[Mod] Gran Turismo 2 plus (bug fixes, restored content and new content)

Discussion in 'Gran Turismo 2' started by pez2k, May 18, 2018.

  1. Alex Carriel

    Alex Carriel

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    35
    Location:
    Brazil
    Pez, I forgot to mention a bug from the Alpha 3 that's still in the 4.1. The bug is on the demo replays, the AI is bugged to hell.
     
    Last edited: Mar 24, 2019
    B_rad88! likes this.
  2. pez2k

    pez2k

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    278
    I assume the replays are storing the car setup in some way and it's using the wrong parts. I'll add it to the list of things to research.
     
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  3. Alex Carriel

    Alex Carriel

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    35
    Location:
    Brazil
    Cool, man! Maybe this is what causing problems with real hardware, no? (I think its not, just dreaming XD)
     
  4. B_rad88!

    B_rad88!

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    Location:
    United States

    It's been awhile since I've seen that issue with my v1.2 USA copy and that was because I swapped a file to use a .pal file. That was long ago when I was playing around with swapping menus and additional stuff that deals with the title screen, using other regions. It was a replay demo file I think in the folder with the title screen.
     
  5. CVPI93

    CVPI93 Premium

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    6,760
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    Thanks to a certain member here, I now am able to finally play GT2 Plus. What a blast!! You guys did an amazing job!

    One thing I would love to see, is the Espace F1 or one of the Pikes Peak cars added to the AI roster of the GT World Championship. Perhaps maybe the fictional LM Editions could be added too? Is that possible?
     
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  6. submaniac93

    submaniac93

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    1,040
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    France
    Races are limited to a panel of 16 opponents per event that the game will randomly pick. Creating/adding an opponent to the game's data is very easy but it all depends on how many free spots there are in the event.
    All 5 GT All Stars races have 1 free spot, but in theory it should be used for the CLK Race Car that's unused in the game. Or at least, that's where i'd put it since it's meant to race against the 155 and Calibra Touring Cars.
     
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  7. Alex Carriel

    Alex Carriel

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    35
    Location:
    Brazil
    Would be cool to see the CLK Race Car as an opponent!
     
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  8. FAT8893

    FAT8893

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    4
    Location:
    Malaysia
    I literally signing up just to say thank you for this mod. It is definitely great to see hidden or deleted content again in the game.

    There is however one thing that bothers me. The first three Bonus Cars from License Tests are not exactly in the right spec at all. I feel like as if it is a hybrid work. Here's the link to my imgur gallery for further reference.

    Is it possible if you can revert back the spec of those three cars to its original value? I mean, an FF Spoon S2K? Whyyyy...
     
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  9. Sal_89

    Sal_89

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    162
    Location:
    Italy
    Use you a new save/savestate? This happen often when you use a vanilla save game/save state
     
  10. pez2k

    pez2k

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    278
    Savegames from the unmodified game are not compatible, as mentioned in the readme. This is the sort of issue you will encounter when using an incompatible save.
     
  11. FAT8893

    FAT8893

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    Location:
    Malaysia
    I use a completely vanilla save game, as in completely empty memory card right from the start.
     
  12. FAT8893

    FAT8893

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    Location:
    Malaysia
    Okay, here's the thing. Just to see if I effed things up, I decided to move my previous save into Memory Card (MC) Slot 2. This meant that I am starting afresh the same patched game... again. Much to my surprise, this time... it works well. All the specs for Spoon S2K, Dodge Concept Car and Mitsubishi GTO/3000GT LM '98 is right bang on.

    I kept thinking on how the messed up spec happened, then it hit me! Before I starting to play the patched GT2, I previously run the Bonus Disc of GT2. In case if you are wondering what's inside it, it contains a 90 seconds demo of Arcade Disc, a few interview with Kaz regarding the development of GT2 and GT2000 and also some free Downloads. I downloaded one of the available content into MC Slot 1 hoping that it would work with PAL GT2, but disappointingly it didn't. That might explains my earlier problem.

    Now that I have a completely vanilla save for MC Slot 1, all is well so far. No major problem to report from me so far.
     
  13. pez2k

    pez2k

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    278
    Phew, that may be it then. There are no deliberate changes to those cars or the licenses, so I was worrying a little!
     
  14. JB5_Bluestone

    JB5_Bluestone

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    44
    any ntsc updates up next?
     
  15. pez2k

    pez2k

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    278
    Yes - I'm working on various things at the moment though so no updates yet.
     
  16. Boxout

    Boxout

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    567
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    Brazil
    Any updates on the next version?
     
  17. SiriusR

    SiriusR

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    502
    I'm sure they will be posted once there are any.
     
  18. pez2k

    pez2k

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    278
    I'm working on it off and on, alongside a couple of other GT-related projects. I don't know which will be shown first though.
     
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  19. Boxout

    Boxout

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    567
    Location:
    Brazil
    That's great to hear.
    I only found out about this a few weeks ago but the work you've done so far is really impressive, never I would imagine that one day it would be possible to fill the gaps that the devs left in this game.
     
    B_rad88! likes this.
  20. Kamikaze496

    Kamikaze496

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    7
    Location:
    Brazil
    Hello, I made an account here just to say that the work you guys are doing is no less than amazing. To revive and fix this game, that made us all fall in love with cars in our childhood.

    I also was playing through the game again, while I was racing with the '69 Camaro I noticed the rear bumper and the exhaust pipes clipping through the texture:

    [​IMG]
    [​IMG]

    There is some other cars with that same problem, but it was quite a while since I saw them, so I will post whatever I find through my gameplay.
     
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  21. pez2k

    pez2k

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    278
    Each face / polygon on the car model has something like a 'sort order' value, which tells it whether it's over the top of or below any other face. There are indeed quite a few car models with layering issues like that, but the problem is not really fully understood yet and is quite difficult to fix.

    I'm happy for you to report any issues like that that you see, and I'll add them to my list of things to fix long-term, but unfortunately it's not likely that they will be fixed any time soon.
     
    Alex Carriel likes this.
  22. Alex Carriel

    Alex Carriel

    Messages:
    35
    Location:
    Brazil
    Hi, Pez! How you doing, man? I have a question, man. You're gonna add improvement to existent cars such as the CLK Race Car? Submaniac posted one of his mods and he make de CLK look so awesome! You pretend to add things like this to GT2 plus?
     
  23. pez2k

    pez2k

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    278
    No, this mod is focusing on restoring content and fixing bugs, an improvement and polish of the game rather than a redesign or revamp. I may end up doing another GT2 mod / compilation in future that just focuses on adding and reworking cars in ways that PD never planned to, but that's a long way off.

    There's nothing stopping people from adding Submaniac's mods into their own GT2+ disc though, I encourage people to customise it as they want.
     
    Alex Carriel likes this.
  24. Alex Carriel

    Alex Carriel

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    35
    Location:
    Brazil
    Yeah, I agreed with that too. If I get a PC I'll try to learn myself. Thx, man!
     
  25. Goodstone

    Goodstone

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    5
    Location:
    France

    Aww man...The S4 cost now 50 000Cr :eek::nervous:

    Joke aside. It was a great job for modding and sharing this! Thank you !
     
  26. Cedar

    Cedar

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    312
    Location:
    United States
    How do you even install the mod? The readme only says to apply the patch to the simulation disc, but I don't know how to do that.
     
  27. submaniac93

    submaniac93

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    1,040
    Location:
    France
    It's against the rules to make a tutorial about it, but you need to use DeltaPatcher.
     
  28. Alex Carriel

    Alex Carriel

    Messages:
    35
    Location:
    Brazil
    Its against the rule if Pez make an txt and put it with the patch telling how to do it? I presume its against the rules post it here, right?
     
    karelpipa likes this.
  29. Railgun

    Railgun

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    117
    Location:
    Mexico
    I recommend to check the project nemo for ace combat 3 electrosphere they can explain better than me, and i patche the game with their instruccions
     
  30. Cedar

    Cedar

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    312
    Location:
    United States
    Seems kinda silly to host a mod here if explaining how to use it is forbidden by site rules. I'll figure it out though, thanks. Sorry for the question anyway, I know its been asked before. I scanned the first page and didn't want to read the whole thing if it turned out no one had asked.
     
    Last edited: Jul 6, 2019