highest speed

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whats the highest speed u guys have got to on gt3? mine iz with the escudo 1230 k/mh when it woz flyin, and i no how to burnout try it! turn asm tcs off then wen u use your handbrake and keep your hand on x it smokes the tyres!! :eek:
 
This topic has been covered extensively already.

Look in the LOOK HERE BEFORE YOU ASK! thread at the top of the forum and you will see threads covering top speed (without bugs), and even a thread that tells how to get the Escudo to over 2 BILLION MPH.

Do a search for "top speed" or "highest speed" in the GT3 forums and you will see that this exact same thread has been started about 20 times.
 
(2^31)-1 = 2,147,483,647

stopsign.gif


STOP! YOU HAVE REACHED THE EDGE OF THE VARIABLE THAT HOLDS YOUR SPEED IN GT3. PLEASE GO BACK.
 
new thought...if that is the maximum speed, most variables would be stored as 32-bit...or 2^32...so maybe there are negative speeds down to -2,147,483,647 as well.:confused:

reverse wheelie...that would be interesting...
 
Originally posted by ZZII
new thought...if that is the maximum speed, most variables would be stored as 32-bit...or 2^32...so maybe there are negative speeds down to -2,147,483,647 as well.:confused:

reverse wheelie...that would be interesting...

If I may put on my egghead hat for a second, a signed double has an upper limit of 2,147,483,647 but actually rolls over to -2,147,483,648. :D

I'm very surprised it doesn't crash earlier at 1,352,914,697 MPH. I assumed all internal calculations were done in KPH, and that's where the KPH would overflow.
 
i think that is just a speed display variable. the actual speed itself is probably stored in km/h or fps or meter/s. it has to be more precise than the display for the physics engine i would assume.

(but can you get any more precise than double?)
 
If you go to the Top Speed section in Machine Test, it does show your top speed in tenths in the top-right corner of the screen, so it does have to be using something with more precision than a double. It could be using a 32-bit float, which has pretty low accuracy when in the 2-billion range, but that really doesn't matter since non-bugged driving is done under 500 MPH, where a 32-bit float would be pretty both precise and accurate. In fact, that's really the only way it could be giving you reasonable numbers for split times, which go down to 0.001 sec.

So, I guess you solved that. :D
 
Originally posted by BadBatsuMaru
Don't worry. I'm sure most of speed 12 4 eva's threads will be closed up pretty quick when Duke gets on.
Or me! You forgot me! :P

Anyway, speed 12 4 eva, you've made 2 threads that I've had to close, this will be number 3, and I'm going to have to check to see if there are any more... please do a search and think a little before posting 'round here, and most of all, don't post for the sake of posting (trying to get your post count up), because that won't be tolerated.

Welcome to GTP, but please be a "responsible poster".

[edit]: Make that 6 threads I've had to shut down...
 
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