It's a lot more likely that people are going to have a PC rather than an android phone. (speaking from personal experience )
Well, scince we're all gt fans,and most of us are familiar with ps2 era (best console ever) I think we should give it a try.
I will build a demo in a couple of days, based on my racing sim game.
Should I try to recreate gt3 arcade experience or gt4 serious simulation? Cuz I can make both of them.
I got a question: I think that Ultimate GT4 should have the sponsors which GT4 don't have. For example, the C5-R doesn't have Le Mans 24 Hours logo on the left side of the #64 number.Well,I'm almost ready to post it,but i have a small problem here
1)GT3\4\psp transparensy shaders are very complicated,so It's very challenging to me to make ones that look as good as GT's
You can see some issues on pictures.I'm working on it.
2)Centering the model,especially wheels,because you can't rip cars in "T-Pose"
However,I can give you a build to test tommorow,tell me,which platform would you like to try? Android or PC?
I think,android version would be a very interesting experiment
About converting:Non-racing car takes about 2-3 hours. Racing car(Sponsors and etc) takes a lot more(5-7 hours)
No, this car which is on GT4 is not from ALMS version, but from Le Mans 24 Hours.
And I think that Ultimate GT4 should include all the cars which haven't made it to GT4. Sorry for bumping an 2-month thread.
EDIT: No Grindelwald in the track list???