Spoiler: Common Rules and Regulations Spoiler: Sporting Guidelines Every driver is expected to adhere to the GTPlanet forums code of conduct. Public verbal attacks against any IRS member, whether thru the forums, in-game lobbies, or voice chats is strictly prohibited. During races, use of the in-game chat for any reason besides communicating with race officials is strictly prohibited. IRS reserves the right to punish any of its members should they exhibit disruptive, offensive behavior that ruins the experience of others. Spoiler: Racing Guidelines Spoiler: Driving Standards Clean, fair racing is always expected from all drivers. Contact between cars is permitted so long as contact does not result in another car going off track, damage to another car, or any outcome where contact is deemed excessive. When defending track position, drivers are only allowed to make one move in defense. Excessive defending constitutes to illegal blocking. Overtakes are expected to be done fairly and cleanly. Overtaking drivers are expected to use their better judgment to ascertain whether they have gained control of the racing line. If contact is made that results in another car going off-track, the offending car is expected to surrender track position to the other car involved in the incident as soon as possible. A car rejoining the track after going off-track must rejoin the track in a safe manner. Approaching cars will have the right of way over cars that are rejoining. Heavily damaged cars are expected to stay off the racing line until they get back to the pits for repairs (for Heavy damage settings), or until the auto-repair completes (for Light damage settings). Cars coming around heavily damaged cars are expected to safely get around these cars. Lapped cars are expected to give way to faster cars at the soonest possible opportunity and are not allowed to interfere with any on-track battles between faster cars. It is the responsibility of lapped cars to be aware of faster traffic coming through. Lapped cars deemed to have impeded faster traffic will be penalized. Driving backwards on track is always strictly prohibited and results in an immediate disqualification and possible suspension from the series and/or the organization. All cars are expected to be moving forward on track unless recovering from an incident. Bump drafting is permitted on all tracks within reasonable circumstances. Intentional or payback actions will be harshly penalized. Spoiler: Track Limits At least two tires must always be kept within track limits. Generally, track limits are represented by either the white lines or the kerbs wherever present on track. However, these rules may be adjusted depending on the track and in doing so will be properly specified by the series organizer. A car with two tires on the defined track limits is already considered having two tires off-track. If a car gains an advantage by going over track limits, drivers are expected to reduce speed just enough to negate any potential advantage gained. Repeated instances of gaining an advantage by exceeding track limits results in a penalty. Any overtake done by exceeding track limits is considered an illegal overtake and any offending are cars expected to immediately return the position(s) gained. The only exception to this rule is when the overtake is performed in avoidance of an accident that occurred ahead. Crossing the white lines at pit entry and/or pit exit results in a penalty. Spoiler: Penalties Causing a collision: 30s penalty Illegal blocking: 10s penalty Illegal overtake: 20s penalty Unsafe rejoin on track: 15s penalty Impeding faster traffic: 20s penalty Gaining advantage by exceeding track limits: 15s penalty Crossing Pit Entry line: 20s penalty Crossing Pit Exit line: 20s penalty Poor Driving Standards* Unsportsmanlike Behavior* Penalties for Poor Driving Standards and Unsportsmanlike Behavior will be at the discretion of IRS officials, and can range between several race suspensions or outright ban from the series and/or the organization. Spoiler: Vehicle Regulations Spoiler: Round 1: Croatian Grand Prix Spoiler: Round 2: Austrian Grand Prix Spoiler: Round 3: United States Grand Prix Spoiler: Round 4: Italian Grand Prix Spoiler: Round 5: Japanese Grand Prix Spoiler: Round 6: Spanish Grand Prix Spoiler: Round 7: French Grand Prix TBD Spoiler: Round 8: Brazilian Grand Prix TBD Spoiler: Round 9: German Grand Prix TBD Spoiler: Livery Rules Using the stock livery is prohibited. Any livery that contains foul language, pornographic material, and/or political themes is not allowed. IRS Logos are required, but are at the discretion of the livery designer. Number plates are optional, cars must have their numbers visible on the hood, sides, and rear of the car. Drivers are free to design custom numbers. Class Designators are required. They must be visible on the sides and rear bumper of the car. Pirelli logos must be placed over the front wheels and on the rear bumper. Driver names are required. Mid-season livery change requires league steward notification. All logos in the "Livery Template Guidelines" section are mandatory. Color, location, and size may vary. Spoiler: Livery Template Guidelines Spoiler: Class Designator Links TA Class Designator TA2 Class Designator TA3 Class Designator TCR Class Designator TC Class Designator TCA Class Designator Spoiler: Schedule Disclaimer: Laps are currently TBD, but the races should be approximately 80 minutes long. Spoiler: Race Format Saturday Nights Practice (30 min): 8:30pm Eastern Time to 9:00pm Eastern Time Qualifying (20 min): 9:00pm Eastern Time to 9:20pm Eastern Time. Pre-Race Announcements: Immediately after Qualifying. Race format/procedure. Caution format/procedure. Pitting Rules. Other important announcements. Line Up: Immediately after Pre-Race Announcements. Go to the pits and make sure your time is cleared, because it can mess up the order. Go to the track when called. (In order of qualification) Race (80 min): 9:30pm Eastern Time to 10:50pm Eastern Time All races will have a pace lap. Spoiler: Qualifier Settings Qualifying will be held in the race lobby before the race. All qualifying sessions will be a 20-minute practice session. Time Limit: 20 Min. If you don't qualify, then you will start behind all qualified cars in series points order. Spoiler: Lobby Setup Spoiler: Race Settings Start Type Rolling Start Grid Order: Set by Host Boost: None Slipstream Strength: Real Visible Damage: Off Mechanical Damage: Heavy Tire Wear: 2x Fuel Consumption: 2x Initial Fuel: Default Grip Reduction: Real Race Finish Delay: 180 sec Spoiler: Regulation Settings Filter by Category: -- Balance of Performance: Off Power Limit: No Limit Weight Limit: No Limit Maximum Tire Rating: Racing Hard Minimum Tire Rating: Racing Hard Type of Racing Number: No Limit Assign Car Numbers Automatically: None Tuning: No Limit Kart Usage: Off Spoiler: Penalty Settings Ghosting During Race: None Shortcut Penalty: None Wall Collision Penalty: None Wall Collision Detection: Default Side Contact Penalty: Off Correct Vehicle Course After Wall Collision: Off Replace Car at Course Out: Off Flag Rules: On Ghost-Lapped Cars: Off Spoiler: Driving Options Countersteering Assist: Prohibited ASM: Prohibited Driving Line: No Limit Traction Control: Prohibited ABS: No Limit Auto-Drive: Prohibited Spoiler: Cautions Spoiler: Cause of a Caution There are 3 reasons why we call for a caution. 3 or more cars must make contact in a crash resulting from contact. 2 or more cars with heavy damage resulting from a crash. Adverse racing (lobby stability) conditions in general, with or without an accident. If all cars are still facing the correct direction and moving forward without damage, this does not necessitate calling a caution. This would be considered incidental contact or a racing incident. But if it seems warranted based on the amount of contact that took place, call a caution. Calling a caution is the responsibility of the drivers involved. All cautions will be reviewed by the stewards. Calling an unwarranted or incorrect caution could result in either a penalty or a post-race disqualification. Spoiler: Caution Procedure To call a caution, you must type the letter "C" into the chat box. Once the caution is thrown the overall race leader will gently slow down and all cars will group up behind. Any cars behind the incident may pass through. Cars rejoining the track must do so cautiously and blend back in with the field appropriately. After grouping up, all cars trapped between their class leader and the overall race leader (between them in the queue) are to take a wave-by at a specified time (called by actual IRS officials in chat and mic) and catch the back of the line without passing amongst themselves. Drivers that were "punted" on a road course will receive their position back under caution. After this is completed, the pits can be opened for everyone and the race can be restarted after any additional non-pit wave-bys are completed, with the classes separated at the restart by speed. Upon exiting the pits, drivers will line up single file and prepare for the restart. The leader will initiate the restart in the restart zone. Do Not jump the start. Please respect the position in front of you. You cannot pass before you get to the start finish line. There will be no more cautions with 5 laps to go. Caution speed: 50 Mph/80 kph Spoiler: Pitting Under Caution Please signify whether you are pitting or not by moving to the white line on the inside of the racing surface. No last-minute fake outs. If you enter pit lane on the backstretch under caution, you are committed to making a pit stop. Pitting is not required. All cars pit on the same lap, including lapped cars. Spoiler: Points System 20 points to Win Race 17 for 2nd, 15 for 3rd, 13 for 4th, etc. 1 Bonus point: Pole Position 1 Bonus point: Fastest Lap In case of championship tie after the season finale: The driver with the most wins in the season will receive 1 Bonus point. If there is still a tie for the lead there will be a 5-lap shoot-out at a track the series runs at during the season (will take a vote among not eligible competitors) and the winner will receive 1 bonus point. Disclaimer: You are eligible for the driver's championship only in the classes which you are full-time. Spoiler: Teams You do not have to have a teammate to participate in this series. Just fill out the form and I will update. No more than 2 drivers per team per class. Team Points are the total of the top 2 cars added together. You will only receive team points after signing up as a team. Spoiler: End of Season Awards Front Runner Award (Most wins per class) Pole Award (Most pole positions per class) Team Championship (The team that scores the most points in the season per class) Driver Points Championship (The driver that scores the most points in the season per class) Spoiler: Registration GTP ID: PSN ID: Car number: Car 1: Car 2: Team: (Write N/A if registering as Independent driver) Primary Sponsor: Disclaimer: Drivers can only compete full-time in 2 classes. Any driver that wishes to compete in a third class may do so as a one-off entry. Drivers can either register as part of a team or as an independent driver Available car numbers are 2-999 (#1 is an option for the defending champion) Teams can only have up to two main drivers per class. Teams may employ a third driver who will score points for the team in the absence of either main driver. However, these drivers will not be eligible to score points in the independent drivers’ standings should they race when both main drivers are available. Primary sponsors are exclusive to each team/independent driver Car numbers and primary sponsors can no longer be changed after round 1 Independent drivers that transfer to a team mid-season must apply the primary sponsor of the team Spoiler: Late sign up Policy Signups will close after the 3rd points race. After signups are closed you may still join the series, but you must either be referred by a current series member or participate in a test night for that series.