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good luck... You can't switch SRF on...After i gold it i will switch on SRF and see how many seconds i improve
good luck... You can't switch SRF on...After i gold it i will switch on SRF and see how many seconds i improve
For those who are heavily reliant on SRF, this is going to be a huge wake-up call.good luck... You can't switch SRF on...
I don't think I ever golded this on GT3.
Yes but as a "game" It has to complement all walks of life and ages games are not just for the one there for all to enjoy at there own level a games progress should not be capped simply because a licence or task is unobtainable to the causal or younger gamer.Quite, but some people do like a challenge from their games.
*Looks thread*
*Remembers GT1 license tests and races*
Yeah, GT6 seasonals have been getting very hard lately
*Foul language warning*
Not everything in life is attainable. The game can be designed so that everything from license tests to career modes are challenging and achievable for everyone. Instead, you get the entire game dumbed down to the level of a 9 year old with a DS3 and his first racing game. No one is saying that the 9 year old shouldn't have fun, but to design the entire game around him doesn't appeal much to those that have played the series from the beginning or through several iterations. Think outside the box.Yes but as a "game" It has to complement all walks of life and ages games are not just for the one there for all to enjoy at there own level a games progress should not be capped simply because a licence or task is unobtainable to the causal or younger gamer.
Maybe if you need more of a challenge you should stop playing "games" and take the sport up for real .
The "game" has to appeal to the masses not the few , as for thinking outside the box it doesn't apply in this case only simply logic.Johnnypensost: 9546549Not everything in life is attainable. The game can be designed so that everything from license tests to career modes are challenging and achievable for everyone. Instead, you get the entire game dumbed down to the level of a 9 year old with a DS3 and his first racing game. No one is saying that the 9 year old shouldn't have fun, but to design the entire game around him doesn't appeal much to those that have played the series from the beginning or through several iterations. Think outside the box.
The "game" has to appeal to the masses not the few , as for thinking outside the box it doesn't apply in this case only simply logic.
The "game" has to appeal to the masses not the few , as for thinking outside the box it doesn't apply in this case only simply logic.
Not everything in life is attainable. The game can be designed so that everything from license tests to career modes are challenging and achievable for everyone. Instead, you get the entire game dumbed down to the level of a 9 year old with a DS3 and his first racing game. No one is saying that the 9 year old shouldn't have fun, but to design the entire game around him doesn't appeal much to those that have played the series from the beginning or through several iterations. Think outside the box.
I started the GT series with 4, so I can't speak for the first 3 games, but I can say that they were severely limited by hardware of the PS2 when configuring the physics for GT4. Coming from nothing but arcade driving games before then, it was an intensely steep learning curve jumping into it for the first time. That said, I believe 5 and 6 were made "easier" by the realism that the PS3 allowed PD to implement because of its superior hardware. It seems the series has evolved more from a, purists would disagree, arcarde-y game to a modern and real feel that only a simulator can provide.Then how do you explain the much higher difficulty and length of GT's 1-4? I played GT4 almost daily for years and never completed it and had massive challenging fun in the races and license tests.
Cum hoc ergo propter hoc.The previous games all sold much better, so "appealing to the masses" has, in theory, driven away a lot of existing customers without bringing in new ones...
They're probably not sufficiently engaged to voice their opinions on the matter?...but where are all these people an easier game is supposed to appeal to?
Honestly, my real problem with the game is the licence tests.
This was always a big part of the appeal of GranTurismo for me.The point is it shouldn't be up to the player to make the game harder or easier, the game should be able to do that itself, to a degree. I shouldn't have to go through a long game of trial and error until I find a car that makes the event challenging. If there is a 500PP race I should be able to enter a 500PP car, race against a field of other 500PP cars and have a competetive race. If it's too easy, turn the difficulty up, and vice versa. I shouldn't have to first guess how far under 500PP to go, then as I say use trial and error until you get it right.
I agree 100%, but that's a seperate problem from the general difficulty level.In GT6 you don't know whether you need to be 100PP under the event name, 50PP or right on the nose. There is no indication because it only tells you the competitor cars, not the PP.
Again, I agree 100 % with you.As for anything against the clock again, all they need to do is make the gold much harder. The majority shouldn't be beating a time by 2/3 seconds and the aliens by 6+ seconds. The majority should be fighting to beat it by a tenth or two and the aliens 3/4 seconds under.
The point is it shouldn't be up to the player to make the game harder or easier, the game should be able to do that itself, to a degree. I shouldn't have to go through a long game of trial and error until I find a car that makes the event challenging. If there is a 500PP race I should be able to enter a 500PP car, race against a field of other 500PP cars and have a competetive race. If it's too easy, turn the difficulty up, and vice versa. I shouldn't have to first guess how far under 500PP to go, then as I say use trial and error until you get it right.
As for anything against the clock again, all they need to do is make the gold much harder. The majority shouldn't be beating a time by 2/3 seconds and the aliens by 6+ seconds. The majority should be fighting to beat it by a tenth or two and the aliens 3/4 seconds under.
If everyone can obtain gold then gold means nothing. My son played hockey right up until the end of high school, won a lot stuff. All the ribbons for "participant" that you get for just showing up, are in a box in the basement. The stuff he displays are the trophies he and the team won outright, in open competition, in other words, the one's he earned because on that day or in that season he was better.Personally I don't agree: what would be the point of seasonals events if they would be beatable only by some monters with a 200€ wheel and a play room designed only for this game?
If everyone can obtain gold then gold means nothing. My son played hockey right up until the end of high school, won a lot stuff. All the ribbons for "participant" that you get for just showing up, are in a box in the basement. The stuff he displays are the trophies he and the team won outright, in open competition, in other words, the one's he earned because on that day or in that season he was better.
If everyone can win, there are no winners, only participants. I don't care if everyone gets the prizes, the cars, the paints etc., but "gold" or "platinum" to have any meaning, must be difficult to achieve and not reachable by everyone. Note that GT 1-4 license tests and many races were more difficult than in GT5/6 and some were unbeatable by a large portion of the fanbase, and they sold 10-14 Million copies each.
Who said anything about no one winning?If no-one can win then it's the same. Only losers. You want a challenge then just play the game with Comfort Hards. See how you like a challenge.
You at least are able to find a level that gives you the challenge that you like.
It's 40,000/number of people who entered which is nowhere near 2,000,000. Even in GT5 which sold 10,000,000+ copies, many TT's had less than 100,000 participants. So if they had only 100,000/10,000,000 how many do you think are entering GT6 TT's with 1/5 the sales?I'm absolutely NOT sure so I hope I'm not saying some stupid things, but last time I checked for ranking on the FXX Seasonal event, just 30.000 or 40.000 people got the gold. I got it after a week of spitting blood and saying pretty awful things to anyone who entered in the room, and now I hate both Monza and the FXX. But that's another story.
The point is: 40.000 people out of more than 2.000.000 (how much GT6 sold?) is still very few people. And you want it even harder to make no one beat it.
This way a wheel and a room in your house designed to play the game would be the minimum to be competitive. I don't think it makes much sense.
Sounds like a great idea. If PD then added some kind of accolade so that when you entered a TT or online race, you had a "Platinum" symbol beside your name it would actually mean something. Another one for 20, 50, 100 platinums would encourage deeper participation in all TT's. As it is now, most people just run the event to get the prizes and that's it. Adding a deeper meaning and more prize levels encourages people to play more and that's good for everyone.Or, now that i have read your post better, the solution could be simple: give the all the prizes for "Gold" (as it is now), and make an even harder "Platinum" time to beat, so anyone who want a challenge would have a target, and the rest could still get the prize "only" by doing a perfect-lap, but not a alien-lap.
good luck... You can't switch SRF on...
I guess you must be...I just did it... So maybe I'm special
I actually prefer the consistency of increasing difficulty upto the S License. It's more believable over the amount of random, lower level license tests that absolutely stumped me in the previous GT titles, despite getting the rest at that level with relative ease....Honestly, my real problem with the game is the licence tests. They were already dumbed down in GT5, but why did they have to make it so anyone can get all gold up until the S tests?