GT7 Daily Race Discussion

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I’m not sure how I’m going to stay in race B all week, seems the time is in severe track limits abuse 🤨
Somwthing like this was expected at either of the new tracks. But it will get rectified in the next minor update that comes. Race B feels slow no doubt because of Gr. 4 but still it's amazing in it's own right that we're having a night race around Yas Marina.

I love the CGV too but Race A's not for me. I value my DR & SR.

A quick question to all:
For Race C, You're preferring the 458 or the 296?
 
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So I did ONE (1) Race A. First chicane turned into the pingpong of doom and I got handed a DR reset for my troubles...So after being the closest I ever was to hitting A+ I am now back to low B.

sigh

file.jpg
 
So I did ONE (1) Race A. First chicane turned into the pingpong of doom and I got handed a DR reset for my troubles...So after being the closest I ever was to hitting A+ I am now back to low B.

sigh

file.jpg
Agreed, Daily A is an alt account race. Similar thing happened to me; one race and the SR went from full S to low A. I was shocked as it wasn't even that rough of a race. Leaving SR on for A was a mistake IMO.

PS - I appreciate the picture reference. :cheers:
 
So today a few openers for Race B & C.

Race B -
  • I used the G70 for a lot of races today (set a qualy time of 2:04:999). What I love about the G70 is that despite a little stiff overall in movement, it provides perfect traction in & out of corners because of it being a 4WD.
  • The GT by Citroen is more nimble but has the tendency to get a little nervous especially in the slow & mid speed corners. Before call it a day, I used this car for qualy & was able to lower my PB to 2:04:831.
  • I like both of these cars as both of them have their own strengths & weaknesses. I was shocked to see the highest G70 in rankings was at 116th rank.
  • I think all of the players in 2:02's have gone against track limits. I chose to use the ghost of the top ranked player (Pardo). I was aghast to see at how many sections of the track he was on the outside of track limits & using the excess empty space next to the barriers for gaining speed & time. I immediately shut it off as it's against my conscience to cheat (even though as of now the game is allowing it).

Race C-
  • I found the 296 more stable on hards & softs. It's probably my preferred car for this race.
  • The 458 is also good but found it a little unstable on the hards. Due to the heavy front (despite being a MR), this car is welcoming in the turns & it is faster than the 296 which many people are choosing this.
  • Wish the Fuji race had the element of weather change even as then we could have RH, RS, I & W. Can You imagine how fun it would be when coming to strategy. The weather change (like how we had last week in Suzuka) would really make it a lottery for anyone to win the race as reading the oncoming weather correctly would reward the driver with a win.
 
  • I think all of the players in 2:02's have gone against track limits. I chose to use the ghost of the top ranked player (Pardo). I was aghast to see at how many sections of the track he was on the outside of track limits & using the excess empty space next to the barriers for gaining speed & time. I immediately shut it off as it's against my conscience to cheat (even though as of now the game is allowing it).
Track limits are not set in stone, even in real life. If the game is not penalising you for using a bit of tarmac then it is perfectly permissible to use it.
 
Track limits are not set in stone, even in real life. If the game is not penalising you for using a bit of tarmac then it is perfectly permissible to use it.
A bit?????? All of the 4 wheels are on the tarmac especially at the last turn. As Tidgney said in his lap guide, many are abusing track limits. Tidgney's lap was throughout the track limits which is why I follow his ghost in qualy trials.

Check the replay of the top ranked player. Wish it was a bit which is completely fair where 3 wheels can be out with 1 wheel being inside track limits.
 
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Track limits are not the white lines or the outside of the kerbs. It's wherever the game (or stewards in real life) let you put the car before they penalise you. Push the limits, look for every inch, that is racing.
With a bit of help from Jippity I knew I remembered a specific example - Bahrain 2021 turn 4 was allowed for most of the weekend for drivers to take the extra tarmac, mid race that instruction was changed due to a controversial pass but it’s typically more an informal thing in drivers briefings or stewards ignore one etc
 
So I did ONE (1) Race A. First chicane turned into the pingpong of doom and I got handed a DR reset for my troubles...So after being the closest I ever was to hitting A+ I am now back to low B.

sigh

file.jpg
Same here in sommer, when the infamous "La Sartre-dynamic weather" was race C. Demoted to DR C / SR C. And yes, the myth of Sisyphus is quite appropriate to describe how it goes.
 
Track limits are not the white lines or the outside of the kerbs. It's wherever the game (or stewards in real life) let you put the car before they penalise you. Push the limits, look for every inch, that is racing.
I hope You know that kerbs or the white lines are considered track limits? Are You trying to say You can go beyond the other side of the kerb with all 4 wheels off the kerb? I wish You would see the top ranked player's Race B qualy replay. Check his track abuse on the 180 degree turn before the back straight & on the last right hander before the main straight. The car must be all 4 wheels about 3 feet on the outside of the kerbs.

Anyway such a glitch was expected when some new content appears. An update will fix this all. Overall, the track is fun & great. Even the races & these off limits driving is no big deal as all want to just enjoy whilst Yas Marina is there in Race B.
 
Starting to find a rhythm at Yas Marina now, got my QT time down to 2.05.5xx and hopefully can make it into the 2.04s before the week is out.

Also it’s strange because I am either starting 10th at very high B/S or dropping down a little and starting top 3 🤣 as I did at lunch today and managed another win, not many Citroen there, Porsches and Ferrari mainly.

Not long till Monday and Sardegna A 😁
 

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I hope You know that kerbs or the white lines are considered track limits? Are You trying to say You can go beyond the other side of the kerb with all 4 wheels off the kerb? I wish You would see the top ranked player's Race B qualy replay. Check his track abuse on the 180 degree turn before the back straight & on the last right hander before the main straight. The car must be all 4 wheels about 3 feet on the outside of the kerbs.

Anyway such a glitch was expected when some new content appears. An update will fix this all. Overall, the track is fun & great. Even the races & these off limits driving is no big deal as all want to just enjoy whilst Yas Marina is there in Race B.
You aren’t understanding what we are trying to say….

Take RBR t1 you can cross the line if you are parallel to the line and only by a small margin. Tidgney has explained this a few times now.

There is 1 corner where the exit line is fully passed the curbing that has no track limits applied it appears at Yas.

(They will patch this out or tighten it up I am sure, but it might be like the nurbergring GP layouts or Lago where they leave it loose for gameplay reasons)

But this single corner is defo not one that loses you multiple seconds so its effect is minimal.

The other point is that the track limits are set as a guide and the stewards have enforcement discretion on them. Like my example I posted about a couple of posts ago….
 
With a bit of help from Jippity I knew I remembered a specific example - Bahrain 2021 turn 4 was allowed for most of the weekend for drivers to take the extra tarmac, mid race that instruction was changed due to a controversial pass but it’s typically more an informal thing in drivers briefings or stewards ignore one etc
Another real life example, from a track we have in the game

IMG_5634.webp


If they let you drive there, that is the track until they decide to change the limits. Otherwise you’re just penalising yourself by keeping to a standard you set yourself.
 
I hope You know that kerbs or the white lines are considered track limits?
This is incorrect at all levels of real or virtual motorsport, and on two entirely separate fronts.

There's a line quoted by a lot of people who hold onto this belief, from various regulations (currently appearing in the F1 Driving Standards Guide) and derived from the International Sporting Code Appendix O which defines a track. In essence, Appendix O states that the edge of a track should be marked by a 10cm-wide white line on either side around its whole length. The DSR states "for the avoidance of doubt, the white lines defining the track edges are considered to be part of the track, but the kerbs are not."

What these people think this means is "the white lines define track limits". What it actually means is "in any situation where it is otherwise unclear, the white lines (and not the kerbs) should be considered as the edge of the track".

The reason for that is "track limits" are not objective. They are agreed before each session at a race event (usually in the driver's briefing before the first session, with any changes through the event communicated to the drivers thereafter) and can differ from corner to corner (and, in meetings with multiple different series running across the event, series to series). Exactly what the rules are regarding the white line, kerb, and run-off are on a point-by-point basis. This is why you can see some cars in some series extending the exit at some turns but not others, or running the inside kerb at some turns but not others. Anywhere that no specific "track limit" has been defined, the white lines should be considered the edge of the track - to avoid any doubt about where they are.

GT sort-of replicates this. Some corners have insanely generous track limits, some are pixel-tight to the white line. Where it falls down is that no part of this is ever communicated with the drivers.

Ultimately, if you can go there without getting an invalidated lap, it's within track limits.
 
Thank God I'm too slow to worry about losing SR at Montreal :lol: but it is a proper blast playing that with real people in VR :cheers:

Though I'm not too sure the netcode is fast enough to handle Super Formulas; iRacing struggles too and I know there are plenty of people playing GT7 on a wireless connection.
 
This is incorrect at all levels of real or virtual motorsport, and on two entirely separate fronts.

There's a line quoted by a lot of people who hold onto this belief, from various regulations (currently appearing in the F1 Driving Standards Guide) and derived from the International Sporting Code Appendix O which defines a track. In essence, Appendix O states that the edge of a track should be marked by a 10cm-wide white line on either side around its whole length. The DSR states "for the avoidance of doubt, the white lines defining the track edges are considered to be part of the track, but the kerbs are not."

What these people think this means is "the white lines define track limits". What it actually means is "in any situation where it is otherwise unclear, the white lines (and not the kerbs) should be considered as the edge of the track".

The reason for that is "track limits" are not objective. They are agreed before each session at a race event (usually in the driver's briefing before the first session, with any changes through the event communicated to the drivers thereafter) and can differ from corner to corner (and, in meetings with multiple different series running across the event, series to series). Exactly what the rules are regarding the white line, kerb, and run-off are on a point-by-point basis. This is why you can see some cars in some series extending the exit at some turns but not others, or running the inside kerb at some turns but not others. Anywhere that no specific "track limit" has been defined, the white lines should be considered the edge of the track - to avoid any doubt about where they are.

GT sort-of replicates this. Some corners have insanely generous track limits, some are pixel-tight to the white line. Where it falls down is that no part of this is ever communicated with the drivers.

Ultimately, if you can go there without getting an invalidated lap, it's within track limits.
Paraphrasing a bit here…

Drive as fast you can using as much as you can until you get penalised.

Don’t respect lines until they tell you off.

Ask forgiveness not permission.
 
Calster25 has put a very interesting vid on Youtube relating to Race C where he gives a brief explanation on which cars would be good for the race & their strengths. He even explains where & how to tyre save. The video is titled 'Master This Weeks Daily Race C - Fuji Speedway Gr3 - Gran Turismo 7'. ()

He even has done a lap guide with braking references. I love the way he tries to show in great detail as to when to brake keeping specific braking markers in mind.

BTW, he used the F-Type (Jaguar) for the race that's in the vid. I love that car too & will try it tomorrow.
 
Thank God I'm too slow to worry about losing SR at Montreal :lol: but it is a proper blast playing that with real people in VR :cheers:

Though I'm not too sure the netcode is fast enough to handle Super Formulas; iRacing struggles too and I know there are plenty of people playing GT7 on a wireless connection.

That’s given me an idea! I may well dust off the psvr2 to try this, open wheelers always fun in vr 😁
 
Thank God I'm too slow to worry about losing SR at Montreal :lol: but it is a proper blast playing that with real people in VR :cheers:

Though I'm not too sure the netcode is fast enough to handle Super Formulas; iRacing struggles too and I know there are plenty of people playing GT7 on a wireless connection.
Im one of those GT7 players on wifi (my rig is far from the router) and I can count with the fingers of one hand the netcodes incidents that I had in all those years of GT7.

Race A is a blast, best race of the week for me but is really frantic. I can´t do more than 3 races on a row on VR because is very exhausting.
I dont know how SR works but Im sure that speed at the moment of contact is considered as a multiplier in the equation because here is happening something similar to what we see at each Le Mans race.
I went from a full S bar to a full A bar for one single contact in wich I wasnt responsible (pinballed before the wall of champions). I didnt get a pen on the race for that crash but a full SR bar was lost?
It is Ridiculous

Edit: grammar
 
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My SR took a hit on Race A on Monday, so I did a Race B just now to repair it, and lost another 27%!

The only incident was when I spun, and I might have got tagged by someone going by, but if so they were barely delayed. No track limits penalties, no other contact. Although I was taking the piss with unenforced track limits as discussed here, they wouldn't be hitting SR for unenforced track limit violations would they?
 
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