[Mod] Gran Turismo 2 plus (bug fixes, restored content and new content) - beta 7 released

  • Thread starter pez2k
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Flaweless mod, outstanding!


Asking Pezz2k, a part from you already doing and what you have to do, could you please add NEW EVENTS for GT League or Special section in future versions of the mod maybe after years even put some new events to GT2+ adding so some low used tracks in that new rice events as Rome Night, a hipotetycam SSR11 if you manage one day to restore it from the first GT, as well as Autumn Ring, Autumn mini (only present in time trials), using more grand valley east and also with new prize cars of every races in new championships/events? I mean in a far future, will you think about that if it will be possible? Just to add a strawberry to make the game hardcore completed as it should be? Not know of course, in a long future I guess?


Will we ever see something like this for this project?
 
could you please add NEW EVENTS for GT League or Special section in future versions of the mod

Not in this mod, no, I'm focusing on bugfixes and restored content. Also, new races require new menu screens to launch them from, and menu background editing is basically impossibly hard right now. The game's completion percentage is also based around an exact number of races, so adding more would break that too.

I'll be releasing all of the mod tools I use for GT2+ at some point, so other people are welcome to make whatever mods they want, but there's not enough time in the day for me to be doing another major GT2 mod on top of this one.

Remember that a PS1 CD-ROM has only 700MB of storage space, so we're very, very limited.

Adding a new event is a matter of bytes, a new car maybe 100kb. Disc space actually isn't a problem, and even if it did become one there's 5-10mb of unused data that can be removed straight away.
 
Not in this mod, no, I'm focusing on bugfixes and restored content. Also, new races require new menu screens to launch them from, and menu background editing is basically impossibly hard right now. The game's completion percentage is also based around an exact number of races, so adding more would break that too.

I'll be releasing all of the mod tools I use for GT2+ at some point, so other people are welcome to make whatever mods they want, but there's not enough time in the day for me to be doing another major GT2 mod on top of this one.



Adding a new event is a matter of bytes, a new car maybe 100kb. Disc space actually isn't a problem, and even if it did become one there's 5-10mb of unused data that can be removed straight away.


Right, I see. Thank you anyway. Just one thing, when you will port SSR11 from GT1 to GT2 in longer future (because I read in questions that you could do that if become doable) in that case will you put the track replacing some tracks in some events that maybe repeat in too many events in exchange for SSR11? Or you will add it only for random generated races or even for some events replacing some race tracks that are already in the event or just add the new race in the already existing event? I hope it's not only revive R11 and leave it only for time trial and not race? In the later further future I mean, just add SSR11 as a new proper race in some events, not caring for percentage... consider percentage as all the races plus the new ones added... even 4-5 SSR11 races in the whole game are reasonable, plus manufacturer random events where might show up too... but will be just available as rome nigh in random events with luck or even adding it in some existing events or replacing some tracks in some events which show up too much? I hope it's not only for time trial and not simulation mode events? Please answer I am curious about, don't have to make events just replace races with SSR11 or just add new races to events we already have for SSR11 just to make it more usable... I mean not know, take your time I'm talking what you can do in far future when will be the time to do that :) Is it a good idea?
 
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Just one thing, when you will port SSR11 from GT1 to GT2 in longer future (because I read in questions that you could do that if become doable) in that case will you put the track replacing some tracks in some events that maybe repeat in too many events in exchange for SSR11?

The idea of porting over SSR11 is so distant and so far away from what is possible right now that I've not given it any serious thought whatsoever.

It's going to need a reverse-engineering genius to turn up and take a strong interest in the track file formats, and there's only ever been one or two people interested in GT2 who have anywhere near that level of ability - I certainly don't.
 
Ok, but if in the future after some years if these people could collaborate with you pezz assuming you will suceed in porting Route 11 will you do then what I asked about put it in new race in existing events or replacing races eventually with route if that track from original game was overused for R11? I mean when you will do it maybe in version 9.0 of mod in far future if you and your friends accomplish to port track format?
 
Now, I've found a new bug related with races. When I select the early race from the FF challenge in the Special Events section the game crashes to black now after selecting the transmission type to join the race, and again I have to reset the console. Please, help.:guilty:
 
Well if somewhat pezz2k manage to do it after the mod will be completed and patched in final versions, in a long future maybe it would be amazing. Even if it's 3-5 years until SSR11 doesn't matter, what counts is to do it if he will do it somewhen.... We have patience, just asking
 
Ok, but if in the future after some years if these people could collaborate with you pezz assuming you will suceed in porting Route 11 will you do then what I asked about put it in new race in existing events or replacing races eventually with route if that track from original game was overused for R11?

Same answer as before, it's so far off and unlikely right now that I've not made any decisions at all about what I'd do with it if it was possible.

When I select the early race from the FF challenge in the Special Events section the game crashes to black now after selecting the transmission type to join the race, and again I have to reset the console.

Does it happen every time you enter? Does it happen with only a single particular car, or even if you drive something else? Any additional detail on how to reproduce it is useful so that I can get it to happen myself.
 
Ok, I see. It's reasonable. one thing about the next version of the mod what will be the cars you have still to restore in next versions in the future? the shelby gtk500 hidden and maybe the ford gt4 race car mkIII the hidden one and what else still to restore? I think you have in mind already what is left to restore? Could you put a list so we know what we will got in 6.0, 7.0 and so on... If you make it with Ford Escort 1.8 Gti zetec which was in gt2 beta it would be even more amazing
 
What about the bugs which allow a certain type of car not of the mentioned type to enter anyway? Could you fix them? I mentioned these because they're detrimental to gameplay. For example fix in such a way that only car matching the title of the event can participy for example make that only 80's cars can enter in 80's car championship, only italian cars allowed in italian nationals, only wagon in wagon cup, only euro cars at euro league, only japanese or american in pacific championship, only convertible in convertible cup, only light cars in lightweight, only muscle cars in muscle car champiomship etc. and so on. It's very important IMHO to fix if possible as of course restore the cars left to restore for wich you already work on. If you forgot it you can take in consideration the thing I mentioned pezz, of course if you have time and energy for it!



What cars you want to restore in future? can you say some of them or special colours?
 
So far, the only flags in the game that I remember are for drivetrain, model/racing modification (in 1-make races), horsepower, aspiration (NA/Turbo) and tires (dirt tires for rally races)
 
Yeah that's why fix bugs such these would be even better for more fluid experience and exploit car rooster better forcing to buy more stuff :) Of 640 cars considering what pezz added plus some new to add in next versions so 650+ we will have at final version of the mod... for exploit such huge list these bugs could be fixed if possible, every car matching the championship title car allowed
 
what will be the cars you have still to restore in next versions in the future? the shelby gtk500 hidden and maybe the ford gt4 race car mkIII the hidden one and what else still to restore? I think you have in mind already what is left to restore? Could you put a list so we know what we will got in 6.0, 7.0 and so on... If you make it with Ford Escort 1.8 Gti zetec which was in gt2 beta it would be even more amazing

The old GT500 model is just a broken one that they replaced, GT2+ adds the fixed model to the JP release and scraps the old one entirely. The GT40 'Mark III' was just a mistake in naming from PD, it's another unfinished duplicate of the Mark I already in the game. The Escort GTi doesn't exist at all in any form, there's nothing to restore. I don't know what will be in future versions as I haven't made them yet. There's a general list of things I'd like to do, but I don't know how possible they are until I try.

What about the bugs which allow a certain type of car not of the mentioned type to enter anyway?
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What cars you want to restore in future? can you say some of them or special colours?

They aren't bugs, the game doesn't support those sorts of restrictions and the event names are just flavour text.

I'll be doing the last couple of special colour cars at some point, but I've done all of them that are easy and the rest will be mostly remakes as GT1 used different models for those cars.
 
In case you will find 15-20 more spaces will you add all the cars which in original were present only in NTSC US/JP versions of GT2+ available even to PAL release of the mod? there are 3 cars only american version not PAL, will you add them to PAL and japanese release? Such a way every version has all cars which were before exclusive to a certain version?


What about cars to restore in long future when more slot will permitted for restoring SECRET hidden cars as , Roadster 1,8 Vs, Old Celica GT-Four Rally car, hidden Jaguar Race Car (don't remeber number model), restore even the cars removed from 4.1 version such Alfa Romeo Q4, Supra NA aspirated, Aspirated Ventire Atlantique, special colour of tommy kaira and some other cars ,C-Class Touring Car, some hidden Ruf's, Opel Corsa older model 1.6i 1 hidden GT350 Shelby, Castrol Mugen Accord, Racing Prius (more than 400hp race car), some GT1 LM and special models (as Silvia LM, GT1 Concept Car LM version etc.)... But of course the majority could be added when you will find new slot spaces in future if you will manage to do it?
 
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Does it happen every time you enter? Does it happen with only a single particular car, or even if you drive something else? Any additional detail on how to reproduce it is useful so that I can get it to happen myself.

Apparently, the issue was because the disk was dirty, so I cleaned it and now the race works.
Thanks for your time Pez and sorry for that.
 
In case you will find 15-20 more spaces will you add all the cars which in original were present only in NTSC US/JP versions of GT2+ available even to PAL release of the mod? there are 3 cars only american version not PAL, will you add them to PAL and japanese release? Such a way every version has all cars which were before exclusive to a certain version?

What about cars to restore in long future when more slot will permitted for restoring SECRET hidden cars as , Roadster 1,8 Vs, Old Celica GT-Four Rally car, hidden Jaguar Race Car (don't remeber number model), restore even the cars removed from 4.1 version such Alfa Romeo Q4, Supra NA aspirated, Aspirated Ventire Atlantique, special colour of tommy kaira and some other cars ,C-Class Touring Car, some hidden Ruf's, Opel Corsa older model 1.6i 1 hidden GT350 Shelby, Castrol Mugen Accord, Racing Prius (more than 400hp race car), some GT1 LM and special models (as Silvia LM, GT1 Concept Car LM version etc.)... But of course the majority could be added when you will find new slot spaces in future if you will manage to do it?

The only region-specific cars are the S14 Silvia K's, which is replaced in PAL by the 200SX, and the US-badged 300ZXes, all of which will be added to the other regions' used car lists eventually. I don't know what you're talking about with the Roadster VS, Celica, Jaguar, Corsa or Prius and I don't think they exist. For the GT350, see my earlier comment about the GT500, it's just an older revision of the model. The C-Class DTM doesn't exist at all, nor does the Accord. The only racecars from GT1 that are missing are the NSX GT1 Turbo and Silvia LM, but nobody understands the GT2 model format enough to port over models yet. The custom content from the alpha 4 previews will not be returning in this mod as there is a hardcoded limit on the number of cars which this mod will reach just with restored cut content, but it will probably be released independently once there are public tools to install it with.

Apparently, the issue was because the disk was dirty, so I cleaned it and now the race works.
Thanks for your time Pez and sorry for that.

No problem, I'd rather have things reported and turn out to be innocuous than have important bugs slip through the cracks.
 
How much new restored car we could have in next builds of the mod in future? approximately? 4-5? or 10-15? I mean for what you plan at least
 
Just noticed today.

The XJR15 purchase screen has the yellow and orange palettes swapped (orange for yellow and vice versa). lolz

I also think the default color should be green for those of us who are veterans of NFS III (it's the default color when selecting the vehicle in that game); be a good memory jogging joke anyway, lolz
 
Just noticed today.

The XJR15 purchase screen has the yellow and orange palettes swapped (orange for yellow and vice versa). lolz

I also think the default color should be green for those of us who are veterans of NFS III (it's the default color when selecting the vehicle in that game); be a good memory jogging joke anyway, lolz

The same thing happens with the Angel T01. I won the car in red with the silver thumbnail instead.
 
Both are likely just that the colours in the texture file aren't in the correct order - this wasn't a problem with my older tooling but now it's more correct the discrepancy shows up.

As for changing the default colour on cars, there's a specific order that car colours are in, so I try to keep to that as much as possible to match PD's original content.
 
The same thing happens with the Angel T01. I won the car in red with the silver thumbnail instead.

I believe that is a vanilla bug. In other words, present before the mod and presently unfixed. My memory may be incorrect.

Both are likely just that the colours in the texture file aren't in the correct order - this wasn't a problem with my older tooling but now it's more correct the discrepancy shows up.

It's worth a good laugh anyway. lolz

As for changing the default colour on cars, there's a specific order that car colours are in, so I try to keep to that as much as possible to match PD's original content.

All is good on that end, just me being silly is all; that and rose-colored glasses plus remembering unimportant crap like this.
 
I apologize for asking for this, but I'd like those of you, who can, to do some racing with the Unisia Skyline race car. Win it, change setups, race it, have fun with it, the usual, BUT keep an eye on the first 5 seconds you get off the line with it. I'd like to see some thoughts on how the car performs in your hands.
 
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