P-D, please hear my cry

  • Thread starter Thread starter p-coletray
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I see your point and its valid. For I am a casual GT fan. I get tired of having to go back and fine tune stuff that I don't really know much about. I have been with GT since the first installment. Each game the physics improve so you can't simply do exactly as you did before. I think the option to save setups like in GT5P is perfect. If one setting is screwed not all is lost. Why they didn't repeat for GT5 is beyond me. Every track is different and every car is different.

For example, while playing F1 2010, you pretty much have to set up your car slightly different for each track. GT5 is a different racer but its still a racing simulator in which would require tweaks for each to try to get the best times possible. A setup for Nurburgring will differ from High Speed Ring for example. Take the complex strand from the earlier GT and it will differ from the Top Speed course. They need to include different levels of tuning for all levels of racers. Novice, Intermediate, Advanced, and Expert for example. Lower ends levels can give you recommendations and presets. Higher ends gives you noting and let you go at it yourself. The goal would be to have the lower level gamers work their way up to the comfort level of the more advanced racers.

Be very careful, in this forum you have to scream "pro polyphony", anything else is just a pre cursor to getting flamed..5...4...3..2..1...these people lived in the cave and didn't want to move out :) they accepted everything they were told :)
 
If you don't want to tune, or learn how to tune your car you shouldn't have bought GT5 from the beginning
 
Flashy menus- low priority, agreed, our time - high priority.

As a gt player you know that flash and speed are best friends in modern gaming.

If the intent is to simulate time to go to dealership or oil change or buy and install parts and hit all the lights on the way to and fro, congratulations on the success. Otherwise all navigation and menus are sluggish, poorly laid out, way out of modern standards and from what I hear, missing some highly desired options. I hope PD is listening. Sweet cars, racing is great, time spent navigating and tinkering, waiting for every little thing is borderline failure. And time, well, is running. My fear is that they will continue to fall behind and then I have to go and buy a subpar xbox when the new forza comes out since all my friends own one.

BTW, SS is spreadsheet, what is OP
 
First thing to upgrade is the driver, learn to drive different cars. You'll need to adjust your driving style to the car.

When you can tell whether the car is under-steering or over-steering then you can play with the suspension to make for a more balance car.
 
First thing to upgrade is the driver, learn to drive different cars. You'll need to adjust your driving style to the car.

When you can tell whether the car is under-steering or over-steering then you can play with the suspension to make for a more balance car.

True, driver is impatient, under educated in the art and in need of balance. Thank you sensei, may I have another?
 
PD should put more complete/comprehensive explanations of what settings do in the game.
What is provided in the online manual is too much generic and pointlessly unhelpful.
Also, the lack of more advanced/detailed tuning settings and information (lack of tire temperature, detailed telemetry) makes tuning harder than it should be, in my opinion.
 
True, driver is impatient, under educated in the art and in need of balance. Thank you sensei, may I have another?

Sure:

race-driver-grid-box.jpg
 
PD should put more complete/comprehensive explanations of what settings do in the game.
What is provided in the online manual is too much generic and pointlessly unhelpful.
Also, the lack of more advanced/detailed tuning settings and information (lack of tire temperature, detailed telemetry) makes tuning harder than it should be, in my opinion.

This is true, and for camber especially, across-tire temp is the main gauge in the real world for tuning this, and as we don't have this it is difficult to determine what exactly is the sweet spot for this element.

A guy in another thread mentioned he used about 2 degrees of nugative camber for all his cars... in the real world I use more than that on the front of my miata... and I would certainly expect to see benefits from more camber than that on more aggressive cars, but it's hard to tell in the game.
 
This is true, and for camber especially, across-tire temp is the main gauge in the real world for tuning this, and as we don't have this it is difficult to determine what exactly is the sweet spot for this element.

A guy in another thread mentioned he used about 2 degrees of nugative camber for all his cars... in the real world I use more than that on the front of my miata... and I would certainly expect to see benefits from more camber than that on more aggressive cars, but it's hard to tell in the game.

Not necessarily. The amount of camber needed is directly related to how much body roll there is; with stiffer springs you probably wouldn't need as much negative camber.

You are absolutely correct about being able to measure the tire temps, but I really doubt if PD's physics engine is modeled to that level of detail.
 
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PD dont listen to this clown. we dont need the suspension settings dumbed down to the same level that the transmission settings are dumbed down. please include caster, packers and a third damper in GT6. as well realistic downforce settings.

maserati rhymes with fugatti, but i doubt your gifted enough to use it.
 
In Practice mode it would be usefull to be able to change Setup during the race, so you can change any setting on the fly, rather than having to quit..load..etc, if i may say, like Forza. Would save me some time and you can tell whether changes made an affect much more easily as you spent less time away from driving the old setup.
 
It would be really nice if they gave us both the complex tuning we've got now, as well as a simplified option,where you just tell it if you want more top speed vs. downforce, or more understeer vs. oversteer, etc. You know, like just about all other racing games have.
 
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