Hybriding Tracks

Discussion in 'Hybriding' started by Simon Tibbett, May 1, 2002.

  1. Simon Tibbett

    Simon Tibbett

    Messages:
    1,034
    Location:
    United States
    CrAzY idea, but I have to ask. Is there a way to hybrid tracks? Like put turns off Laguna Seca in the infield at the test course? Like a roval. If not, would it be possible with Linux?
     
  2. Pupik

    Pupik Staff Emeritus

    Messages:
    17,717
    Location:
    United States
    If it's for GT2, there are codes around to put rally track-style "jumps" on the straights of the Test Course or Apricot Hill. I've never tried them before, but I guess it's neat to get your car airborne at 200mph.
     
    crue426 likes this.
  3. MazKid

    MazKid Staff Emeritus

    Messages:
    7,402
    I tryed the one for GT2 on test course, it's sweet but I decided to make it higher, and ended up making it into a spiral steep hill and stuff....

    there are no mods for GT3 yet...
     
  4. TVRKing

    TVRKing

    Messages:
    6,847
    It'd be good. I could take all the walls off on Cote De Azur.
     
  5. MazKid

    MazKid Staff Emeritus

    Messages:
    7,402
    I'd like to mod test course, make it a true test course with speed bumps and uneven levels and very steep hills and potholes....

    ...-...-...-...-.../\-....________.~~~~~~......____

    Like that^
     
  6. MazKid

    MazKid Staff Emeritus

    Messages:
    7,402
    Maybe MK could make an editing program like the car programs, but it shows the track and you point to the part to edit, then you edit the values of width, angle, hight, stuff like that, maybe surfaces, so that you could make the test track have dirt patches and grass patches, and also object placement, so that you can make cone tracks and slwolums(sp?)and braking courses....that would be sweet!
     
  7. Simon Tibbett

    Simon Tibbett

    Messages:
    1,034
    Location:
    United States
    That would be very cool!
     
  8. Spock

    Spock Premium

    Messages:
    3,341
    also you sholud make a track that is very big for speed demons
     
  9. or you could raise the banks on the test course even more so you wouldn't have to turn
     
  10. isamu

    isamu

    Messages:
    825
    imagine Tokyo with the banks and turns of Complex String :mischievous: :mischievous:
     
  11. GT Hero79

    GT Hero79

    Messages:
    816
    im happy without buildin tracks but it does kinda get boring i guess
     
  12. F1man

    F1man

    Messages:
    3,261
  13. GT Hero79

    GT Hero79

    Messages:
    816
    jumps!!
     
  14. F1man

    F1man

    Messages:
    3,261
    i got it to work!!! i will post a pic in a minute!!
     
  15. F1man

    F1man

    Messages:
    3,261
  16. F1man

    F1man

    Messages:
    3,261
    :D
     

    Attached Files:

  17. F1man

    F1man

    Messages:
    3,261
    :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
     

    Attached Files:

  18. GT Hero79

    GT Hero79

    Messages:
    816
    please tell me why we want jumps again
     
  19. F1man

    F1man

    Messages:
    3,261
    cuz they are awesome! have gt2 yet??
     
  20. GT Hero79

    GT Hero79

    Messages:
    816
    yes i have it now im not to fabulously into it though
     
  21. F1man

    F1man

    Messages:
    3,261
    i like gt3 better!
     
  22. GT Hero79

    GT Hero79

    Messages:
    816
    same here
     
  23. FLYR31

    FLYR31

    Messages:
    344
    Yeah gt2 is too oldskool now, even know it did have ****in mad ass cars... I wish they were all in gt3 but.... I still pick gt3 over it.
     
  24. GT Hero79

    GT Hero79

    Messages:
    816
    cars wise 2 is better than 3 though
     
  25. f50

    f50

    Messages:
    820
    in gt-2 you have a lot of cars.
    in gt-3 the quality grafics are awesome.
    but my favorite is gt-1
     
  26. GT Hero79

    GT Hero79

    Messages:
    816
    my fav are the first ones cuzi loved used cars