- 6,520
- Hanover/Germany
- alexpkas
Hey guys,
so recently I bought and played some old Ridge Racer games and even got hold of the Turbo Mode/High-Spec version of Ridger Racer 1, which runs in 60 frames and slightly improved graphics (only one opponent though!). To me it was striking, how much better RRType 4 (also PS1) looked, than the original RR1. RR1 launched alongside the PS1, while RRType 4 launched at the end of its life cycle. It's just crazy how much graphics improved in less, than 5 years in the same generation on the same platform.
Then came RRV @ the launch of PS2 and blew even RRT4 away with double the framerate and resolution, and featured MUCH higher poly-counts, a bigger opponent field and still much better texturing, shading and special effects! I really think the timeframe between 1995 and 2005 was so special in that regard!
What do you think? How did you "experience" the big graphical jumps back then?
In order to demonstrate what I mean, I did some comparison vids with written side-notes and commentary:
so recently I bought and played some old Ridge Racer games and even got hold of the Turbo Mode/High-Spec version of Ridger Racer 1, which runs in 60 frames and slightly improved graphics (only one opponent though!). To me it was striking, how much better RRType 4 (also PS1) looked, than the original RR1. RR1 launched alongside the PS1, while RRType 4 launched at the end of its life cycle. It's just crazy how much graphics improved in less, than 5 years in the same generation on the same platform.
Then came RRV @ the launch of PS2 and blew even RRT4 away with double the framerate and resolution, and featured MUCH higher poly-counts, a bigger opponent field and still much better texturing, shading and special effects! I really think the timeframe between 1995 and 2005 was so special in that regard!
What do you think? How did you "experience" the big graphical jumps back then?
In order to demonstrate what I mean, I did some comparison vids with written side-notes and commentary:
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