GT7 (or or whatever it will be called) physics

Discussion in 'Gran Turismo 7' started by Shingo_civic, Mar 12, 2020.

?

Do you want more detailed and realistic physics on the next GT

This poll will close on Mar 12, 2021 at 9:34 PM.
  1. yes

    91.2%
  2. no

    8.8%
  1. Shingo_civic

    Shingo_civic

    Messages:
    162
    In my opinion PD should step up the physics in the next GT. With titles like ACC and GTR 3 coming to console, the competition is going to be hard
     
    Last edited: Mar 12, 2020
    Coquico likes this.
  2. killerjimbag

    killerjimbag

    Messages:
    3,659
    Location:
    Canada
    The competition already has blown them away.
     
    YRS2703, Scaff, Titzon Toast and 7 others like this.
  3. Shingo_civic

    Shingo_civic

    Messages:
    162
    In my opinion GT has alwas had very good physics for a console game ( the best for a long time till Assetto Corsa came on ps4) but now they need to go further with all these full sims coming to console
     
    Last edited: Mar 12, 2020
    traind likes this.
  4. TJC_69

    TJC_69

    Messages:
    1,499
    Location:
    United Kingdom
    More sim and less cade please. That is all :tup:
     
    YRS2703, Titzon Toast, Aiado and 6 others like this.
  5. Ddkklop

    Ddkklop

    Messages:
    209
    Everytime there was a new GT, it always had more realistic driving psychics than it's predecessor. So it's safe to assume the same thing will happen with next GT title.
     
    Sakinen, ZRO, Coquico and 6 others like this.
  6. azrilnazli

    azrilnazli

    Messages:
    616
    I assume the current Physics is the best for online racing simple calculation but improved on netcode

    Being realistic == too much calculation == introduce netcode issues

    GT Sport should be in simcade genre, not too hard, but not too easy
     
    splitwindow likes this.
  7. SUPRASTAR0003

    SUPRASTAR0003

    Messages:
    214
    Ridge racer 8 please :sly:
     
  8. Shingo_civic

    Shingo_civic

    Messages:
    162
    Iracing and other full simulators have complex physics but still don't have netcode problems, i don't think that is an issue for online racing
     
    Last edited: Mar 13, 2020
  9. super_gt

    super_gt

    Messages:
    4,222
    Location:
    Bulgaria
    As far as I remember GTR 3 will be simcade.
     
    Corsa and Pigems like this.
  10. Pigems

    Pigems Premium

    Messages:
    6,058
    Location:
    Canada
    To hell with the physics, get the damn penalty system, FIA points system and the draft right this time PD! :mad:
     
    YRS2703, mattikake, ASH32 and 13 others like this.
  11. FoRiZon

    FoRiZon

    Messages:
    8,467
    Physics could be better. But completely missing the point if you point out ACC and GTR3 as a reference point.

    There's a reason PD markets GTSport as 7 to 77, a game for all ages and backgrounds to play. Also there's a reason other developer like Codemasters splits Dirt series into two, one simcade and one full sim.

    So the only thing to fulfill OP request is to make 2 games like Dirt series, which is considering how PD work, would be a huge waste of time and resources with no guarantee of success.

    I would agree with this:
     
  12. danh25

    danh25

    Messages:
    418
    It will certainly be a decisive step forward.
    If we consider that they are now partners with Michelin who will provide them with all their data regarding the physics of tires.
    Then let's not forget that we will also have the physical calculation of the surface of the tracks that was omitted on GTS because on ps4 it was not feasible due to the little computing power.
    GT ps5 will truly be something special at 360 °.
     
  13. Shingo_civic

    Shingo_civic

    Messages:
    162
    I hope so
     
  14. Groundfish

    Groundfish Premium

    Messages:
    2,192
    plus a thousand.
    Everything is fine in the game right now except the NON FUNCTIONAL pen system.
    Imo the physics are deep enough for online racing fun.
    Pen system is number one priority.
     
    ASH32, JEverettL, Arado_Blitz and 5 others like this.
  15. ferhound

    ferhound

    Messages:
    348
    I voted no haha what a joke of a question.
    I hope 7 to be like Sports + GT2.
     
    Animedeaf likes this.
  16. queleuleu

    queleuleu

    Messages:
    2,920
    IMO, it should be the complete opposite. Leave the hardcore sim to ACC and GTR3, and put emphasis on fun physics. For example, drifting used to be fun in GT6 but I have no feeling in GTSport.
     
    Imari and Animedeaf like this.
  17. super_gt

    super_gt

    Messages:
    4,222
    Location:
    Bulgaria
    Hidden assistants also make physics less realistic.
    Where's the joke?
     
    JEverettL, TJC_69 and Shingo_civic like this.
  18. Castrol96

    Castrol96

    Messages:
    2,612
    Location:
    United Kingdom
    Yes ofcourse, if there gonna call it "The Real Driving Simulator".
     
  19. MikeV27

    MikeV27 Premium

    Messages:
    2,104
    Location:
    Canada
    Absolutely yes, I want this game to keep getting better and not stay stagnant. They are so far behind on some things that they really have no choice anyway.
     
    Last edited: Mar 13, 2020
    Beezer215, Ddkklop and dlshearon like this.
  20. Shingo_civic

    Shingo_civic

    Messages:
    162
    What do you mean with fun physics?....To me a fun game is one with realistic physics and good ffb that's why i buy GT and not NFS or Mario Cart.
    Futhermore GT is labelled as "The Real Driving Simulator" ,when people go to by it they expect a realistic driving model not an half assed arcade game i think
     
    Last edited: Mar 13, 2020
    queleuleu, TJC_69 and MikeV27 like this.
  21. MisterOne77

    MisterOne77

    Messages:
    745
    More realistic physics would be nice and expected, but I don't see the need to have the game compete with games like ACC or iRacing in terms of realism. GT, now matter the slogans and marketting, has never aimed to be a full on racing sim. It's always had dulled down physics to appeal to a wider audience and be more of a casual game that you could play pretty easily with a controller. I feel like if PD were to try and compete with the big boi sims they'd just be alienating some of their audience, in a way. They'd probably lose some revenue as well.
     
  22. Pururut

    Pururut

    Messages:
    237
    Driving Physics has nothing to do with netcode. Your driving physics calculated by only and only on your client.
     
    Beezer215 and Granadier like this.
  23. LeGeNd-1

    LeGeNd-1 Premium

    Messages:
    5,892
    Location:
    Australia
    It's gonna be better than GTS, but never in a million years it will be on the level of iRacing/rFactor/ACC/RRRE. Complete realism has never been PD's goal, despite the game's slogan. And honestly, over the years I've learned to be OK with that because GT also does a lot of other things better than the hardcore sims. Just need to improve the FFB (and partner Fanatec instead of Failmaster), improve the tyre's longitudinal grip and account for underbody downforce. That will solve a lot of the weird physics issues with the game currently. Also make the default setup for each car reasonable. No more ARB 7/4 and +0.60 rear toe for all cars.

    As others have said, I'd rather they focus on the competition aspects: BOP, more balanced cars/tracks, penalty, draft, points system, etc.
     
  24. meekrab

    meekrab

    Messages:
    247
    Physics are good enough already, what needs to be done is to put campaign mode online so we aren't stuck with three crappy races for a week.
     
  25. MikeV27

    MikeV27 Premium

    Messages:
    2,104
    Location:
    Canada
    Do you play these games on wheel? If so, have you ever tried something like AC on a wheel? I’m just very confused how anyone can say GT’s physics are good enough when they are an entire console generation behnd. Even Forza Motorsport does tire physics better!
     
    YRS2703, Shaun H, Scaff and 2 others like this.
  26. Shingo_civic

    Shingo_civic

    Messages:
    162
    I know that GT need a lot of work in that departament but i don't think it has worse tire physics than forza cmon :lol:
     
    Last edited: Mar 14, 2020
    YRS2703, Senna52 and Granadier like this.
  27. MikeV27

    MikeV27 Premium

    Messages:
    2,104
    Location:
    Canada
    have you played Forza Motorsport?
     
    TJC_69 likes this.
  28. Shingo_civic

    Shingo_civic

    Messages:
    162
    Yes and i don't understand how that game is even putted on the same level of GT when it comes to driving physics honestly.
     
  29. MikeV27

    MikeV27 Premium

    Messages:
    2,104
    Location:
    Canada
    Well then you should know that they based their current tire model on info they got from Pirelli. They also offer a lot more tuning options and info than GT does.
     
  30. Shingo_civic

    Shingo_civic

    Messages:
    162
    If they have the data from Pirelli i don't know why almost every car it is so slidy on that game,even GT3 cars slide like their on ice. Ffb is also complete **** and that is related with the tire model...But that's OT,let's not turn this on a GT vs Forza thread
     
    Last edited: Mar 14, 2020
    Nigrick and TJC_69 like this.