33) 1995
26. Nissan Skyline GT-R V-Spec LM Limited (R33) 1996
(The game doesn't simulate any of the mechanical upgrades of these models)
27. Nissan Skyline GT-R V-Spec (R32) 1993 (Inferior to the V-Spec II model)
28. Nissan Skyline GT-R (R33) 1995 (Base GT-R model)
29. Nissan Skyline GT-R (R34) 1999 (Base GT-R Model)
30. Nissan Skyline GT-R V-Spec (R34) 1999 (Inferior to V-Spec II models)
31. Nissan Skyline GT-R V-Spec II (R34) 2000 (Inferior to the V-Spec II Nür model)
32. Nissan Skyline GT-R M-Spec (R34) 2001 (Inferior to the Μ-Spec Nür model)
33. Nissan Silvia Varietta (S15) 2000 (Base model)
34. Nissan Fairlady Z Roadster (Z33) 2003 (+230 Kg compared to the regular model)
35. Nissan 350Z Gran Turismo 4 Limited Edition (Z33) 2005 (+7 HP over the 2002 version S model)
36. Pagani Zonda C12S 2000 (-50 Hp, same torque and +100 Kg compared to the C12S 7.3)
37. Subaru Impreza Sedan WRX STi Version II 1995 (Minor mechanical upgrades)
38. Subaru Impreza Sedan WRX STi Version III 1996 (Minor mechanical upgrades)
39. Subaru Impreza Sedan WRX STi Version IV 1997 (Minor mechanical and styling upgrades)
40. Subaru Legacy B4 RSK 1998 (10 Kg lighter over the more popular Blitzen model)
41. Subaru Impreza Sedan WRX STi (Type-II) 2002 (Minor mechanical upgrades)
42. Subaru Legacy B4 2.0GT 2003 & Subaru Legacy B4 3.0R 2003 (Both are inferior to Subaru Legacy B4 2.0GT Spec.B 2003)
43. Subaru Legacy Touring Wagon 2.0GT Spec.B 2003 & Subaru Legacy Touring Wagon 3.0R 2003 (Both are inferior to Subaru Legacy Touring Wagon 2.0GT 2003)
44. Suzuki Cappuccino EA11R 1991 (Slightly inferior to the 1995 model)
45. TRD Celica TRD Sports M (ZZT231) 2000 (Very similar performance to the stock Toyota counterpart)
46. Toyota MR-S S Edition 1999 (5-Speed transmission and slower gearshifts compared to the 2002 version V model)
47. Volkswagen Lupo GTi Cup Car (J) 2003 (+6 BHP & +170 Kg compared to the 2000 model)

Other (This category features cars which don't fit in any 0f the others).
1. Fiat 500L 1969 (Cosmetic differences)
2. Ford GT LM Race Car (A fictional race car, built as a homage to the original Ford GT40 and based on the new at the time Ford GT. However it is vastly inferior to the newer Spec II models and, as the original 1969 GT40 race car is in the game, this model seems redundant)
3. Honda Beat Version F 1992 (Cosmetic differences)
4. Honda Beat Version Z 1993 (Cosmetic differences)
5. Lotus Elise Type 72 2001 (Cosmetic differences)
6. Lotus Esprit V8 SE 1998 (A more luxurious model of the Esprit V8, however the interior can't be seen)
7. Mazda RX-7 RS-R (FD) 1997 (Cosmetic differences)
8. Mazda RX-8 Type E 2003 (I couldn't find any difference which makes the car stand out compared to the base or Type S model)
9. Nissan 300ZX 2by2 (Z32) 1998 (Facelift)
10. Nissan Fairlady Z Version ST Option Wheel (Z33) 2002 (Cosmetic differences)
11. Pontiac GTO 5.7 Coupe 2004 (Amecican version of the Holden Monaro)
12. Subaru Impreza Sedan WRX STi (Type-I) 2000 (Minor cosmetic differences)
13. Toyota Aristo V300 Vertex Edition 2000 (Cosmetic differences)

(PAL) 142/727 (19.53%)
(NTSC) 133/726 (18.32%)
(NTSC Chinese) 134/714 (18.77%)
(NTSC Japanese) 134/714 (18.77%)
(NTSC Korean) 132/731 (18.06%)

The game which created the myth and the resson i made this thread to begin with. Released after half a decade from GT4 with many first's good's and bad's.
One nice detail previous games had (mostly anyway) was regional naming for certain cars but in order to increase the amount of cars without doing anything Polyphony was like " 🤬 that". And you will see the results of that change.
Note: I counted 1075 cars excluding all the cars someone can't obtain normally. This means
(No racing modifications as they are not separate cars) .
(No Chrome Line cars) .
(No Stealth cars) .
(No GT Academy cars *except from the Nissan GT-R SpecV which can be obtained by getting all golds on the Super License and the Nissan 370Z Tuned Car which can be obtained via a 1000 gift ticket) .

Colour\Livery duplicates (This category features multiple copies of the same cars with different colours or liveries)
Team Playstation Audi R8 LMS 2009
4 out of 5 2010 Chevrolet Impala Nascars.
#91 Viper Team Oreca Dodge Viper GTS-R 2000
1 out of 2 2010 Ford Fusion Nascars.
Gran Turismo Red Bull X2010 Prototype
Gran Turismo Red Bull X2010 S.Vettel
.2 out of 3 JGTC Honda NSXs, 2000 spec
1 out of 2 JGTC Honda NSXs, 2001 spec
2 out of 3 Super GT Honda NSXs, 2006 spec
2 out of 3 Super GT Lexus SC430s, 2008 spec
Nissan Skyline GT-R Midnight Purple II (R34) 1999
Nissan Skyline GT-R Midnight Purple III (R34) 2000
1 out of 2 JGTC Nissan Skyline GT-R (R34s), 2000 spec
1 out of 2 JGTC Nissan Skyline GT-R (R34s), 2001 spec
4 out of 5 Super GT Nissan GT-R (R35s), 2008 spec
Team Oreca Matmut Peugeot 908 HDI FAP 2010
3 out of 4 2010 Toyota Camry Nascars
1 out of 2 JGTC Toyota Supras, 2000 spec
1 out of 2 JGTC Toyota Supras, 2001 spec

Concept duplicates (This category features pre-productions versions of some models which are included alongside the final production model but are usually inferior or have little to no difference)
1. BMW Concept 1 Series Tii 2007
2. Ford GT Concept 2002
3. Honda NSX-R Concept 2001
4. Infiniti Coupe Concept 2006
5. Mazda Atenza Concept 2001
6. Mazda RX-8 Concept (Type-I) 2001
7. Mazda RX-8 Concept (Type-II) 2001
8. Nissan GT-R Proto 2005
9. Subaru Impreza Rally Car Prototype 2001

Model year duplicates (This category features copies of certain cars which are identical but they are labeled under a different model year).
1. Ford GT 2005
2. Honda Civic SiR-II (EG) 1992
3. Honda Civic SiR-II (EG) 1993
4. Honda NSX 1993
5. Honda Civic SiR-II (EG) 1995
6. Honda NSX 1995
7. Honda Civic Type R (EK) 1998
8. Honda Integra Type R (DC2) 1998
9. Honda NSX 1999
10. Honda NSX Type S 1999
11. Honda NSX Type S Zero 1999Honda Civic Type R (EP) 2001
12. Honda NSX Type S 2001
13. Honda NSX 2003
14. Honda S2000 2001
15. Honda S2000 Type V 2001
16. Honda S2000 (EU) 2001
17. Honda S2000 (US) 2001
18. Honda S2000 2003
19. Honda S2000 Type V 2003
20. Honda S2000 (US) 2004
21. Honda Prelude Type S 1996
22. Mazda Eunos Roadster J-Limited II (NA) 1993
23. Mazda ėfini RX-7 Type R (FD) 1993
24. Mazda ėfini RX-7 Type RZ (FD) 1993
25. Mazda Eunos Roadster S-Special Type I (NA) 1995
26. Mazda ėfini RX-7 Type RZ (FD) 1995
27. Mazda ėfini RX-7 Type RZ (FD) 1996
28. Mazda Eunos Roadster SR-Limited (NA) 1997
29. Mazda RX-7 Type RS (FD) 1998
30. Mazda RX-7 Type RS (FD) 2000
31. Mazda RX-7 Type RZ (FD) 2000
32. Mini Cooper S 2007
33. Mitsubishi FTO GR 1994
34. Mitsubishi FTO GPX 1994
35. Mitsubishi FTO GP Version R 1997
36. Mitsubishi 3000GT SL (J) 1996
37. Mitsubishi 3000GT SR (J) 1996
38. Mitsubishi 3000GT VR-4 Turbo (J) 1996
39. Mitsubishi GTO SR 1996
40. Mitsubishi GTO Twin Turbo 1996
41. Mitsubishi FTO GP Version R 1997
42. Mitsubishi 3000GT SL (J) 1998
43. Mitsubishi 3000GT SR (J) 1998
44. Mitsubishi 3000GT VR-4 Turbo (J) 1998
45. Mitsubishi GT0 Twin Turbo 1998
46. Mitsubishi 3000GT MR (J) 1998
47. Mitsubishi FTO GPX 1999
48. Nissan Silvia K's (S13) 1989
49. Nissan Silvia K's (S13) 1991
50. Nissan Silvia Q's (S13) 1989
51. Nissan Silvia Q's (S13) 1991
52. Nissan Skyline GTS-t Type M (R32) 1991
53. Nissan Skyline GT-R (R32) 1991
54. Nissan Skyline GT-R (R33) 1995
55. Nissan Silvia K's Aero (S14) 1996
56. Nissan Silvia Q's Aero (S14) 1996
57. Nissan Skyline GT-R (R33) 1996
58. Nissan Skyline GT-R V-Spec (R33) 1996
59. Nissan Skyline GT-R (R33) 1997
60. Nissan Skyline GT-R (R34) 2000
61. Nissan Skyline GT-R V-Spec II N1 (R34) 1999
62. Nissan 350Z (Z33.EU) 2003
63. Suzuki Swift Sport 2005

Name duplicates (This category features copies of certain cars with different names for other markets besides the country of origin).
1. Acura DN-X 2002
2. Acura HSC 2004
3. Daihatsu Cuore TR-XX Avazanto R 1997
4. Daihatsu Sirion CX 2WD 1998
5. Daihatsu Sirion CX 4WD 1998
6. Daihatsu Sirion X4 2000
7. Honda S2000 (EU) 1999
8. Honda S2000 (US) 1999
9. Honda S2000 Type V (EU) 2000
10. Honda S2000 Type V (US) 2000
11. Honda Civic Type R (EP.EU ) 2001
12. Honda Jazz 1.4 DSi SE Sport 2001
13. Hyundai Coupe FX 2001
14. Hyundai Tiburon GT 2001
15. Infiniti G20 1990
16. Infiniti G35 Coupe 2003
17. Infiniti G35 Sedan 2003
18. Infiniti G35 Coupe 2006
19. Lexus GS 300 1991
20. Lexus SC 300 1997
21. Lexus IS 200 1998
22. Lexus IS 200 (J) 1998
23. Lexus GS 300 2000
24. Lexus GS 300 Vertex Edition (J) 2000
25. Lexus IS 300 Sport Cross 2001
26. Lexus SC 430 (EU) 2001
27. Lexus SC 430 (US) 2001
28. Mazda Mazda6 Touring Car
29. Mazda 110S (L10A) 1967
30. Mazda 110S (L10B) 1968
31. Mazda RX-7 GT-Limited (FC.J) 1985
32. Mazda MX-5 (NA) 1989
33. Mazda MX-5 Miata (NA) 1989
34. Mazda RX-7 GT-X (FC.J) 1990
35. Mazda MX-5 J-Limited (NA) 1991
36. Mazda MX-5 Miata J-Limited (NA) 1991
37. Mazda RX-7 Type RZ (FD.J) 1992
38. Mazda 323F 1993
39. Mazda MX-5 J-Limited II (NA.J) 1993
40. Mazda MX-5 Miata J-Limited II (NA.J) 1993
41. Mazda Eunos Roadster V-Special Type II (NA) 1993
42. Mazda MX-5 V-Special Type II (NA.J) 1993
43. Mazda MX-5 Miata V-Special Type II (NA.J) 1993
44. Mazda RX-7 Type R (FD.J) 1993
45. Mazda RX-7 Type RZ (FD.J) 1993
46. Mazda MX-5 S-Special Type I (NA.J) 1995
47. Mazda MX-5 Miata S-Special Type I (NA.J) 1995
48. Mazda Eunos Roadster VR-Limited (NA) 1995
49. Mazda MX-5 VR-Limited (NA.J) 1995
50. Mazda MX-5 Miata VR-Limited (NA.J) 1995
51. Mazda RX-7 Type R-S (FD.J) 1995
52. Mazda RX-7 Type RZ (FD.J) 1995
53. Mazda RX-7 Type RS (FD.J) 1996
54. Mazda RX-7 Type RZ (FD.J) 1996
55. Mazda MX-5 SR-Limited (NA.J) 1997
56. Mazda MX-5 Miata SR-Limited (NA.J) 1997
57. Mazda MX-5 1.8 RS (NB) 1998
58. Mazda MX-5 Miata 1.8 RS (NB) 1998
59. Mazda MX-5 1800 RS (NB.J) 2000
60. Mazda MX-5 Miata 1800 RS (NB.J) 2000
61. Mazda Mazda6 Concept 2001
62. Mazda Proteģe 2002
63. Mazda Mazda2 2003
64. Mazda Mazda6 5-Door 2003
65. Mazda MX-5 1600 NR-A (NB.J) 2004
66. Mazda MX-5 Miata 1600 NR-A (NB.J) 2004
67. Mazda MX-5 1800 RS (NB.J) 2004
68. Mazda MX-5 Miata 1800 RS (NB.J) 2004
69. Mazda Roadster 1800 RS (NB) 2004
70. Mitsubishi 3000GT MR (J) 1995
71. Mitsubishi 3000GT SL (J) 1995 (Base model for Canada and US)
72. Mitsubishi 3000GT SR 1995 (Base model for Europe and Japan)
73. Mitsubishi 3000GT SR (J) 1995 (This model appeared only in the PAL version of GT4, before becoming a separate model)
74. Mitsubishi 3000GT VR-4 Turbo (J) 1995
75. Nissan 240ZG (HS30) 1971
76. Nissan 200SX 1996
77. Nissan 240SX 1996
78. Νissan 200SX (S14) 1996
79. Nissan 240SX (S14) 1996
80. Nissan 300ZX 2seater (Z32) 1998
81. Nissan 300ZX 2by2 (Z32) 1998
82. Nissan Primera 20V (EU) 2001
83. Nissan 350Z Concept LM Race Car
84. Nissan 350Z (Z33.US) 2003
85. Nissan 350Z Roadster (Z33.EU) 2003
86. Nissan 350Z Roadster (Z33.US) 2003
87. Nissan Micra 2003
88. Renault Sport Lutecia R.S Trophy V6 24V 2000
89. Renault Sport Lutecia V6 24V 2001
90. Renault Sport Lutecia R.S 2.0 16V 2002
91. Renault Sport Lutecia V6 Phase 2 2003
92. Scion xA 2003
93. Scion xB 2003
94. Scion FR-S 2012
95. Toyota Corolla Levin GT-Apex (AE86) 1983
96. Toyota Corolla Levin BZ-R 1998
97. Toyota MR2 Spyder 1999
98. Toyota Yaris F (J) 1999
99. Toyota Yaris RS 1.5 (J) 2000
100. Toyota Yaris U Euro Sport Edition (J) 2000
101. Toyota MR2 Spyder (6MT) 2002
102. Toyota Yaris RS Turbo (J) 2002
103. Vauxhall Calibra Super Touring Car 1994
104. Vauxhall Tigra 1.6i 1999
105. Vauxhall Astra Super Touring Car 2000
106. Vauxhall VX220 2000
107. Vauxhall VX220 Turbo 2000
108. Vauxhall Corsa Comfort 1.4 2001
109. Vauxhall Vectra 3.2 V6 2003

Premium/Standard duplicates (This cattegory features Premium versions of Standard cars and vice versa) * A premium car will by considered a duplicate if the duplicate car is made premium instead of the original car or if a premium version of the same car is added instead of updating the existing car to premium.
1. Acura NSX 1991 (P)
2. Alfa Romeo 147 2.0 Twin Spark 2002 (STD)
3. Aston Martin DB9 Coupe 2003 (STD)
4. BMW M5 (E60) 2005 (STD)
5. Chevrolet Corvette Z06 (C5) 2000 (STD)
6. Daihatsu Copen Detachable Top 2002 (STD)
7. Dodge Viper GTS 1999 (STD)
8. Ferrari Enzo 2002 (STD) *Available from the online used car delearship
9. Ferrari F2007 (STD) *Available from the online used car delearship
10. Fiat 500 F 1965 (STD)
11. Ford GT (No Stripe) 2005 (STD)
12. Ford Mustang GT 2005 (STD)
13. Honda Civic Type R (EK) 1998 (STD)
14. Honda Integra Type R (DC5) 2003 (STD)
15. Jaguar XJR-9 1988 (P) *It was added later as DLC
16. Mazda RX-7 Type R (FD.J) 1991 (STD)
17. Mazda RX-8 Type S 2003 (STD)
18. Mercedes-Benz SLR McLaren 2003 (STD)
19. Mines BNR34 Skyline GT-R N1 Base 2000 (STD)
20. Mitsubishi Lancer Evolution VI GSR Tommi Mãkinen Edition 2000 (STD)
21. Mini Cooper S 2002 (STD)
22. Nissan 300ZX 2seater (Z32) 1989 (STD)
23. Nissan Skyline GT-R V-Spec (R33) 1995 (STD)
24. Nissan Silvia Spec-R Aero (S15) 1999 (STD)

Performance duplicates (This category features cars with similar performance {usually inferior) to other variants of the same model).
1. Acura NSX Coupe 1997 (+13 HP & +42 Kg compered to its Honda counterpart)
2. Acura CL 3.2 Type-S 2001 (-3 HP, +29 kg and 5-speed automatic gearbox compared to 6-speed manual among other minor differences on the 2003 model)
3. Acura Integra Type R 2001 (-2 Hp & +107 Kg over its Honda counterpart)
4. Acura NSX 2004 (+3 & +90 Kg compared to its Honda counterpart)
5. Acura RSX Type-S 2004 (-19 HP & +75 Kg over its Honda counterpart)
6. Ford GT LM Race Car Spec II (+17 HP & -35 Kg over the Premium Ford GT LM Race Car Spec II Test Car)
7. Honda NSX Type S 1997 (All mechanical upgrades from this model were carried over to the Type S Zero model)
8. Honda S2000 Type V 2000 (The game doesn't simulate the model's variable gear ratio steering system nor any of the other mechanical upgrades over the standard model. Therefor, its performance doesn't differ from any of the other standard S2000s)
9. Lotus Elise 111S 2003 (+25 HP & +92 Kg compared to the base Series 2 Elise, -34 HP & +136 Kg compared to the Elise Sport 190 and -41 HP & -56 Kg compared to the Elise 111R)
10. Mazda Cosmo Sport (L10B) 1968 (Overall inferior to the 1967 L10A model)
11. Mazda ėfini RX-7 Type RZ (FD) 1992
12. Mazda ėfini RX-7 Type R-S (FD) 1995
(The game doesn't simulate any of the mechanical upgrades of these models)
13. Mazda ėfini RX-7 Type RS (FD) 1996 (In a similar case with the Honda NSX Type S, the RX-7 Type RS models are mechanically identical to the RZ models and they are also heavier. So, every RS model will be considered as a duplicate)
14. Mazda Roadster 1.8 RS (NB) 1998 (-12 HP & -30 Kg over the 2000 model)
15. Mitsubishi GTO Twin Turbo MR 1995 (This version is a lighter model of the regular GTO Twin Turbo without 4-Wheel Steering, ABS, ECS and Active Aero , but since 4-Wheel Steering and Active Aero don't work on the regular Twin Turbo anyway and we can use driving aids regardless all, we end up with is -30 Kg)
16. Mitsubishi GTO Twin Turbo MR 1998 (By 1998 ABS, ECS and Active Aero were discontinued, making the weight difference only -10 kg to the regular GTO Twin Turbo)
17. Mitsubishi Lancer Evolution VI GSR 1999 (Identical performance with the premium Tommi Makinen Edition model)
18. Mitsubishi Lancer Evolution VIII GSR 2003 (+10 Kg compared to the MR variant)
19. Nissan Skyline GT-R (R32) 1989 (Base GT-R model)
20. Nissan Skyline GTS25 Type S 1991 (Worst specs of the entire R32 range)
21. Nissan Skyline GT-R N1 (R32) 1991
22. Nissan Skyline GT-R V-Spec N1 (R32) 1993
23. Nissan Skyline GT-R V-Spec N1 (R33) 1995
24. Nissan Skyline GT-R V-Spec LM Limited (R33) 1996
(The game doesn't simulate any of the mechanical upgrades of these models)
25. Nissan Skyline GT-R V-Spec (R32) 1993 (Inferior to the V-Spec II model)
26. Nissan Skyline GT-R (R33) 1995 (Base GT-R model)
27. Nissan Skyline GT-R (R34) 1999 (Base GT-R Model)
28. Nissan Skyline GT-R V-Spec (R34) 1999 (Inferior to V-Spec II models)
29. Nissan Skyline GT-R V-Spec II (R34) 2000 (Inferior to the V-Spec II Nür model)
30. Nissan Skyline GT-R M-Spec (R34) 2001 (Inferior to the Μ-Spec Nür model)
31. Nissan 350Z Gran Turismo 4 Limited Edition (Z33) 2005 (+7 HP over the 2002 version S model. -23 HP & - 40 Kg over the premium 2007 Version S model)
32. Pagani Zonda C12S 2000 (-50 Hp, same torque and +100 Kg compared to the C12S 7.3)
33. Subaru Impreza Sedan WRX STi Version II 1995 (Minor mechanical upgrades)
34. Subaru Impreza Sedan WRX STi Version III 1996 (Minor mechanical upgrades)
35. Subaru Impreza Sedan WRX STi Version IV 1997 (Minor mechanical and styling upgrades)
36. Subaru Legacy B4 RSK 1998 (10 Kg lighter over the more popular Blitzen model)
37. Subaru Impreza Sedan WRX STi (Type-II) 2002 (Minor mechanical upgrades)
38. Subaru Legacy B4 2.0GT 2003 & Subaru Legacy B4 3.0R 2003 (Both are inferior to Subaru Legacy B4 2.0GT Spec.B 2003)
39. Subaru Legacy Touring Wagon 2.0GT Spec.B 2003 & Subaru Legacy Touring Wagon 3.0R 2003 (Both are inferior to Subaru Legacy Touring Wagon 2.0GT 2003)
40. Suzuki Cappuccino EA11R 1991 (Slightly inferior to the 1995 model)
41. TRD Celica TRD Sports M (ZZT231) 2000 (Very similar performance to the stock Toyota counterpart)
42. Toyota MR-S S Edition 1999 (5-Speed transmission and slower gearshifts compared to the 6MT model)
43. Volkswagen Lupo GTi Cup Car (J) 2003 (+6 BHP & +170 Kg compared to the 2000 model)

Other (This category features cars which don't fit in any 0f the others).
1. Fiat 500 L 1969 (Cosmetic differences)
2. Ford GT LM Race Car (A fictional race car, built as a homage to the original Ford GT40 and based on the new at the time Ford GT. However it is vastly inferior to the newer Spec II models and, as the original 1969 GT40 race car is in the game, this model seems redundant)
3. Gran Turismo Racing Kart 100 SPL (Cosmetic differences)
4. Gran Turismo Racing Kart 125 SPL (Cosmetic differences)
5. Honda Beat Version F 1992 (Cosmetic differences)
6. Honda Beat Version Z 1993 (Cosmetic differences)
7. Lotus Elise Type 72 2001 (Cosmetic differences)
8. Lotus Esprit V8 SE 1998 (A more luxurious model of the Esprit V8. However the interior can't be seen)
9. Mazda Eunos Roadster J-Limited (NA) 1991 (Cosmetic differences)
10. Mazda RX-7 RS-R (FD) 1997 (Cosmetic differences)
11. Mazda RX-8 Type E 2003 (I couldn't find any difference which makes the car stand out compared to the base or Type S model)
All 2011 NASCAR cars (Redesigned bodywork compared to the 2010 model, with no real effect on performance)
12. Nissan Z 300ZX Version S TwinTurbo 2seater (Z32) 1998 (Facelift)
13. Nissan Silvia Varietta (S15) 2000 (Base Silvia trim + convertibles don't function as they suppose to)
14. Nissan Fairlady Z Version ST Option Wheel (Z33) 2002 (Cosmetic differences)
15. Nissan Fairlady Z Roadster (Z33) 2003 (The folding top doesn't work)
16. Nissan GT-R Black Mask 2007 (Cosmetic differences)
17. Nissan GT-R Spec V (GT Academy Version) 2009 (Cosmetic differences)
18. Peugeot 206 CC 2001 (The folding top doesn't work)
19. Pontiac GTO 5.7 Coupe 2004 (American version of the Holden Monaro)
20. Subaru Impreza Sedan WRX STi (Type-I) 2000 (Minor cosmetic differences)
21. Subaru BRZ S 2012 (Rebadged version of the Toyota 86)
22. Toyota Aristo V300 Vertex Edition 2000 (Cosmetic differences)

GT5 315/1075 (29.3%)
(Premiums) 40/254 (15.75%)

Colour\Livery duplicates (This category features multiple copies of the same cars with different colours or liveries)
Team Playstation Audi R8 LMS 2009
Audi R8 LMS Ultra 2012 (The plain Silver unpaintable model)
Audi R18 TDI Prototype 2011
All 19 Base models
4 out of 5 2010 Chevrolet Impala Nascars.
4 out of 5 2013 Chevrolet SS Nascars.
All 6 Chrome line models
#91 Viper Team Oreca Dodge Viper GTS-R 2000
1 out of 2 2010 Ford Fusion Nascars
1 out of 2 2013 Ford Fusion Nascars
Gran Turismo Red Bull X2010 Prototype
Gran Turismo Red Bull X2010 S.Vettel
2 out of 3 JGTC Honda NSXs, 2000 spec
1 out of 2 JGTC Honda NSXs, 2001 spec
2 out of 3 Super GT Honda NSXs, 2006 spec
1 out of 2 Super GT Honda HSVs, 2012 spec
2 out of 3 Super GT Lexus SC430s, 2008 spec
Nissan Skyline GT-R Midnight Purple II (R34) 1999
Nissan Skyline GT-R Midnight Purple III (R34) 2000
1 out of 2 JGTC Nissan Skyline GT-R (R34s), 2000 spec
1 out of 2 JGTC Nissan Skyline GT-R (R34s), 2001 spec
4 out of 5 Super GT Nissan GT-R (R35s), 2008 spec
Nissan GT-R Nismo GT3 2013 (The plain Silver unpaintable model)
Team RJN Nissan GT-R Nismo GT3 2013
Team Oreca Matmut Peugeot 908 HDI FAP 2010
SRT Viper GTS Launch Edition 2013
3 out of 4 2010 Toyota Camry Nascars
2 out of 3 2013 Toyota Camry Nascars
Toyota FT-1 Graphite
1 out of 2 JGTC Toyota Supras, 2000 spec
1 out of 2 JGTC Toyota Supras, 2001 spec

Concept duplicates (This category features pre-productions versions of some models which are included alongside the final production model but are usually inferior or have little to no difference)
1. BMW Concept 1 Series Tii 2007
2. Chevrolet Corvette C7 Test Prototype
3. Ford GT Concept 2002
4. Honda NSX-R Concept 2001
5. Infiniti Coupe Concept 2006
6. Mazda Atenza Concept 2001
7. Mazda RX-8 Concept (Type-I) 2001
8. Mazda RX-8 Concept (Type-II) 2001
9. Nissan GT-R Proto 2005
10. Subaru Impreza Rally Car Prototype 2001
11. Toyota FT-86 II Concept 2011

Model year duplicates (This category features copies of certain cars which are identical but they are labeled under a different model year).
1. Bugatti Veyron 16.4 2013
2. Ford GT 2005
3. Honda Civic SiR-II (EG) 1992
4. Honda Civic SiR-II (EG) 1993
5. Honda NSX 1993
6. Honda Civic SiR-II (EG) 1995
7. Honda NSX 1995
8. Honda Civic Type R (EK) 1998
9. Honda Integra Type R (DC2) 1998
10. Honda NSX 1999
11. Honda NSX Type S 1999
12. Honda NSX Type S Zero 1999
13. Honda Civic Type R (EP) 2001
14. Honda NSX Type S 2001
15. Honda NSX 2003
16. Honda S2000 2001
17. Honda S2000 (EU) 2001
18. Honda S2000 (US) 2001
19. Honda S2000 Type V 2001
20. Honda S2000 2003
21. Honda S2000 Type V 2003
22. Honda S2000 (US) 2004
23. Honda Prelude Type S 1996
24. Mazda Eunos Roadster J-Limited II (NA) 1993
25. Mazda ėfini RX-7 Type R (FD) 1993
26. Mazda ėfini RX-7 Type RZ (FD) 1993
27. Mazda Eunos Roadster S-Special Type I (NA) 1995
28. Mazda ėfini RX-7 Type RZ (FD) 1995
29. Mazda ėfini RX-7 Type RZ (FD) 1996
30. Mazda Eunos Roadster SR-Limited (NA) 1997
31. Mazda RX-7 Type RS (FD) 1998
32. Mazda RX-7 Type RS (FD) 2000
33. Mazda RX-7 Type RZ (FD) 2000
34. Mini Cooper S 2007
35. Mitsubishi FTO GR 1994
36. Mitsubishi FTO GPX 1994
37. Mitsubishi FTO GPX 1997
38. Mitsubishi FTO GP Version R 1997
39. Mitsubishi 3000GT SL (J) 1996
40. Mitsubishi 3000GT SR (J) 1996
41. Mitsubishi 3000GT VR-4 Turbo (J) 1996
42. Mitsubishi GTO SR 1996
43. Mitsubishi GTO Twin Turbo 1996
44. Mitsubishi FTO GP Version R 1997
45. Mitsubishi 3000GT SL (J) 1998
46. Mitsubishi 3000GT SR (J) 1998
47. Mitsubishi 3000GT VR-4 Turbo (J) 1998
48. Mitsubishi GT0 Twin Turbo 1998
49. Mitsubishi 3000GT MR (J) 1998
50. Mitsubishi FTO GPX 1999
51. Mitsubishi Lancer Evolution VI GSR Tommi Mãkinen Edition 2000
52. Nissan Silvia K's (S13) 1989
53. Nissan Silvia K's (S13) 1991
54. Nissan Silvia Q's (S13) 1989
55. Nissan Silvia Q's (S13) 1991
56. Nissan Skyline GTS-t Type M (R32) 1991
57. Nissan Skyline GT-R (R32) 1991
58. Nissan Silvia K's Aero (S14) 1996
59. Nissan Silvia Q's Aero (S14) 1996
60. Nissan Skyline GT-R (R33) 1996
61. Nissan Skyline GT-R V-Spec (R33) 1996
62. Nissan Skyline GT-R (R33) 1997
63. Nissan Skyline GT-R (R34) 2000
64. Nissan Skyline GT-R V-Spec II N1 (R34) 1999
65. Nissan 350Z (Z33.EU) 2003
66. Suzuki Swift Sport 2005
67. Pagani Huayra 2011

Name duplicates (This category features copies of certain cars with different names for other markets besides the country of origin).
1. Acura DN-X 2002
2. Acura HSC 2004
3. Acura NSX Concept 2013
4. Daihatsu Cuore TR-XX Avazanto R 1997
5. Daihatsu Sirion CX 2WD 1998
6. Daihatsu Sirion CX 4WD 1998
7. Daihatsu Sirion X4 2000
8. Honda S2000 (EU) 1999
9. Honda S2000 (US) 1999
10. Honda S2000 Type V (EU) 2000
11. Honda S2000 Type V (US) 2000
12. Honda Civic Type R (EP.EU ) 2001
13. Honda Jazz 1.4 DSi SE Sport 2001
14. Hyundai Coupe FX 2001
15. Hyundai Tiburon GT 2001
16. Infiniti G20 1990
17. Infiniti G35 Coupe 2003
18. Infiniti G35 Sedan 2003
19. Infiniti G35 Coupe 2006
20. Lexus GS 300 1991
21. Lexus SC 300 1997
22. Lexus IS 200 1998
23. Lexus IS 200 (J) 1998
24. Lexus GS 300 2000
25. Lexus GS 300 Vertex Edition (J) 2000
26. Lexus IS 300 Sport Cross 2001
27. Lexus SC 430 (EU) 2001
28. Lexus SC 430 (US) 2001
29. Mazda Mazda6 Touring Car
30. Mazda 110S (L10A) 1967
31. Mazda 110S (L10B) 1968
32. Mazda RX-7 GT-Limited (FC.J) 1985
33. Mazda MX-5 (NA) 1989
34. Mazda MX-5 Miata (NA) 1989
35. Mazda RX-7 GT-X (FC.J) 1990
36. Mazda MX-5 J-Limited (NA) 1991
37. Mazda MX-5 Miata J-Limited (NA) 1991
38. Mazda RX-7 Type RZ (FD.J) 1992
39. Mazda 323F 1993
40. Mazda MX-5 J-Limited II (NA.J) 1993
41. Mazda MX-5 Miata J-Limited II (NA.J) 1993
42. Mazda Eunos Roadster V-Special Type II (NA) 1993
43. Mazda MX-5 V-Special Type II (NA.J) 1993
44. Mazda MX-5 Miata V-Special Type II (NA.J) 1993
45. Mazda RX-7 Type R (FD.J) 1993
46. Mazda RX-7 Type RZ (FD.J) 1993
47. Mazda MX-5 S-Special Type I (NA.J) 1995
48. Mazda MX-5 Miata S-Special Type I (NA.J) 1995
49. Mazda Eunos Roadster VR-Limited (NA) 1995
50. Mazda MX-5 VR-Limited (NA.J) 1995
51. Mazda MX-5 Miata VR-Limited (NA.J) 1995
52. Mazda RX-7 Type R-S (FD.J) 1995
53. Mazda RX-7 Type RZ (FD.J) 1995
54. Mazda RX-7 Type RS (FD.J) 1996
55. Mazda RX-7 Type RZ (FD.J) 1996
56. Mazda MX-5 SR-Limited (NA.J) 1997
57. Mazda MX-5 Miata SR-Limited (NA.J) 1997
58. Mazda MX-5 1.8 RS (NB) 1998
59. Mazda MX-5 Miata 1.8 RS (NB) 1998
60. Mazda MX-5 1800 RS (NB.J) 2000
61. Mazda MX-5 Miata 1800 RS (NB.J) 2000
62. Mazda Mazda6 Concept 2001
63. Mazda Proteģe 2002
64. Mazda Mazda2 2003
65. Mazda Mazda6 5-Door 2003
66. Mazda MX-5 1600 NR-A (NB.J) 2004
67. Mazda MX-5 Miata 1600 NR-A (NB.J) 2004
68. Mazda MX-5 1800 RS (NB.J) 2004
69. Mazda MX-5 Miata 1800 RS (NB.J) 2004
70. Mazda Roadster 1800 RS (NB) 2004
71. Mitsubishi 3000GT MR (J) 1995
72. Mitsubishi 3000GT SL (J) 1995 (Base model for Canada and US)
73. Mitsubishi 3000GT SR 1995 (Base model for Europe and Japan)
74. Mitsubishi 3000GT SR (J) 1995 (This model appeared only in the PAL version of GT4 before becoming a separate model)
75. Mitsubishi 3000GT VR-4 Turbo (J) 1995
76. Nissan 240ZG (HS30) 1971
77. Nissan 200SX 1996
78. Nissan 240SX 1996
79. Νissan 200SX (S14) 1996
80. Nissan 240SX (S14) 1996
81. Nissan 300ZX 2seater (Z32) 1998
82. Nissan 300ZX 2by2 (Z32) 1998
83. Nissan Primera 20V (EU) 2001
84. Nissan 350Z Concept LM Race Car
85. Nissan 350Z (Z33.US) 2003
86. Nissan 350Z Roadster (Z33.EU) 2003
87. Nissan 350Z Roadster (Z33.US) 2003
88. Nissan Micra 2003
89. Renault Sport Lutecia R.S Trophy V6 24V 2000
90. Renault Sport Lutecia V6 24V 2001
91. Renault Sport Lutecia R.S 2.0 16V 2002
92. Renault Sport Lutecia V6 Phase 2 2003
93. Scion xA 2003
94. Scion xB 2003
95. Scion FR-S 2012
96. Toyota Corolla Levin GT-Apex (AE86) 1983
97. Toyota Corolla Levin BZ-R 1998
98. Toyota MR2 Spyder 1999
99. Toyota Yaris F (J) 1999
100. Toyota Yaris RS 1.5 (J) 2000
101. Toyota Yaris U Euro Sport Edition (J) 2000
102. Toyota MR2 Spyder (6MT) 2002
103. Toyota Yaris RS Turbo (J) 2002
104. Vauxhall Calibra Super Touring Car 1994
105. Vauxhall Tigra 1.6i 1999
106. Vauxhall Astra Super Touring Car 2000
107. Vauxhall VX220 2000
108. Vauxhall VX220 Turbo 2000
109. Vauxhall Corsa Comfort 1.4 2001
110. Vauxhall Vectra 3.2 V6 2003

Premium/Standard duplicates (This cattegory features Premium versions of Standard cars and vice versa) * A premium car will by considered a duplicate if the duplicate car is made premium instead of the original car or if a premium version of the same car is added instead of updating the existing car to premium.
1. Acura NSX 1991 (P)
2. Alfa Romeo 147 2.0 Twin Spark 2002 (STD)
3. Alpine A110 1600S 1973 (STD)
4. Aston Martin DB9 Coupe 2003 (STD)
5. Team Oreca Audi R8 LMS 2010 (P)
6. BMW M5 (E60) 2005 (STD)
7. Chevrolet Corvette Z06 (C5) 2000 (STD)
8. Daihatsu Copen Detachable Top 2002 (STD)
9. Dodge Viper GTS 1999 (STD) (*Mistakenly under the SRT brand in game)
10. Fiat 500 F 1965 (STD)
11. Ford Mustang GT 2005 (STD)
12. Honda Civic Type R (EK) 1998 (STD)
13. Honda Integra Type R (DC5) 2003 (STD)
14. Mazda RX-7 Type R (FD.J) 1991 (STD)
15. Mazda RX-8 Type S 2003 (STD)
16. Mercedes-Benz SLR McLaren 2003 (STD)
17. Mines BNR34 Skyline GT-R N1 Base 2000 (STD)
18. Mini Cooper S 2002 (STD)
19. Mitsubishi Lancer Evolution VI RS Tommi Mãkinen Edition 1999 (STD)
20. Nissan 300ZX 2seater (Z32) 1989 (STD)
21. Nissan Skyline GT-R V-Spec (R33) 1995 (STD)
22. Nissan Silvia Spec-R Aero (S15) 1999 (STD)

Performance duplicates (This category features cars with similar performance {usually inferior) to other variants of the same model).
1. Acura NSX Coupe 1997 (+13 HP & +42 Kg compered to its Honda counterpart)
2. Acura CL 3.2 Type-S 2001 (-3 HP, +29 kg and 5-speed automatic gearbox compared to 6-speed manual among other minor differences on the 2003 model)
3. Acura Integra Type R 2001 (-2 Hp & +107 Kg over its Honda counterpart)
4. Acura NSX 2004 (+3 & +90 Kg compared to its Honda counterpart)
5. Acura RSX Type-S 2004 (-19 HP & +75 Kg over its Honda counterpart)
6. Audi R10 TDI Stealth Model (+16 Hp & -50 Kg over the regular R10)
7. Ford GT LM Race Car Spec II (+17 HP & -35 Kg over the Premium Ford GT LM Test Car)
8. Honda NSX Type S 1997 (All mechanical upgrades from this model were carried over to the Type S Zero model)
9. Honda S2000 Type V 2000 (The game doesn't simulate the model's variable gear ratio steering system nor any of the other mechanical upgrades over the standard model. Therefor, its performance doesn't differ from any of the other standard S2000s)
10. Honda NSX GT500 Stealth Model (+50 Hp & -50 Kg over the regular NSXs)
11. Lotus Elise 111S 2003 (+25 HP & +92 Kg compared to the base Series 2 Elise, -34 HP & +136 Kg compared to the Elise Sport 190 and -41 HP & -56 Kg compared to the Elise 111R)
12. Mazda 787B Stealth Model (+50 Hp over the regular 787B)
13. Mazda Cosmo Sport (L10B) 1968 (Overall inferior to the 1967 L10A model)
14. Mazda ėfini RX-7 Type RZ (FD) 1992
15. Mazda ėfini RX-7 Type R-S (FD) 1995
(The game doesn't simulate any of the mechanical upgrades of these models)
16. Mazda ėfini RX-7 Type RS (FD) 1996 (In a similar case with the Honda NSX Type S, the RX-7 Type RS models are mechanically identical to the RZ models and they are also heavier. So, every RS model will be considered as a duplicate)
17. Mazda Roadster 1.8 RS (NB) 1998 (-12 HP & -30 Kg over the 2000 model)
18. McLaren F1 Stealth Model (+48 HP & -40 Kg over the regular F1)
19. Mercedes-Benz SLS AMG Stealth Model (+30 HP & -155 Kg over the regular SLS)
20. Mitsubishi GTO Twin Turbo MR 1995 (This version is a lighter model of the regular GTO Twin Turbo without 4-Wheel Steering, ABS, ECS and Active Aero, but since 4-Wheel Steering and Active Aero don't work on the regular Twin Turbo anyway and we can use driving aids regardless all we end up with is -30 Kg)
21. Mitsubishi GTO Twin Turbo MR 1998 (By 1998 ABS, ECS and Active Aero were discontinued, making the weight difference only 10 less from the regular GTO Twin Turbo)
22. Mitsubishi Lancer Evolution VI GSR 1999 (Identical performance with the premium Tommi Makinen Edition model)
23. Mitsubishi Lancer Evolution VIII GSR 2003 (+10 Kg compared to the MR variant)
24. Nissan Skyline GT-R (R32) 1989 (Base GT-R model)
25. Nissan Skyline GTS25 Type S 1991 (Worst specs of the entire R32 range)
26. Nissan Skyline GT-R N1 (R32) 1991
27. Nissan Skyline GT-R V-Spec N1 (R32) 1993
28. Nissan Skyline GT-R V-Spec N1 (R33) 1995
29. Nissan Skyline GT-R V-Spec LM Limited (R33) 1996
(The game doesn't simulate any of the mechanical upgrades of these models)
30. Nissan Skyline GT-R V-Spec (R32) 1993 (Inferior to the V-Spec II model)
31. Nissan Skyline GT-R (R33) 1995 (Base GT-R model)
32. Nissan Skyline GT-R (R34) 1999 (Base GT-R Model)
33. Nissan Skyline GT-R V-Spec (R34) 1999 (Inferior to V-Spec II models)
34. Nissan Skyline GT-R V-Spec II (R34) 2000 (Inferior to the V-Spec II Nür model)
35. Nissan Skyline GT-R M-Spec (R34) 2001 (Inferior to the Μ-Spec Nür model)
36. Nissan GT-R GT500 Stealth Model (+50 Hp & -50 Kg over the regular GT-Rs)
37. Pagani Zonda C12S 2000 (-50 Hp same torque and +100 Kg compared to the C12S 7.3)
38. Subaru Impreza Sedan WRX STi Version II 1995 (Minor mechanical upgrades)
39. Subaru Impreza Sedan WRX STi Version III 1996 (Minor mechanical upgrades)
40. Subaru Impreza Sedan WRX STi Version IV 1997 (Minor mechanical and styling upgrades)
41. Subaru Legacy B4 RSK 1998 (10 Kg lighter over the more popular Blitzen model)
42. Subaru Impreza Sedan WRX STi (Type-II) 2002 (Minor mechanical upgrades)
43. Subaru Legacy B4 2.0GT 2003 & Subaru Legacy B4 3.0R 2003 (Both are inferior to Subaru Legacy B4 2.0GT Spec.B 2003)
44. Subaru Legacy Touring Wagon 2.0GT Spec.B 2003 & Subaru Legacy Touring Wagon 3.0R 2003 (Both are inferior to Subaru Legacy Touring Wagon 2.0GT 2003)
45. Suzuki Cappuccino EA11R 1991 (Slightly inferior to the 1995 model)
46. TRD Celica TRD Sports M (ZZT231) 2000 (Very similar performance to the stock Toyota counterpart)
47. Toyota MR-S S Edition 1999 (5-Speed transmission and slower gearshifts compared to the 6MT model)
48. Volkswagen Lupo GTi Cup Car (J) 2003 (+6 BHP & +170 Kg compared to the 2000 model)

Other (This category features cars which don't fit in any 0f the others).
1. BMW M4 M Performance Edition (Safety Car)
2. Fiat 500 L 1969 (Cosmetic differences)
3. Ford GT LM Race Car (A fictional race car, built as a homage to the original Ford GT40 and based on the new at the time Ford GT. However, it is vastly inferior to the newer Spec II models and, as the original 1969 GT40 race car is in the game, this model seems redundant)
4. Gran Turismo Racing Kart 100 SPL (Cosmetic differences)
5. Gran Turismo Racing Kart 125 SPL (Cosmetic differences)
6. Gran Turismo Red Bull Racing Kart 125 (Cosmetic differences)
7. Honda Beat Version F 1992 (Cosmetic differences)
8. Honda Beat Version Z 1993 (Cosmetic differences)
9. Lotus Elise Type 72 2001 (Cosmetic differences)
10. Lotus Esprit V8 SE 1998 (A more luxurious model of the Esprit V8 however the interior can't be seen)
11. Mazda Eunos Roadster J-Limited (NA) 1991 (Cosmetic differences)
12. Mazda RX-7 RS-R (FD) 1997 (Cosmetic differences)
13. Mazda RX-8 Type E 2003 (I couldn't find any difference which makes the car stand out compare to the base or Type S model)
14. Mitsubishi Lancer Evolution VI GSR 1999
All 2011 NASCAR cars (Redesigned bodywork compared to the 2010 model, with no real effect on performance)
16. Nissan Z 300ZX Version S TwinTurbo 2seater (Z32) 1998 (Facelift)
17. Nissan Silvia Varietta (S15) 2000 (Base Silvia trim + convertibles don't function as they suppose to)
18. Nissan Fairlady Z Version ST Option Wheel (Z33) 2002 (Cosmetic differences)
19. Nissan Fairlady Z Roadster (Z33) 2003 (The folding top doesn't work)
20. Nissan GT-R Black Mask 2007 (Cosmetic differences)
21. Peugeot 206 CC 2001 (The folding top doesn't work)
22. Pontiac GTO 5.7 Coupe 2004 (American version of the Holden Monaro)
23. Subaru Impreza Sedan WRX STi (Type-I) 2000 (Minor cosmetic differences)
24. Subaru BRZ S 2012 (Rebadged version of the Toyota 86)
25. Toyota Aristo V300 Vertex Edition 2000 (Cosmetic differences)
26. Toyota 86 "Racing" 2013 (Minor differences compare to the standard model)

GT6 365/1245 (29.32%)
(Premiums) 98/449 (21.83%)

Easilly the most controversial game of the series as the content got reduced massively (cars specifically were reduced by 7.4 times on release and by 3.7 times in its final state, but it also went for quality over quantity.
Audi R18 TDI (Le Mans) 2011
BMW M4 Safety Car
BMW M6 GT3 M Power Livery 2016
Mercedes-AMG GT Safety Car
Mercedes AMG F1 W08 EQ Power+ (Color Variation) 2017
Mercedes-Benz AMG Vision Gran Turismo LH Edition
Renault Megane R.S Trophy Safety Car
Renault Clio R.S 220 EDC Trophy 2016
Toyota Corolla Levin 3Door 1600GT Apex 1983
Toyota GT 86 "Limited" 2016

10/337 (2.97%)

BMW M4 Safety Car
BMW M6 GT3 M Power Livery 2016
De Tomaso Mangust Christian Dior
Honda Civic Type R (EK) 1997
Mercedes-AMG GT Safety Car
Renault Megane R.S Trophy Safety Car
Renault Clio R.S 220 EDC Trophy 2016
Toyota Corolla Levin 3Door 1600GT Apex 1983
Toyota GT 86 "Limited" 2016

9/443 (2.078%)

In conclusion GT never reached 1000 unique cars and for fans to bring this mythical number as an argument when at its worst 30% of the total car amount was duplicates as if its ok. is astounding.
 
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I love "duplicates" especially if they are different GT500 versions, even if they are from the same year, pre-production concepts, models that are similar but still different enough ( NA1 NSX-R/NA2 NSX-R, AP1 S2000/AP2 S2000, '92 FD3S/'02,'99 R34/'02 V Spec II R34 etc ).
 
I love "duplicates" especially if they are different GT500 versions, even if they are from the same year, pre-production concepts, models that are similar but still different enough ( NA1 NSX-R/NA2 NSX-R, AP1 S2000/AP2 S2000, '92 FD3S/'02,'99 R34/'02 V Spec II R34 etc ).
Same here but the things is PD should make them different enough. For example the BRZ S handles differently from the 86 even with the same setup. But i have to say i disagree with you on the livery duplicates because its an excuse to follow a bad design choice. Thanks for checking out the thread.
 
My guess in their logic about having 800 to 1000 cars, they think it will appeal to car lovers to buy their games but when GT5 came out, a lot of players were complaining 800 of them are PS2/PSP, era models.

I'm glad that GT Sport ditched PS2/PSP era models so they get replaced by the PS4 era models.
 
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My guess in their logic about having 800 to 1000 cars, they think it will appeal to car lovers to buy their games but when GT5 came out, a lot of players complaining 800 of them are PS2/PSP, era models.

I'm glad that GT Sport ditched PS2/PSP era models so they get replaced by the PS4 era models.
Exactly and if they made the duplicates have noticeable differences (functioning tops for convertibles etc) it would've been ok but they just ported everything.
 
The duplicate cars I think its waste of time and space for a game. I never was "stuck" to buy every car in GT games. 1000 cars with 500 duplicates is a king of joke. I prefer a much more variety of vehicles like etc Forza Horizon 4. I hope PD not continue this tradition....
I agree but i fear there are signs of PD returning to that route..
 
To quote one example
How can a car that has different power specs, (as well as a lower rev limit and fewer gears) be a duplicate?
To be honest i didn't notice the lower rev limit but to answer your question .
By "Duplicate" Ι don't mean it like the actual definition of the word "Exactly like something else, especially through having been copied", but also cars which are too similar or inferior to other models of the the same car.


If you have more examples please name them learning from my mistakes its my ultimate goal after all.
 
In essence what you have done here is carve out cars from the games' car lists to leave at most a single roadgoing model from each generation and almost always a single race car based on that model where there is one.

I'm not entirely sure that's the way to go about it.

2. Small differences like bumpers headlights etc won't matter.
3. By "Duplicate" Ι don't mean like the actual definition of the word "Exactly like something else, especially through having been copied", but also cars which are too similar or inferior to other models of the the same car.
You also seem to have taken out some cars with larger differences, including mechanical ones and some pretty major changes too.

At a very basic, raw level, if you remove all the MX-5s bar one (in each generation), even ignoring the power and weight differences from the 1.6 or 1.8 engines (GT hasn't done multiple NC/NDs yet) for now, you're either going to be left with a car that has a limited-slip differential or one that doesn't. That's a pretty significant mechanical difference.

Then we have a question on why keep one each of NA/NB if you're only keeping one S2000? The NA/NB are almost identical under the skin, with small changes to suspension components and even on the outside only have small differences like the headlights which you cite, while the AP2 is almost identical on the outside but is re-engineered underneath to be less of a skittish hedge-deathmobile than the AP1. There's more difference between AP1 and AP2 mechanically than NA and NB, but more difference cosmetically between NA and NB than AP1 and AP2, but you keep the MX-5 generations and bin the S2000 generations?

Which brings us to Skylines. I can't actually tell what you've left in - a downside to there being 56 of them in the game - but it looks quite like you've only kept the GT-R from the R32 generation. There's so many differences between the RWD models and the GT-R that they may as well be totally different cars; about the only thing they have in common is a badge on the boot, given that even the nose badges are different...

I don't quite follow why you've removed everything that's "inferior" in performance terms to other models either. What's the goal with that? Why would you cut cars that drive and sound quite differently (like the V5 Golf, which has a V5 engine [well, VR5], which you've cut because the VR6 exists) simply because one is slower to 60mph? The end point of that is to cut every Nissan that isn't an R390 Road Car, because it's a Nissan and it's slower, and everything else is therefore a duplicate in your terms.


There's definitely somewhere between a few too many and way too many largely identical cars in some Gran Turismo games (and GT5 and GT6 were the worst for it, by mashing three localised car lists into one and effectively inventing cars that didn't exist*) that are counted as unique cars**, but sweeping away a good number of cars that are sufficiently different to drive despite appearing superficially similar in cosmetic terms as "duplicates" is no better an approach.


*There has never been an MX-5 V-Spec, or a Miata V-Spec, but there was a Eunos Roadster V-Spec; GT4 had the latter car simply changed to the former two depending on your region which was incorrect but understandable, but GT5 and GT6 smooshed all three regions into one, creating three cars where only one existed.
**Their presence is not an issue, except in the case of the odd non-existent MX-5/S2000/GTO models, but counting them as unique cars does give the wrong impression.
 
I think having different versions of the same car is actually a key aspect of the earlier Gran Turismo titles, especially in the titles that had a used car dealership. It makes sense to have multiple Honda Civics for sale on the market at the same time, and it also makes sense to have slightly different versions of them so that the UCD isn’t full of duplicates (ironically enough). Browsing the UCD and looking for the best deal for my credits was one of the highlights for me in those games.
 
This all circles back to if this is car game or a racing game. Sport is a racing game, right up my alley, I have no desire to collect and sell cars etc. Each to his own though.
 
Thanks for commenting
In essence what you have done here is carve out cars from the games' car lists to leave at most a single roadgoing model from each generation and almost always a single race car based on that model where there is one.

I'm not entirely sure that's the way to go about it.
You misunderstood my point im not saying "keep only 1 or 2 of each model"
(As i haven't done that brcause it woulden't be fair). But rather replace those very similar ones with models which are actually different. For example why include the MX-5 S-Special or V-Special etc with only minor cosmetic differences (which are not even presented well 9 time out of 10) instead of adding the M-Edition which came with LSD as stock?. And as far as race cars go why have 2 standard R8 LMSs than add a third one as a premium instead of converting the existing ones?. They scanned it in 2009 with equipment for PS3 quality models but teft it as standard because.... ressons.
Or why have 5 GT500 GT-Rs with different liveries instead of having a "Choose a livery" tab at the dealership like many modern games?. If its because of licensing then its understandable but i doubt it because PD only includes a couple of each. If they are doing it because of a signed deal why not include the entire grid and boost the car count even more?. Or why adding base models when all they had to do was add a line of code to strip a race car of its livery when entering GT auto and let us paint them as we wish?.

You also seem to have taken out some cars with larger differences, including mechanical ones and some pretty major changes too.
I did that because the game dosen't simulate those differences (until GT6 because GT Sport actually does that to my surprise). For example the R32 GT-R N1 is supposed to have more power stonger brakes and better brake cooling. But it has the same amount of power as the regular GT-R both as stock and fully tuned brake or any kind of temperature dosen't matter in GT and the handling feels exactly the same . I mean i might just be a 🤬 driver but i tested extensively and no difference whatsoever so that only lives - 8 Kg for the N1 but is 8 kilos worth it? especially since that difference came from the interior we can't even see.

You also seem to have taken out some cars with larger differences, including mechanical ones and some pretty major changes too.
My reply is the same as above.

you're either going to be left with a car that has a limited-slip differential or one that doesn't. That's a pretty significant mechanical difference.
Like?

Then we have a question on why keep one each of NA/NB if you're only keeping one S2000? The NA/NB are almost identical under the skin, with small changes to suspension components and even on the outside only have small differences like the headlights which you cite, while the AP2 is almost identical on the outside but is re-engineered underneath to be less of a skittish hedge-deathmobile than the AP1. There's more difference between AP1 and AP2 mechanically than NA and NB, but more difference cosmetically between NA and NB than AP1 and AP2, but you keep the MX-5 generations and bin the S2000 generations?
Thats my bad for some resson i keep thinking the AP2 started in 2006 :banghead: .

Which brings us to Skylines. I can't actually tell what you've left in - a downside to there being 56 of them in the game - but it looks quite like you've only kept the GT-R from the R32 generation. There's so many differences between the RWD models and the GT-R that they may as well be totally different cars; about the only thing they have in common is a badge on the boot, given that even the nose badges are different...
I got you on this one im afraid ;) i have actually left quite a faw. Specifically
GT2
Nissan Skyline GT-R (KPGC10) '70
Nissan Skyline 2000 RS-X Turbo (R30) '84
Nissan Skyline GTS-R (R31) '87
Nissan Skyline GTS-t Type M (R32) '91
Nissan Skyline GTS-4 (R32) '91
Nissan Skyline GT-R Nismo (R32) '90
Nissan Skyline GT-R V • spec II (R32) '94
Nissan Skyline GTS-25t Type M (R33) '96
Nissan Skyline 280 Type MR (R33)
Nissan Skyline GT-R 4door (R33) '97
Nissan Skyline GT-R V • spec (R33) '97
Nissan Skyline 25GT Turbo (R34) '98
Nissan Skyline GT-R V • spec (R34) '99
GT3
Nissan Skyline GTS-t Type M (R32) '91
Nissan Skyline GT-R V • spec II (R32) '94
Nissan Skyline GT-R V • spec (R33) '97
Nissan Skyline GT-R V • spec II (R34) '00 etc etc.

I don't quite follow why you've removed everything that's "inferior" in performance terms to other models either. What's the goal with that?
When i say "inferior" i mean within a certain extent for example mean im not going to consider a Focus ST as a duplicate to the Focus RS.

Why would you cut cars that drive and sound quite differently (like the V5 Golf, which has a V5 engine [well, VR5], which you've cut because the VR6 exists) simply because one is slower to 60mph? The end point of that is to cut every Nissan that isn't an R390 Road Car, because it's a Nissan and it's slower, and everything else is therefore a duplicate in your terms.
The thing is it dosen't sound different in GT2 (exactly the opposite actually) and it has the third worse spec of the four availsble Golfs.

*There has never been an MX-5 V-Spec, or a Miata V-Spec, but there was a Eunos Roadster V-Spec; GT4 had the latter car simply changed to the former two depending on your region which was incorrect but understandable, but GT5 and GT6 smooshed all three regions into one, creating three cars where only one existed.
That may be a mistake from the wiki.

**Their presence is not an issue, except in the case of the odd non-existent MX-5/S2000/GTO models, but counting them as unique cars does give the wrong impression.
Well you answered that one yourself.

I think having different versions of the same car is actually a key aspect of the earlier Gran Turismo titles, especially in the titles that had a used car dealership. It makes sense to have multiple Honda Civics for sale on the market at the same time, and it also makes sense to have slightly different versions of them so that the UCD isn’t full of duplicates (ironically enough). Browsing the UCD and looking for the best deal for my credits was one of the highlights for me in those games.
Same here but what gets me is people saying "GT has 1200 cars etc" But it dosen't. I can clone 200 Fiat 500s and be like "Look guys my game has 200 cars!" But that dosen't mean it actually does.

This all circles back to if this is car game or a racing game. Sport is a racing game, right up my alley, I have no desire to collect and sell cars etc. Each to his own though.
Racing or whatever type of game i think some of those design choices should by an example of what isen't acceptable.
 
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There's definitely somewhere between a few too many and way too many largely identical cars in some Gran Turismo games (and GT5 and GT6 were the worst for it, by mashing three localised car lists into one and effectively inventing cars that didn't exist*) that are counted as unique cars**, but sweeping away a good number of cars that are sufficiently different to drive despite appearing superficially similar in cosmetic terms as "duplicates" is no better an approach.
This actually began with GTPSP, and is the consequence of the games storing regional badged cars on every region's disc in the PS2 era (as it turns out).
 
You misunderstood my point im not saying "keep only 1 or 2 of each model"
No, I didn't. I pointed out that this was what the result seems to be.
(As i haven't done that brcause it woulden't be fair). But rather replace those very similar ones with models which are actually different. For example why include the MX-5 S-Special or V-Special etc with only minor cosmetic differences (which are not even presented well 9 time out of 10) instead of adding the M-Edition which came with LSD as stock?. And as far as race cars go why have 2 standard R8 LMSs than add a third one as a premium instead of converting the existing ones?. They scanned it in 2009 with equipment for PS3 quality models but teft it as standard because.... ressons.
Or why have 5 GT500 GT-Rs with different liveries instead of having a "Choose a livery" tab at the dealership like many modern games?. If its because of licensing then its understandable but i doubt it because PD only includes a couple of each. If they are doing it because of a signed deal why not include the entire grid and boost the car count even more?. Or why adding base models when all they had to do was add a line of code to strip a race car of its livery when entering GT auto and let us paint them as we wish?.
I don't follow how any of that follows on from anything I said at any point.
I did that because the game dosen't simulate those differences (until GT6 because GT Sport actually does that to my surprise). For example the R32 GT-R N1 is supposed to have more power stonger brakes and better brake cooling. But it has the same amount of power as the regular GT-R both as stock and fully tuned brake or any kind of temperature dosen't matter in GT and the handling feels exactly the same . I mean i might just be a 🤬 driver but i tested extensively and no difference whatsoever so that only lives - 8 Kg for the N1 but is 8 kilos worth it? especially since that difference came from the interior we can't even see.
Okay, but what you said was that you were taking out cars with cosmetic difference, but here you are taking out cars with mechanical differences...
My reply is the same as above.
Well, given that you just quoted the same thing twice, it would be,
The NA MX-5, like in my quote that you cut apart for some reason...
At a very basic, raw level, if you remove all the MX-5s bar one (in each generation), even ignoring the power and weight differences from the 1.6 or 1.8 engines (GT hasn't done multiple NC/NDs yet) for now, you're either going to be left with a car that has a limited-slip differential or one that doesn't. That's a pretty significant mechanical difference.
Some NA MX-5s had a viscous LSD, some a Torsen LSD, and some no LSD.
Thats my bad for some resson i keep thinking the AP2 started in 2006 :banghead: .
That... doesn't relate to the question.

AP1/AP2 S2000s are significantly different in terms of suspension geometry and drive differently, but are cosmetically the same. NA/NB MX-5s are barely different at all (in fact the wheelbase is ever so slightly different, and there's some suspension changes), with some cosmetic changes at the front and in the cabin and boot (which you can't see in GT1-4).

If you're cutting one of these but not the other, your definitions are wrong - and neither should be.

When i say "inferior" i mean within a certain extent for example mean im not going to consider a Focus ST as a duplicate to the Focus RS.
Why not? By your own terms, the Mk1 Focus ST is an inferior model to the Mk1 Focus RS; it's cosmetically very similar, but has a less powerful engine. That would seem to be all that's needed in the definitions you've chosen.
The thing is it dosen't sound different in GT2 (exactly the opposite actually) and it has the third worse spec of the four availsble Golfs.
The thing is it's a different car. If you're going to start cutting cars because they don't sound different enough in a game where the general gaming public thinks everything sound like a vacuum cleaner, you're going to have a car list of one.
That may be a mistake from the wiki.
What does the Wiki have to do with anything? I was talking about the game itself.

GT4 includes a car called the Mazda Eunos Roadster V-Special, in NTSC-J versions of the game. That's a real car (except it wasn't a Mazda, but that's not relevant right now). In PAL versions of the game it was called Mazda MX-5 V-Special. That's not a real car, but it's understandable that PD simply changed the name from Eunos Roadster to MX-5 for localisation purposes. In NTSC-UC versions of the game it was called Mazda Miata V-Special. That's also not a real car, but again it's understandable that PD simply changed the name from Eunos Roadster to Miata for localisation purposes.

For GT5/GT6, PD mashed the three car lists together (with online play in mind, I'd guess), so instead of having one car that was real or localised, you had one car that was real and two that weren't all together as three "different" cars. That is the most egregious example of duplication that exists; of the 34 MX-5 models in GT5, 22 are simply not real cars at all. There's 11 genuine models of Eunos Roadster and Mazda Roadster, and two direct copies of each with localised names.

Well you answered that one yourself.
Again, you've hacked apart a quote for some reason, and apparently not understood what I said.

I didn't ask a question to answer it myself, and I was referring to the cars I directly mentioned, not to this bizarre mindset of pretending all the slow Civics are duplicates because there's a faster one - or however you're deciding to cut cars that are actually different. It's really hard to tell, as I can't actually make head nor tails of your post.


Incidentally, how I'd count cars in a car list in a game I'd made wouldn't be how PD does it either. But then I haven't made a game, and maybe the marketing department at the publisher would demand I counted it differently.
 
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The total number, between meaningless year variations, cars duplicated as Standard and Premiums, cars PD made up (the regional variations that didn't actually exist but PD added anyway) and cars where PD said "oh this one is a different color or different wheels so it's a unique car" is north of 140. That's not counting, say, JGTC cars (since they were actually different cars; especially Premiums); or cars where I suspect PD just made them up for the game but couldn't find direct information on that point. The amount of cars where there were differences in real life, but PD didn't model them or they were irrelevant to the game (like many of the Skylines) would likely push it past 150 (as would the stuff added to GT6) but I didn't compose an updated list on the subject for GT6 since it was trash and I didn't care at that point. In addition to the Skylines, I'm also very skeptical about the S2000s, JDM Miata trims and NSXs, as PD's attention to detail was already severely lacking even before they started abusing the Copy-Paste for GT5 to get the magic number to put in the marketing material.



When I'm home I can dig up one of my previous posts on it where it was broken down in detail.
 
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No, I didn't. I pointed out that this was what the result seems to be
Fair enough.

I don't follow how any of that follows on from anything I said at any point.
It does because you said in essence what you have done here is carve out cars from the games' car lists to leave at most a single roadgoing model from each generation and almost always a single race car based on that model where there is one and im telling you that i don't for the most part and i explained my logic for the faw times i did.

Okay, but what you said was that you were taking out cars with cosmetic difference, but here you are taking out cars with mechanical differences...
My bad ok so for example the otus Elise Type 72 besides the black body with golden wheels also has special badges stickers and interior which are missing in the game. If they want to have it in then it should be in properly because i can take a 111R paint it black find a set of golden rims and its the same thing. An example of how its done properly is the premium 1991 Eunos Roadster.

The NA MX-5, like in my quote that you cut apart for some reason...
I understand what i meant is if you could give me an example of each.

Some NA MX-5s had a viscous LSD, some a Torsen LSD, and some no LSD.
I coulden't find anything specific for the special MX-5s from anywhere if you know please let me know.

That... doesn't relate to the question.

AP1/AP2 S2000s are significantly different in terms of suspension geometry and drive differently, but are cosmetically the same. NA/NB MX-5s are barely different at all (in fact the wheelbase is ever so slightly different, and there's some suspension changes), with some cosmetic changes at the front and in the cabin and boot (which you can't see in GT1-4).

If you're cutting one of these but not the other, your definitions are wrong - and neither should be.
It does actually because you said Then we have a question on why keep one each of NA/NB if you're only keeping one S2000? The NA/NB are almost identical under the skin, with small changes to suspension components and even on the outside only have small differences like the headlights which you cite, while the AP2 is almost identical on the outside but is re-engineered underneath to be less of a skittish hedge-deathmobile than the AP1. There's more difference between AP1 and AP2 mechanically than NA and NB, but more difference cosmetically between NA and NB than AP1 and AP2, but you keep the MX-5 generations and bin the S2000 generations? And i did count the AP2 S2000 as a duplicate by accident in GT4 only but still i technically binned that generation.

Why not? By your own terms, the Mk1 Focus ST is an inferior model to the Mk1 Focus RS; it's cosmetically very similar, but has a less powerful engine. That would seem to be all that's needed in the definitions you've chosen.
No Because the RS has more power more weight different gearbox etc etc.

The thing is it's a different car. If you're going to start cutting cars because they don't sound different enough in a game where the general gaming public thinks everything sound like a vacuum cleaner, you're going to have a car list of one.
Ok since you insist on the Golf so much we have the base GTi GTi 1.8 Turbo (Best overall spec) VR5 and VR6. The V5 is identical to the V6 in every way possible aspect we can see so why include that instead of the cut Polo?.

What does the Wiki have to do with anything? I was talking about the game itself.
My bad.

Again, you've hacked apart a quote for some reason, and apparently not understood what I said.

I didn't ask a question to answer it myself, and I was referring to the cars I directly mentioned, not to this bizarre mindset of pretending all the slow Civics are duplicates because there's a faster one - or however you're deciding to cut cars that are actually different. It's really hard to tell, as I can't actually make head nor tails of your post.
I think this is a good example of how i make my decisions
Acura RSX Type-S 2004 (-19 HP & +75 Kg over its Honda counterpart). As for as what my "goal" is with this post simply sharing my take on the 1000 car myth that was spread the previous decade.

The total number, between meaningless year variations, cars duplicated as Standard and Premiums, cars PD made up (the regional variations that didn't actually exist but PD added anyway) and cars where PD said "oh this one is a different color or different wheels so it's a unique car" is north of 140.
Thats way too low imo.

That's not counting, say, JGTC cars (since they were actually different cars;
Are they tho? i mean is the 2000 Denso Sard Supra different from the Castrol Supra besides the paint ?

That's not counting, say, JGTC cars (since they were actually different cars; especially Premiums); or cars where I suspect PD just made them up for the game but couldn't find direct information on that point. The amount of cars where there were differences in real life, but PD didn't model them or they were irrelevant to the game (like many of the Skylines) would likely push it past 150 (as would the stuff added to GT6
Why not count them?.

hen I'm home I can dig up one of my previous posts on it where it was broken down in detail.
Please do.
 
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It does because you said in essence what you have done here is carve out cars from the games' car lists to leave at most a single roadgoing model from each generation and almost always a single race car based on that model where there is one and im telling you that i don't for the most part and i explained my logic for the faw times i did.
I know what I said; I wrote it. I have no idea how the ranting paragraph asking why PD did one thing and not another relates in any way to what I said.
My bad ok so for example the otus Elise Type 72 besides the black body with golden wheels also has special badges stickers and interior which are missing in the game. If they want to have it in then it should be in properly because i can take a 111R paint it black find a set of golden rims and its the same thing. An example of how its done properly is the premium 1991 Eunos Roadster.
Again, I have no idea how this relates to what I said in any way.
I understand what i meant is if you could give me an example of each.

I coulden't find anything specific for the special MX-5s from anywhere if you know please let me know.
All of the original Japanese market 1.6 Eunos Roadsters had a viscous LSD. The RS Limited had a Torsen LSD. The Miata and MX-5 did not.
It does actually because you said Then we have a question on why keep one each of NA/NB if you're only keeping one S2000? The NA/NB are almost identical under the skin, with small changes to suspension components and even on the outside only have small differences like the headlights which you cite, while the AP2 is almost identical on the outside but is re-engineered underneath to be less of a skittish hedge-deathmobile than the AP1. There's more difference between AP1 and AP2 mechanically than NA and NB, but more difference cosmetically between NA and NB than AP1 and AP2, but you keep the MX-5 generations and bin the S2000 generations? And i did count the AP2 S2000 as a duplicate by accident in GT4 only but still i technically binned that generation.
Again, I know what I said; I wrote it. You've missed the point again.
Bycause the RS has more power more weight different gearbox etc etc.
Which by your own argument makes the ST an "inferior" "performance duplicate". It's literally what you've done with other similar cars, and it's bizarre you don't see this.
Ok since you insist on the Golf so much we have the base GTi GTi 1.8 Turbo (Best overall spec) VR5 and VR6. The V5 is identical to the V6 in every way possible aspect we can see so why include that instead of the cut Polo?
I don't care about the Golf - you brought it up. And to borrow your own words, the V6 "has more power more weight different gearbox etc etc", so why keep the Focus ST/RS but not the Golf V5/V6?

Interestingly, GT2 has the Golf V6 power and name wrong. It's technically the VR6, which was available in front-wheel drive with 170hp, but the game gives it the same 147hp power as the V5 when you buy it. It displays 201hp in the showroom, which is the power rating of the V6 4MOTION, a four-wheel drive car. If anything, it's the V6 which should be classed as a duplicate, because it has the V5's stats by mistake, not the other way round.

As for the Polo question, what on Earth does that have to do with anything? I didn't mention the Polo in any way, and I certainly don't have any creative control over Gran Turismo, so why ask? In any case it's such a bizarre question if it's your contention that are inflated for nefarious reasons; why would you then think PD cut a car out on purpose if having more was the goal?

I think this is a good example of how i make my decisions
Acura RSX Type-S 2004 (-19 HP & +75 Kg over its Honda counterpart).
Yeah, because it's a different car sold on a different market and really was different.

Your decisions seem to be arbitrary.

As for as what my "goal" is with this post simply sharing my take on the 1000 car myth that was spread the previous decade.
And you're doing it in a profoundly strange fashion, by creating weird criteria and then ignoring them.
 
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Thats way too low imo.
If the car is different in real life in a way that matters for the purposes of putting it in a racing game (meaning it rises to the level higher than "this trim had a leather interior"), and PD took the care to model the difference, then it is a unique car. It doesn't matter if it's similar to another car (and to be frank, your criteria for something being similar is very arbitrary). It doesn't matter if the differences are minor, like they frequently were with the Skylines updates from R32 to R34. As an extreme example, if PD wanted to actually model the level of granularity for, something like the running changes GM made to the C4 Corvette over it's life to improve its handling and power I'd be all over that sort of thing. That sort of attention to detail that I think is great and should be rewarded; and is the kind of stuff Kaz pretends that PD does in the series when he goes in interviews and tries to defend what they actually do (before doubling down on it later anyway).


Instances where PD took a car that existed in Japan, then cloned it and acted like it existed in real life under a different country's name for it (like the Miatas branded as Miatas but with JDM-only trim levels)? Instances where PD took a car, denoted it as having a paint job (and nothing else separating it) then counted it as a different car? Instances where PD took a car, changed the string on the date entry, then counted it as a different car? Instances where PD took a car, noted that it had optional wheels, then counted it as a different car? Instances where PD modelled a Premium car, then left the Standard equivalent in the game anyway? Instances where there were cars were in the game that did have differences in real life but PD didn't care to implement them beyond changing the text string in the garage screen? Instances where PD took an already fictional car, rejiggered some numbers and acted like it was a compeletely different car? Instances where PD took a real car, made minor (fictional) changes to the specs, then acted like it was a unique car? Those are PD seeing the massive car list Forza was amassing at the time (with its own problems for sure, but that's neither here nor there), and humongously inflating their own car count and pretty much just lying about the Standard/Premium issue in the process all to get a magical number they could put on the back of the box and in advertisements. Those are the problem.




Not "PD correctly modeled the differences between an Integra Type R and and RSX Type S and counted them as unique cars from each other."

Are they tho? i mean is the 2000 Denso Sard Supra different from the Castrol Supra besides the paint ?
In real life they would have been. They were built by different people to the same class guidelines, but they wouldn't have been the same. The Premium JGTC cars in GT5 show that the cars of the late 00s were actually different even when they were all GT-Rs of the same year or whatever. And while PD almost certainly didn't model the Standard cars to a level where that granularity was likely actually modelled, it's a moot point anyway. Basically every videogame on the market also treats racing cars built by different teams for different drivers conforming to the same specs as different cars, even if it stands out in an era with livery editors; so PD can hardly be taken to task for standard industry practice.



Note that what they did with the Opel DTM cars is different and is purely padding.

Why not count them?.
Because I don't know if they rise to that standard. I know crap like the "Lexus GS300 Vertex Edition (J)" and the "Honda S2000 Type V (US)" is cynicism run amok, put in the game to get a mythical number for marketing materials that fanboys could hit each other with. I don't know if the S2000 Type V itself as a base car before PD put it in the game actually has differences in real life that are consummate with how it drives in a videogame versus a regular S2000. I suspect it's merely padding by PD (especially since it is repeated across multiple years which are even more likely to be padding), as I'm pretty sure it is with some of the NSX models and at least one of the RX-8 models and almost positive it is with the Skylines, but I never put pen to paper and worked it out because to be frank it didn't seem to be worth doing by the time GT6 came out and showed that PD simply didn't care despite all of the lip service Kaz made towards correcting the issue.


Please do.
The five cars that you DO NOT want in GT6. | Page 10 (gtplanet.net)

Keep in mind that this list includes stuff in GT5 that shouldn't be a duplicate (like the 1989 300ZX), but the way it was implemented into the game means that it is. That list also doesn't have the egregious padding that PD added on top of that in GT6, with the "base model" race cars and additional premium cars that were added without removing the Standard car. It also doesn't include some here and there cars that I mentioned above where I just didn't know or didn't care to go back to it when I did, and I also know there should be even more Miatas on that list than there already are. The Stealth and Chromeline cars in GT5 aren't on the list since PD didn't count those as part of the car count.



I've also broken down individual cars specifically when people tried to claim that the cars weren't actually duplicates.
 
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I know what I said; I wrote it. I have no idea how the ranting paragraph asking why PD did one thing and not another relates in any way to what I said.
I was explaining my thought process.

Again, I have no idea how this relates to what I said in any way.
Sme as above.

All of the original Japanese market 1.6 Eunos Roadsters had a viscous LSD. The RS Limited had a Torsen LSD. The Miata and MX-5 did not.
I see but if thats the case then it comes back to the cosmetics.

Again, I know what I said; I wrote it. You've missed the point again.
No i just admited my error.

Which by your own argument makes the ST an "inferior" "performance duplicate". It's literally what you've done with other similar cars, and it's bizarre you don't see this.
No as the difference is beyond just power and weight and that difference would've been simulated. For example thats why i didn't list the BRZ as a duplicate in GT Sport because it handles differently

Interestingly, GT2 has the Golf V6 power and name wrong. It's technically the VR6, which was available in front-wheel drive with 170hp, but the game gives it the same 147hp power as the V5 when you buy it.
I am aware but im judging it based on how it was in GT2.

As for the Polo question, what on Earth does that have to do with anything? I didn't mention the Polo in any way, and I certainly don't have any creative control over Gran Turismo, so why ask?
Because i see this as as a discussion with someone with great knowledge. If you don't thats unfortunate.

Yeah, because it's a different car sold on a different market and really was different.
Im only aware of the difference in power , weight and the rear spoiler. I there are any other differences let me know.

Your decisions seem to be arbitrary.
They aren't

And you're doing it in a profoundly strange fashion, by creating weird criteria and then ignoring them.
What is strange about them?.
 
I understand what you are doing, but you cannot reasonably count a car that is different in performance and/or visually as a duplicate car. If you are only looking at mechanical differences then you drop the Mini Marcos or the classic Mini for example. If you are using visual similarity as your barometer then you end up dropping a load of cars that look the same but perform differently. So you have to look for both, are the cars identical visually (I will exclude unique colours) and mechanically. You can't arbitrarily decide a difference is too small because who sets that standard and why should anyone else accept it?

Personally I like that various specs of many model ranges are represented, it increases the chances of cars I've owned in the actual spec I owned being included and I like that. And given the I (and likely many people here) don't typically buy the highest performance model when I buy my cars, having these other trims with smaller and/or less powerful engines etc. increases those odds substantially.
 
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in a way that matters for the purposes of putting it in a racing game (meaning it rises to the level higher than "this trim had a leather interior"), and PD took the care to model the difference, then it is a unique car.
That was my point from the start thank you for understanding.:cheers: Like i said to Famine i counted the BRZ as a duplicate for GT5/6 but not for sport because it handles differently than the 86.

It doesn't matter if it's similar to another car
It does to me not because they are different but because as far as im concerned these cars are wasting space and licensing money which could've been used for other much requested cars.

(and to be frank, your criteria for something being similar is very arbitrary).
Why do you think that?.

It doesn't matter if the differences are minor, like they frequently were with the Skylines updates from R32 to R34. As an extreme example, if PD wanted to actually model the level of granularity for, something like the running changes GM made to the C4 Corvette over it's life to improve its handling and power I'd be all over that sort of thing
Agreed and if they did the list would've been a lot smaller.

Instances where PD took a car that existed in Japan, then cloned it and acted like it existed in real life under a different country's name for it (like the Miatas branded as Miatas but with JDM-only trim levels)? Instances where PD took a car, denoted it as having a paint job (and nothing else separating it) then counted it as a different car? Instances where PD took a car, changed the string on the date entry, then counted it as a different car? Instances where PD took a car, noted that it had optional wheels, then counted it as a different car? Instances where PD modelled a Premium car, then left the Standard equivalent in the game anyway? Instances where there were cars were in the game that did have differences in real life but PD didn't care to implement them beyond changing the text string in the garage screen? Instances where PD took an already fictional car, rejiggered some numbers and acted like it was a compeletely different car? Instances where PD took a real car, made minor (fictional) changes to the specs, then acted like it was a unique car? Those are PD seeing the massive car list Forza was amassing at the time (with its own problems for sure, but that's neither here nor there), and humongously inflating their own car count and pretty much just lying about the Standard/Premium issue in the process all to get a magical number they could put on the back of the box and in advertisements. Those are the problem.
Agreed.

Not "PD correctly modeled the differences between an Integra Type R and and RSX Type S and counted them as unique cars from each other."
Like i said to Famine im only aware of the difference in power and weight and the removal of the rear spoiler. If you know of any other vital difference let me know.

In real life they would have been.
Correct but we are not talking about real life.

They were built by different people to the same class guidelines
Not entirely true as multiple cars were build and run by the same people.

The Premium JGTC cars in GT5 show that the cars of the late 00s were actually different even when they were all GT-Rs of the same year or whatever.
How? i looked for hours try to find anything different besides colours and light covers.

asically every videogame on the market also treats racing cars built by different teams for different drivers conforming to the same specs as different cars, even if it stands out in an era with livery editors; so PD can hardly be taken to task for standard industry practice.
Do they tho ? Besides GT , Forza and licensed games like WRC etc. every other PS3/4 game i know has a choice to select a livery from a tab. Heck even some PS2/PSP games did.

I don't know if the S2000 Type V itself as a base car before PD put it in the game actually has differences in real life that are consummate with how it drives in a videogame versus a regular S2000.
It should if the devs bother to simulate it even a little.

I understand what you are doing, but you cannot reasonably count a car that is different in performance and/or visually as a duplicate car.
Ok performance is debateble but why not visually? Especialy if said difference isen't present.

You can't arbitrarily decide a difference is too small because who sets that standard and why should anyone else accept it?
Its my own take so i can and no one has to accept it since im a regular nobody.

Personally I like that various specs of many model ranges are represented, it increases the chances of cars I've owned in the actual spec I owned being included and I like that. And given the I (and likely many people here) don't typically buy the highest performance model when I buy my cars, having these other trims with smaller and/or less powerful engines etc. increases those odds substantially.
Fair enough.
 
Ok performance is debateble but why not visually? Especialy if said difference isen't present.
If the visual difference isn't present, then for the purpose of it bieng in a video game I get that point, but where there is a visual difference it isn't the same car. A lot of cars share the same underpinnings as each other, even though sometimes they look completley differnet or are different manufacturers even, so again where do you draw the line on that?

I'd class a car with a different body trim as a different car beucase it is different. I get that it's potentially quite similar, but similar is not the same. For the purpose of a video game, then yes if a difference isn't modeled (visually or performance wise) then I can understand why it may be interpreted as a duplicate.

Its my own take so i can and no one has to accept it since im a regular nobody.
Understandable.
 
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Like i said to Famine i counted the BRZ as a duplicate for GT5/6 but not for sport because it handles differently than the 86.
They were already different before, I'm not sure if it was GT5 or GT6 (my mind pretty much combines those two) in which I tested them all back to back and there were noticable differences. The BRZ was the understeeriest, the FR-S the oversteeriest, and the GT86 in the middle. No idea about Sport though.

Some of the differences are quite odd. Back in GT4 there were the two R32 GT-Rs, the V-Spec '93 and the V-SpecII '94. Nobody would think there's any difference in them, a classic duplicate case. In reality they drove very differently with the V-Spec being a lot more manoeuvrable which made it faster on technical tracks. I tried them several times over the game's lifespan and the result was always the same so I doubt it was me imagining the entire thing. I bet there are similar cases throughout many seemingly similar model ranges.
 
Are they tho? i mean is the 2000 Denso Sard Supra different from the Castrol Supra besides the paint ?
It's not technically a different car from a mechanical point of view, but is from a licencing point of view. What you missed in this exercise (among other things) is that for cars like this you often have to obtain licences from the manufacturer, race series organiser and the race team themselves, and that ties into how they have to be shown in the games themselves.
 
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