How would you guys compare drifting in GTHD to drifting in Live for speed or GT4?
I don't drift in Live for speed, but in comparision to GT4, the drifting in GTHD is a bit more forgiving and in my opinion easier to initiate. The developers seemed to ahve answered to many of the GT3 drifters by making it a bit easier to play. More forgiving as a video game than as a simulation when using the controller.
I play the game with both, but mainly enjoy using the wheel, so the wheel aspect of things haven't changed much, but the controller driving has. Use the wheel I can't give a full review because there is no force feedback. But I prefer the drifting physics from GTHD more than I do from G4. There is more push in the drifts to keep the slide moving.
This is what I noticed about using the controller...
There were significant changes they made from GT3 to GT4 to make use of the whole precision of the analog sticks to demand more control and understanding of understeer and oversteer effects by the amount of steering you dialed in when you turn in full lock on a corner...and this resulted in a lot gamers feeling like GT4 was doing it wrong, when in reality the game was demanding more from it's gamers to understand more about how much input you put into your steering could result in understeer vs oversteer.
In GT3 the game allowed you to steer into the corner full anytime you wanted with no concequences for precision on turn in, and the car would progressively oversteer to you needs. It seemed like they reverted back to this with the controller use. I find GTHD easier to play with using the controller. I find that using the wheel to be about the same, just right now with the lack of force feedback.
In comparision to GT4 the drifting aspect of it has been made a bit simiplier and the steering and and drifting control of it is closer to what you found in GT3. The ebrake effect has been made more effective in GTHD too.
GT4 had the potent snap back effect, and in GTHD this has seemed to have been reduced some. I think the power deliver during drifts has improved....the car continues to push forward through the drifts better than it did in GT4....more like what GT3 was. The most noticable change is the effect of the ebrake. In GT4 you'd have to make use of the timing and add the correct timing to your ebrake to make it be effective for use, however now in GTHD, it seems to respond to your ebrake commands and begin oversteering on use like it did in GT3.
I prefer the drifting physics in GTHD to GT4. GT4 wins with the force feedback for now....but a lot of the fun comes from the drifting mode, but even with the lack of force feed back, GTHD right now is still better than GT4. This in no way means I'm content without the force feedback.