IRS Indy Lights Season 6|Monterey Grand Prix this weekend

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aceboy127

International Racing Series Owner
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Columbus, Ohio
aceboy127
racingaceboy127
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INTERNATIONAL RACING SERIES
~PRESENTS~
Indy Lights Season 6
Saturdays at 9:00pm Eastern

It's time for another round of the series that started it all for me in this league. The Indy Lights series has been one of my personal favorites for many years. I really enjoy the car and the diversity we have in the schedule, and I cannot wait to see what this season has in store. Welcome back everyone to another fantastic season and what will be the sixth installment of Indy Lights.​

  • Using the stock livery is prohibited.
  • Any livery that contains foul language, pornographic material, and/or political themes is not allowed. Violation of this rule will result in the driver getting kicked from the race lobby.
  • Car numbers are required as shown in the livery template. Liveries can utilize custom designed numbers.
  • Driver names are mandatory, but they can be customized.
  • Mid-season color change requires league steward notification.
  • All decals on the livery template are required. Please see the spoiler below for the livery template.
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  1. Personal Number Decal: This can be any size or color.
  2. International Racing Series Decal: This can be any size. Do not change the color.
  3. Indy Lights Decal: This can be any size. Do not change the color unless absolutely necessary.
  4. Mazda Emblem: This can be any size. Do not change the color.
  5. Mazda Decal: This can be any size or color.
  6. Cooper Tires Decal: This can be any size or color.
  • Every driver is expected to adhere to the gtplanet forums code of conduct.
  • Public verbal attacks against any IRS member, whether thru the forums, in-game lobbies, or voice chats is strictly prohibited.
  • During races, use of the in-game chat for any reason besides communicating with race officials is strictly prohibited.
  • IRS reserves the right to punish any of its members should they exhibit disruptive, offensive behavior that ruins the experience of others.
  • Clean, fair racing is always expected from all drivers.
  • Contact between cars is permitted so long as contact does not result in another car going off track, damage to another car, or any outcome where contact is deemed excessive.
  • When defending track position, drivers are only allowed to make one move in defense. Excessive defending constitutes to illegal blocking.
  • Overtakes are expected to be done fairly and cleanly. Overtaking drivers are expected to use their better judgment to ascertain whether they have gained control of the racing line.
  • If contact is made that results in another car going off-track, the offending car is expected to surrender track position to the other car involved in the incident as soon as possible.
  • A car rejoining the track after going off-track must rejoin the track in a safe manner. Approaching cars will have the right of way over cars that are rejoining.
  • Heavily damaged cars are expected to stay off the racing line until they get back to the pits for repairs (for Heavy damage settings), or until the auto-repair completes (for Light damage settings). Cars coming around heavily damaged cars are expected to safely get around these cars.
  • Lapped cars are expected to give way to faster cars at the soonest possible opportunity and are not allowed to interfere with any on-track battles between faster cars. It is the responsibility of lapped cars to be aware of faster traffic coming through. Lapped cars deemed to have impeded faster traffic will be penalized.
  • Driving backwards on track is always strictly prohibited and results in an immediate disqualification and possible suspension from the series and/or the organization.
  • All cars are expected to be moving forward on track unless recovering from an incident.
  • Bump drafting is permitted on all tracks within reasonable circumstances.
  • Intentional or payback actions will be harshly penalized.
  • At least two tires must always be kept within track limits.
  • Generally, track limits are represented by either the white lines or the kerbs wherever present on track. However, these rules may be adjusted depending on the track and in doing so will be properly specified by the series organizer.
  • A car with two tires on the defined track limits is already considered having two tires off-track.
  • If a car gains an advantage by going over track limits, drivers are expected to reduce speed just enough to negate any potential advantage gained. Repeated instances of gaining an advantage by exceeding track limits results in a penalty.
  • Any overtake done by exceeding track limits is considered an illegal overtake and any offending are cars expected to immediately return the position(s) gained. The only exception to this rule is when the overtake is performed in avoidance of an accident that occurred ahead.
  • Crossing the white lines at pit entry and/or pit exit results in a penalty.
  • Causing a collision: 15 second penalty
  • Illegal blocking: 5 second penalty
  • Illegal overtake: 10 second penalty
  • Unsafe rejoin on track: 10 second penalty
  • Impeding faster traffic: 10 second penalty
  • Gaining advantage by exceeding track limits: 10 second penalty
  • Crossing Pit Entry line: 5 second penalty
  • Crossing Pit Exit line: 5 second penalty
  • Poor Driving Standards*
  • Unsportsmanlike Behavior*
*Penalties for Poor Driving Standards and Unsportsmanlike Behavior will be at the discretion of IRS officials, and can range between a number of race suspensions or outright ban from the series and/or the organization.
  • Saturday nights
  • Practice: 8:30pm Eastern Time to 9:00pm Eastern Time
  • Qualifying:
    • Road Courses: 9:00pm Eastern Time to 9:15pm Eastern Time
    • Ovals: Single car qualifying, one out lap and two flying laps.
  • Pre-Race Announcements: Immediately after Qualifying. Race format/procedure. Caution format/procedure. Pitting Rules. Other important announcements.
  • Line Up: Immediately after Pre-Race Announcements. After qualifying is complete proceed to the designated spot after sector 1 and the host will set the grid. (In order of qualification)
  • Race: 9:15pm Eastern Time to 10:20pm Eastern Time
  • All races will be held in a Friends Only Lobby hosted by aceboy127, unless otherwise specified.
  • Road course races will have a standing start with false start check.
  • Oval races will have a rolling start with a pace lap.
  • Qualifying will be held in the race lobby before the race.
  • Road Courses: 15 minute practice session.
  • Ovals: Single car qualifying. 2 Flaying laps a piece.
  • If you don't qualify, then you will start behind all qualified cars in series points order.
  • Start Type
    • Ovals: Rolling Start
    • Road Courses: Standing Start with False Start Check
  • Grid Order: Set By Host
  • Boost: None
  • Slipstream Strength: Real
  • Visible Damage: On
  • Mechanical Damage: Heavy
  • Tire Wear: 3x
  • Fuel Consumption: 3x
  • Initial Fuel: Default
  • Grip Reduction: Real
  • Race Finish Delay: 180 sec
  • Overtaking System Usage Time Multiplier: Default
  • Filter by Category: Off
  • Balance of Performance: Off
  • Power Limit: 394 HP
  • Weight Limit: 1407 lbs.
  • Maximum Tire Rating: Racing Hard
  • Minimum Tire Rating: Racing Hard
  • Livery Restrictions: No Limit
  • Racing Number Type: No Limit
  • Assign Car Numbers Automatically: None
  • Tuning: No Limit
  • Kart Usage: Off
  • Ghosting During Race: None
  • Shortcut Penalty: None
  • Wall Collision Penalty: None
  • Side Contact Penalty: Off
  • Correct Vehicle Course After Wall Collision: Off
  • Replace Car at Course Out: Off
  • Flag Rules: On
  • Ghost-Lapped Cars: Off
  • Countersteering Assist: Prohibited
  • ASM: Prohibited
  • Driving Line: No Limit
  • Traction Control: Prohibited
  • ABS: No Limit
  • Auto-Drive: Prohibited
  • 3 or more cars must make contact in a crash resulting from contact.
  • 2 or more cars with heavy damage resulting from a crash.
  • Adverse racing (weather) conditions in general, with or without an accident.
If all cars are still facing the correct direction and moving forward, this does not necessitate calling a caution. This would be considered incidental contact or a racing incident. But if it seems warranted based on the amount of contact that took place, call a caution. Calling a caution is the responsibility of the drivers involved. All cautions will be reviewed by the stewards. Calling an unwarranted or incorrect caution could result in either a penalty or a post-race disqualification.
To call a caution, you must type the letter "C" into the chat box.

Once the caution is thrown the overall race leader will gently slow down and all cars will group up behind. Any cars behind the incident may pass through. Cars rejoining the track must do so cautiously and blend back in with the field appropriately. After grouping up, all cars trapped between their class leader and the overall race leader (between them in the queue) are to take a wave-by at a specified time (called by actual IRS officials in chat and mic) and catch the back of the line without passing amongst themselves. Drivers that were "punted" on a road course will receive their position back under caution. After this is completed, the pits can be opened for everyone and the race can be restarted after any additional non-pit wave-bys are completed, with the classes separated at the restart by speed.

Upon exiting the pits, drivers will line up single file and prepare for the restart. The leader will initiate the restart in the restart zone. Do Not jump the start. Please respect the position in front of you. You cannot pass before you get to the start finish line. There will be no more cautions with 5 laps to go.
  • Caution speed: 50 Mph
  • Please signify whether you are pitting or not by moving to the white line on the inside of the racing surface.
  • No last-minute fake outs.
  • You are not allowed to cross the pit entry and exit lines.
  • Pitting is not required.
  • All cars pit on the same lap, including lapped cars.
  • 20 points to Win Race
  • 17 for 2nd, 15 for 3rd, 13 for 4th, etc.
  • 1 Bonus point: Pole Position
  • 1 Bonus point: Fastest Lap
  • We will be dropping your worst finish or DNS.
In case of championship tie after the season finale: 1 Bonus point for most wins in the season. If there is still a tie for the lead there will be a 5-lap shoot-out at a track the series runs at during the season (will take a vote among not eligible competitors) winner will receive 1 bonus point.
  • You do not have to have a teammate to participate in this series.
  • Just fill out the form and it will update.
  • No more than 3 drivers per team.
  • Team Points are the total of the top 2 cars added together.
  • You will only receive team points after signing up as a team.
  • Front Runner Award (Most Wins)
  • Pole Award (Most Pole Positions)
  • Speed Demon Award (Most Fastest Laps)
  • Driver Points Championship (The driver that scores the most points in the season)
  • Team Championship (The team that scores the most points in the season)
Signups will close after the 3rd week of racing. After signups are closed you may still join the series, but you must either be referred by a current series member or participate in a test night for that series.
International Racing Series Main Hub
Discord Link
 
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IRS Indy Lights Season 6 Schedule
 
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IRS Indy Lights Season 6 Qualifying Results

IRS Indy Lights Season 6 Race Results


IRS Indy Lights Season 6 Standings
 
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IRS Indy Lights Season 6 Incident Log
 
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IRS Indy Lights Season 6 Awards
Front Runner Award: TBD
Pole Award: TBD
Speed Demon Award: TBD
Driver's Championship: TBD
Team 's Championship: TBD
 
Registration link is posted, but signups are closed until tomorrow at noon eastern.
 
Thread should be up to date now. As of now all that is left is to finalize the lap counts for the races. Once that is done I will let you guys know.
 
I did parked myself on lap 6 because my car getting very loose in any turns during the race and I don’t want to cause a caution with any lead cars. I hope next race I wouldn’t parked myself again to loose car.
 
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