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- Croatia
It is a first official TT demo without time limit. I've got PAL "preview" demo which clearly indicated the PAL release. However, no official date has been provided yet.
4 tracks are available in 2 modes: Tsukuba, Laguna Seca, Motegi and Fisco 2005 to be raced in Single Race or Time Trial of Arcade mode.
Around 30 bikes are on disposal in demo, didn't bother to count. All japanese, except for 2 BMW's.
First thing - it is a riding bliss. No other game has ever caputred such an intense feel of riding on 2 wheels with engine below your guts. Moto GP series on both PS2 or Xbox have a nice potential, but while Namco's game is a ride on the arcade side, THQ's game offers a ridiculous amount of "simulation" which feels OK, but it doesn't feel right.
Tourist Trophy is a ride to the right side. I have to state that demo offers just the arcade mode physics, with TCS turned on. As you have to take into account all the knowlegdge of the tracks that we've mastered through GT series I just can't imagine the biss that final version will offer through the simulation mode.
Acceleration feels great with rear whell pushing the bike forward and screen trebbeling and then calming down after reaching certain speed. But as in real life, braking is the main part and you must brake very carefully. With "normal" brake you brake with front kit, and on L2 is the rear-brake.
Leaning in turn is the key to master because if you lean to much in low speed you'll fall. It's easy logic which works on the edge of your nerves and thumbs. In short - I've never felt so much thrill while riding a virtual bike.
Analogue controls are far the best analogue controls ever on consoles. Even GT4 does not offer so much finesse in holding the stick in right position while maintaining the speed through the last curve on Tsukuba. It's precise, gentle and instant - if you're riding a XX Blackbird you'll have to be careful with both gas and brakes. But when you turn the thottle the bike will explode.
Physics model differs the wheelbase lenghth in unique way, so it is much easier to turn around the Motegi's 90-turns with smaller 125cc bike then with Hayabusa. But Hayabusa will kick off your head while accelerating on Fisco straight.
In Single Race you race 2 laps against a very decent AI driver. He breaks great, he will not bump into you when breaking on straights and he has a great throttle control in turns. In some races when he drives a decent bike it takes some skill to catch him in just 2 laps.
Arcade mode do not allows controling of the driver, and it still remains to be seen will the final game offer that. However, you can choose 3 driving styles: in, neutral and out. I was sticking to neutral, will try other two later today. Driver animations are second-to-none. When you slow down, driver will put his legs on the track. When gearing, the foot moves accordingly and hands turn while accelerating. Only braking does not have hand-animation. Falling animation is short - you fall down, blackscreen, you're on the bike again, go. Wonder what it'll be like in simulation mode.
You can't turn you head, it's a classic look-behind mode like in GT games.
There are 3 views in total - "bumper", wheel and rider view. Bumper is a classic, wheeel is far the best, while rider is nice but I just can't drive that way. The leaning-factor is best expressed in wheel view and I prefer it at the moment.
Graphics are expectable greatness, while sound is phenomenal. Only thing I do not like is a engine sound in low revs. But, it will maybe be fixed.
No PhotoMode or any other mode is available in Demo.
Overall - Tourist Trophy is gooing to be a one-hell-of-a-riding-game. With great choice of bikes and familiar GT structure we're looking for a wnner here. However, it will probably trigger the expected flaming "TT is simulation, others are arcades Vs. Moto GP is a simulation, TT is not" but I do not have problem with that.
After 10 minutes I was on the neck of AI rider with CBR 1100 on Motegi, catching the 0,100 sec he managed to gain on every turn. For me, it was enough to know that I'm going to love the TT as I never expected.
UPDATE #2 - Final Details Breakdown
UPDATE:
About the disc and case - it is a press-dvd in ordinary jewel-box. Nothing special there.
First, I have to apologise to all of my PAL friends - since my TV displays both NTSC annd PAL, I thought this preview demo was PAL. Unfortunately, it is NTSC review disc. So, keep the fingers crossed for PAL demo in some time now, I hope.
Nothing spectaculary new in this update, but I have to say I was amased when found out that TT actually supports DFP - in 900 mode the foorce feedback is very light but existant. Of course, it is impossbile to steer that way since you have to turn the wheel in total to make a actual steering, but it is fun someway. Normally, one would never drive TT with DFP since it feels abit strange.
But, the whell calibrates itself and all the buttons worls flawlessly. So, that one covered.
Another update is about the tracks - when you leave the disc to go in demo mode there is replay of Suzuka GP Course in replay mode - the track is atually altered to GP standards sice there is a chicane after the middle-hairpin. So, with already altered Tsukuba and Fisco, this is the showcase of nice attention to RL details.
Wonder will the "original" tracks going to bee altered for bikes on any way. SS11 with underway chicane maybe?
Another nice update - you can zoom-in your bikes in "garage" view, in the same way that old-but-gold GT3 demo was allowing back in 2001. Hope they'll keep that option. When you choose your bike the animation zooms-oot the bike and gets the driver in screen for choosing the helmet&suit. So, you can see the colour of the bike to match it wiith the clothes. Barbie-effect. Nice touch nonetheless.
This concludes TT demo breakdown. As I hope I'll get my hands on japanese game as it gets released, expect mine dime here. But, as Japanese respectfull memebers will get theirs copies before, I'm looking foorward to their first real review of the finished product.
Now I have to go to watch VH1 since today iis the Guns N' Roses day all day long.
BR, a212.
UPDATE 3# - Physics Update
Officialy superior physics confirmation. Just didn't try it before. Shame on me.
Didn't yet make the 100 m front-wheel driving, but weight of the driver is easiliy transferred to the front fork while braking, making bike lean onto the front-wheel. Done maybe 5 meters and then my thumbs overpushed the stikcs . I already see the time when one will make a front-wheel drive on the whole Fisco straight.
As for back-whell riding, there is no problem to lift the bike while accelarating, but it is also hard to keep it riding on the rear-wheel. Some practice will do, fortunately in simulation mode. Both front-and-rear wheeel driving are just matter of stick-practice. Many PhotoMode pics and great replays obviuosly awaits .
Still, it is a great touch toward real-physics.
And another slight graphical improvement - there is a Heat Haze effect. It was existant in GT3 but it lacked from GT4. Now it is back for Tourist Trophy. Looks great as always.
****ENDS******
4 tracks are available in 2 modes: Tsukuba, Laguna Seca, Motegi and Fisco 2005 to be raced in Single Race or Time Trial of Arcade mode.
Around 30 bikes are on disposal in demo, didn't bother to count. All japanese, except for 2 BMW's.
First thing - it is a riding bliss. No other game has ever caputred such an intense feel of riding on 2 wheels with engine below your guts. Moto GP series on both PS2 or Xbox have a nice potential, but while Namco's game is a ride on the arcade side, THQ's game offers a ridiculous amount of "simulation" which feels OK, but it doesn't feel right.
Tourist Trophy is a ride to the right side. I have to state that demo offers just the arcade mode physics, with TCS turned on. As you have to take into account all the knowlegdge of the tracks that we've mastered through GT series I just can't imagine the biss that final version will offer through the simulation mode.
Acceleration feels great with rear whell pushing the bike forward and screen trebbeling and then calming down after reaching certain speed. But as in real life, braking is the main part and you must brake very carefully. With "normal" brake you brake with front kit, and on L2 is the rear-brake.
Leaning in turn is the key to master because if you lean to much in low speed you'll fall. It's easy logic which works on the edge of your nerves and thumbs. In short - I've never felt so much thrill while riding a virtual bike.
Analogue controls are far the best analogue controls ever on consoles. Even GT4 does not offer so much finesse in holding the stick in right position while maintaining the speed through the last curve on Tsukuba. It's precise, gentle and instant - if you're riding a XX Blackbird you'll have to be careful with both gas and brakes. But when you turn the thottle the bike will explode.
Physics model differs the wheelbase lenghth in unique way, so it is much easier to turn around the Motegi's 90-turns with smaller 125cc bike then with Hayabusa. But Hayabusa will kick off your head while accelerating on Fisco straight.
In Single Race you race 2 laps against a very decent AI driver. He breaks great, he will not bump into you when breaking on straights and he has a great throttle control in turns. In some races when he drives a decent bike it takes some skill to catch him in just 2 laps.
Arcade mode do not allows controling of the driver, and it still remains to be seen will the final game offer that. However, you can choose 3 driving styles: in, neutral and out. I was sticking to neutral, will try other two later today. Driver animations are second-to-none. When you slow down, driver will put his legs on the track. When gearing, the foot moves accordingly and hands turn while accelerating. Only braking does not have hand-animation. Falling animation is short - you fall down, blackscreen, you're on the bike again, go. Wonder what it'll be like in simulation mode.
You can't turn you head, it's a classic look-behind mode like in GT games.
There are 3 views in total - "bumper", wheel and rider view. Bumper is a classic, wheeel is far the best, while rider is nice but I just can't drive that way. The leaning-factor is best expressed in wheel view and I prefer it at the moment.
Graphics are expectable greatness, while sound is phenomenal. Only thing I do not like is a engine sound in low revs. But, it will maybe be fixed.
No PhotoMode or any other mode is available in Demo.
Overall - Tourist Trophy is gooing to be a one-hell-of-a-riding-game. With great choice of bikes and familiar GT structure we're looking for a wnner here. However, it will probably trigger the expected flaming "TT is simulation, others are arcades Vs. Moto GP is a simulation, TT is not" but I do not have problem with that.
After 10 minutes I was on the neck of AI rider with CBR 1100 on Motegi, catching the 0,100 sec he managed to gain on every turn. For me, it was enough to know that I'm going to love the TT as I never expected.
UPDATE #2 - Final Details Breakdown
UPDATE:
About the disc and case - it is a press-dvd in ordinary jewel-box. Nothing special there.
First, I have to apologise to all of my PAL friends - since my TV displays both NTSC annd PAL, I thought this preview demo was PAL. Unfortunately, it is NTSC review disc. So, keep the fingers crossed for PAL demo in some time now, I hope.
Nothing spectaculary new in this update, but I have to say I was amased when found out that TT actually supports DFP - in 900 mode the foorce feedback is very light but existant. Of course, it is impossbile to steer that way since you have to turn the wheel in total to make a actual steering, but it is fun someway. Normally, one would never drive TT with DFP since it feels abit strange.
But, the whell calibrates itself and all the buttons worls flawlessly. So, that one covered.
Another update is about the tracks - when you leave the disc to go in demo mode there is replay of Suzuka GP Course in replay mode - the track is atually altered to GP standards sice there is a chicane after the middle-hairpin. So, with already altered Tsukuba and Fisco, this is the showcase of nice attention to RL details.
Wonder will the "original" tracks going to bee altered for bikes on any way. SS11 with underway chicane maybe?
Another nice update - you can zoom-in your bikes in "garage" view, in the same way that old-but-gold GT3 demo was allowing back in 2001. Hope they'll keep that option. When you choose your bike the animation zooms-oot the bike and gets the driver in screen for choosing the helmet&suit. So, you can see the colour of the bike to match it wiith the clothes. Barbie-effect. Nice touch nonetheless.
This concludes TT demo breakdown. As I hope I'll get my hands on japanese game as it gets released, expect mine dime here. But, as Japanese respectfull memebers will get theirs copies before, I'm looking foorward to their first real review of the finished product.
Now I have to go to watch VH1 since today iis the Guns N' Roses day all day long.
BR, a212.
UPDATE 3# - Physics Update
Officialy superior physics confirmation. Just didn't try it before. Shame on me.
Didn't yet make the 100 m front-wheel driving, but weight of the driver is easiliy transferred to the front fork while braking, making bike lean onto the front-wheel. Done maybe 5 meters and then my thumbs overpushed the stikcs . I already see the time when one will make a front-wheel drive on the whole Fisco straight.
As for back-whell riding, there is no problem to lift the bike while accelarating, but it is also hard to keep it riding on the rear-wheel. Some practice will do, fortunately in simulation mode. Both front-and-rear wheeel driving are just matter of stick-practice. Many PhotoMode pics and great replays obviuosly awaits .
Still, it is a great touch toward real-physics.
And another slight graphical improvement - there is a Heat Haze effect. It was existant in GT3 but it lacked from GT4. Now it is back for Tourist Trophy. Looks great as always.
****ENDS******