Bla bla bla decades of inventing table top games and game mechanics as a hobby bla bla bla... Now that the history lesson is over with I’ll crack on. Brain storming for inspiration/ themes to apply some new mechanics to on my way to work this morning I realised I’d never considered at GT game before. With enough interest and input from the community I think it could be a pretty solid effort at producing something that would be worthy of publishing. Since I’ve had the idea I’m pretty set on throwing together a draft anyway (because it’s my hobby/ creative outlet) but with enough of the community willing to offer suggestions and play test I’m sure I could produce a polished product within a reasonably small time frame; say 2-3 months. I’d be an unofficial game, of course, and due to copyright laws et all there’s no way any money could be charged so it would be free to all users as a print & play game. The concept in my head currently involves a circuit on a board, player constructed team stat sheets which will play a role in determining certain chance elements, dice, tokens and the usual gubbins that go with table top games. Factors that players will be able to manipulate by stat distribution will be - Driver: cornering skill, overtaking skill and endurance. Car: tyre durability, mechanical reliability, speed & fuel capacity. As turns/ laps progress these stats decrease to the point where the chance of error becomes greater and a pit stop is required to replenish the stats. The main mechanism of chance is a simple die roll as featured in many games and as complex as all of the above may seem it’s really fairly simple to follow once proper rules have been set out and a few samples of the game can be visualised (which I’ll be working on tonight instead of getting on the beer). Like I said, I’m doing it anyway, but having some interest from the community would certainly help development along and would motivate to games design to publishing level quality. To recap: it’s free, requires no effort in production on your part, would simulate GT in a traditional, non digital game format and might actually be bloody enjoyable to play, if any of my last games are to go by.