IRS | 86 Racing Series Revival | Fridays 9pm EST | Starts June 19 | Taking Entries!

DesertPenguin

(Banned)
10,691
United States
Long Island, New York
DesertPenguin_
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Welcome to the 86 Racing Series Revival! We at the IRS have always enjoyed having an entry level feeder series --whether that be the MX-5 Cup, Indy Lights, or even the Michelin Prototype Series-- and the 86 Racing Series is no stranger to that group as well. While the original version of this series ran a spec non-tuned format, that will be receiving an update this time around. Tuned cars are allowed but are not required. This serves a variety of purposes and may provide some interest for the more experienced drivers. Tuned and Stock cars will be split into separate classes simply for classification purposes. Everyone is racing everyone. The race is on!

IRS Discord:
https://discord.gg/tjkn3AB
IRS Main Hub Thread: https://www.gtplanet.net/forum/thre...g-series-main-hub-new-drivers-welcome.371805/
Host: @DesertPenguin
Back-Up Host: @aceboy127

Race Schedule: (Time of Day & Laps TBD)
June 5 - Exhibition Races - Maggiore West | Laguna Seca | Red Bull Ring Short
June 12 - Exhibition Races - Kyoto Miyabi | Tsukuba Circuit | Brands Hatch Indy
----------
June 19 - Brands Hatch Indy
June 26 - Maggiore West
July 3 - Red Bull Ring Short
July 10 - Tsukuba Circuit
July 24 - Kyoto Miyabi
July 31 - Laguna Seca

  • Car: Toyota 86 GRMN '16
  • Power: 254 HP (120%)
  • Weight: 2,634 lbs (98%)
  • Tires: Sports Soft

  • Headlight covers must remain clear.
  • Mid-season livery changes require race organizer notification. Minor alterations to the original livery are permitted if needed to correct imperfections or to add a secondary/small sponsor logo.
  • The official tire sponsor of the Championship Series is Dunlop. Dunlop logos must be placed on the vehicle in the area below the headlights and taillights. Designers must use the in-game Dunlop logo.
  • IRS logo decal must be placed on the rear bumper between the Dunlop decals.
  • This is where all required decals belong for a tuned car:


  • Friday night, Eastern Standard Time
  • 9:00pm: Lobby opens for practice
  • 9:15pm - 9:25pm: Qualifying. To make sure no one is racing tuned in the stock class, the stock cars get on track with tuning prohibited turned on, then they have to stay on track and tuning prohibited can be turned off for the tuned cars.
  • Immediately after Qualifying: Race format/procedure. Important announcements.
  • Immediately after Pre-Race Announcements: Remain on track and park vehicle after sector 1 so that grid order integrity is maintained prior to the race.
  • 9:30pm - 9:50pm: Race 1
  • 9:50pm - 9:55pm: Break
  • 10:00pm - 10:20pm: Race 2 (Reverse Qualifying Order for Top 75% of the grid. Remaining drivers start where they qualified in Race 1)
  • 10:20pm - 10:25pm: Break
  • 10:30pm - 10:50pm: Race 3 (Reverse Grid of Race 2 Finishing Positions for Top 75% of grid. Remaining drivers start where they qualified in Race 2)
  • All races will be held in a Friends Only Lobby hosted by DesertPenguin09 or aceboy127, unless otherwise specified.
  • Race starts will utilize a standing start. Be mindful of those around you.
  • *If we receive 16+ drivers the 75% rule will be changed to a lap time percentage, similar to the IRS GT2 format

  • Qualifying will be held in the race lobby before the race.
  • Time Limit: 15 minutes
  • Tire Wear: Off
  • Fuel Consumption: Off
  • If you don't qualify, you will start behind all qualified cars in series points order.

  • Every driver is expected to adhere to the GTPlanet forums code of conduct.
  • Public verbal attacks against any IRS member, whether thru the forums, in-game lobbies, or voice chats is strictly prohibited.
  • During races, use of the in-game chat for any reason besides communicating with race officials is strictly prohibited.
  • IRS reserves the right to punish any of its members should they exhibit disruptive, offensive behavior that ruins the experience of others.

  • Clean, fair racing is expected from all drivers at all times.
  • Contact between cars is permitted so long as contact does not result in another car going off track, damage to another car, or any outcome where contact is deemed excessive.
  • When defending track position, drivers are only allowed to make one move in defense.
  • Excessive defending constitutes to illegal blocking.
  • Overtakes are expected to done fairly and cleanly. Overtaking drivers are expected to use their better judgment to ascertain whether or not they have gained control of the racing line.
  • If contact is made that results in another car going off-track, the offending car is expected to surrender track position to the other car involved in the incident as soon as possible.
  • A car rejoining the track after going off-track must rejoin the track in a safe manner. Approaching cars will have the right of way over cars that are rejoining.
  • Heavily damaged cars are expected to stay off the racing line until they get back to the pits for repairs (for Heavy damage settings), or until the auto-repair completes (for Light damage settings). Cars coming around heavily damaged cars are expected to safely get around these cars.
  • Lapped cars are expected to give way to faster cars at the soonest possible opportunity and are not allowed to interfere with any on-track battles between faster cars. It is the responsibility of lapped cars to be aware of faster traffic coming through. Lapped cars deemed to have impeded faster traffic will be penalized.
  • Driving backwards on track is strictly prohibited at all times and results in an immediate disqualification and possible suspension from the series and/or the organization.
  • All cars are expected to be moving forward on track unless recovering from an incident.
  • Bump drafting is permitted on all tracks within reasonable circumstances.
  • Intentional or payback actions will be harshly penalized.

  • At least two tires must be kept within track limits at all times.
  • Generally, track limits are represented by either the white lines or the kerbs wherever present on track. However, these rules may be adjusted depending on the track and in doing so will be properly specified by the series organizer.
  • A car with two tires on the defined track limits is already considered having two tires off-track.
  • If a car gains an advantage by going over track limits, drivers are expected to reduce speed just enough to negate any potential advantage gained. Repeated instances of gaining an advantage by exceeding track limits results in a penalty.
  • Any overtake done by exceeding track limits is considered an illegal overtake and any offending are cars expected to immediately return the position(s) gained. The only exception to this rule is when the overtake is performed in avoidance of an accident that occurred ahead.
  • Crossing the white lines at pit entry and/or pit exit results in a penalty.

  • Start Type: Standing Start
  • Race Length: Approximately 20 minutes (lap counts will vary from event to event in order to match this time limit)
  • Grid Order: Fastest First, then Reverse Grid, then Reverse Grid.
  • Boost: None
  • Slipstream Strength: Real
  • Visible Damage: On
  • Mechanical Damage: Heavy
  • Tire Wear: x3
  • Fuel Consumption: x2
  • Initial Fuel: 100%
  • Grip Reduction: Real
  • Race Finish Delay: Set to one timed lap to allow all drivers to complete their current lap.
  • Filter by Category: N300
  • Balance of Performance: Off (Custom BOP, see Car Regulations)
  • Power Limit: 254 HP (120%)
  • Weight Limit: 2,634 lbs (98%)
  • Maximum Tire Rating: Sport Soft
  • Minimum Tire Rating: Sport Soft
  • Type of Racing Number: N/A
  • Assign Car Numbers Automatically: None
  • Tuning: Allowed
  • Kart Usage: Off
  • Ghosting During Race: None
  • Shortcut Penalty: Off
  • Wall Collision Penalty: None
  • Wall Collision Detection: Default
  • Side Contact Penalty: Off
  • Correct Vehicle Course After Wall Collision: Off
  • Replace Car at Course Out: Off
  • Flag Rules: On
  • Countersteering Assist: Prohibited
  • ASM: Prohibited
  • Driving Line: No Limit
  • Traction Control: No Limit
  • ABS: No Limit
  • Auto-Drive: Prohibited

  • 3 or more cars must make contact in a crash resulting from contact; or adverse racing (weather) conditions in general, with or without an accident.
If all cars are still facing the correct direction and moving forward, this does not necessitate calling a caution. This would be considered incidental contact or a racing incident. But if it seems warranted based on the amount of contact that took place, call a caution. Calling a caution is the responsibility of the drivers involved. All cautions will be reviewed by the stewards. Calling an unwarranted or incorrect caution could result in either a penalty or a post-race disqualification.
To call a caution, you must type the letter "C" into the chat box.

Once the caution is thrown the overall race leader will gently slow down and all cars will group up behind. Any cars behind the incident may pass through. Cars rejoining the track must do so cautiously and blend back in with the field appropriately. After grouping up, all cars trapped between their class leader and the overall race leader (between them in the queue) are to take a wave-by at a specified time (called by actual IRS officials in chat and mic) and catch the back of the line without passing amongst themselves. Drivers that were "punted" on a road course will receive their position back under caution. After this is completed, the pits can be opened for everyone and the race can be restarted after any additional non-pit wave-bys are completed, with the classes separated at the restart by speed.

Upon exiting the pits, drivers will line up single file and prepare for the restart. The leader will initiate the restart in the restart zone. Do Not jump the start. Please respect the position in front of you. You cannot pass before you get to the start finish line. There will be no more cautions with 5 laps to go.
  • Caution speed: 50 Mph
  • Please signify whether you are pitting or not by moving to the white line on the inside of the racing surface.
  • No last-minute fake outs.
  • You are not allowed to cross the pit entry and exit lines.
  • Pitting is not required.
  • All cars pit on the same lap, including lapped cars.

  • Causing a collision: 15s penalty
  • Illegal blocking: 5s penalty
  • Illegal overtake: 10s penalty
  • Unsafe rejoin on track: 5s penalty
  • Impeding faster traffic: 10s penalty
  • Gaining advantage by exceeding track limits: 15s penalty
  • Crossing Pit Entry line: 5s penalty
  • Crossing Pit Exit line: 10s penalty
  • Poor Driving Standards*
  • Unsportsmanlike Behavior*
*Handed at the discretion of IRS officials, and can range between points disqualification, a number of race suspensions or outright ban from the series and/or the organization.

  • 1st: 25 points
  • 2nd: 20 points
  • 3rd: 18 points
  • 4th: 16 points
  • 5th: 14 points
  • 6th: 12 points
  • 7th: 10 points
  • 8th: 9 points
  • 9th: 8 points
  • 10th: 7 points
  • 11th: 6 points
  • 12th: 5 points
  • 13th: 4 points
  • 14th: 3 points
  • 15th: 2 points
  • 16th: 1 point
  • 1 Bonus point: Pole Position
  • 1 Bonus point: Fastest Lap.
In case of championship tie after the season finale: 1 Bonus point for most wins in the season. If there is still a tie for the lead then most 2nd place finishes will be taken into account. Then 3rd place, and so on.

There will be three (3) drop scores. Your lowest finish, DNF or missed race will be dropped from the total scores. Reminder, this is for individual races, not race weekends as a whole.

  • You do not have to have a teammate to participate in this series.
  • Just submit a team entry.
  • No more than 3 drivers per team.
  • Team Points are the total of the top 2 cars added together.
  • You will only receive team points after signing up as a team.

  • Front Runner Award (Most wins)
  • Pole Award (Most pole positions)
  • Three's A Crowd Award (Most non-1st place podium finishes)
  • Team Championship (The team that scores the most points in the season)
  • Participation Award (100% attendance)

Please only sign up if you are fairly certain you can run at least 4 of the 6 rounds. Please take your time to read everything here and after doing so post your sign up message like so:

I have read the first post and would like to join this series.
GTP ID:
PSN ID:
Tuned or Stock:
Racing Number:
Primary Sponsor:
Team Name (if applicable):

Signups will close after the 2nd full race night. After signups are closed you may still join the series, but you must either be referred by a current series member or participate in a test night for that series.

*If you see something that looks wrong or you're unsure of, please don't hesitate to bring it up. We proof read and double checked everything but you never know sometimes.
 
Last edited:
I do have 1 question how do you police between the 2 divisions tuning and non tuning? There are some massive changes that can be done to suspension and most people wouldn't know....just curious
 
The stock cars get on track with tuning prohibited turned on, then they have to stay on track and tuning prohibited can be turned off for the tuned cars.
 
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This looks pretty cool but it’s very late for me in the UK so I wouldn’t want to take up a full time slot when someone else could have it.
However if you need reserves, let me know, I’ll happily jump in if there’s space available. I’ll keep an eye on the thread to see how you fill up :cheers:
 
Yea, one of our other series organizers is only available on Saturdays for their next series so I had to take the Friday slot this time around.
 
I think there’s a lot of competition for 9pm on a Friday, maybe a change of time and/or date?? I can tag a few people but most will be signed up to something already I think.
 
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