- 26,911
- Houston, Texas, USA
- JMarine25
Hello, GT Planet.
(PIT CREW)
The Pit crew. The people that help service your car so you can get back out and win the race. The people who can make or break your winning performance.
This topic is devoted to the unsung heroes (and heroines) of racing. So post a reply about any pit crew considerations.
(OTHER AI, SPECIAL CONSIDERATION)
In an endurance race, sometimes you want to change drivers so that you can take a breather before taking another stint on track. This would increase pit stop time, but adds an element of teamwork into GT4. If PD were to take in this idea, what would be good considerations?
Two topics, you can choose one or both to talk about in this topic. I'll begin.
(PIT CREW) I hope you can be able to pick out good pit crewmen (and women, if need be) a la Madden 200x. Now, I'm not talking about redshirting rookies into big leauge stars like in college football, but manage and pick your crew members. You can also customize your team colors for the pit crew (which goes back to the "GT4 Car Customization" topic). Your pit crew would be able to have certain strengths and weaknesses that must be trained in order to minimize errors or to enhance the team. If an error DOES happen, pit time will increase and you'll be cursing out your pit crew like your parents when you violate curfew.
(OTHER AI) Part of a good game is introducing a new concept that breaks one game from another. So why not have a choice of two or three AI partners, and their racing ability will be realistic. For example, if you're a great racer and know how to corner with the best of them, the AI partners may not have the same ability as you do, whether for better or worse. They may pit more often because they lack the endurance to stay in a race. I'm turning out to be a factory of ideas, but I'm trying.
Okay, any of you want to continue the topic?
(PIT CREW)
The Pit crew. The people that help service your car so you can get back out and win the race. The people who can make or break your winning performance.
This topic is devoted to the unsung heroes (and heroines) of racing. So post a reply about any pit crew considerations.
(OTHER AI, SPECIAL CONSIDERATION)
In an endurance race, sometimes you want to change drivers so that you can take a breather before taking another stint on track. This would increase pit stop time, but adds an element of teamwork into GT4. If PD were to take in this idea, what would be good considerations?
Two topics, you can choose one or both to talk about in this topic. I'll begin.
(PIT CREW) I hope you can be able to pick out good pit crewmen (and women, if need be) a la Madden 200x. Now, I'm not talking about redshirting rookies into big leauge stars like in college football, but manage and pick your crew members. You can also customize your team colors for the pit crew (which goes back to the "GT4 Car Customization" topic). Your pit crew would be able to have certain strengths and weaknesses that must be trained in order to minimize errors or to enhance the team. If an error DOES happen, pit time will increase and you'll be cursing out your pit crew like your parents when you violate curfew.
(OTHER AI) Part of a good game is introducing a new concept that breaks one game from another. So why not have a choice of two or three AI partners, and their racing ability will be realistic. For example, if you're a great racer and know how to corner with the best of them, the AI partners may not have the same ability as you do, whether for better or worse. They may pit more often because they lack the endurance to stay in a race. I'm turning out to be a factory of ideas, but I'm trying.
Okay, any of you want to continue the topic?