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Thank you, I thought so, I just wasn't completely sure.
Having trouble getting save games to work with this. Any suggestions?
Vanilla save games don't work with the mod, to put it simply.
Thank you, I thought so, I just wasn't completely sure.
Having trouble getting save games to work with this. Any suggestions?
Secondly the AE86's have their early and late versions swapped. The 83 is the 85 and the 85 the 83. This is a mistake on both the Trueno and the Levin.
Agreed, since JGTC's regulations say the wheel drive must be rear
I just would like to ask if you have any plans to correct the power figures for all of them and also the drive of the Skylines (4WD to FR)to more life like? I would imagine that would take a lot of work but that's why I ask.
For me one of the most frustrating things when I originally played GT2 was that I found it impossible to win any races in the GT300 championship in the Weds Sport Celica because it weighed over 100kg (iirc) more than the next heaviest car, the Momo MR2.
As with most racecars, there aren't really any known power figures for the GT500 cars in reality, and Polyphony seem to like doing racecars with well-inflated power numbers as if they were derestricted with the boost turned up (see the 715ps Venturi 600 LM, or the 467ps Escort WRC). Not only is it a fair bit of work to remake the whole power / torque curve for each of these cars, I don't have any known accurate data on what sort of power they each actually make, so I'd just be guessing.
The drivetrain of the GT-Rs will get fixed at some point, it just takes some consideration of the setup and tyre sizes on them compared to the other cars to avoid the patch just making them undriveable. I'll also be sorting out the weight of the Celica GT300 at some point, because that's clearly a bug and copied from the roadcars.
The Celica on the other hand does annoy me because the version the computer drives is competitive. So again it would be great to drive that corrected.
Is there anything else in the pipeline for JGTC cars?
You pretend to put back the cars you removed due to the limitations on the ISO? Skyline V-Spec N1, 155, etc.
...
And other thing, the other paint schemes like the Exxon GT-One will still be in game? Since those don't exist in real life, could be another color option for the cars instead of another model? Or remove them from the game to release some space, I don't know?
The opponent Celica is the same weight as the player car, car stats just don't seem to affect them as much.
I don't think there's much else for the JGTC cars specifically - one of the NSXes has its headlights permanently on and another has gaps in the wing struts, but not a lot else.
I forgot to ask if you'd already put the racing number on the '97 Zexel GT-R (#2 I believe) and what are the chances of getting the correct number on the '96 Castrol Supra?
I did it (while also discovering a bug that mapping is one pixel different on one side):Thanks for the insight.
I forgot to ask if you'd already put the racing number on the '97 Zexel GT-R (#2 I believe) and what are the chances of getting the correct number on the '96 Castrol Supra? This should probably go in the "Mods" thread lol.
I'm no artist, and certainly don't have any plans to repaint the Castrol Supra to make space for a number, but the Zexel GT-R is a decent idea. It looks like there's space on the texture sheet to handle the mirroring of the number on the other side of the car, it'd just need someone with art talent to paint it on.
I did it (while also discovering a bug that mapping is one pixel different on one side):
The Celica GT-Four RM also has that "bug". It's annoying. I'll do those numbers as well one day
Wow, Pez! Can't wait to see that Silvia!
If someone manage to get the CLK GTR demo and restore it, will be great!
I know it is extremely rare
Yeah, if it is possible one day then I'll be sure to add it. Once the model formats are known enough to port the Silvia LM, then anything else from GT1 is possible too.
GT3 cars are way detailed than PS1 era cars, no chance.I wonder if it can move cars from GT3 to GT2.
My guess is. and if they changed to a lower resolution and reduced the quality of textures, it would work out?GT3 cars are way detailed than PS1 era cars, no chance.
At that point, you might as well make the models from scratch.My guess is. and if they changed to a lower resolution and reduced the quality of textures, it would work out?
In this respect I have not thought about it. It is a pity that GT2 has such restrictions. I am waiting for the release of PS5 because GT7 is to be released under this console and then I will buy it to check if something has improved.At that point, you might as well make the models from scratch.
The Celica GT-Four RM also has that "bug". It's annoying. I'll do those numbers as well one day
As with most racecars, there aren't really any known power figures for the GT500 cars in reality, and Polyphony seem to like doing racecars with well-inflated power numbers as if they were derestricted with the boost turned up (see the 715ps Venturi 600 LM, or the 467ps Escort WRC). Not only is it a fair bit of work to remake the whole power / torque curve for each of these cars, I don't have any known accurate data on what sort of power they each actually make, so I'd just be guessing.
The drivetrain of the GT-Rs will get fixed at some point, it just takes some consideration of the setup and tyre sizes on them compared to the other cars to avoid the patch just making them undriveable. I'll also be sorting out the weight of the Celica GT300 at some point, because that's clearly a bug and copied from the roadcars.