Last place on grid

  • Thread starter dom2005w
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dom2005w
Why do I always start from last place on the grid in the seasonal events. Is there no qualifying? Or do I need to have less pp to get closer to the front?
 
Why do I always start from last place on the grid in the seasonal events. Is there no qualifying? Or do I need to have less pp to get closer to the front?

Because AI is that bad you have to still fight through.
 
You will always start in last place. It is to make it more of a challenge I guess.
 
It's quite simple .......... in A-Spec offline events you always star from 7 th place , on seasonal events ( more $ and more XP) you have to be last.
PP Points: as lower as you get the best interest rates you got if you win the race.

Chears
 
Even after starting in last position, you still manage to get to 1st within a few laps. It would be good to see the return of some of the GT4 style 'missions' in GT5, like the one lap battles which were great fun and for the most very challenging.
 
I just thought they are meant to be harder than normal races, although most are so easy if you started in normal position (6th?) you would win easy.
 
Why do I always start from last place on the grid in the seasonal events. Is there no qualifying? Or do I need to have less pp to get closer to the front?

No qualifying ever in GT5 land. GT5 is the Real Passing Simulator. Since you must be new to GT5, the AI is generally regarded as moving chicanes that don't actually race you so much as share the track. Figure on the seasonals as Time Trials but with other cars in your way.
 
The best/easiest solution for PD to implement would be for all races to start double file (as opposed to single file). This way pole position wouldn't be too far ahead and then PD could ramp up the difficulty of the AI slightly so that they aren't just moving chicanes with the rabbit out at the front. AI braking ability could definitely be improved.
 
The best/easiest solution for PD to implement would be for all races to start double file (as opposed to single file). This way pole position wouldn't be too far ahead and then PD could ramp up the difficulty of the AI slightly so that they aren't just moving chicanes with the rabbit out at the front. AI braking ability could definitely be improved.
Better wake up. You're sleep typing in dream world.
 
ncrthree
No qualifying ever in GT5 land. GT5 is the Real Passing Simulator. Since you must be new to GT5, the AI is generally regarded as moving chicanes that don't actually race you so much as share the track. Figure on the seasonals as Time Trials but with other cars in your way.

You are spot-on, ncrthree... They are called 'challenges' (rather than races) for this reason. Also, the performance difference bonus wouldn't make sense if qualifying determined your grid position. I just read the new 400pp seasonal has SRF locked on again. This is way more of an issue to me than starting further up the seasonal grid.
 
Better wake up. You're sleep typing in dream world.
Maybe i am in a dream world, but the NASCARs start in dual file.

... I just read the new 400pp seasonal has SRF locked on again. This is way more of an issue to me than starting further up the seasonal grid.
This is more of an issue for me also.
 
Nicko-"It would be good to see the return of some of the GT4 style 'missions' in GT5, like the one lap battles which were great fun and for the most very challenging."


Um, aren't those the Specials?
 
You must be new in here :sly:

Just kidding... It's been always been this way since Seasonals were implemented... :indiff:

In a way, like some of you already pointed out... they are more or less like the old Driving Missions from GT4... but they have become completely monotonous now... :yuck:

And yes, expecting PD to change something like this at this point... No, it's not gonna happen... :ouch: maybe they are not allowed to think... :scared:
 
The AI in GT5 is just that awful where they need a huge head start. I don't remember ever actually racing any AI in GT5 when we in equal performance car.
 
Why do I always start from last place on the grid in the seasonal events. Is there no qualifying? Or do I need to have less pp to get closer to the front?

Because Polyphony Digital (who make the GT series) have no idea how to replicate realistic motor racing experiences in game. I'm guessing that thier inspiration for the Seasonals was taken from the picture below!

elmer_fudd_cartoon.jpg


:sly:
 
VBR
Because Polyphony Digital (who make the GT series) have no idea how to replicate realistic motor racing experiences in game. I guess thier inspiration for the Seasonals was taken from the picture below.

:sly:

Haha..That is a bit of an overstatement though, VBR.. In karting and production cars and club racing, I've raced in reverse grid races, single file start races, feature races and time-handicapped starts.
I'd also have to say; from the motorsport I've competed in; it often involves "chasing a rabbit'...
 
Chasing the rabbit would be less frustrating/more fun if:
-the AI didn't have terrible early braking habits (which always happens when you're behind them)
-the AI would stop slamming into the back of you on corner entry (even when you brake late its as if they brake later, but only when your just in front of them)
-AI would stop smashing you off the course as if you're invisible.
-AI would stop using wide, sweeping, and at times unpredicatable racing lines when they're going so slowly that it is unnecessary to do so.

Having said this ^ did anyone see what happened to the Toyota TS030 hybrids at the 2012 Le mans? Teeerrrrible. I can't wait to see Toyota be victorious in 2013 at Le mans.
 
Nicko-"It would be good to see the return of some of the GT4 style 'missions' in GT5, like the one lap battles which were great fun and for the most very challenging."


Um, aren't those the Specials?

In the terms of challenge, it remains me a slightly different idea of Seasonal Event. How about the format change back to normal race (start at 7th), but it forces you to use a much lower PP and tougher tire choice against the much higher PP and much better tires AI?

I think such idea will at least eliminated the chasing rabbit race format, and it require much more challenge for the player as the tire selection always not too tough in the Seasonal Event.
 
Having said this ^ did anyone see what happened to the Toyota TS030 hybrids at the 2012 Le mans? Teeerrrrible. I can't wait to see Toyota be victorious in 2013 at Le mans.

and did you see what the Toyota did to the Nissan Deltawing. Terrible also.
 
In the terms of challenge, it remains me a slightly different idea of Seasonal Event. How about the format change back to normal race (start at 7th), but it forces you to use a much lower PP and tougher tire choice against the much higher PP and much better tires AI?

I think such idea will at least eliminated the chasing rabbit race format, and it require much more challenge for the player as the tire selection always not too tough in the Seasonal Event.

Changing the player's starting position or the maximum PP or tire grade would have absolutely zero effect on the races being "chase the rabbit." It might provide some variety to the specific experience but you'll still have one overpowered car - usually starting at or near the front - that you have to chase down while blowing past all the other irrelevant cars to get to them. The only difference would be the distance to the rabbit, the number of irrelevant cars in between you and the rabbit or the performance gap between your car and the rabbit's.

A little variety to the scenario might be nice, absolutely. Starting from the back makes the backmarkers slightly less irrelevant however, as there is largely no reason for them even to be on the track if you start from in front of them(unless you screw up or the rabbit starts at the back). And of course people already complain about the fastest AI cars occasionally being 5-10 PP above the limit despite the fact that having the AI driving a car is basically worth -40PP or so anyway and in most cases the player is running well below the limit for a good race challenge or greater rewards. So forcing the player to be in even more inferior equipment won't make those people any happier.

The only way to eliminate the "chase the rabbit" effect is to make the cars all roughly equal in lap time. And of course with the AI's inablity to drive at a proper speed, the player is still required to use a detuned car or lower-grade tires to create a satisfying race challenge as seen in any one-make event in the game, from one-make practice events to the Gallardo race(which most people mistakenly believe is against stock Gallardos) to the NASCAR event(Daytona's difficulty is a separate case) or the Formula Car events(difficult for some, but not because of the opponents).

There's no way around this that I can see except to make the AI faster and more competent and then scalable to the player's preferred difficulty, and after 15 years it seems unlikely PD is very interested in doing those things.
 
Start in the front and spot the A.I. back marker 150 pp, see if it can catch you in 5 laps. Who am I kidding? A.I. can't pass.
 
Come on please... qualifying was available in Gran Turismo (One that is) and I'd love to heard from people who actually ever bothered to run the qualifying session in full, instead of selecting the "race" opton like I always did :lol:
 
OK, let's say there's qualifying within the current 5 lap setup. Put in a few laps in order to qualify, say 3rd. Standing start-boom you pass the 1 and 2 before the first turn. Then spend the next 4.95 laps hotlapping...alone.

I don't like the rolling start thing anymore than anyone else but with the current AI, it's the only way it's going to be an interesting "race". It's really silly, you're in a race with other cars in the same class yet you've got the incredible task of passing the entire field in 5 laps. The task is so mind blowing that the game's makers have now decided to have Skid Recovery Force a mandatory aid for the hero's to bring home the Gold.
 
OK, let's say there's qualifying within the current 5 lap setup. Put in a few laps in order to qualify, say 3rd. Standing start-boom you pass the 1 and 2 before the first turn. Then spend the next 4.95 laps hotlapping...alone.

I don't like the rolling start thing anymore than anyone else but with the current AI, it's the only way it's going to be an interesting "race". It's really silly, you're in a race with other cars in the same class yet you've got the incredible task of passing the entire field in 5 laps. The task is so mind blowing that the game's makers have now decided to have Skid Recovery Force a mandatory aid for the hero's to bring home the Gold.

Unless you spent a few laps in qualifying making your time identical to the rabbit's time. Then (assuming they don't run a different pace in the race like in many games including the old GTs) you spend 5 laps trading spots with a car you know you'll never catch up to if you fall behind. One-on-one, but something actually resembling racing. Make the field closer and more even and it would resemble that even more. Remove the parking and it might even be enjoyable, though it would necessitate a slight re-structuring of the performance difference adjustment.
 
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