I don't mind it being an exclusive license as most licenses these days are.
If you think about the exclusive license and how it can eliminate competition and ruin a games genre overall then all you need to look at is NFL football and EA sports to see how a monopoly on a franchise can hurt the gamer's end product over time.
On the other hand ACC to me has proven that focusing on a single racing series at a time can really do wonders to how good and competitive the racing within a game can be and how it allows the smaller things to be focused on that really take a game from being good to even excellent.
On a single player level the AI is one of the best on the market currently and I would like to see ACC continue to branch out and add other series cars and tracks via DLC to their game package.
I do know a British pack is supposed to be coming and personally I can only continue to hope for an IMSA package that includes all the North America tracks.
Also ACC can go back and later add in "historic era" classes/series of cars like late 60's- early 70's Le Mans cars such as the iconic Porsches, Ferrari's and Chaparrals of the day or the same era North American Trans AM cars such as the Mustangs, Camaro's, Challengers and Javelins of those series as well.
By focusing on one series and one era at a time the cars and Bop levels can all be like the current GT cars in ACC which in my opinion is excellent both varied in feel but equal in overall performance as compared to each other.
So a company focusing on one thing can be good as we have seen but yet having an exclusive monopoly and no competition within a sport can also have its detrimental effects as well as we have seen in some areas as well.
Now the ultimate game would have,
Gran Turismo doing the graphics/detail and in game car graphics/painting shop.
ACC doing the physics, AI and BOP, car tuning and the racing classes/series except for Nascar.
Gran Turismo and ACC combining to develop the offline racing campaign and or offline content.
iracing doing the online competition leagues and racing events, driver ratings and classifications along with the Nascar portion of the racing classes/series. Also iracing handling the vr implementation.
All 3 studios opening up their catalog of tracks and each contributing and working together to make these tracks available in game.
Now this could be the ULTIMATE finished product that could please everyone and a game that I would gladly purchase Ala cart buying the series or classes that I wanted and not those that I would never use.
I know wish in one hand and ______ in the other and see what fills up first.