- 16
- Russian Federation
Saves are suitable for both the original and the mod.How I supposed to upgrade my save from game with older GT2+ version to newer? Or it doesn't necessary, only upgrade game? Still thinking to start playing latest USA version with this mod, then without it.
I mean save compatibality between different versions of mod, if I start playing with mod.Saves are suitable for both the original and the mod.
I guess US 1.2 version still has a lot of work to do? Or it's patch almost finished?Every time new content is added, it breaks save compatibility, so unfortunately it's not possible to migrate saves between different versions of the mod, in the same way that saves aren't compatible with the original game either. They will load, but all of the cars in the garage will be significantly broken. In theory, you can sell and re-buy / re-win all of your cars to avoid the problem, but that's probably even more effort than starting over.
I guess US 1.2 version still has a lot of work to do? Or it's patch almost finished?
please allow the sileighty to drive in the 180sx silvia cup
Work on tracks is essentially limited to textures at the moment, so no SSR11 for the time being.You are only able to work on the cars? not the tracks? Like adding SSR11 from GT1 for exemple
You are only able to work on the cars? not the tracks? Like adding SSR11 from GT1 for exemple
Yes thats exactly what i meant on the screenshot. It just looks weirdHmm that must be due to the resolution then.
Textures on the minis haven't been touched as far as i'm aware so they're as they have always been.
Long parallel lines don't do well with very low res and i assume that's why
HKS 180SX you win in GT League > Pacific League > 3d race. In Tuned Turbo Cup other cars is Mine's R33 and Nismo 400R.So I just won the r33 hks dragster 3 times in 3 different races. In all 3 tuned Turbo races is that intended or a glitch ? Shouldnt I have won the 180sx dragster and a nismo r33 instead ?
Do you mind pming me the prize cad list? Thank youThe 180sx you win emsewhere.
The HKS R33 is one of 3 randomized prizes for all 3 races of the cup iirc.
So it's intended
180SX - Pacific League 3-rd raceDo you mind pming me the prize cad list? Thank you
Part of why I didn't post it at the time was that I'm unsure on whether to keep this change or just to replace the Clio entirely in Class S with something that doesn't need a gimmick tune to be worth driving.
Do you have the to do list viewable somewhere?Since Submaniac recently fixed up a couple of Polyphony's unfinished models, I've found the time to set them up in the game properly.
First, the E36 BMW 323i:
This had some missing reflections, a dodgy exhaust, and bits of bodywork showing through each other, all of which Submaniac fixed. I then edited the badging from 320i to 323i, fixed the rear plate holder being particularly tiny, and equipped it with the optional Style 25 'Classic' 16" wheels that were so common on the mid-range E36. The physics were set up according to a 1998 brochure, and I tweaked the colour choices slightly to match another brochure.
The E36 also appears as an opponent in a couple of relevant places, just to integrate it more neatly into the game.
The other car to return is the Audi A4 Avant:
Submaniac sorted out the lack of reflections on most of the car, then I ported over two colours from the saloon version that the Avant was missing, and replaced a further four to match the saloon (presumably these colours were tweaked for accuracy late in development after the Avant was cut). The physics setup was actually very easy, as the saloon in vanilla GT2 is already using left-over Avant physics, which this mod fixes.
As with the BMW, the A4 Avant shows up as an opponent in the one race series where it's most appropriate, bulking out a relatively short entry list.
With these two in place, pretty much every salvageable and unique car model from the demo versions of the game has now been revived and finished. It also brings the mod right up close to the absolute limits of the amount of content that can be shovelled into the game without crashes. Any remaining cut cars like the Subaru Rex basically don't exist and would need to be created from scratch, and I would rather include content that was originally authored by Polyphony.
There is of course a lot more work to do on the mod outside of this, plenty of bug fixes to add, and there most likely will still be some amount of new content to come, but I'm happy to have reached the milestone of having brought back every car that we can. Cars like the A4 Avant and NSX-R GT1 Turbo were until quite recently thought to be impossible, and so accomplishing this has been a great team effort.
It's on the to-do list.
How were you able to access the code to change replace the car in the arcade mode?So, on this point...
I figured out how to switch all of the hardcoded stats, bars, and logos over to another car, in this case the Esprit Sport 350. It feels like a pretty natural fit with cars like the 400GT, and I went with the Sport 350 specifically because it's the highest performance model and not used as an opponent in GT mode. Lotus also fits alphabetically between Lister and Ruf like Renault did, so I don't need to reorder the cars either!
I think this is probably what will be in the next version rather than the tuned-up Clio, because it looks seamless compared to the rest of Arcade mode, it avoids having an Arcade-only car spec not available in GT mode, and is also created and tuned by Polyphony rather than me.
Do you have the to do list viewable somewhere?
How were you able to access the code to change replace the car in the arcade mode?
Is it possible to remove cars from the used showroom and make those cars available in the new car showroom?